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Expose queries for descriptor stores and D3D12 root signature range
* This will allow a UI viewer or consumer of the replay API to more easily query 'all' descriptors for a given store.
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@@ -1136,7 +1136,7 @@ void D3D12PipelineStateViewer::setShaderState(const D3D12Pipe::Shader &stage, RD
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ShaderReflection *shaderDetails = stage.reflection;
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const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState();
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rootSig->setText(ToQStr(state.rootSignatureResourceId));
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rootSig->setText(ToQStr(state.rootSignature.resourceId));
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QString shText = ToQStr(stage.resourceId);
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