Update docs to mention that Vulkan/D3D12 don't support Map() verifying

This commit is contained in:
baldurk
2017-01-09 11:42:47 +00:00
parent ffbb2da206
commit 10053b8be8
2 changed files with 4 additions and 0 deletions
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@@ -156,6 +156,8 @@ Yes RenderDoc can be configured to insert a boundary marker at the end of the me
To enable this behaviour, select the ``Verify Map() Writes`` option when :doc:`capturing <../window/capture_log_attach>`.
Note this is only supported on D3D11 and OpenGL currently, since Vulkan and D3D12 are lower overhead and do not have the infrastructure to intercept map writes.
RenderDoc is complaining about my OpenGL app in the overlay - what gives?
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@@ -144,6 +144,8 @@ If the application creates a command list early and replays it indefinitely with
This option adds checking to any ``Map()`` calls that adds a boundary marker after any ``Map()`` pointer returned during a captured frame. These markers are checked on ``Unmap()`` and if they have been modified a message box will pop up alerting you to this, and you can click Yes to break in the debugger in the target application and investigate the problem.
Note this is only supported on D3D11 and OpenGL currently, since Vulkan and D3D12 are lower overhead and do not have the infrastructure to intercept map writes.
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| ``Auto start`` Default: ``Disabled``