Slightly increase D3D12 leak check threshold

* We're now caching descriptor data so we deliberately allocate a bit more
  memory. This will still allow us to catch egregious leaks.
This commit is contained in:
baldurk
2022-11-15 13:11:16 +00:00
parent e8cd70c22d
commit 14484cc67c
+1 -1
View File
@@ -11,7 +11,7 @@ class D3D12_Leak_Check(rdtest.TestCase):
def check_capture(self):
memory: int = rd.GetCurrentProcessMemoryUsage()
if memory > 500*1000*1000:
if memory > 600*1000*1000:
raise rdtest.TestFailureException("Memory usage of {} is too high".format(memory))
rdtest.log.success("Capture {} opened with reasonable memory ({})".format(self.demos_frame_cap, memory))