Add handling for pixel history on MRT

This commit is contained in:
baldurk
2023-03-24 16:30:03 +00:00
parent 75bfff3481
commit 0eb7062d66
+222 -30
View File
@@ -96,6 +96,8 @@ struct ShaderOutFramebuffer
struct GLPixelHistoryResources
{
ResourceId target;
// Used for offscreen rendering for draw call events.
GLuint fullPrecisionColorImage;
GLuint fullPrecisionDsImage;
@@ -264,15 +266,16 @@ GLenum getTextureFormatType(GLenum internalFormat)
return eGL_UNSIGNED_NORMALIZED;
}
GLenum getCurrentTextureFormat(WrappedOpenGL *driver)
GLenum getCurrentTextureFormat(WrappedOpenGL *driver, uint32_t colIdx)
{
GLuint curColor;
GLint colorType;
driver->glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0,
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
(GLint *)&curColor);
driver->glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0,
driver->glGetFramebufferAttachmentParameteriv(
eGL_DRAW_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + colIdx),
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, (GLint *)&curColor);
driver->glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER,
GLenum(eGL_COLOR_ATTACHMENT0 + colIdx),
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &colorType);
GLenum colorFormat = eGL_NONE;
@@ -294,7 +297,7 @@ GLenum getCurrentTextureFormat(WrappedOpenGL *driver)
return colorFormat;
}
const CopyFramebuffer &getCopyFramebuffer(WrappedOpenGL *driver,
const CopyFramebuffer &getCopyFramebuffer(WrappedOpenGL *driver, uint32_t colIdx,
std::map<FramebufferKey, CopyFramebuffer> &copyFramebuffers,
uint32_t numSamples, uint32_t numEvents)
{
@@ -319,11 +322,12 @@ const CopyFramebuffer &getCopyFramebuffer(WrappedOpenGL *driver,
driver->glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_STENCIL_ATTACHMENT,
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &stencilType);
driver->glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0,
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
(GLint *)&curColor);
driver->glGetFramebufferAttachmentParameteriv(
eGL_DRAW_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + colIdx),
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, (GLint *)&curColor);
driver->glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0,
driver->glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER,
GLenum(eGL_COLOR_ATTACHMENT0 + colIdx),
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &colorType);
GLenum depthFormat = eGL_NONE;
@@ -376,7 +380,7 @@ const CopyFramebuffer &getCopyFramebuffer(WrappedOpenGL *driver,
stencilFormat, colorFormat);
}
ShaderOutFramebuffer getShaderOutFramebuffer(WrappedOpenGL *driver,
ShaderOutFramebuffer getShaderOutFramebuffer(WrappedOpenGL *driver, uint32_t colIdx,
GLPixelHistoryResources &resources, FramebufferKey key,
uint32_t width, uint32_t height)
{
@@ -386,6 +390,11 @@ ShaderOutFramebuffer getShaderOutFramebuffer(WrappedOpenGL *driver,
if(it != shaderOutFramebuffers.end())
{
driver->glBindFramebuffer(eGL_FRAMEBUFFER, it->second.framebufferId);
for(uint32_t i = 0; i < 8; i++)
driver->glFramebufferTexture(eGL_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + i), 0, 0);
driver->glFramebufferTexture(eGL_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + colIdx),
it->second.colorTextureId, 0);
return it->second;
}
@@ -407,7 +416,7 @@ ShaderOutFramebuffer getShaderOutFramebuffer(WrappedOpenGL *driver,
driver->glBindTexture(textureTarget, shaderOutFramebuffer.colorTextureId);
driver->CreateTextureImage(shaderOutFramebuffer.colorTextureId, key.colorFormat, eGL_NONE,
eGL_NONE, textureTarget, 2, width, height, 1, key.numSamples, 1);
driver->glFramebufferTexture(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0,
driver->glFramebufferTexture(eGL_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + colIdx),
shaderOutFramebuffer.colorTextureId, 0);
// Allocate a texture for the pixel history depth/stencil values
@@ -436,7 +445,7 @@ GLbitfield getFramebufferCopyMask(WrappedOpenGL *driver)
if(colorAttachment)
{
driver->glGetFramebufferAttachmentParameteriv(eGL_READ_FRAMEBUFFER, RDCGLenum(colorAttachment),
driver->glGetFramebufferAttachmentParameteriv(eGL_READ_FRAMEBUFFER, GLenum(colorAttachment),
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
(GLint *)&curColor);
}
@@ -464,6 +473,72 @@ GLbitfield getFramebufferCopyMask(WrappedOpenGL *driver)
return mask;
}
uint32_t getFramebufferColIndex(WrappedOpenGL *driver, ResourceId target)
{
WrappedOpenGL &drv = *driver;
GLResourceManager *rm = driver->GetResourceManager();
GLuint numCols = 8;
drv.glGetIntegerv(eGL_MAX_COLOR_ATTACHMENTS, (GLint *)&numCols);
GLuint curCol[32] = {0};
GLuint curDepth = 0;
GLuint curStencil = 0;
bool rbCol[32] = {false};
bool rbDepth = false;
bool rbStencil = false;
GLenum type = eGL_TEXTURE;
for(GLuint i = 0; i < numCols; i++)
{
drv.glGetFramebufferAttachmentParameteriv(
eGL_DRAW_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + i),
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, (GLint *)&curCol[i]);
drv.glGetFramebufferAttachmentParameteriv(
eGL_DRAW_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + i),
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, (GLint *)&type);
if(type == eGL_RENDERBUFFER)
rbCol[i] = true;
}
drv.glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_DEPTH_ATTACHMENT,
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
(GLint *)&curDepth);
drv.glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_DEPTH_ATTACHMENT,
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, (GLint *)&type);
if(type == eGL_RENDERBUFFER)
rbDepth = true;
drv.glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_STENCIL_ATTACHMENT,
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME,
(GLint *)&curStencil);
drv.glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_STENCIL_ATTACHMENT,
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, (GLint *)&type);
if(type == eGL_RENDERBUFFER)
rbStencil = true;
for(GLuint i = 0; i < numCols; i++)
{
ResourceId id = rm->GetResID(rbCol[i] ? RenderbufferRes(driver->GetCtx(), curCol[i])
: TextureRes(driver->GetCtx(), curCol[i]));
if(id == target)
return i;
}
ResourceId depth = rm->GetResID(rbDepth ? RenderbufferRes(driver->GetCtx(), curDepth)
: TextureRes(driver->GetCtx(), curDepth));
ResourceId stencil = rm->GetResID(rbStencil ? RenderbufferRes(driver->GetCtx(), curStencil)
: TextureRes(driver->GetCtx(), curStencil));
// silently return attachment 0, it doesn't matter which colour attachment we use
if(depth == target || stencil == target)
return 0;
RDCWARN("Couldn't find attachment %s anywhere in this framebuffer", ToStr(target).c_str());
return 0;
}
bool PixelHistorySetupResources(WrappedOpenGL *driver, GLPixelHistoryResources &resources,
const TextureDescription &desc, const Subresource &sub,
uint32_t numEvents, GLuint glslVersion, uint32_t numSamples)
@@ -659,7 +734,7 @@ void CopyMSSample(WrappedOpenGL *driver, const GLPixelHistoryResources &resource
driver->glBindTexture(eGL_TEXTURE_2D_MULTISAMPLE, savedMSTexture0);
driver->glActiveTexture(eGL_TEXTURE1);
driver->glBindTexture(eGL_TEXTURE_2D_MULTISAMPLE, savedMSTexture1);
driver->glActiveTexture((RDCGLenum)savedActiveTexture);
driver->glActiveTexture((GLenum)savedActiveTexture);
driver->glBindBuffer(eGL_SHADER_STORAGE_BUFFER, savedShaderStorageBuffer);
driver->glBindBuffer(eGL_UNIFORM_BUFFER, savedShaderStorageBuffer);
}
@@ -678,19 +753,21 @@ rdcarray<EventUsage> QueryModifyingEvents(WrappedOpenGL *driver, GLPixelHistoryR
// execute the occlusion queries
for(size_t i = 0; i < events.size(); i++)
{
uint32_t colIdx = getFramebufferColIndex(driver, resources.target);
bool ignored = false;
int objectType;
driver->glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0,
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE,
&objectType);
driver->glGetFramebufferAttachmentParameteriv(
eGL_DRAW_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + colIdx),
eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &objectType);
// Ignore the event if the framebuffer is attached to a different mip level than the one we're
// interested in
if(objectType == eGL_TEXTURE)
{
int attachedMipLevel;
driver->glGetFramebufferAttachmentParameteriv(eGL_DRAW_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0,
eGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL,
&attachedMipLevel);
driver->glGetFramebufferAttachmentParameteriv(
eGL_DRAW_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + colIdx),
eGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &attachedMipLevel);
if(mipLevel != attachedMipLevel)
{
ignoredEvents.insert(events[i].eventId);
@@ -851,6 +928,44 @@ void QueryPostModPixelValues(WrappedOpenGL *driver, GLPixelHistoryResources &res
copyFramebuffer.framebufferId = ~0u;
int lastHistoryIdx = 0;
// get the premod of the first event
{
GLint savedReadFramebuffer, savedDrawFramebuffer;
driver->glGetIntegerv(eGL_DRAW_FRAMEBUFFER_BINDING, &savedDrawFramebuffer);
driver->glGetIntegerv(eGL_READ_FRAMEBUFFER_BINDING, &savedReadFramebuffer);
uint32_t colIdx = getFramebufferColIndex(driver, resources.target);
CopyFramebuffer preModFramebuffer = getCopyFramebuffer(
driver, colIdx, resources.copyFramebuffers, numSamples, int(modEvents.size()));
GLenum colourFormatType = getTextureFormatType(preModFramebuffer.format.colorFormat);
bool integerColour = colourFormatType == eGL_UNSIGNED_INT || colourFormatType == eGL_INT;
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, preModFramebuffer.framebufferId);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, savedDrawFramebuffer);
rdcarray<PixelModification> tmp;
tmp.resize(1);
GLenum savedReadBuffer;
driver->glGetIntegerv(eGL_READ_BUFFER, (GLint *)&savedReadBuffer);
driver->glReadBuffer(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
SafeBlitFramebuffer(x, y, x + 1, y + 1, 0, 0, 1, 1, getFramebufferCopyMask(driver), eGL_NEAREST);
if(numSamples > 1)
readPixelValuesMS(driver, resources, preModFramebuffer, sampleIndex, 0, 0, tmp, 0, true);
else
readPixelValues(driver, resources, preModFramebuffer, tmp, 0, true, 1, integerColour);
driver->glReadBuffer(savedReadBuffer);
history[0].preMod = tmp[0].postMod;
// restore the capture's framebuffer
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, savedDrawFramebuffer);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, savedReadFramebuffer);
}
for(size_t i = 0; i < modEvents.size(); i++)
{
driver->ReplayLog(modEvents[i].eventId, modEvents[i].eventId, eReplay_OnlyDraw);
@@ -859,22 +974,30 @@ void QueryPostModPixelValues(WrappedOpenGL *driver, GLPixelHistoryResources &res
driver->glGetIntegerv(eGL_DRAW_FRAMEBUFFER_BINDING, &savedDrawFramebuffer);
driver->glGetIntegerv(eGL_READ_FRAMEBUFFER_BINDING, &savedReadFramebuffer);
uint32_t colIdx = getFramebufferColIndex(driver, resources.target);
if(numSamples > 1)
{
copyFramebuffer =
getCopyFramebuffer(driver, resources.copyFramebuffers, numSamples, int(modEvents.size()));
copyFramebuffer = getCopyFramebuffer(driver, colIdx, resources.copyFramebuffers, numSamples,
int(modEvents.size()));
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, copyFramebuffer.framebufferId);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, savedDrawFramebuffer);
GLenum savedReadBuffer;
driver->glGetIntegerv(eGL_READ_BUFFER, (GLint *)&savedReadBuffer);
driver->glReadBuffer(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
SafeBlitFramebuffer(x, y, x + 1, y + 1, 0, 0, 1, 1, getFramebufferCopyMask(driver),
eGL_NEAREST);
readPixelValuesMS(driver, resources, copyFramebuffer, sampleIndex, 0, 0, history, int(i), true);
driver->glReadBuffer(savedReadBuffer);
}
else
{
CopyFramebuffer newCopyFramebuffer = getCopyFramebuffer(
driver, resources.copyFramebuffers, 1 /*single sampled*/, int(modEvents.size()));
driver, colIdx, resources.copyFramebuffers, 1 /*single sampled*/, int(modEvents.size()));
GLenum colourFormatType = getTextureFormatType(copyFramebuffer.format.colorFormat);
bool integerColour = colourFormatType == eGL_UNSIGNED_INT || colourFormatType == eGL_INT;
if(newCopyFramebuffer.framebufferId != copyFramebuffer.framebufferId)
@@ -891,9 +1014,15 @@ void QueryPostModPixelValues(WrappedOpenGL *driver, GLPixelHistoryResources &res
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, copyFramebuffer.framebufferId);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, savedDrawFramebuffer);
GLenum savedReadBuffer;
driver->glGetIntegerv(eGL_READ_BUFFER, (GLint *)&savedReadBuffer);
driver->glReadBuffer(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
SafeBlitFramebuffer(x, y, x + 1, y + 1, GLint(i) - lastHistoryIdx, 0,
GLint(i) + 1 - lastHistoryIdx, 1, getFramebufferCopyMask(driver),
eGL_NEAREST);
driver->glReadBuffer(savedReadBuffer);
}
// restore the capture's framebuffer
@@ -986,7 +1115,9 @@ std::map<uint32_t, uint32_t> QueryNumFragmentsByEvent(
driver->glGetIntegerv(eGL_DRAW_FRAMEBUFFER_BINDING, &savedDrawFramebuffer);
driver->glGetIntegerv(eGL_READ_FRAMEBUFFER_BINDING, &savedReadFramebuffer);
GLenum colourFormat = getCurrentTextureFormat(driver);
uint32_t colIdx = getFramebufferColIndex(driver, resources.target);
GLenum colourFormat = getCurrentTextureFormat(driver, colIdx);
GLenum colourFormatType = getTextureFormatType(colourFormat);
GLenum shaderOutColourFormat = eGL_NONE;
@@ -996,16 +1127,27 @@ std::map<uint32_t, uint32_t> QueryNumFragmentsByEvent(
FramebufferKey key = {shaderOutColourFormat, eGL_DEPTH24_STENCIL8, eGL_DEPTH24_STENCIL8,
numSamples};
ShaderOutFramebuffer framebuffer =
getShaderOutFramebuffer(driver, resources, key, width, height);
getShaderOutFramebuffer(driver, colIdx, resources, key, width, height);
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, framebuffer.framebufferId);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, framebuffer.framebufferId);
glReadBuffer(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
}
else
{
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, resources.fullPrecisionFrameBuffer);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, resources.fullPrecisionFrameBuffer);
for(uint32_t a = 0; a < 8; a++)
driver->glFramebufferTexture(eGL_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + a), 0, 0);
driver->glFramebufferTexture(eGL_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + colIdx),
resources.fullPrecisionColorImage, 0);
glReadBuffer(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
}
rdcarray<GLenum> drawBufs;
drawBufs.resize(colIdx);
drawBufs.push_back(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
driver->glDrawBuffers((GLsizei)drawBufs.size(), drawBufs.data());
driver->glStencilOp(eGL_INCR, eGL_INCR, eGL_INCR);
driver->glStencilMask(0xff); // default for 1 byte
driver->glStencilFunc(eGL_ALWAYS, 0, 0xff);
@@ -1061,6 +1203,7 @@ std::map<uint32_t, uint32_t> QueryNumFragmentsByEvent(
driver, resources.copyFramebuffers, numSamples, int(modEvents.size()),
eGL_DEPTH24_STENCIL8, eGL_DEPTH24_STENCIL8, copyFramebufferColourFormat);
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, copyFramebuffer.framebufferId);
glReadBuffer(eGL_COLOR_ATTACHMENT0);
SafeBlitFramebuffer(x, y, x + 1, y + 1, 0, 0, 1, 1, getFramebufferCopyMask(driver),
eGL_NEAREST);
readShaderOutMS(driver, resources, copyFramebuffer, sampleIndex, 0, 0, history, int(i));
@@ -1269,7 +1412,9 @@ void QueryShaderOutPerFragment(WrappedOpenGL *driver, GLReplay *replay,
driver->glGetIntegerv(eGL_DRAW_FRAMEBUFFER_BINDING, &savedDrawFramebuffer);
driver->glGetIntegerv(eGL_READ_FRAMEBUFFER_BINDING, &savedReadFramebuffer);
GLenum colourFormat = getCurrentTextureFormat(driver);
uint32_t colIdx = getFramebufferColIndex(driver, resources.target);
GLenum colourFormat = getCurrentTextureFormat(driver, colIdx);
GLenum colourFormatType = getTextureFormatType(colourFormat);
GLenum shaderOutColourFormat = eGL_NONE;
@@ -1284,16 +1429,27 @@ void QueryShaderOutPerFragment(WrappedOpenGL *driver, GLReplay *replay,
FramebufferKey key = {shaderOutColourFormat, eGL_DEPTH24_STENCIL8, eGL_DEPTH24_STENCIL8,
numSamples};
ShaderOutFramebuffer framebuffer =
getShaderOutFramebuffer(driver, resources, key, width, height);
getShaderOutFramebuffer(driver, colIdx, resources, key, width, height);
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, framebuffer.framebufferId);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, framebuffer.framebufferId);
glReadBuffer(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
}
else
{
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, resources.fullPrecisionFrameBuffer);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, resources.fullPrecisionFrameBuffer);
for(uint32_t a = 0; a < 8; a++)
driver->glFramebufferTexture(eGL_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + a), 0, 0);
driver->glFramebufferTexture(eGL_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + colIdx),
resources.fullPrecisionColorImage, 0);
glReadBuffer(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
}
rdcarray<GLenum> drawBufs;
drawBufs.resize(colIdx);
drawBufs.push_back(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
driver->glDrawBuffers((GLsizei)drawBufs.size(), drawBufs.data());
driver->glClear(eGL_STENCIL_BUFFER_BIT | eGL_COLOR_BUFFER_BIT | eGL_DEPTH_BUFFER_BIT);
driver->ReplayLog(modEvents[i].eventId, modEvents[i].eventId, eReplay_OnlyDraw);
@@ -1328,6 +1484,7 @@ void QueryShaderOutPerFragment(WrappedOpenGL *driver, GLReplay *replay,
driver, resources.copyFramebuffers, numSamples, int(modEvents.size()),
eGL_DEPTH24_STENCIL8, eGL_DEPTH24_STENCIL8, copyFramebufferColourFormat);
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, copyFramebuffer.framebufferId);
glReadBuffer(eGL_COLOR_ATTACHMENT0);
SafeBlitFramebuffer(x, y, x + 1, y + 1, 0, 0, 1, 1, getFramebufferCopyMask(driver),
eGL_NEAREST);
int oldStencil = historyIndex->shaderOut.stencil;
@@ -1395,7 +1552,9 @@ void QueryPostModPerFragment(WrappedOpenGL *driver, GLReplay *replay,
driver->glGetIntegerv(eGL_DRAW_FRAMEBUFFER_BINDING, &savedDrawFramebuffer);
driver->glGetIntegerv(eGL_READ_FRAMEBUFFER_BINDING, &savedReadFramebuffer);
GLenum colourFormat = getCurrentTextureFormat(driver);
uint32_t colIdx = getFramebufferColIndex(driver, resources.target);
GLenum colourFormat = getCurrentTextureFormat(driver, colIdx);
GLenum colourFormatType = getTextureFormatType(colourFormat);
bool integerColour = colourFormatType == eGL_UNSIGNED_INT || colourFormatType == eGL_INT;
@@ -1414,23 +1573,30 @@ void QueryPostModPerFragment(WrappedOpenGL *driver, GLReplay *replay,
if(numSamples > 1)
{
copyFramebuffer = getCopyFramebuffer(driver, resources.copyFramebuffers, numSamples,
copyFramebuffer = getCopyFramebuffer(driver, colIdx, resources.copyFramebuffers, numSamples,
int(modEvents.size()));
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, copyFramebuffer.framebufferId);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, savedDrawFramebuffer);
GLenum savedReadBuffer;
driver->glGetIntegerv(eGL_READ_BUFFER, (GLint *)&savedReadBuffer);
driver->glReadBuffer(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
SafeBlitFramebuffer(x, y, x + 1, y + 1, 0, 0, 1, 1, getFramebufferCopyMask(driver),
eGL_NEAREST);
readPixelValuesMS(driver, resources, copyFramebuffer, sampleIndex, 0, 0, history,
int(historyIndex - history.begin()), false);
historyIndex++;
driver->glReadBuffer(savedReadBuffer);
}
else
{
// Blit the values into out framebuffer
CopyFramebuffer newCopyFramebuffer = getCopyFramebuffer(
driver, resources.copyFramebuffers, 1 /*single sampled*/, int(modEvents.size()));
driver, colIdx, resources.copyFramebuffers, 1 /*single sampled*/, int(modEvents.size()));
if(newCopyFramebuffer.framebufferId != copyFramebuffer.framebufferId ||
(j - lastJ >= copyFramebuffer.width))
{
@@ -1445,8 +1611,15 @@ void QueryPostModPerFragment(WrappedOpenGL *driver, GLReplay *replay,
copyFramebuffer = newCopyFramebuffer;
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, copyFramebuffer.framebufferId);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, savedDrawFramebuffer);
GLenum savedReadBuffer;
driver->glGetIntegerv(eGL_READ_BUFFER, (GLint *)&savedReadBuffer);
driver->glReadBuffer(GLenum(eGL_COLOR_ATTACHMENT0 + colIdx));
SafeBlitFramebuffer(x, y, x + 1, y + 1, GLint(j) - lastJ, 0, GLint(j) + 1 - lastJ, 1,
getFramebufferCopyMask(driver), eGL_NEAREST);
driver->glReadBuffer(savedReadBuffer);
}
// restore the capture's framebuffer
@@ -1496,6 +1669,12 @@ void QueryPrimitiveIdPerFragment(WrappedOpenGL *driver, GLReplay *replay,
driver->glBindFramebuffer(eGL_FRAMEBUFFER, resources.fullPrecisionFrameBuffer);
driver->glReadBuffer(eGL_COLOR_ATTACHMENT0);
// rebind colour image to 0
for(uint32_t a = 1; a < 8; a++)
driver->glFramebufferTexture(eGL_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + a), 0, 0);
driver->glFramebufferTexture(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0,
resources.fullPrecisionColorImage, 0);
driver->glDrawBuffer(eGL_COLOR_ATTACHMENT0);
driver->glEnable(eGL_SCISSOR_TEST);
driver->glScissor(x, y, 1, 1);
@@ -1532,6 +1711,16 @@ void QueryPrimitiveIdPerFragment(WrappedOpenGL *driver, GLReplay *replay,
driver->glUseProgram(GetPrimitiveIdProgram(driver, replay, resources, currentProgram));
driver->glBindFramebuffer(eGL_FRAMEBUFFER, resources.fullPrecisionFrameBuffer);
// rebind output colour to 0
for(uint32_t a = 1; a < 8; a++)
driver->glFramebufferTexture(eGL_FRAMEBUFFER, GLenum(eGL_COLOR_ATTACHMENT0 + a), 0, 0);
driver->glFramebufferTexture(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0,
resources.fullPrecisionColorImage, 0);
driver->glDrawBuffer(eGL_COLOR_ATTACHMENT0);
driver->glReadBuffer(eGL_COLOR_ATTACHMENT0);
for(size_t j = 0; j < std::max(numFragments, 1u); ++j)
{
ModificationValue modValue;
@@ -1556,6 +1745,7 @@ void QueryPrimitiveIdPerFragment(WrappedOpenGL *driver, GLReplay *replay,
eGL_DEPTH24_STENCIL8, eGL_DEPTH24_STENCIL8, eGL_RGBA32F);
driver->glBindFramebuffer(eGL_DRAW_FRAMEBUFFER, copyFramebuffer.framebufferId);
driver->glBindFramebuffer(eGL_READ_FRAMEBUFFER, resources.fullPrecisionFrameBuffer);
glReadBuffer(eGL_COLOR_ATTACHMENT0);
SafeBlitFramebuffer(x, y, x + 1, y + 1, 0, 0, 1, 1, getFramebufferCopyMask(driver),
eGL_NEAREST);
CopyMSSample(driver, resources, copyFramebuffer, sampleIndex, 0, 0, primitiveIds);
@@ -1702,6 +1892,8 @@ rdcarray<PixelModification> GLReplay::PixelHistory(rdcarray<EventUsage> events,
GLPixelHistoryResources resources;
resources.target = target;
MakeCurrentReplayContext(&m_ReplayCtx);
int glslVersion = DebugData.glslVersion;