Mute nonsense D3D12 debug message

This commit is contained in:
baldurk
2017-01-18 14:23:22 +01:00
parent 70b2976b9a
commit 112d750e30
+5
View File
@@ -311,6 +311,11 @@ WrappedID3D12Device::WrappedID3D12Device(ID3D12Device *realDevice, D3D12InitPara
// message about a NULL range to map for reading/writing the whole resource
// which is "inefficient" but for our use cases it's almost always what we mean.
D3D12_MESSAGE_ID_MAP_INVALID_NULLRANGE,
// D3D12_MESSAGE_ID_COMMAND_LIST_STATIC_DESCRIPTOR_RESOURCE_DIMENSION_MISMATCH
// message about mismatched SRV dimensions, which it seems to get wrong with the
// dummy NULL descriptors on the texture sampling code
(D3D12_MESSAGE_ID)1023,
};
D3D12_INFO_QUEUE_FILTER filter = {};