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https://github.com/baldurk/renderdoc.git
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Add test of D3D12 ExecuteIndirect
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "d3d12_test.h"
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RD_TEST(D3D12_Execute_Indirect, D3D12GraphicsTest)
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{
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static constexpr const char *Description =
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"Tests use of ExecuteIndirect() in different edge-case scenarios.";
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int main()
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{
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// initialise, create window, create device, etc
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if(!Init())
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return 3;
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ID3DBlobPtr vsblob = Compile(D3DDefaultVertex, "main", "vs_4_0");
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ID3DBlobPtr psblob = Compile(D3DDefaultPixel, "main", "ps_4_0");
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const DefaultA2V tri[3] = {
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{Vec3f(-0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 0.0f)},
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{Vec3f(0.0f, 0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(0.0f, 1.0f)},
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{Vec3f(0.5f, -0.5f, 0.0f), Vec4f(0.0f, 1.0f, 0.0f, 1.0f), Vec2f(1.0f, 0.0f)},
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};
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ID3D12ResourcePtr vb = MakeBuffer().Data(tri);
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ID3D12RootSignaturePtr sig = MakeSig({});
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ID3D12CommandSignaturePtr cmdsig = MakeCommandSig(NULL, {vbArg(0), drawArg()});
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struct
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{
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D3D12_VERTEX_BUFFER_VIEW vb;
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D3D12_DRAW_ARGUMENTS draw;
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} args;
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args.vb.BufferLocation = vb->GetGPUVirtualAddress();
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args.vb.SizeInBytes = sizeof(tri);
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args.vb.StrideInBytes = sizeof(DefaultA2V);
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args.draw.VertexCountPerInstance = 3;
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args.draw.InstanceCount = 1;
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args.draw.StartInstanceLocation = 0;
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args.draw.StartVertexLocation = 0;
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ID3D12ResourcePtr argBuf = MakeBuffer().Upload().Size(sizeof(args)).Data(&args);
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ID3D12PipelineStatePtr pso = MakePSO().RootSig(sig).InputLayout().VS(vsblob).PS(psblob);
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ResourceBarrier(vb, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER);
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while(Running())
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{
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ID3D12GraphicsCommandListPtr cmd = GetCommandBuffer();
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Reset(cmd);
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ID3D12ResourcePtr bb = StartUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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D3D12_CPU_DESCRIPTOR_HANDLE rtv =
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MakeRTV(bb).Format(DXGI_FORMAT_R8G8B8A8_UNORM_SRGB).CreateCPU(0);
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ClearRenderTargetView(cmd, rtv, {1.0f, 0.0f, 0.0f, 1.0f});
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cmd->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
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IASetVertexBuffer(cmd, vb, sizeof(DefaultA2V), 0);
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cmd->SetPipelineState(pso);
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cmd->SetGraphicsRootSignature(sig);
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RSSetViewport(cmd, {0.0f, 0.0f, (float)screenWidth, (float)screenHeight, 0.0f, 1.0f});
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RSSetScissorRect(cmd, {0, 0, screenWidth, screenHeight});
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OMSetRenderTargets(cmd, {rtv}, {});
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cmd->ExecuteIndirect(cmdsig, 1, argBuf, 0, NULL, 0);
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FinishUsingBackbuffer(cmd, D3D12_RESOURCE_STATE_RENDER_TARGET);
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cmd->Close();
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Submit({cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -979,3 +979,53 @@ D3D12PSOCreator::operator ID3D12PipelineStatePtr() const
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}
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return pso;
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}
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D3D12_INDIRECT_ARGUMENT_DESC vbArg(UINT slot)
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{
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return {D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, slot};
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}
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D3D12_INDIRECT_ARGUMENT_DESC ibArg()
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{
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return {D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW};
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}
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D3D12_INDIRECT_ARGUMENT_DESC uavArg(UINT root)
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{
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return {D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, root};
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}
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D3D12_INDIRECT_ARGUMENT_DESC srvArg(UINT root)
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{
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return {D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, root};
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}
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D3D12_INDIRECT_ARGUMENT_DESC cbvArg(UINT root)
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{
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return {D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, root};
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}
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D3D12_INDIRECT_ARGUMENT_DESC constArg(UINT root, UINT wordOffset, UINT wordCount)
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{
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D3D12_INDIRECT_ARGUMENT_DESC ret;
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ret.Type = D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT;
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ret.Constant.RootParameterIndex = root;
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ret.Constant.DestOffsetIn32BitValues = wordOffset;
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ret.Constant.Num32BitValuesToSet = wordCount;
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return ret;
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}
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D3D12_INDIRECT_ARGUMENT_DESC drawArg()
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{
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return {D3D12_INDIRECT_ARGUMENT_TYPE_DRAW};
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}
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D3D12_INDIRECT_ARGUMENT_DESC drawIndexedArg()
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{
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return {D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED};
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}
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D3D12_INDIRECT_ARGUMENT_DESC dispatchArg()
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{
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return {D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH};
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}
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@@ -46,6 +46,8 @@ COM_SMARTPTR(ID3D12CommandAllocator);
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COM_SMARTPTR(ID3D12CommandList);
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COM_SMARTPTR(ID3D12GraphicsCommandList);
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COM_SMARTPTR(ID3D12CommandSignature);
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COM_SMARTPTR(ID3D12RootSignature);
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COM_SMARTPTR(ID3D12PipelineState);
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@@ -238,6 +240,16 @@ D3D12_ROOT_PARAMETER1 constParam(D3D12_SHADER_VISIBILITY vis, UINT space, UINT r
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D3D12_ROOT_PARAMETER1 tableParam(D3D12_SHADER_VISIBILITY vis, D3D12_DESCRIPTOR_RANGE_TYPE type,
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UINT space, UINT basereg, UINT numreg, UINT descOffset = 0);
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D3D12_INDIRECT_ARGUMENT_DESC vbArg(UINT slot);
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D3D12_INDIRECT_ARGUMENT_DESC ibArg();
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D3D12_INDIRECT_ARGUMENT_DESC uavArg(UINT root);
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D3D12_INDIRECT_ARGUMENT_DESC srvArg(UINT root);
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D3D12_INDIRECT_ARGUMENT_DESC cbvArg(UINT root);
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D3D12_INDIRECT_ARGUMENT_DESC constArg(UINT root, UINT wordOffset, UINT wordCount);
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D3D12_INDIRECT_ARGUMENT_DESC drawArg();
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D3D12_INDIRECT_ARGUMENT_DESC drawIndexedArg();
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D3D12_INDIRECT_ARGUMENT_DESC dispatchArg();
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#define GET_REFCOUNT(val, obj) \
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do \
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{ \
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@@ -1117,3 +1117,50 @@ ID3D12RootSignaturePtr D3D12GraphicsTest::MakeSig(const std::vector<D3D12_ROOT_P
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__uuidof(ID3D12RootSignature), (void **)&ret));
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return ret;
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}
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ID3D12CommandSignaturePtr D3D12GraphicsTest::MakeCommandSig(
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ID3D12RootSignaturePtr rootSig, const std::vector<D3D12_INDIRECT_ARGUMENT_DESC> ¶ms)
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{
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D3D12_COMMAND_SIGNATURE_DESC desc = {};
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desc.pArgumentDescs = params.data();
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desc.NumArgumentDescs = (UINT)params.size();
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for(const D3D12_INDIRECT_ARGUMENT_DESC &p : params)
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{
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switch(p.Type)
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{
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case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW:
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desc.ByteStride += sizeof(D3D12_DRAW_ARGUMENTS);
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break;
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case D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED:
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desc.ByteStride += sizeof(D3D12_DRAW_INDEXED_ARGUMENTS);
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break;
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case D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH:
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desc.ByteStride += sizeof(D3D12_DISPATCH_ARGUMENTS);
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break;
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case D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW:
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desc.ByteStride += sizeof(D3D12_VERTEX_BUFFER_VIEW);
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break;
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case D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW:
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desc.ByteStride += sizeof(D3D12_INDEX_BUFFER_VIEW);
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break;
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case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT:
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desc.ByteStride += p.Constant.Num32BitValuesToSet * sizeof(uint32_t);
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break;
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case D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW:
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desc.ByteStride += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
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break;
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case D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW:
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desc.ByteStride += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
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break;
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case D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW:
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desc.ByteStride += sizeof(D3D12_GPU_VIRTUAL_ADDRESS);
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break;
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}
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}
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ID3D12CommandSignaturePtr ret;
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CHECK_HR(
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dev->CreateCommandSignature(&desc, rootSig, __uuidof(ID3D12CommandSignature), (void **)&ret));
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return ret;
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}
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@@ -86,6 +86,8 @@ struct D3D12GraphicsTest : public GraphicsTest
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const std::vector<D3D12_ROOT_PARAMETER1> ¶ms,
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D3D12_ROOT_SIGNATURE_FLAGS Flags = D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT,
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UINT NumStaticSamplers = 0, const D3D12_STATIC_SAMPLER_DESC *StaticSamplers = NULL);
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ID3D12CommandSignaturePtr MakeCommandSig(ID3D12RootSignaturePtr rootSig,
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const std::vector<D3D12_INDIRECT_ARGUMENT_DESC> ¶ms);
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D3D12PSOCreator MakePSO() { return D3D12PSOCreator(this); }
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D3D12BufferCreator MakeBuffer() { return D3D12BufferCreator(this); }
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D3D12TextureCreator MakeTexture(DXGI_FORMAT format, UINT width)
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@@ -160,6 +160,7 @@
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<ClCompile Include="d3d11\d3d11_vertex_attr_zoo.cpp" />
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<ClCompile Include="d3d11\d3d11_video_textures.cpp" />
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<ClCompile Include="d3d12\d3d12_cbuffer_zoo.cpp" />
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<ClCompile Include="d3d12\d3d12_execute_indirect.cpp" />
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<ClCompile Include="d3d12\d3d12_helpers.cpp" />
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<ClCompile Include="d3d12\d3d12_mesh_zoo.cpp" />
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<ClCompile Include="d3d12\d3d12_overlay_test.cpp" />
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@@ -397,6 +397,9 @@
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<ClCompile Include="d3d12\d3d12_sharing.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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<ClCompile Include="d3d12\d3d12_execute_indirect.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,26 @@
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import renderdoc as rd
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import rdtest
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class D3D12_Execute_Indirect(rdtest.TestCase):
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demos_test_name = 'D3D12_Execute_Indirect'
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def check_capture(self):
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draw = self.find_draw("IndirectDraw")
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self.controller.SetFrameEvent(draw.eventId, False)
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pipe: rd.PipeState = self.controller.GetPipelineState()
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# Should be a green triangle in the centre of the screen
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.5, 0.5, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.5, 0.3, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.3, 0.7, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.7, 0.7, [0.0, 1.0, 0.0, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.3, 0.5, [1.0, 0.0, 0.0, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.7, 0.5, [1.0, 0.0, 0.0, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.5, 0.8, [1.0, 0.0, 0.0, 1.0])
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self.check_pixel_value(pipe.GetOutputTargets()[0].resourceId, 0.5, 0.2, [1.0, 0.0, 0.0, 1.0])
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rdtest.log.success("Picked values are as expected")
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