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Custom shader objects are not programs, use right delete function
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@@ -2797,7 +2797,7 @@ void GLReplay::FreeCustomShader(ResourceId id)
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if(id == ResourceId())
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return;
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m_pDriver->glDeleteProgram(m_pDriver->GetResourceManager()->GetCurrentResource(id).name);
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m_pDriver->glDeleteShader(m_pDriver->GetResourceManager()->GetCurrentResource(id).name);
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}
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void GLReplay::BuildTargetShader(ShaderEncoding sourceEncoding, bytebuf source, string entry,
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