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Update docs to mention that Vulkan/D3D12 don't support Map() verifying
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@@ -156,6 +156,8 @@ Yes RenderDoc can be configured to insert a boundary marker at the end of the me
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To enable this behaviour, select the ``Verify Map() Writes`` option when :doc:`capturing <../window/capture_log_attach>`.
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Note this is only supported on D3D11 and OpenGL currently, since Vulkan and D3D12 are lower overhead and do not have the infrastructure to intercept map writes.
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RenderDoc is complaining about my OpenGL app in the overlay - what gives?
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-------------------------------------------------------------------------
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@@ -144,6 +144,8 @@ If the application creates a command list early and replays it indefinitely with
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This option adds checking to any ``Map()`` calls that adds a boundary marker after any ``Map()`` pointer returned during a captured frame. These markers are checked on ``Unmap()`` and if they have been modified a message box will pop up alerting you to this, and you can click Yes to break in the debugger in the target application and investigate the problem.
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Note this is only supported on D3D11 and OpenGL currently, since Vulkan and D3D12 are lower overhead and do not have the infrastructure to intercept map writes.
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----------
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| ``Auto start`` Default: ``Disabled``
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