Fix issues identified by synchronisation layer

This commit is contained in:
baldurk
2020-09-14 13:01:14 +01:00
parent 213e19be01
commit 1286f4b272
+9 -5
View File
@@ -282,8 +282,10 @@ void main()
pushMarker(cmd, "Primary: Dispatches");
vkh::cmdPipelineBarrier(
cmd, {}, {vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT, ssbo.buffer)});
cmd, {},
{vkh::BufferMemoryBarrier(
VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, ssbo.buffer)});
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, comppipe);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_COMPUTE, complayout, 0, {descset}, {});
@@ -301,8 +303,10 @@ void main()
vkCmdDispatch(cmd, 1, 1, 1);
vkh::cmdPipelineBarrier(
cmd, {}, {vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT, ssbo.buffer)});
cmd, {},
{vkh::BufferMemoryBarrier(
VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT, ssbo.buffer)});
mode = 2;
vkCmdPushConstants(cmd, complayout, VK_SHADER_STAGE_COMPUTE_BIT, 0, 4, &mode);
@@ -478,7 +482,7 @@ void main()
vkCmdDispatch(cmd, 1, 1, 1);
vkh::cmdPipelineBarrier(
cmd, {}, {vkh::BufferMemoryBarrier(VK_ACCESS_TRANSFER_WRITE_BIT,
cmd, {}, {vkh::BufferMemoryBarrier(VK_ACCESS_SHADER_WRITE_BIT,
VK_ACCESS_INDIRECT_COMMAND_READ_BIT, ssbo.buffer)});
mode = 2;