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https://github.com/baldurk/renderdoc.git
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Get the sodding parameters the right way around.
* Idiot.
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@@ -1991,7 +1991,7 @@ bool WrappedOpenGL::Serialise_glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, G
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Size == 2 ? eGL_RG :
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Size == 3 ? eGL_RGB :
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eGL_RGBA;
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Stride = (uint32_t)GetByteSize(1, 1, 1, Type, SizeEnum, 1);
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Stride = (uint32_t)GetByteSize(1, 1, 1, SizeEnum, Type, 1);
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}
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m_Real.glVertexArrayBindVertexBufferEXT(vaobj, Index, buffer, (GLintptr)Offset, Stride);
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}
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@@ -2085,7 +2085,7 @@ bool WrappedOpenGL::Serialise_glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj,
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Size == 2 ? eGL_RG :
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Size == 3 ? eGL_RGB :
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eGL_RGBA;
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Stride = (uint32_t)GetByteSize(1, 1, 1, Type, SizeEnum, 1);
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Stride = (uint32_t)GetByteSize(1, 1, 1, SizeEnum, Type, 1);
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}
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m_Real.glVertexArrayBindVertexBufferEXT(vaobj, Index, buffer, (GLintptr)Offset, Stride);
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}
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@@ -2179,7 +2179,7 @@ bool WrappedOpenGL::Serialise_glVertexArrayVertexAttribLOffsetEXT(GLuint vaobj,
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Size == 2 ? eGL_RG :
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Size == 3 ? eGL_RGB :
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eGL_RGBA;
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Stride = (uint32_t)GetByteSize(1, 1, 1, Type, SizeEnum, 1);
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Stride = (uint32_t)GetByteSize(1, 1, 1, SizeEnum, Type, 1);
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}
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m_Real.glVertexArrayBindVertexBufferEXT(vaobj, Index, buffer, (GLintptr)Offset, Stride);
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}
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