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https://github.com/baldurk/renderdoc.git
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Don't crash in D3D12 overlays if no viewport is set
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@@ -876,7 +876,10 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, const Subresource &sub,
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vertexData.ModelViewProj = Matrix4f::Identity();
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vertexData.SpriteSize = Vec2f();
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Vec4f viewport(rs.views[0].Width, rs.views[0].Height);
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Vec4f viewport;
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if(!rs.views.empty())
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viewport = Vec4f(rs.views[0].Width, rs.views[0].Height);
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if(rs.dsv.GetResResourceId() != ResourceId())
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{
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@@ -888,7 +891,8 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, const Subresource &sub,
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list->OMSetRenderTargets(1, &rtv, TRUE, NULL);
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}
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list->RSSetViewports(1, &rs.views[0]);
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if(!rs.views.empty())
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list->RSSetViewports(1, &rs.views[0]);
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D3D12_RECT scissor = {0, 0, 16384, 16384};
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list->RSSetScissorRects(1, &scissor);
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@@ -1089,7 +1093,8 @@ ResourceId D3D12Replay::RenderOverlay(ResourceId texid, const Subresource &sub,
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list->OMSetRenderTargets(1, &rtv, TRUE, NULL);
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list->RSSetViewports(1, &rs.views[0]);
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if(!rs.views.empty())
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list->RSSetViewports(1, &rs.views[0]);
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D3D12_RECT scissor = {0, 0, 16384, 16384};
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list->RSSetScissorRects(1, &scissor);
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