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Mute nonsense D3D12 debug message
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@@ -311,6 +311,11 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
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// message about a NULL range to map for reading/writing the whole resource
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// which is "inefficient" but for our use cases it's almost always what we mean.
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D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE,
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// D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH
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// message about mismatched SRV dimensions, which it seems to get wrong with the
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// dummy NULL descriptors on the texture sampling code
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(D3D12_MESSAGE_ID)1023,
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};
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D3D12_INFO_QUEUE_FILTER filter = {};
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