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Fix python call to GetDisassemblyTargets
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@@ -19,7 +19,7 @@ class D3D11_Shader_ISA(rdtest.TestCase):
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refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
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isas: List[str] = self.controller.GetDisassemblyTargets()
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isas: List[str] = self.controller.GetDisassemblyTargets(True)
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if isas == []:
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raise rdtest.TestFailureException("Expected some disassembly targets, got none!")
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@@ -19,7 +19,7 @@ class D3D12_Shader_ISA(rdtest.TestCase):
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refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
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isas: List[str] = self.controller.GetDisassemblyTargets()
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isas: List[str] = self.controller.GetDisassemblyTargets(True)
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if isas == []:
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raise rdtest.TestFailureException("Expected some disassembly targets, got none!")
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@@ -19,7 +19,7 @@ class GL_Shader_ISA(rdtest.TestCase):
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refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
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isas: List[str] = self.controller.GetDisassemblyTargets()
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isas: List[str] = self.controller.GetDisassemblyTargets(True)
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if isas == []:
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raise rdtest.TestFailureException("Expected some disassembly targets, got none!")
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@@ -19,7 +19,7 @@ class VK_Shader_ISA(rdtest.TestCase):
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refl: rd.ShaderReflection = pipe.GetShaderReflection(rd.ShaderStage.Vertex)
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isas: List[str] = self.controller.GetDisassemblyTargets()
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isas: List[str] = self.controller.GetDisassemblyTargets(True)
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if isas == []:
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raise rdtest.TestFailureException("Expected some disassembly targets, got none!")
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