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https://github.com/baldurk/renderdoc.git
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Add a test for resources being accessed in-shader then overwritten
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5 files changed
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@@ -51,6 +51,7 @@ set(VULKAN_SRC
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vk/vk_pixel_history.cpp
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vk/vk_postponed.cpp
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vk/vk_query_pool.cpp
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vk/vk_read_before_overwrite.cpp
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vk/vk_resource_lifetimes.cpp
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vk/vk_robustness2.cpp
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vk/vk_sample_locations.cpp
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@@ -307,6 +307,7 @@
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<ClCompile Include="vk\vk_multi_thread_windows.cpp" />
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<ClCompile Include="vk\vk_postponed.cpp" />
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<ClCompile Include="vk\vk_query_pool.cpp" />
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<ClCompile Include="vk\vk_read_before_overwrite.cpp" />
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<ClCompile Include="vk\vk_robustness2.cpp" />
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<ClCompile Include="vk\vk_separate_depth_stencil_layouts.cpp" />
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<ClCompile Include="vk\vk_shader_debug_zoo.cpp" />
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@@ -634,6 +634,9 @@
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<ClCompile Include="d3d12\d3d12_compute_only.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_read_before_overwrite.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,380 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2022 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Read_Before_Overwrite, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Reads from a buffer and image before completely overwriting them, both in the same command "
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"buffer and in the next one. Tests that contents are properly preserved for first use in "
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"shaders even if they are later discarded.";
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const std::string comp = R"EOSHADER(
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#version 450 core
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#extension GL_EXT_samplerless_texture_functions : require
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layout(binding = 0, std430) buffer storebuftype {
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vec4 data;
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} storebuf;
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layout(binding = 1, std140) uniform ubotype
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{
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vec4 data;
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} ubo;
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layout(binding = 2) uniform texture2D sampledImage;
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layout(binding = 3, rgba32f) uniform coherent image2D storeImage;
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struct DefaultA2V
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{
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// unrolled to hack alignment
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float pos_x;
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float pos_y;
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float pos_z;
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float col_r;
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float col_g;
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float col_b;
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float col_a;
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float uv_x;
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float uv_y;
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};
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layout(binding = 4, std430) buffer outbuftype {
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DefaultA2V data[];
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} outbuf;
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const DefaultA2V DefaultTri[3] = {
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{-0.5f, -0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f},
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{ 0.0f, 0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f},
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{ 0.5f, -0.5f, 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f},
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};
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main()
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{
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vec4 samp = texelFetch(sampledImage, ivec2(0,0), 0);
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vec4 stor = imageLoad(storeImage, ivec2(0,0));
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for(int i=0; i < 3; i++)
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{
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outbuf.data[i].pos_x = DefaultTri[i].pos_x * ubo.data.x;
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outbuf.data[i].pos_y = DefaultTri[i].pos_y * ubo.data.y;
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outbuf.data[i].pos_z = DefaultTri[i].pos_z * storebuf.data.x;
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outbuf.data[i].col_r = DefaultTri[i].col_r * storebuf.data.y;
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outbuf.data[i].col_g = DefaultTri[i].col_g * samp.x;
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outbuf.data[i].col_b = DefaultTri[i].col_b * samp.y;
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outbuf.data[i].col_a = DefaultTri[i].col_a * stor.x;
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}
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}
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)EOSHADER";
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkDescriptorSetLayout compSetLayout =
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createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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{4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER, 1, VK_SHADER_STAGE_COMPUTE_BIT},
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}));
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VkPipelineLayout compLayout =
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createPipelineLayout(vkh::PipelineLayoutCreateInfo({compSetLayout}));
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VkPipeline compPipe = createComputePipeline(vkh::ComputePipelineCreateInfo(
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compLayout, CompileShaderModule(comp, ShaderLang::glsl, ShaderStage::comp)));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.colorBlendState.attachments[0].blendEnable = VK_TRUE;
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pipeCreateInfo.stages = {
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CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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// [0] = cleared in same cmd buf, [1] = cleared in second cmd buf
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AllocatedBuffer ubo[2];
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AllocatedBuffer ssbo[2];
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AllocatedImage sampled[2];
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VkImageView sampledView[2];
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AllocatedImage storeIm[2];
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VkImageView storeView[2];
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VkDescriptorSet sets[2];
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AllocatedBuffer outbuf(this, vkh::BufferCreateInfo(2048, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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setName(outbuf.buffer, "outbuf");
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for(int i = 0; i < 2; i++)
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{
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ssbo[i] =
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AllocatedBuffer(this, vkh::BufferCreateInfo(1024, VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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ubo[i] =
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AllocatedBuffer(this, vkh::BufferCreateInfo(1024, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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sampled[i] = AllocatedImage(
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this, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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sampledView[i] = createImageView(vkh::ImageViewCreateInfo(
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sampled[i].image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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storeIm[i] = AllocatedImage(
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this, vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_STORAGE_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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storeView[i] = createImageView(vkh::ImageViewCreateInfo(
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storeIm[i].image, VK_IMAGE_VIEW_TYPE_2D, VK_FORMAT_R32G32B32A32_SFLOAT));
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sets[i] = allocateDescriptorSet(compSetLayout);
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// each set outputs to a different location
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vkh::updateDescriptorSets(
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device,
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{
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vkh::WriteDescriptorSet(sets[i], 0, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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{vkh::DescriptorBufferInfo(ssbo[i].buffer)}),
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vkh::WriteDescriptorSet(sets[i], 1, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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{vkh::DescriptorBufferInfo(ubo[i].buffer)}),
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vkh::WriteDescriptorSet(sets[i], 2, VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,
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{vkh::DescriptorImageInfo(
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sampledView[i], VK_IMAGE_LAYOUT_GENERAL, VK_NULL_HANDLE)}),
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vkh::WriteDescriptorSet(
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sets[i], 3, VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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{vkh::DescriptorImageInfo(storeView[i], VK_IMAGE_LAYOUT_GENERAL, VK_NULL_HANDLE)}),
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vkh::WriteDescriptorSet(sets[i], 4, VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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{vkh::DescriptorBufferInfo(outbuf.buffer, i * 1024)}),
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});
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}
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(0, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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sampled[0].image),
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vkh::ImageMemoryBarrier(0, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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sampled[1].image),
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vkh::ImageMemoryBarrier(0, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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storeIm[0].image),
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vkh::ImageMemoryBarrier(0, 0, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_GENERAL,
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storeIm[1].image),
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});
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vkEndCommandBuffer(cmd);
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Submit(99, 99, {cmd});
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}
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compPipe);
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compLayout, 0, {sets[0]}, {});
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vkCmdDispatch(cmd, 1, 1, 1);
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, compLayout, 0, {sets[1]}, {});
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vkCmdDispatch(cmd, 1, 1, 1);
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vkh::cmdPipelineBarrier(
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cmd,
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{
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vkh::ImageMemoryBarrier(VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL,
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VK_IMAGE_LAYOUT_GENERAL, sampled[0].image),
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vkh::ImageMemoryBarrier(VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL,
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VK_IMAGE_LAYOUT_GENERAL, storeIm[0].image),
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},
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{
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vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, ubo[0].buffer),
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vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, ssbo[0].buffer),
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vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, outbuf.buffer),
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});
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vkCmdClearColorImage(cmd, sampled[0].image, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.0f, 0.0f, 0.0f, 0.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdClearColorImage(cmd, storeIm[0].image, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.0f, 0.0f, 0.0f, 0.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdFillBuffer(cmd, ubo[0].buffer, 0, 1024, 0);
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vkCmdFillBuffer(cmd, ssbo[0].buffer, 0, 1024, 0);
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vkEndCommandBuffer(cmd);
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Submit(0, 3, {cmd});
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cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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vkh::cmdPipelineBarrier(
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cmd,
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{
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vkh::ImageMemoryBarrier(VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL,
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VK_IMAGE_LAYOUT_GENERAL, sampled[1].image),
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vkh::ImageMemoryBarrier(VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL,
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VK_IMAGE_LAYOUT_GENERAL, storeIm[1].image),
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},
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{
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vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, ubo[1].buffer),
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vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_TRANSFER_WRITE_BIT, ssbo[1].buffer),
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vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
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VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT, outbuf.buffer),
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});
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vkCmdClearColorImage(cmd, sampled[1].image, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.0f, 0.0f, 0.0f, 0.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdClearColorImage(cmd, storeIm[1].image, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.0f, 0.0f, 0.0f, 0.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdFillBuffer(cmd, ubo[1].buffer, 0, 1024, 0);
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vkCmdFillBuffer(cmd, ssbo[1].buffer, 0, 1024, 0);
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vkEndCommandBuffer(cmd);
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Submit(1, 3, {cmd});
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cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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VkViewport v = mainWindow->viewport;
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v.width /= 2.0f;
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vkCmdSetViewport(cmd, 0, 1, &v);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {outbuf.buffer}, {0});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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v.x += v.width;
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vkCmdSetViewport(cmd, 0, 1, &v);
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vkh::cmdBindVertexBuffers(cmd, 0, {outbuf.buffer}, {1024});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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setMarker(cmd, "checkpoint");
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vkCmdEndRenderPass(cmd);
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// set data for next iteration
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for(int i = 0; i < 2; i++)
|
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{
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vkh::cmdPipelineBarrier(
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cmd,
|
||||
{
|
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vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
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sampled[i].image),
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vkh::ImageMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
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storeIm[i].image),
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||||
},
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||||
{
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vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
|
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ubo[i].buffer),
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vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
ssbo[i].buffer),
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||||
});
|
||||
|
||||
vkCmdClearColorImage(cmd, sampled[i].image, VK_IMAGE_LAYOUT_GENERAL,
|
||||
vkh::ClearColorValue(1.0f, 1.0f, 1.0f, 1.0f), 1,
|
||||
vkh::ImageSubresourceRange());
|
||||
vkCmdClearColorImage(cmd, storeIm[i].image, VK_IMAGE_LAYOUT_GENERAL,
|
||||
vkh::ClearColorValue(1.0f, 1.0f, 1.0f, 1.0f), 1,
|
||||
vkh::ImageSubresourceRange());
|
||||
vkCmdFillBuffer(cmd, ubo[i].buffer, 0, 1024, 0x3f800000);
|
||||
vkCmdFillBuffer(cmd, ssbo[i].buffer, 0, 1024, 0x3f800000);
|
||||
}
|
||||
|
||||
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
Submit(2, 3, {cmd});
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST();
|
||||
@@ -0,0 +1,18 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
|
||||
|
||||
class VK_Read_Before_Overwrite(rdtest.TestCase):
|
||||
demos_test_name = 'VK_Read_Before_Overwrite'
|
||||
|
||||
def check_capture(self):
|
||||
# force a few replays to ensure we are definitely in a stable point - the first replay after load may have
|
||||
# slightly different contents (in the case of bugs)
|
||||
self.controller.SetFrameEvent(self.find_action("checkpoint").eventId, True)
|
||||
self.controller.SetFrameEvent(self.find_action("checkpoint").eventId, True)
|
||||
self.controller.SetFrameEvent(self.find_action("checkpoint").eventId, True)
|
||||
|
||||
self.check_triangle(None, [0.2, 0.2, 0.2, 1.0], [1.0, 1.0, 1.0, 1.0], (0.0, 0.0, 200.0, 300.0))
|
||||
self.check_triangle(None, [0.2, 0.2, 0.2, 1.0], [1.0, 1.0, 1.0, 1.0], (200.0, 0.0, 200.0, 300.0))
|
||||
|
||||
rdtest.log.success('Triangle is rendered correctly')
|
||||
Reference in new issue
Block a user