Don't apply typehint when rendering overlay texture

* On vulkan the typehint is forceful, so we don't want to inherit a unorm cast
  from the real texture.
This commit is contained in:
baldurk
2019-02-01 12:20:02 +00:00
parent b9254af510
commit 12665b8bed
+1
View File
@@ -800,6 +800,7 @@ void ReplayOutput::DisplayTex()
texDisplay.rangeMin = 0.0f;
texDisplay.rangeMax = 1.0f;
texDisplay.linearDisplayAsGamma = false;
texDisplay.typeHint = CompType::Typeless;
m_pDevice->RenderTexture(texDisplay);
}