Files
renderdoc/qrenderdoc/Windows/PipelineState/D3D12PipelineStateViewer.cpp
T
baldurk 153cd2aa16 Expose queries for descriptor stores and D3D12 root signature range
* This will allow a UI viewer or consumer of the replay API to more easily query
  'all' descriptors for a given store.
2024-04-10 18:58:53 +01:00

3579 lines
116 KiB
C++

/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2019-2024 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "D3D12PipelineStateViewer.h"
#include <float.h>
#include <QMenu>
#include <QMouseEvent>
#include <QScrollBar>
#include <QXmlStreamWriter>
#include "Code/Resources.h"
#include "Widgets/ComputeDebugSelector.h"
#include "Widgets/Extended/RDHeaderView.h"
#include "flowlayout/FlowLayout.h"
#include "toolwindowmanager/ToolWindowManager.h"
#include "PipelineStateViewer.h"
#include "ui_D3D12PipelineStateViewer.h"
struct D3D12VBIBTag
{
D3D12VBIBTag() { offset = 0; }
D3D12VBIBTag(ResourceId i, uint64_t offs, uint64_t sz, QString f = QString())
{
id = i;
offset = offs;
size = sz;
format = f;
}
ResourceId id;
uint64_t offset;
uint64_t size;
QString format;
};
Q_DECLARE_METATYPE(D3D12VBIBTag);
struct D3D12CBufTag
{
D3D12CBufTag() { index = DescriptorAccess::NoShaderBinding; }
D3D12CBufTag(uint32_t index, uint32_t arrayElement) : index(index), arrayElement(arrayElement) {}
D3D12CBufTag(Descriptor descriptor)
: index(DescriptorAccess::NoShaderBinding), arrayElement(0), descriptor(descriptor)
{
}
Descriptor descriptor;
uint32_t index, arrayElement;
};
Q_DECLARE_METATYPE(D3D12CBufTag);
struct D3D12ViewTag
{
enum ResType
{
SRV,
UAV,
OMTarget,
OMDepth,
};
D3D12ViewTag() : type(SRV) {}
D3D12ViewTag(ResType t, const DescriptorAccess &access, const Descriptor &desc)
: type(t), access(access), descriptor(desc)
{
}
ResType type;
DescriptorAccess access;
Descriptor descriptor;
};
Q_DECLARE_METATYPE(D3D12ViewTag);
D3D12PipelineStateViewer::D3D12PipelineStateViewer(ICaptureContext &ctx,
PipelineStateViewer &common, QWidget *parent)
: QFrame(parent), ui(new Ui::D3D12PipelineStateViewer), m_Ctx(ctx), m_Common(common)
{
ui->setupUi(this);
m_ComputeDebugSelector = new ComputeDebugSelector(this);
const QIcon &action = Icons::action();
const QIcon &action_hover = Icons::action_hover();
RDLabel *shaderLabels[] = {
ui->vsShader, ui->hsShader, ui->dsShader, ui->gsShader,
ui->psShader, ui->csShader, ui->asShader, ui->msShader,
};
RDLabel *rootsigLabels[] = {
ui->vsRootSig, ui->hsRootSig, ui->dsRootSig, ui->gsRootSig,
ui->psRootSig, ui->csRootSig, ui->asRootSig, ui->msRootSig,
};
QToolButton *viewButtons[] = {
ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton,
ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton,
ui->asShaderViewButton, ui->msShaderViewButton,
};
QToolButton *editButtons[] = {
ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton,
ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton,
ui->asShaderEditButton, ui->msShaderEditButton,
};
QToolButton *saveButtons[] = {
ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton,
ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton,
ui->asShaderSaveButton, ui->msShaderSaveButton,
};
RDTreeWidget *resources[] = {
ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources,
ui->psResources, ui->csResources, ui->asResources, ui->msResources,
};
RDTreeWidget *uavs[] = {
ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs,
ui->psUAVs, ui->csUAVs, ui->asUAVs, ui->msUAVs,
};
RDTreeWidget *samplers[] = {
ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers,
ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers,
};
RDTreeWidget *cbuffers[] = {
ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers,
ui->psCBuffers, ui->csCBuffers, ui->asCBuffers, ui->msCBuffers,
};
// setup FlowLayout for CS shader group, with debugging controls
{
QLayout *oldLayout = ui->csShaderGroup->layout();
QObjectList childs = ui->csShaderGroup->children();
childs.removeOne((QObject *)oldLayout);
delete oldLayout;
FlowLayout *csShaderFlow = new FlowLayout(ui->csShaderGroup, -1, 3, 3);
for(QObject *o : childs)
csShaderFlow->addWidget(qobject_cast<QWidget *>(o));
ui->csShaderGroup->setLayout(csShaderFlow);
}
for(QToolButton *b : viewButtons)
QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderView_clicked);
for(RDLabel *b : shaderLabels)
{
b->setAutoFillBackground(true);
b->setBackgroundRole(QPalette::ToolTipBase);
b->setForegroundRole(QPalette::ToolTipText);
b->setMinimumSizeHint(QSize(250, 0));
}
for(RDLabel *b : rootsigLabels)
{
b->setAutoFillBackground(true);
b->setBackgroundRole(QPalette::ToolTipBase);
b->setForegroundRole(QPalette::ToolTipText);
b->setMinimumSizeHint(QSize(100, 0));
}
QObject::connect(m_ComputeDebugSelector, &ComputeDebugSelector::beginDebug, this,
&D3D12PipelineStateViewer::computeDebugSelector_beginDebug);
for(QToolButton *b : editButtons)
QObject::connect(b, &QToolButton::clicked, &m_Common, &PipelineStateViewer::shaderEdit_clicked);
for(QToolButton *b : saveButtons)
QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderSave_clicked);
QObject::connect(ui->iaLayouts, &RDTreeWidget::leave, this,
&D3D12PipelineStateViewer::vertex_leave);
QObject::connect(ui->iaBuffers, &RDTreeWidget::leave, this,
&D3D12PipelineStateViewer::vertex_leave);
QObject::connect(ui->targetOutputs, &RDTreeWidget::itemActivated, this,
&D3D12PipelineStateViewer::resource_itemActivated);
QObject::connect(ui->gsStreamOut, &RDTreeWidget::itemActivated, this,
&D3D12PipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *res : resources)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&D3D12PipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *res : uavs)
QObject::connect(res, &RDTreeWidget::itemActivated, this,
&D3D12PipelineStateViewer::resource_itemActivated);
for(RDTreeWidget *cbuffer : cbuffers)
QObject::connect(cbuffer, &RDTreeWidget::itemActivated, this,
&D3D12PipelineStateViewer::cbuffer_itemActivated);
{
QMenu *extensionsMenu = new QMenu(this);
ui->extensions->setMenu(extensionsMenu);
ui->extensions->setPopupMode(QToolButton::InstantPopup);
QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() {
extensionsMenu->clear();
m_Ctx.Extensions().MenuDisplaying(PanelMenu::PipelineStateViewer, extensionsMenu,
ui->extensions, {});
});
}
addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText));
addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText));
addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText));
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->iaLayouts->setHeader(header);
ui->iaLayouts->setColumns({tr("Slot"), tr("Semantic"), tr("Index"), tr("Format"), tr("Input Slot"),
tr("Offset"), tr("Class"), tr("Step Rate"), tr("Go")});
header->setColumnStretchHints({1, 4, 2, 3, 2, 2, 1, 1, -1});
ui->iaLayouts->setClearSelectionOnFocusLoss(true);
ui->iaLayouts->setInstantTooltips(true);
ui->iaLayouts->setHoverIconColumn(8, action, action_hover);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->iaBuffers->setHeader(header);
ui->iaBuffers->setColumns(
{tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length"), tr("Go")});
header->setColumnStretchHints({1, 4, 2, 2, 3, -1});
ui->iaBuffers->setClearSelectionOnFocusLoss(true);
ui->iaBuffers->setInstantTooltips(true);
ui->iaBuffers->setHoverIconColumn(5, action, action_hover);
m_Common.SetupResourceView(ui->iaBuffers);
}
for(RDTreeWidget *res : resources)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
res->setHeader(header);
header->setResizeContentsPrecision(20);
res->setColumns({tr("Binding"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
res->setHoverIconColumn(8, action, action_hover);
res->setClearSelectionOnFocusLoss(true);
res->setInstantTooltips(true);
m_Common.SetupResourceView(res);
}
for(RDTreeWidget *uav : uavs)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
uav->setHeader(header);
header->setResizeContentsPrecision(20);
uav->setColumns({tr("Binding"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
uav->setHoverIconColumn(8, action, action_hover);
uav->setClearSelectionOnFocusLoss(true);
uav->setInstantTooltips(true);
m_Common.SetupResourceView(uav);
}
for(RDTreeWidget *samp : samplers)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
samp->setHeader(header);
header->setResizeContentsPrecision(20);
samp->setColumns({tr("Binding"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")});
header->setColumnStretchHints({1, 2, 2, 2, 2});
samp->setClearSelectionOnFocusLoss(true);
samp->setInstantTooltips(true);
m_Common.SetupResourceView(samp);
}
for(RDTreeWidget *cbuffer : cbuffers)
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
cbuffer->setHeader(header);
header->setResizeContentsPrecision(20);
cbuffer->setColumns({tr("Binding"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")});
header->setColumnStretchHints({2, 4, 3, 3, -1});
cbuffer->setHoverIconColumn(4, action, action_hover);
cbuffer->setClearSelectionOnFocusLoss(true);
cbuffer->setInstantTooltips(true);
m_Common.SetupResourceView(cbuffer);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->gsStreamOut->setHeader(header);
ui->gsStreamOut->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Offset"), tr("Byte Length"),
tr("Count Buffer"), tr("Count Byte Offset"), tr("Go")});
header->setColumnStretchHints({1, 4, 2, 3, 4, 2, -1});
header->setMinimumSectionSize(40);
ui->gsStreamOut->setHoverIconColumn(6, action, action_hover);
ui->gsStreamOut->setClearSelectionOnFocusLoss(true);
ui->gsStreamOut->setInstantTooltips(true);
m_Common.SetupResourceView(ui->gsStreamOut);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->viewports->setHeader(header);
ui->viewports->setColumns(
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")});
header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1});
header->setMinimumSectionSize(40);
ui->viewports->setClearSelectionOnFocusLoss(true);
ui->viewports->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->scissors->setHeader(header);
ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")});
header->setColumnStretchHints({-1, -1, -1, -1, 1});
header->setMinimumSectionSize(40);
ui->scissors->setClearSelectionOnFocusLoss(true);
ui->scissors->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->targetOutputs->setHeader(header);
ui->targetOutputs->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
ui->targetOutputs->setHoverIconColumn(8, action, action_hover);
ui->targetOutputs->setClearSelectionOnFocusLoss(true);
ui->targetOutputs->setInstantTooltips(true);
m_Common.SetupResourceView(ui->targetOutputs);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->blends->setHeader(header);
ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"),
tr("Write Mask")});
ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"),
tr("Write Mask")});
header->setColumnStretchHints({-1, 1, 2, 2, 2, 2, 2, 2, 2, 1});
ui->blends->setClearSelectionOnFocusLoss(true);
ui->blends->setInstantTooltips(true);
}
{
RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
ui->stencils->setHeader(header);
ui->stencils->setColumns({tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"),
tr("Pass Op"), tr("Write Mask"), tr("Comp Mask"), tr("Ref")});
header->setColumnStretchHints({1, 2, 2, 2, 2, 1, 1, 1});
ui->stencils->setClearSelectionOnFocusLoss(true);
ui->stencils->setInstantTooltips(true);
}
// this is often changed just because we're changing some tab in the designer.
ui->stagesTabs->setCurrentIndex(0);
ui->stagesTabs->tabBar()->setVisible(false);
setOldMeshPipeFlow();
m_Common.setMeshViewPixmap(ui->meshView);
ui->iaLayouts->setFont(Formatter::PreferredFont());
ui->iaBuffers->setFont(Formatter::PreferredFont());
ui->gsStreamOut->setFont(Formatter::PreferredFont());
ui->asShader->setFont(Formatter::PreferredFont());
ui->asResources->setFont(Formatter::PreferredFont());
ui->asSamplers->setFont(Formatter::PreferredFont());
ui->asCBuffers->setFont(Formatter::PreferredFont());
ui->asUAVs->setFont(Formatter::PreferredFont());
ui->msShader->setFont(Formatter::PreferredFont());
ui->msResources->setFont(Formatter::PreferredFont());
ui->msSamplers->setFont(Formatter::PreferredFont());
ui->msCBuffers->setFont(Formatter::PreferredFont());
ui->msUAVs->setFont(Formatter::PreferredFont());
ui->vsShader->setFont(Formatter::PreferredFont());
ui->vsResources->setFont(Formatter::PreferredFont());
ui->vsSamplers->setFont(Formatter::PreferredFont());
ui->vsCBuffers->setFont(Formatter::PreferredFont());
ui->vsUAVs->setFont(Formatter::PreferredFont());
ui->gsShader->setFont(Formatter::PreferredFont());
ui->gsResources->setFont(Formatter::PreferredFont());
ui->gsSamplers->setFont(Formatter::PreferredFont());
ui->gsCBuffers->setFont(Formatter::PreferredFont());
ui->gsUAVs->setFont(Formatter::PreferredFont());
ui->hsShader->setFont(Formatter::PreferredFont());
ui->hsResources->setFont(Formatter::PreferredFont());
ui->hsSamplers->setFont(Formatter::PreferredFont());
ui->hsCBuffers->setFont(Formatter::PreferredFont());
ui->hsUAVs->setFont(Formatter::PreferredFont());
ui->dsShader->setFont(Formatter::PreferredFont());
ui->dsResources->setFont(Formatter::PreferredFont());
ui->dsSamplers->setFont(Formatter::PreferredFont());
ui->dsCBuffers->setFont(Formatter::PreferredFont());
ui->dsUAVs->setFont(Formatter::PreferredFont());
ui->psShader->setFont(Formatter::PreferredFont());
ui->psResources->setFont(Formatter::PreferredFont());
ui->psSamplers->setFont(Formatter::PreferredFont());
ui->psCBuffers->setFont(Formatter::PreferredFont());
ui->psUAVs->setFont(Formatter::PreferredFont());
ui->csShader->setFont(Formatter::PreferredFont());
ui->csResources->setFont(Formatter::PreferredFont());
ui->csSamplers->setFont(Formatter::PreferredFont());
ui->csCBuffers->setFont(Formatter::PreferredFont());
ui->csUAVs->setFont(Formatter::PreferredFont());
ui->viewports->setFont(Formatter::PreferredFont());
ui->scissors->setFont(Formatter::PreferredFont());
ui->targetOutputs->setFont(Formatter::PreferredFont());
ui->blends->setFont(Formatter::PreferredFont());
// reset everything back to defaults
clearState();
}
D3D12PipelineStateViewer::~D3D12PipelineStateViewer()
{
delete ui;
delete m_ComputeDebugSelector;
}
void D3D12PipelineStateViewer::OnCaptureLoaded()
{
OnEventChanged(m_Ctx.CurEvent());
}
void D3D12PipelineStateViewer::OnCaptureClosed()
{
setOldMeshPipeFlow();
clearState();
}
void D3D12PipelineStateViewer::OnEventChanged(uint32_t eventId)
{
m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) {
rdcarray<DescriptorAccess> access = m_Ctx.CurPipelineState().GetDescriptorAccess();
ResourceId descriptorStore;
rdcarray<DescriptorRange> ranges;
rdcarray<DescriptorLogicalLocation> locations;
for(const DescriptorAccess &acc : access)
{
if(acc.descriptorStore != descriptorStore)
{
if(descriptorStore != ResourceId())
locations.append(r->GetDescriptorLocations(descriptorStore, ranges));
descriptorStore = acc.descriptorStore;
ranges.clear();
}
// if the last range is contiguous with this access, append this access as a new range to query
if(!ranges.empty() && ranges.back().descriptorSize == acc.byteSize &&
ranges.back().offset + ranges.back().descriptorSize == acc.byteOffset)
{
ranges.back().count++;
continue;
}
DescriptorRange range;
range.offset = acc.byteOffset;
range.descriptorSize = acc.byteSize;
ranges.push_back(range);
}
if(descriptorStore != ResourceId())
locations.append(r->GetDescriptorLocations(descriptorStore, ranges));
// we only write to m_Locations etc on the GUI thread so we know there's no race here.
GUIInvoke::call(this, [this, access = std::move(access), locations = std::move(locations)]() {
m_Locations.clear();
for(size_t i = 0; i < qMin(access.size(), locations.size()); i++)
{
m_Locations[{access[i].descriptorStore, access[i].byteOffset}] = locations[i];
}
setState();
});
});
}
void D3D12PipelineStateViewer::SelectPipelineStage(PipelineStage stage)
{
if(stage == PipelineStage::SampleMask)
ui->pipeFlow->setSelectedStage((int)PipelineStage::ColorDepthOutput);
else
ui->pipeFlow->setSelectedStage((int)stage);
}
ResourceId D3D12PipelineStateViewer::GetResource(RDTreeWidgetItem *item)
{
QVariant tag = item->tag();
if(tag.canConvert<ResourceId>())
{
return tag.value<ResourceId>();
}
else if(tag.canConvert<D3D12ViewTag>())
{
D3D12ViewTag viewTag = tag.value<D3D12ViewTag>();
return viewTag.descriptor.resource;
}
else if(tag.canConvert<D3D12VBIBTag>())
{
D3D12VBIBTag buf = tag.value<D3D12VBIBTag>();
return buf.id;
}
else if(tag.canConvert<D3D12CBufTag>())
{
const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return ResourceId();
D3D12CBufTag cb = tag.value<D3D12CBufTag>();
if(cb.index == DescriptorAccess::NoShaderBinding)
return cb.descriptor.resource;
return m_Ctx.CurPipelineState()
.GetConstantBlock(stage->stage, cb.index, cb.arrayElement)
.descriptor.resource;
}
return ResourceId();
}
void D3D12PipelineStateViewer::on_showUnused_toggled(bool checked)
{
setState();
}
void D3D12PipelineStateViewer::on_showEmpty_toggled(bool checked)
{
setState();
}
void D3D12PipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node)
{
node->setItalic(true);
}
void D3D12PipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node)
{
node->setBackgroundColor(QColor(255, 70, 70));
node->setForegroundColor(QColor(0, 0, 0));
}
void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view,
TextureDescription *tex)
{
if(tex == NULL)
return;
QString text;
const Descriptor &res = view.descriptor;
bool viewdetails = false;
for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState()->resourceStates)
{
if(im.resourceId == tex->resourceId)
{
text += tr("Texture is in the '%1' state\n\n").arg(im.states[0].name);
break;
}
}
if(res.format.compType != CompType::Typeless && res.format != tex->format)
{
text += tr("The texture is format %1, the view treats it as %2.\n")
.arg(tex->format.Name())
.arg(res.format.Name());
viewdetails = true;
}
if(view.type == D3D12ViewTag::OMDepth)
{
if(m_Ctx.CurD3D12PipelineState()->outputMerger.depthReadOnly)
text += tr("Depth component is read-only\n");
if(m_Ctx.CurD3D12PipelineState()->outputMerger.stencilReadOnly)
text += tr("Stencil component is read-only\n");
}
if(tex->mips > 1 && (tex->mips != res.numMips || res.firstMip > 0))
{
if(res.numMips == 1)
text +=
tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(res.firstMip);
else
text += tr("The texture has %1 mips, the view covers mips %2-%3.\n")
.arg(tex->mips)
.arg(res.firstMip)
.arg(res.firstMip + res.numMips - 1);
viewdetails = true;
}
if(tex->arraysize > 1 && (tex->arraysize != res.numSlices || res.firstSlice > 0))
{
if(res.numSlices == 1)
text += tr("The texture has %1 array slices, the view covers slice %2.\n")
.arg(tex->arraysize)
.arg(res.firstSlice);
else
text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n")
.arg(tex->arraysize)
.arg(res.firstSlice)
.arg(res.firstSlice + res.numSlices - 1);
viewdetails = true;
}
if(view.descriptor.minLODClamp != 0.0f)
{
text += tr("The texture has a ResourceMinLODClamp of %1.\n").arg(view.descriptor.minLODClamp);
viewdetails = true;
}
text = text.trimmed();
node->setToolTip(text);
if(viewdetails)
node->setBackgroundColor(m_Common.GetViewDetailsColor());
}
void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view,
BufferDescription *buf)
{
if(buf == NULL)
return;
QString text;
const Descriptor &res = view.descriptor;
for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState()->resourceStates)
{
if(im.resourceId == buf->resourceId)
{
text += tr("Buffer is in the '%1' state\n\n").arg(im.states[0].name);
break;
}
}
bool viewdetails = false;
if(res.byteOffset > 0 || res.byteSize < buf->length)
{
text += tr("The view covers bytes %1-%2 (%3 elements).\nThe buffer is %4 bytes in length (%5 "
"elements).\n")
.arg(res.byteOffset)
.arg(res.byteOffset + res.byteSize)
.arg(res.byteSize / res.elementByteSize)
.arg(buf->length)
.arg(buf->length / res.elementByteSize);
viewdetails = true;
}
text = text.trimmed();
node->setToolTip(text);
if(viewdetails)
node->setBackgroundColor(m_Common.GetViewDetailsColor());
}
void D3D12PipelineStateViewer::addResourceRow(const D3D12ViewTag &view,
const ShaderResource *shaderInput, bool spacesUsed,
RDTreeWidget *resources)
{
const Descriptor &descriptor = view.descriptor;
bool uav = view.type == D3D12ViewTag::UAV;
bool filledSlot = (descriptor.resource != ResourceId());
// D3D12 does not report unused elements at all because we enumerate exclusively from the
// perspective of which descriptors are used
bool usedSlot = true;
// if a target is set to RTVs or DSV, it is implicitly used
if(filledSlot)
usedSlot = usedSlot || view.type == D3D12ViewTag::OMTarget || view.type == D3D12ViewTag::OMDepth;
if(showNode(usedSlot, filledSlot))
{
QString regname;
if(view.type == D3D12ViewTag::OMDepth || view.type == D3D12ViewTag::OMTarget)
{
// regname unused
}
else if(shaderInput)
{
if(!spacesUsed)
regname = QFormatStr("%1").arg(shaderInput->fixedBindNumber);
else
regname = QFormatStr("space%1, %2")
.arg(shaderInput->fixedBindSetOrSpace)
.arg(shaderInput->fixedBindNumber);
if(!shaderInput->name.empty())
regname += lit(": ") + shaderInput->name;
if(shaderInput->bindArraySize > 1)
regname += QFormatStr("[%1]").arg(view.access.arrayElement);
}
else if(view.access.index == DescriptorAccess::NoShaderBinding)
{
regname = m_Locations[{view.access.descriptorStore, view.access.byteOffset}].logicalBindName;
}
uint32_t w = 1, h = 1, d = 1;
uint32_t a = 1;
QString format = tr("Unknown");
QString typeName = tr("Unknown");
if(!filledSlot)
{
format = lit("-");
typeName = lit("-");
w = h = d = a = 0;
}
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = tex->format.Name();
typeName = ToQStr(tex->type);
if(descriptor.swizzle.red != TextureSwizzle::Red ||
descriptor.swizzle.green != TextureSwizzle::Green ||
descriptor.swizzle.blue != TextureSwizzle::Blue ||
descriptor.swizzle.alpha != TextureSwizzle::Alpha)
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(descriptor.swizzle.red))
.arg(ToQStr(descriptor.swizzle.green))
.arg(ToQStr(descriptor.swizzle.blue))
.arg(ToQStr(descriptor.swizzle.alpha));
}
if(tex->type == TextureType::Texture2DMS || tex->type == TextureType::Texture2DMSArray)
{
typeName += QFormatStr(" %1x").arg(tex->msSamp);
}
if(tex->format != descriptor.format)
format = tr("Viewed as %1").arg(descriptor.format.Name());
}
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
if(buf)
{
w = buf->length;
h = 0;
d = 0;
a = 0;
format = QString();
typeName = QFormatStr("%1Buffer").arg(uav ? lit("RW") : QString());
if(isByteAddress(descriptor, shaderInput))
{
typeName = QFormatStr("%1ByteAddressBuffer").arg(uav ? lit("RW") : QString());
}
else if(descriptor.elementByteSize > 0 &&
descriptor.format.type == ResourceFormatType::Undefined)
{
// for structured buffers, display how many 'elements' there are in the buffer
a = buf->length / descriptor.elementByteSize;
typeName = QFormatStr("%1StructuredBuffer[%2]").arg(uav ? lit("RW") : QString()).arg(a);
}
if(descriptor.secondary != ResourceId())
{
typeName +=
tr(" (Counter %1: %2)").arg(ToQStr(descriptor.secondary)).arg(descriptor.bufferStructCount);
}
// get the buffer type, whether it's just a basic type or a complex struct
if(shaderInput && !shaderInput->isTexture)
{
if(shaderInput->variableType.baseType == VarType::Struct)
format = lit("struct ") + shaderInput->variableType.name;
else if(descriptor.format.compType == CompType::Typeless)
format = shaderInput->variableType.name;
else
format = descriptor.format.Name();
}
}
RDTreeWidgetItem *node = NULL;
if(view.type == D3D12ViewTag::OMTarget)
{
node = new RDTreeWidgetItem(
{view.access.index, descriptor.resource, typeName, w, h, d, a, format, QString()});
}
else if(view.type == D3D12ViewTag::OMDepth)
{
node = new RDTreeWidgetItem(
{tr("Depth"), descriptor.resource, typeName, w, h, d, a, format, QString()});
}
else
{
node = new RDTreeWidgetItem(
{regname, descriptor.resource, typeName, w, h, d, a, format, QString()});
}
node->setTag(QVariant::fromValue(view));
if(tex)
setViewDetails(node, view, tex);
else if(buf)
setViewDetails(node, view, buf);
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
resources->addTopLevelItem(node);
}
}
bool D3D12PipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
{
// show if it's referenced by the shader - regardless of empty or not
if(usedSlot)
return true;
// it's not referenced, but if it's bound and we have "show unused" then show it
if(m_ShowUnused && filledSlot)
return true;
// it's empty, and we have "show empty"
if(m_ShowEmpty && !filledSlot)
return true;
return false;
}
const D3D12Pipe::Shader *D3D12PipelineStateViewer::stageForSender(QWidget *widget)
{
if(!m_Ctx.IsCaptureLoaded())
return NULL;
while(widget)
{
if(widget == ui->stagesTabs->widget(0))
return &m_Ctx.CurD3D12PipelineState()->vertexShader;
if(widget == ui->stagesTabs->widget(1))
return &m_Ctx.CurD3D12PipelineState()->vertexShader;
if(widget == ui->stagesTabs->widget(2))
return &m_Ctx.CurD3D12PipelineState()->hullShader;
if(widget == ui->stagesTabs->widget(3))
return &m_Ctx.CurD3D12PipelineState()->domainShader;
if(widget == ui->stagesTabs->widget(4))
return &m_Ctx.CurD3D12PipelineState()->geometryShader;
if(widget == ui->stagesTabs->widget(5))
return &m_Ctx.CurD3D12PipelineState()->pixelShader;
if(widget == ui->stagesTabs->widget(6))
return &m_Ctx.CurD3D12PipelineState()->pixelShader;
if(widget == ui->stagesTabs->widget(7))
return &m_Ctx.CurD3D12PipelineState()->pixelShader;
if(widget == ui->stagesTabs->widget(8))
return &m_Ctx.CurD3D12PipelineState()->computeShader;
if(widget == ui->stagesTabs->widget(9))
return &m_Ctx.CurD3D12PipelineState()->ampShader;
if(widget == ui->stagesTabs->widget(10))
return &m_Ctx.CurD3D12PipelineState()->meshShader;
widget = widget->parentWidget();
}
qCritical() << "Unrecognised control calling event handler";
return NULL;
}
void D3D12PipelineStateViewer::setOldMeshPipeFlow()
{
m_MeshPipe = false;
ui->pipeFlow->setStages(
{
lit("IA"),
lit("VS"),
lit("HS"),
lit("DS"),
lit("GS"),
lit("RS"),
lit("PS"),
lit("OM"),
lit("CS"),
},
{
tr("Input Assembler"),
tr("Vertex Shader"),
tr("Hull Shader"),
tr("Domain Shader"),
tr("Geometry Shader"),
tr("Rasterizer"),
tr("Pixel Shader"),
tr("Output Merger"),
tr("Compute Shader"),
});
ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
}
void D3D12PipelineStateViewer::setNewMeshPipeFlow()
{
m_MeshPipe = true;
ui->pipeFlow->setStages(
{
lit("AS"),
lit("MS"),
lit("RS"),
lit("PS"),
lit("OM"),
lit("CS"),
},
{
tr("Amp. Shader"),
tr("Mesh Shader"),
tr("Rasterizer"),
tr("Pixel Shader"),
tr("Output Merger"),
tr("Compute Shader"),
});
ui->pipeFlow->setIsolatedStage(5); // compute shader isolated
}
void D3D12PipelineStateViewer::clearShaderState(RDLabel *shader, RDLabel *rootSig,
RDTreeWidget *tex, RDTreeWidget *samp,
RDTreeWidget *cbuffer, RDTreeWidget *sub)
{
rootSig->setText(ToQStr(ResourceId()));
shader->setText(ToQStr(ResourceId()));
tex->clear();
samp->clear();
sub->clear();
cbuffer->clear();
}
void D3D12PipelineStateViewer::clearState()
{
m_VBNodes.clear();
m_EmptyNodes.clear();
ui->iaLayouts->clear();
ui->iaBuffers->clear();
ui->topology->setText(QString());
ui->topologyDiagram->setPixmap(QPixmap());
clearShaderState(ui->asShader, ui->asRootSig, ui->asResources, ui->asSamplers, ui->asCBuffers,
ui->asUAVs);
clearShaderState(ui->msShader, ui->msRootSig, ui->msResources, ui->msSamplers, ui->msCBuffers,
ui->msUAVs);
clearShaderState(ui->vsShader, ui->vsRootSig, ui->vsResources, ui->vsSamplers, ui->vsCBuffers,
ui->vsUAVs);
clearShaderState(ui->gsShader, ui->gsRootSig, ui->gsResources, ui->gsSamplers, ui->gsCBuffers,
ui->gsUAVs);
clearShaderState(ui->hsShader, ui->hsRootSig, ui->hsResources, ui->hsSamplers, ui->hsCBuffers,
ui->hsUAVs);
clearShaderState(ui->dsShader, ui->dsRootSig, ui->dsResources, ui->dsSamplers, ui->dsCBuffers,
ui->dsUAVs);
clearShaderState(ui->psShader, ui->psRootSig, ui->psResources, ui->psSamplers, ui->psCBuffers,
ui->psUAVs);
clearShaderState(ui->csShader, ui->csRootSig, ui->csResources, ui->csSamplers, ui->csCBuffers,
ui->csUAVs);
ui->gsStreamOut->clear();
QToolButton *shaderButtons[] = {
// view buttons
ui->asShaderViewButton,
ui->msShaderViewButton,
ui->vsShaderViewButton,
ui->hsShaderViewButton,
ui->dsShaderViewButton,
ui->gsShaderViewButton,
ui->psShaderViewButton,
ui->csShaderViewButton,
// edit buttons
ui->asShaderEditButton,
ui->msShaderEditButton,
ui->vsShaderEditButton,
ui->hsShaderEditButton,
ui->dsShaderEditButton,
ui->gsShaderEditButton,
ui->psShaderEditButton,
ui->csShaderEditButton,
// save buttons
ui->asShaderSaveButton,
ui->msShaderSaveButton,
ui->vsShaderSaveButton,
ui->hsShaderSaveButton,
ui->dsShaderSaveButton,
ui->gsShaderSaveButton,
ui->psShaderSaveButton,
ui->csShaderSaveButton,
};
for(QToolButton *b : shaderButtons)
b->setEnabled(false);
const QPixmap &tick = Pixmaps::tick(this);
const QPixmap &cross = Pixmaps::cross(this);
ui->fillMode->setText(tr("Solid", "Fill Mode"));
ui->cullMode->setText(tr("Front", "Cull Mode"));
ui->frontCCW->setPixmap(tick);
ui->conservativeRaster->setPixmap(cross);
ui->baseShadingRate->setText(lit("1x1"));
ui->shadingRateCombiners->setText(lit("Passthrough, Passthrough"));
ui->shadingRateImage->setText(ToQStr(ResourceId()));
ui->depthBias->setText(lit("0.0"));
ui->depthBiasClamp->setText(lit("0.0"));
ui->slopeScaledBias->setText(lit("0.0"));
ui->forcedSampleCount->setText(lit("0"));
ui->depthClip->setPixmap(tick);
ui->lineAA->setText(lit("-"));
ui->sampleMask->setText(lit("FFFFFFFF"));
ui->independentBlend->setPixmap(cross);
ui->alphaToCoverage->setPixmap(tick);
ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00"));
ui->viewports->clear();
ui->scissors->clear();
ui->targetOutputs->clear();
ui->blends->clear();
ui->depthEnabled->setPixmap(tick);
ui->depthFunc->setText(lit("GREATER_EQUAL"));
ui->depthWrite->setPixmap(tick);
ui->depthBounds->setPixmap(QPixmap());
ui->depthBounds->setText(lit("0.0-1.0"));
ui->stencils->clear();
ui->computeDebugSelector->setEnabled(false);
}
void D3D12PipelineStateViewer::setShaderState(const D3D12Pipe::Shader &stage, RDLabel *shader,
RDLabel *rootSig)
{
ShaderReflection *shaderDetails = stage.reflection;
const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState();
rootSig->setText(ToQStr(state.rootSignature.resourceId));
QString shText = ToQStr(stage.resourceId);
if(stage.resourceId != ResourceId())
shText = tr("%1 - %2 Shader")
.arg(ToQStr(state.pipelineResourceId))
.arg(ToQStr(stage.stage, GraphicsAPI::D3D12));
if(shaderDetails && !shaderDetails->debugInfo.files.empty())
{
const ShaderDebugInfo &dbg = shaderDetails->debugInfo;
int entryFile = qMax(0, dbg.entryLocation.fileIndex);
shText += QFormatStr(": %1() - %2")
.arg(shaderDetails->entryPoint)
.arg(QFileInfo(dbg.files[entryFile].filename).fileName());
}
shader->setText(shText);
}
void D3D12PipelineStateViewer::setState()
{
if(!m_Ctx.IsCaptureLoaded())
{
clearState();
return;
}
// cache latest state of these checkboxes
m_ShowUnused = ui->showUnused->isChecked();
m_ShowEmpty = ui->showEmpty->isChecked();
const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState();
const ActionDescription *action = m_Ctx.CurAction();
const QPixmap &tick = Pixmaps::tick(this);
const QPixmap &cross = Pixmaps::cross(this);
// highlight the appropriate stages in the flowchart
if(action == NULL)
{
QList<bool> allOn;
for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++)
allOn.append(true);
ui->pipeFlow->setStagesEnabled(allOn);
}
else if(action->flags & ActionFlags::Dispatch)
{
QList<bool> computeOnly;
for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++)
computeOnly.append(false);
computeOnly.back() = true;
ui->pipeFlow->setStagesEnabled(computeOnly);
}
else if(action->flags & ActionFlags::MeshDispatch)
{
setNewMeshPipeFlow();
ui->pipeFlow->setStagesEnabled(
{state.ampShader.resourceId != ResourceId(), true, true, true, true, false});
}
else
{
bool streamOutActive = false;
for(const D3D12Pipe::StreamOutBind &o : state.streamOut.outputs)
{
if(o.resourceId != ResourceId())
{
streamOutActive = true;
break;
}
}
if(state.geometryShader.resourceId == ResourceId() && streamOutActive)
{
ui->pipeFlow->setStageName(4, lit("SO"), tr("Stream Out"));
}
else
{
ui->pipeFlow->setStageName(4, lit("GS"), tr("Geometry Shader"));
}
setOldMeshPipeFlow();
ui->pipeFlow->setStagesEnabled(
{true, true, state.hullShader.resourceId != ResourceId(),
state.domainShader.resourceId != ResourceId(),
state.geometryShader.resourceId != ResourceId() || streamOutActive, true,
state.pixelShader.resourceId != ResourceId(), true, false});
}
////////////////////////////////////////////////
// Vertex Input
int vs = 0;
bool usedVBuffers[128] = {};
uint32_t layoutOffs[128] = {};
if(m_MeshPipe)
{
setShaderState(state.ampShader, ui->asShader, ui->asRootSig);
setShaderState(state.meshShader, ui->msShader, ui->msRootSig);
if(state.meshShader.reflection)
ui->msTopology->setText(ToQStr(state.meshShader.reflection->outputTopology));
else
ui->msTopology->setText(QString());
}
else
{
vs = ui->iaLayouts->verticalScrollBar()->value();
ui->iaLayouts->beginUpdate();
ui->iaLayouts->clear();
{
int i = 0;
for(const D3D12Pipe::Layout &l : state.inputAssembly.layouts)
{
QString byteOffs = Formatter::HumanFormat(l.byteOffset, Formatter::OffsetSize);
// D3D12 specific value
if(l.byteOffset == ~0U)
{
byteOffs = lit("APPEND_ALIGNED (%1)").arg(layoutOffs[l.inputSlot]);
}
else
{
layoutOffs[l.inputSlot] = l.byteOffset;
}
layoutOffs[l.inputSlot] += l.format.compByteWidth * l.format.compCount;
bool filledSlot = true;
bool usedSlot = false;
for(int ia = 0; state.vertexShader.reflection &&
ia < state.vertexShader.reflection->inputSignature.count();
ia++)
{
if(!QString(state.vertexShader.reflection->inputSignature[ia].semanticName)
.compare(l.semanticName, Qt::CaseInsensitive) &&
state.vertexShader.reflection->inputSignature[ia].semanticIndex == l.semanticIndex)
{
usedSlot = true;
break;
}
}
if(showNode(usedSlot, filledSlot))
{
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot, byteOffs,
l.perInstance ? lit("PER_INSTANCE") : lit("PER_VERTEX"), l.instanceDataStepRate,
QString()});
node->setTag(i);
if(usedSlot)
usedVBuffers[l.inputSlot] = true;
if(!usedSlot)
setInactiveRow(node);
ui->iaLayouts->addTopLevelItem(node);
}
i++;
}
}
ui->iaLayouts->clearSelection();
ui->iaLayouts->endUpdate();
ui->iaLayouts->verticalScrollBar()->setValue(vs);
int numCPs = PatchList_Count(state.inputAssembly.topology);
if(numCPs > 0)
{
ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs));
}
else
{
ui->topology->setText(ToQStr(state.inputAssembly.topology));
}
m_Common.setTopologyDiagram(ui->topologyDiagram, state.inputAssembly.topology);
bool ibufferUsed = action && (action->flags & ActionFlags::Indexed);
m_VBNodes.clear();
m_EmptyNodes.clear();
vs = ui->iaBuffers->verticalScrollBar()->value();
ui->iaBuffers->beginUpdate();
ui->iaBuffers->clear();
if(state.inputAssembly.indexBuffer.resourceId != ResourceId())
{
if(ibufferUsed || m_ShowUnused)
{
uint64_t length = state.inputAssembly.indexBuffer.byteSize;
BufferDescription *buf = m_Ctx.GetBuffer(state.inputAssembly.indexBuffer.resourceId);
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{tr("Index"), state.inputAssembly.indexBuffer.resourceId,
(qulonglong)state.inputAssembly.indexBuffer.byteStride,
(qulonglong)state.inputAssembly.indexBuffer.byteOffset, (qulonglong)length, QString()});
QString iformat;
if(state.inputAssembly.indexBuffer.byteStride == 1)
iformat = lit("ubyte");
else if(state.inputAssembly.indexBuffer.byteStride == 2)
iformat = lit("ushort");
else if(state.inputAssembly.indexBuffer.byteStride == 4)
iformat = lit("uint");
iformat +=
lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology));
uint32_t drawOffset =
(action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0);
node->setTag(QVariant::fromValue(
D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId,
state.inputAssembly.indexBuffer.byteOffset + drawOffset,
drawOffset > state.inputAssembly.indexBuffer.byteSize
? 0
: state.inputAssembly.indexBuffer.byteSize - drawOffset,
iformat)));
for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates)
{
if(res.resourceId == state.inputAssembly.indexBuffer.resourceId)
{
node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name));
break;
}
}
if(!ibufferUsed)
setInactiveRow(node);
if(state.inputAssembly.indexBuffer.resourceId == ResourceId())
{
setEmptyRow(node);
m_EmptyNodes.push_back(node);
}
ui->iaBuffers->addTopLevelItem(node);
}
}
else
{
if(ibufferUsed || m_ShowEmpty)
{
RDTreeWidgetItem *node = new RDTreeWidgetItem(
{tr("Index"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
QString iformat;
if(state.inputAssembly.indexBuffer.byteStride == 1)
iformat = lit("ubyte");
else if(state.inputAssembly.indexBuffer.byteStride == 2)
iformat = lit("ushort");
else if(state.inputAssembly.indexBuffer.byteStride == 4)
iformat = lit("uint");
iformat +=
lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology));
uint32_t drawOffset =
(action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0);
node->setTag(QVariant::fromValue(
D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId,
state.inputAssembly.indexBuffer.byteOffset + drawOffset,
drawOffset > state.inputAssembly.indexBuffer.byteSize
? 0
: state.inputAssembly.indexBuffer.byteSize - drawOffset,
iformat)));
for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates)
{
if(res.resourceId == state.inputAssembly.indexBuffer.resourceId)
{
node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name));
break;
}
}
setEmptyRow(node);
m_EmptyNodes.push_back(node);
if(!ibufferUsed)
setInactiveRow(node);
ui->iaBuffers->addTopLevelItem(node);
}
}
for(int i = 0; i < 128; i++)
{
if(i >= state.inputAssembly.vertexBuffers.count())
{
// for vbuffers that are referenced but not bound, make sure we add an empty row
if(usedVBuffers[i])
{
RDTreeWidgetItem *node =
new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
node->setTag(QVariant::fromValue(D3D12VBIBTag(ResourceId(), 0, 0)));
setEmptyRow(node);
m_EmptyNodes.push_back(node);
m_VBNodes.push_back(node);
ui->iaBuffers->addTopLevelItem(node);
}
else
{
m_VBNodes.push_back(NULL);
}
continue;
}
const D3D12Pipe::VertexBuffer &v = state.inputAssembly.vertexBuffers[i];
bool filledSlot = (v.resourceId != ResourceId());
bool usedSlot = (usedVBuffers[i]);
if(showNode(usedSlot, filledSlot))
{
qulonglong length = v.byteSize;
BufferDescription *buf = m_Ctx.GetBuffer(v.resourceId);
RDTreeWidgetItem *node = NULL;
if(filledSlot)
node = new RDTreeWidgetItem(
{i, v.resourceId, v.byteStride, (qulonglong)v.byteOffset, length, QString()});
else
node =
new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
node->setTag(QVariant::fromValue(D3D12VBIBTag(v.resourceId, v.byteOffset, v.byteSize,
m_Common.GetVBufferFormatString(i))));
for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates)
{
if(res.resourceId == v.resourceId)
{
node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name));
break;
}
}
if(!filledSlot)
{
setEmptyRow(node);
m_EmptyNodes.push_back(node);
}
if(!usedSlot)
setInactiveRow(node);
m_VBNodes.push_back(node);
ui->iaBuffers->addTopLevelItem(node);
}
else
{
m_VBNodes.push_back(NULL);
}
}
ui->iaBuffers->clearSelection();
ui->iaBuffers->endUpdate();
ui->iaBuffers->verticalScrollBar()->setValue(vs);
setShaderState(state.vertexShader, ui->vsShader, ui->vsRootSig);
setShaderState(state.geometryShader, ui->gsShader, ui->gsRootSig);
setShaderState(state.hullShader, ui->hsShader, ui->hsRootSig);
setShaderState(state.domainShader, ui->dsShader, ui->dsRootSig);
}
setShaderState(state.pixelShader, ui->psShader, ui->psRootSig);
setShaderState(state.computeShader, ui->csShader, ui->csRootSig);
// fill in descriptor access
{
RDTreeWidget *resources[] = {
ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources,
ui->psResources, ui->csResources, ui->asResources, ui->msResources,
};
RDTreeWidget *uavs[] = {
ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs,
ui->psUAVs, ui->csUAVs, ui->asUAVs, ui->msUAVs,
};
RDTreeWidget *samplers[] = {
ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers,
ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers,
};
RDTreeWidget *cbuffers[] = {
ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers,
ui->psCBuffers, ui->csCBuffers, ui->asCBuffers, ui->msCBuffers,
};
ScopedTreeUpdater restorers[] = {
ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources,
ui->csResources, ui->asResources, ui->msResources, ui->vsUAVs, ui->hsUAVs,
ui->dsUAVs, ui->gsUAVs, ui->psUAVs, ui->csUAVs, ui->asUAVs,
ui->msUAVs, ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers,
ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers, ui->vsCBuffers,
ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers,
ui->asCBuffers, ui->msCBuffers,
};
const ShaderReflection *shaderRefls[NumShaderStages];
// this is a simple flag to see if any non-zero spaces are used. If not, we can be more concise
// and omit the space when listing the binding for a particular register.
bool spacesUsed[NumShaderStages] = {};
for(ShaderStage stage : values<ShaderStage>())
{
shaderRefls[(uint32_t)stage] = m_Ctx.CurPipelineState().GetShaderReflection(stage);
if(!shaderRefls[(uint32_t)stage])
continue;
for(const ConstantBlock &bind : shaderRefls[(uint32_t)stage]->constantBlocks)
spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
for(const ShaderSampler &bind : shaderRefls[(uint32_t)stage]->samplers)
spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
for(const ShaderResource &bind : shaderRefls[(uint32_t)stage]->readOnlyResources)
spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
for(const ShaderResource &bind : shaderRefls[(uint32_t)stage]->readWriteResources)
spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
}
rdcarray<UsedDescriptor> descriptors = m_Ctx.CurPipelineState().GetAllUsedDescriptors();
std::sort(descriptors.begin(), descriptors.end(),
[](const UsedDescriptor &a, const UsedDescriptor &b) {
// sort by declared shader interface resource order
if(a.access.index != b.access.index)
return a.access.index < b.access.index;
return a.access.arrayElement < b.access.arrayElement;
});
for(const UsedDescriptor &used : descriptors)
{
const ShaderReflection *refl = shaderRefls[(uint32_t)used.access.stage];
if(IsConstantBlockDescriptor(used.access.type))
{
const Descriptor &descriptor = used.descriptor;
QVariant cbuftag;
const ConstantBlock *shaderBind = NULL;
if(used.access.index == DescriptorAccess::NoShaderBinding)
{
cbuftag = QVariant::fromValue(D3D12CBufTag(descriptor));
}
else
{
if(refl && used.access.index < refl->constantBlocks.size())
shaderBind = &refl->constantBlocks[used.access.index];
cbuftag = QVariant::fromValue(D3D12CBufTag(used.access.index, used.access.arrayElement));
}
bool filledSlot = (descriptor.resource != ResourceId());
// D3D12 does not report unused elements at all because we enumerate exclusively from the
// perspective of which descriptors are used
bool usedSlot = true;
if(showNode(usedSlot, filledSlot))
{
ulong length = descriptor.byteSize;
uint64_t offset = descriptor.byteOffset;
int numvars = shaderBind ? shaderBind->variables.count() : 0;
uint32_t bytesize = shaderBind ? shaderBind->byteSize : 0;
QString regname;
if(used.access.index == DescriptorAccess::NoShaderBinding)
{
regname =
m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
}
else if(shaderBind)
{
if(!spacesUsed[(uint32_t)used.access.stage])
regname = QFormatStr("%1").arg(shaderBind->fixedBindNumber);
else
regname = QFormatStr("space%1, %2")
.arg(shaderBind->fixedBindSetOrSpace)
.arg(shaderBind->fixedBindNumber);
if(!shaderBind->name.empty())
regname += lit(": ") + shaderBind->name;
if(shaderBind->bindArraySize > 1)
regname += QFormatStr("[%1]").arg(used.access.arrayElement);
}
QString sizestr;
if(bytesize == (uint32_t)length)
sizestr = tr("%1 Variables, %2 bytes")
.arg(numvars)
.arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
else
sizestr = tr("%1 Variables, %2 bytes needed, %3 provided")
.arg(numvars)
.arg(Formatter::HumanFormat(bytesize, Formatter::OffsetSize))
.arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
if(length < bytesize)
filledSlot = false;
// ignore offset into virtualised data storage on root constants, display as 0-based
if(descriptor.flags & DescriptorFlags::InlineData)
offset = 0;
RDTreeWidgetItem *node = new RDTreeWidgetItem({
regname,
(descriptor.flags & DescriptorFlags::InlineData) ? ResourceId() : descriptor.resource,
QFormatStr("%1 - %2")
.arg(Formatter::HumanFormat(offset, Formatter::OffsetSize))
.arg(Formatter::HumanFormat(offset + bytesize, Formatter::OffsetSize)),
sizestr,
QString(),
});
node->setTag(cbuftag);
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
cbuffers[(uint32_t)used.access.stage]->addTopLevelItem(node);
}
}
else if(IsSamplerDescriptor(used.access.type))
{
const SamplerDescriptor &samplerDescriptor = used.sampler;
const ShaderSampler *shaderBind = NULL;
if(refl && used.access.index < refl->samplers.size())
shaderBind = &refl->samplers[used.access.index];
bool filledSlot = samplerDescriptor.filter.minify != FilterMode::NoFilter;
// D3D12 does not report unused elements at all because we enumerate exclusively from the
// perspective of which descriptors are used
bool usedSlot = true;
if(showNode(usedSlot, filledSlot))
{
QString regname;
if(used.access.index == DescriptorAccess::NoShaderBinding)
{
regname =
m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
}
else if(shaderBind)
{
if(!spacesUsed[(uint32_t)used.access.stage])
regname = QFormatStr("%1").arg(shaderBind->fixedBindNumber);
else
regname = QFormatStr("space%1, %2")
.arg(shaderBind->fixedBindSetOrSpace)
.arg(shaderBind->fixedBindNumber);
if(!shaderBind->name.empty())
regname += lit(": ") + shaderBind->name;
if(shaderBind->bindArraySize > 1)
regname += QFormatStr("[%1]").arg(used.access.arrayElement);
}
QString borderColor;
if(samplerDescriptor.borderColorType == CompType::Float)
borderColor = QFormatStr("%1, %2, %3, %4")
.arg(samplerDescriptor.borderColorValue.floatValue[0])
.arg(samplerDescriptor.borderColorValue.floatValue[1])
.arg(samplerDescriptor.borderColorValue.floatValue[2])
.arg(samplerDescriptor.borderColorValue.floatValue[3]);
else
borderColor = QFormatStr("%1, %2, %3, %4")
.arg(samplerDescriptor.borderColorValue.uintValue[0])
.arg(samplerDescriptor.borderColorValue.uintValue[1])
.arg(samplerDescriptor.borderColorValue.uintValue[2])
.arg(samplerDescriptor.borderColorValue.uintValue[3]);
QString addressing;
QString addPrefix;
QString addVal;
QString addr[] = {ToQStr(samplerDescriptor.addressU, GraphicsAPI::D3D12),
ToQStr(samplerDescriptor.addressV, GraphicsAPI::D3D12),
ToQStr(samplerDescriptor.addressW, GraphicsAPI::D3D12)};
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
for(int a = 0; a < 3; a++)
{
const QString str[] = {lit("U"), lit("V"), lit("W")};
QString prefix = str[a];
if(a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + lit(": ") + addVal;
if(samplerDescriptor.UseBorder())
addressing += QFormatStr("<%1>").arg(borderColor);
if(samplerDescriptor.unnormalized)
addressing += lit(" (Non-norm)");
QString filter = ToQStr(samplerDescriptor.filter);
if(samplerDescriptor.maxAnisotropy > 1)
filter += QFormatStr(" %1x").arg(samplerDescriptor.maxAnisotropy);
if(samplerDescriptor.filter.filter == FilterFunction::Comparison)
filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.compareFunction));
else if(samplerDescriptor.filter.filter != FilterFunction::Normal)
filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.filter.filter));
RDTreeWidgetItem *node =
new RDTreeWidgetItem({regname, addressing, filter,
QFormatStr("%1 - %2")
.arg(samplerDescriptor.minLOD == -FLT_MAX
? lit("0")
: QString::number(samplerDescriptor.minLOD))
.arg(samplerDescriptor.maxLOD == FLT_MAX
? lit("FLT_MAX")
: QString::number(samplerDescriptor.maxLOD)),
samplerDescriptor.mipBias});
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
samplers[(uint32_t)used.access.stage]->addTopLevelItem(node);
}
}
else
{
const bool srv = IsReadOnlyDescriptor(used.access.type);
RDTreeWidget *tree =
srv ? resources[(uint32_t)used.access.stage] : uavs[(uint32_t)used.access.stage];
const Descriptor &view = used.descriptor;
D3D12ViewTag tag;
tag.type = srv ? D3D12ViewTag::SRV : D3D12ViewTag::UAV;
tag.access = used.access;
tag.descriptor = view;
const rdcarray<ShaderResource> &resArray =
srv ? refl->readOnlyResources : refl->readWriteResources;
const ShaderResource *shaderBind = NULL;
if(refl && used.access.index < resArray.size())
shaderBind = &resArray[used.access.index];
bool filledSlot = view.resource != ResourceId();
// D3D12 does not report unused elements at all because we enumerate exclusively from the
// perspective of which descriptors are used
bool usedSlot = true;
if(showNode(usedSlot, filledSlot))
{
addResourceRow(tag, shaderBind, spacesUsed[(uint32_t)used.access.stage], tree);
}
}
}
}
QToolButton *shaderButtons[] = {
// view buttons
ui->asShaderViewButton,
ui->msShaderViewButton,
ui->vsShaderViewButton,
ui->hsShaderViewButton,
ui->dsShaderViewButton,
ui->gsShaderViewButton,
ui->psShaderViewButton,
ui->csShaderViewButton,
// edit buttons
ui->asShaderEditButton,
ui->msShaderEditButton,
ui->vsShaderEditButton,
ui->hsShaderEditButton,
ui->dsShaderEditButton,
ui->gsShaderEditButton,
ui->psShaderEditButton,
ui->csShaderEditButton,
// save buttons
ui->asShaderSaveButton,
ui->msShaderSaveButton,
ui->vsShaderSaveButton,
ui->hsShaderSaveButton,
ui->dsShaderSaveButton,
ui->gsShaderSaveButton,
ui->psShaderSaveButton,
ui->csShaderSaveButton,
};
for(QToolButton *b : shaderButtons)
{
const D3D12Pipe::Shader *stage = stageForSender(b);
if(stage == NULL || stage->resourceId == ResourceId())
continue;
b->setEnabled(stage->reflection && state.pipelineResourceId != ResourceId());
m_Common.SetupShaderEditButton(b, state.pipelineResourceId, stage->resourceId, stage->reflection);
}
bool streamoutSet = false;
vs = ui->gsStreamOut->verticalScrollBar()->value();
ui->gsStreamOut->beginUpdate();
ui->gsStreamOut->clear();
for(int i = 0; i < state.streamOut.outputs.count(); i++)
{
const D3D12Pipe::StreamOutBind &s = state.streamOut.outputs[i];
bool filledSlot = (s.resourceId != ResourceId());
bool usedSlot = (filledSlot);
if(showNode(usedSlot, filledSlot))
{
qulonglong length = s.byteSize;
BufferDescription *buf = m_Ctx.GetBuffer(s.resourceId);
RDTreeWidgetItem *node = new RDTreeWidgetItem({
i,
s.resourceId,
Formatter::HumanFormat(s.byteOffset, Formatter::OffsetSize),
Formatter::HumanFormat(length, Formatter::OffsetSize),
s.writtenCountResourceId,
Formatter::HumanFormat(s.writtenCountByteOffset, Formatter::OffsetSize),
QString(),
});
node->setTag(QVariant::fromValue(s.resourceId));
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
streamoutSet = true;
ui->gsStreamOut->addTopLevelItem(node);
}
}
ui->gsStreamOut->verticalScrollBar()->setValue(vs);
ui->gsStreamOut->clearSelection();
ui->gsStreamOut->endUpdate();
ui->gsStreamOut->setVisible(streamoutSet);
ui->soGroup->setVisible(streamoutSet);
////////////////////////////////////////////////
// Rasterizer
vs = ui->viewports->verticalScrollBar()->value();
ui->viewports->beginUpdate();
ui->viewports->clear();
for(int i = 0; i < state.rasterizer.viewports.count(); i++)
{
const Viewport &v = state.rasterizer.viewports[i];
RDTreeWidgetItem *node =
new RDTreeWidgetItem({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth});
if(v.width == 0 || v.height == 0 || v.minDepth == v.maxDepth)
setEmptyRow(node);
ui->viewports->addTopLevelItem(node);
}
ui->viewports->verticalScrollBar()->setValue(vs);
ui->viewports->clearSelection();
ui->viewports->endUpdate();
vs = ui->scissors->verticalScrollBar()->value();
ui->scissors->beginUpdate();
ui->scissors->clear();
for(int i = 0; i < state.rasterizer.scissors.count(); i++)
{
const Scissor &s = state.rasterizer.scissors[i];
RDTreeWidgetItem *node = new RDTreeWidgetItem({i, s.x, s.y, s.width, s.height});
if(s.width == 0 || s.height == 0)
setEmptyRow(node);
ui->scissors->addTopLevelItem(node);
}
ui->scissors->clearSelection();
ui->scissors->verticalScrollBar()->setValue(vs);
ui->scissors->endUpdate();
ui->fillMode->setText(ToQStr(state.rasterizer.state.fillMode));
ui->cullMode->setText(ToQStr(state.rasterizer.state.cullMode));
ui->frontCCW->setPixmap(state.rasterizer.state.frontCCW ? tick : cross);
switch(state.rasterizer.state.lineRasterMode)
{
case LineRaster::Default: ui->lineAA->setText(lit("Default")); break;
case LineRaster::Bresenham: ui->lineAA->setText(lit("Aliased")); break;
case LineRaster::RectangularSmooth: ui->lineAA->setText(lit("Alpha antialiased")); break;
case LineRaster::Rectangular: ui->lineAA->setText(lit("Quadrilateral (narrow)")); break;
case LineRaster::RectangularD3D: ui->lineAA->setText(lit("Quadrilateral")); break;
}
ui->sampleMask->setText(Formatter::Format(state.rasterizer.sampleMask, true));
ui->depthClip->setPixmap(state.rasterizer.state.depthClip ? tick : cross);
ui->depthBias->setText(Formatter::Format(state.rasterizer.state.depthBias));
ui->depthBiasClamp->setText(Formatter::Format(state.rasterizer.state.depthBiasClamp));
ui->slopeScaledBias->setText(Formatter::Format(state.rasterizer.state.slopeScaledDepthBias));
ui->forcedSampleCount->setText(QString::number(state.rasterizer.state.forcedSampleCount));
ui->conservativeRaster->setPixmap(
state.rasterizer.state.conservativeRasterization != ConservativeRaster::Disabled ? tick
: cross);
ui->baseShadingRate->setText(QFormatStr("%1x%2")
.arg(state.rasterizer.state.baseShadingRate.first)
.arg(state.rasterizer.state.baseShadingRate.second));
ui->shadingRateCombiners->setText(
QFormatStr("%1, %2")
.arg(ToQStr(state.rasterizer.state.shadingRateCombiners.first, GraphicsAPI::D3D12))
.arg(ToQStr(state.rasterizer.state.shadingRateCombiners.second, GraphicsAPI::D3D12)));
ui->shadingRateImage->setText(ToQStr(state.rasterizer.state.shadingRateImage));
////////////////////////////////////////////////
// Output Merger
bool targets[32] = {};
vs = ui->targetOutputs->verticalScrollBar()->value();
ui->targetOutputs->beginUpdate();
ui->targetOutputs->clear();
{
rdcarray<Descriptor> rts = m_Ctx.CurPipelineState().GetOutputTargets();
for(uint32_t i = 0; i < rts.size(); i++)
{
DescriptorAccess access;
access.index = i;
addResourceRow(D3D12ViewTag(D3D12ViewTag::OMTarget, access, rts[i]), NULL, false,
ui->targetOutputs);
if(rts[i].resource != ResourceId())
targets[i] = true;
}
Descriptor depth = m_Ctx.CurPipelineState().GetDepthTarget();
addResourceRow(D3D12ViewTag(D3D12ViewTag::OMDepth, DescriptorAccess(), depth), NULL, false,
ui->targetOutputs);
}
ui->targetOutputs->clearSelection();
ui->targetOutputs->endUpdate();
ui->targetOutputs->verticalScrollBar()->setValue(vs);
vs = ui->blends->verticalScrollBar()->value();
ui->blends->beginUpdate();
ui->blends->clear();
{
int i = 0;
for(const ColorBlend &blend : state.outputMerger.blendState.blends)
{
bool filledSlot = (blend.enabled || targets[i]);
bool usedSlot = (targets[i]);
if(showNode(usedSlot, filledSlot))
{
RDTreeWidgetItem *node = NULL;
node = new RDTreeWidgetItem(
{i, blend.enabled ? tr("True") : tr("False"),
ToQStr(blend.colorBlend.source), ToQStr(blend.colorBlend.destination),
ToQStr(blend.colorBlend.operation),
ToQStr(blend.alphaBlend.source), ToQStr(blend.alphaBlend.destination),
ToQStr(blend.alphaBlend.operation),
blend.logicOperationEnabled ? ToQStr(blend.logicOperation) : tr("Disabled"),
QFormatStr("%1%2%3%4")
.arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
.arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
.arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
.arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))});
if(!filledSlot)
setEmptyRow(node);
if(!usedSlot)
setInactiveRow(node);
ui->blends->addTopLevelItem(node);
}
i++;
}
}
ui->blends->clearSelection();
ui->blends->endUpdate();
ui->blends->verticalScrollBar()->setValue(vs);
ui->alphaToCoverage->setPixmap(state.outputMerger.blendState.alphaToCoverage ? tick : cross);
ui->independentBlend->setPixmap(state.outputMerger.blendState.independentBlend ? tick : cross);
ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
.arg(state.outputMerger.blendState.blendFactor[0], 0, 'f', 2)
.arg(state.outputMerger.blendState.blendFactor[1], 0, 'f', 2)
.arg(state.outputMerger.blendState.blendFactor[2], 0, 'f', 2)
.arg(state.outputMerger.blendState.blendFactor[3], 0, 'f', 2));
if(state.outputMerger.depthStencilState.depthEnable)
{
ui->depthEnabled->setPixmap(tick);
ui->depthFunc->setText(ToQStr(state.outputMerger.depthStencilState.depthFunction));
ui->depthWrite->setPixmap(state.outputMerger.depthStencilState.depthWrites ? tick : cross);
ui->depthWrite->setText(QString());
}
else
{
ui->depthEnabled->setPixmap(cross);
ui->depthFunc->setText(tr("Disabled"));
ui->depthWrite->setPixmap(QPixmap());
ui->depthWrite->setText(tr("Disabled"));
}
if(state.outputMerger.depthStencilState.depthBoundsEnable)
{
ui->depthBounds->setPixmap(QPixmap());
ui->depthBounds->setText(Formatter::Format(state.outputMerger.depthStencilState.minDepthBounds) +
lit("-") +
Formatter::Format(state.outputMerger.depthStencilState.maxDepthBounds));
}
else
{
ui->depthBounds->setText(QString());
ui->depthBounds->setPixmap(cross);
}
ui->stencils->beginUpdate();
ui->stencils->clear();
if(state.outputMerger.depthStencilState.stencilEnable)
{
ui->stencils->addTopLevelItem(new RDTreeWidgetItem({
tr("Front"),
ToQStr(state.outputMerger.depthStencilState.frontFace.function),
ToQStr(state.outputMerger.depthStencilState.frontFace.failOperation),
ToQStr(state.outputMerger.depthStencilState.frontFace.depthFailOperation),
ToQStr(state.outputMerger.depthStencilState.frontFace.passOperation),
QVariant(),
QVariant(),
QVariant(),
}));
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 5,
state.outputMerger.depthStencilState.frontFace.writeMask);
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 6,
state.outputMerger.depthStencilState.frontFace.compareMask);
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 7,
state.outputMerger.depthStencilState.frontFace.reference);
ui->stencils->addTopLevelItem(new RDTreeWidgetItem({
tr("Back"),
ToQStr(state.outputMerger.depthStencilState.backFace.function),
ToQStr(state.outputMerger.depthStencilState.backFace.failOperation),
ToQStr(state.outputMerger.depthStencilState.backFace.depthFailOperation),
ToQStr(state.outputMerger.depthStencilState.backFace.passOperation),
QVariant(),
QVariant(),
QVariant(),
}));
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 5,
state.outputMerger.depthStencilState.backFace.writeMask);
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 6,
state.outputMerger.depthStencilState.backFace.compareMask);
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 7,
state.outputMerger.depthStencilState.backFace.reference);
}
else
{
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Front"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
{tr("Back"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
}
ui->stencils->clearSelection();
ui->stencils->endUpdate();
// set up thread debugging inputs
bool enableDebug = m_Ctx.APIProps().shaderDebugging && state.computeShader.reflection &&
state.computeShader.reflection->debugInfo.debuggable && action &&
(action->flags & ActionFlags::Dispatch);
if(enableDebug)
{
// Validate dispatch/threadgroup dimensions
enableDebug &= action->dispatchDimension[0] > 0;
enableDebug &= action->dispatchDimension[1] > 0;
enableDebug &= action->dispatchDimension[2] > 0;
const rdcfixedarray<uint32_t, 3> &threadDims =
(action->dispatchThreadsDimension[0] == 0)
? state.computeShader.reflection->dispatchThreadsDimension
: action->dispatchThreadsDimension;
enableDebug &= threadDims[0] > 0;
enableDebug &= threadDims[1] > 0;
enableDebug &= threadDims[2] > 0;
}
if(enableDebug)
{
ui->computeDebugSelector->setEnabled(true);
// set maximums for CS debugging
m_ComputeDebugSelector->SetThreadBounds(
action->dispatchDimension, (action->dispatchThreadsDimension[0] == 0)
? state.computeShader.reflection->dispatchThreadsDimension
: action->dispatchThreadsDimension);
ui->computeDebugSelector->setToolTip(
tr("Debug this compute shader by specifying group/thread ID or dispatch ID"));
}
else
{
ui->computeDebugSelector->setEnabled(false);
if(!m_Ctx.APIProps().shaderDebugging)
ui->computeDebugSelector->setToolTip(tr("This API does not support shader debugging"));
else if(!action || !(action->flags & ActionFlags::Dispatch))
ui->computeDebugSelector->setToolTip(tr("No dispatch selected"));
else if(!state.computeShader.reflection)
ui->computeDebugSelector->setToolTip(tr("No compute shader bound"));
else if(!state.computeShader.reflection->debugInfo.debuggable)
ui->computeDebugSelector->setToolTip(
tr("This shader doesn't support debugging: %1")
.arg(state.computeShader.reflection->debugInfo.debugStatus));
else
ui->computeDebugSelector->setToolTip(tr("Invalid dispatch/threadgroup dimensions."));
}
}
void D3D12PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column)
{
const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->tag();
TextureDescription *tex = NULL;
BufferDescription *buf = NULL;
CompType typeCast = CompType::Typeless;
if(tag.canConvert<ResourceId>())
{
ResourceId id = tag.value<ResourceId>();
tex = m_Ctx.GetTexture(id);
buf = m_Ctx.GetBuffer(id);
}
else if(tag.canConvert<D3D12ViewTag>())
{
D3D12ViewTag view = tag.value<D3D12ViewTag>();
tex = m_Ctx.GetTexture(view.descriptor.resource);
buf = m_Ctx.GetBuffer(view.descriptor.resource);
typeCast = view.descriptor.format.compType;
}
if(tex)
{
if(tex->type == TextureType::Buffer)
{
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex));
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
else
{
if(!m_Ctx.HasTextureViewer())
m_Ctx.ShowTextureViewer();
ITextureViewer *viewer = m_Ctx.GetTextureViewer();
viewer->ViewTexture(tex->resourceId, typeCast, true);
}
return;
}
else if(buf)
{
D3D12ViewTag view;
view.descriptor.resource = buf->resourceId;
if(tag.canConvert<D3D12ViewTag>())
view = tag.value<D3D12ViewTag>();
uint64_t offs = 0;
uint64_t size = buf->length;
if(view.descriptor.resource != ResourceId())
{
offs = view.descriptor.byteOffset;
size = view.descriptor.byteSize;
}
else
{
// last thing, see if it's a streamout buffer
if(stage == &m_Ctx.CurD3D12PipelineState()->geometryShader)
{
for(int i = 0; i < m_Ctx.CurD3D12PipelineState()->streamOut.outputs.count(); i++)
{
if(buf->resourceId == m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].resourceId)
{
size = m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].byteSize;
offs += m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].byteOffset;
break;
}
}
}
}
QString format;
const ShaderResource *shaderRes = NULL;
if(stage->reflection)
{
const rdcarray<ShaderResource> &resArray = view.type == D3D12ViewTag::SRV
? stage->reflection->readOnlyResources
: stage->reflection->readWriteResources;
if(view.access.index < resArray.size())
shaderRes = &resArray[view.access.index];
}
if(shaderRes)
{
format = BufferFormatter::GetBufferFormatString(Packing::D3DUAV, stage->resourceId,
*shaderRes, view.descriptor.format);
if(view.descriptor.flags & DescriptorFlags::RawBuffer)
format = lit("xint");
}
IBufferViewer *viewer = m_Ctx.ViewBuffer(offs, size, view.descriptor.resource, format);
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
}
void D3D12PipelineStateViewer::cbuffer_itemActivated(RDTreeWidgetItem *item, int column)
{
const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());
if(stage == NULL)
return;
QVariant tag = item->tag();
if(!tag.canConvert<D3D12CBufTag>())
return;
D3D12CBufTag cb = tag.value<D3D12CBufTag>();
if(cb.index == DescriptorAccess::NoShaderBinding)
{
if(cb.descriptor.resource != ResourceId())
{
IBufferViewer *viewer =
m_Ctx.ViewBuffer(cb.descriptor.byteOffset, cb.descriptor.byteSize, cb.descriptor.resource);
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
return;
}
IBufferViewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb.index, cb.arrayElement);
m_Ctx.AddDockWindow(prev->Widget(), DockReference::TransientPopupArea, this, 0.3f);
}
void D3D12PipelineStateViewer::on_iaLayouts_itemActivated(RDTreeWidgetItem *item, int column)
{
on_meshView_clicked();
}
void D3D12PipelineStateViewer::on_iaBuffers_itemActivated(RDTreeWidgetItem *item, int column)
{
QVariant tag = item->tag();
if(tag.canConvert<D3D12VBIBTag>())
{
D3D12VBIBTag buf = tag.value<D3D12VBIBTag>();
if(buf.id != ResourceId())
{
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, buf.size, buf.id, buf.format);
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
}
}
}
void D3D12PipelineStateViewer::highlightIABind(int slot)
{
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
const D3D12Pipe::InputAssembly &IA = m_Ctx.CurD3D12PipelineState()->inputAssembly;
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f,
qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95));
ui->iaLayouts->beginUpdate();
ui->iaBuffers->beginUpdate();
if(slot < m_VBNodes.count())
{
if(m_VBNodes[slot] && !m_EmptyNodes.contains(m_VBNodes[slot]))
{
m_VBNodes[slot]->setBackgroundColor(col);
m_VBNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
}
}
for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
{
RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);
if((int)IA.layouts[item->tag().toUInt()].inputSlot != slot)
{
item->setBackground(QBrush());
item->setForeground(QBrush());
}
else
{
item->setBackgroundColor(col);
item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
}
}
ui->iaLayouts->endUpdate();
ui->iaBuffers->endUpdate();
}
void D3D12PipelineStateViewer::on_iaLayouts_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
RDTreeWidgetItem *item = ui->iaLayouts->itemAt(e->pos());
vertex_leave(NULL);
const D3D12Pipe::InputAssembly &IA = m_Ctx.CurD3D12PipelineState()->inputAssembly;
if(item)
{
uint32_t buffer = IA.layouts[item->tag().toUInt()].inputSlot;
highlightIABind((int)buffer);
}
}
void D3D12PipelineStateViewer::on_iaBuffers_mouseMove(QMouseEvent *e)
{
if(!m_Ctx.IsCaptureLoaded())
return;
RDTreeWidgetItem *item = ui->iaBuffers->itemAt(e->pos());
vertex_leave(NULL);
if(item)
{
int idx = m_VBNodes.indexOf(item);
if(idx >= 0)
{
highlightIABind(idx);
}
else
{
if(!m_EmptyNodes.contains(item))
{
item->setBackground(ui->iaBuffers->palette().brush(QPalette::Window));
item->setForeground(ui->iaBuffers->palette().brush(QPalette::WindowText));
}
}
}
}
void D3D12PipelineStateViewer::vertex_leave(QEvent *e)
{
ui->iaLayouts->beginUpdate();
ui->iaBuffers->beginUpdate();
for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
{
RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);
item->setBackground(QBrush());
item->setForeground(QBrush());
}
for(int i = 0; i < ui->iaBuffers->topLevelItemCount(); i++)
{
RDTreeWidgetItem *item = ui->iaBuffers->topLevelItem(i);
if(m_EmptyNodes.contains(item))
continue;
item->setBackground(QBrush());
item->setForeground(QBrush());
}
ui->iaLayouts->endUpdate();
ui->iaBuffers->endUpdate();
}
void D3D12PipelineStateViewer::on_pipeFlow_stageSelected(int index)
{
if(m_MeshPipe)
{
// remap since AS/MS are the last tabs but appear first in the flow
switch(index)
{
// AS
case 0: ui->stagesTabs->setCurrentIndex(9); break;
// MS
case 1: ui->stagesTabs->setCurrentIndex(10); break;
// raster onwards are the same, just skipping VTX,VS,HS,DS,GS
case 2: ui->stagesTabs->setCurrentIndex(5); break;
case 3: ui->stagesTabs->setCurrentIndex(6); break;
case 4: ui->stagesTabs->setCurrentIndex(7); break;
case 5: ui->stagesTabs->setCurrentIndex(8); break;
}
}
else
{
ui->stagesTabs->setCurrentIndex(index);
}
}
void D3D12PipelineStateViewer::shaderView_clicked()
{
QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
const D3D12Pipe::Shader *stage = stageForSender(sender);
if(stage == NULL || stage->resourceId == ResourceId())
return;
if(!stage->reflection)
return;
IShaderViewer *shad =
m_Ctx.ViewShader(stage->reflection, m_Ctx.CurD3D12PipelineState()->pipelineResourceId);
m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this);
}
void D3D12PipelineStateViewer::shaderSave_clicked()
{
const D3D12Pipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
if(stage == NULL)
return;
ShaderReflection *shaderDetails = stage->reflection;
if(stage->resourceId == ResourceId())
return;
m_Common.SaveShaderFile(shaderDetails);
}
QVariantList D3D12PipelineStateViewer::exportViewHTML(const Descriptor &descriptor, bool rw,
const ShaderResource *shaderInput,
const QString &extraParams)
{
QString name = descriptor.resource == ResourceId()
? tr("Empty")
: QString(m_Ctx.GetResourceName(descriptor.resource));
QString viewType = tr("Unknown");
QString typeName = tr("Unknown");
QString format = tr("Unknown");
uint64_t w = 1;
uint32_t h = 1, d = 1;
uint32_t a = 0;
QString viewFormat = descriptor.format.Name();
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
QString viewParams;
// check to see if it's a texture
if(tex)
{
w = tex->width;
h = tex->height;
d = tex->depth;
a = tex->arraysize;
format = tex->format.Name();
viewType = ToQStr(descriptor.type);
typeName = ToQStr(tex->type);
if(descriptor.swizzle.red != TextureSwizzle::Red ||
descriptor.swizzle.green != TextureSwizzle::Green ||
descriptor.swizzle.blue != TextureSwizzle::Blue ||
descriptor.swizzle.alpha != TextureSwizzle::Alpha)
{
format += tr(" swizzle[%1%2%3%4]")
.arg(ToQStr(descriptor.swizzle.red))
.arg(ToQStr(descriptor.swizzle.green))
.arg(ToQStr(descriptor.swizzle.blue))
.arg(ToQStr(descriptor.swizzle.alpha));
}
if(tex->mips > 1)
viewParams =
tr("Highest Mip: %1, Num Mips: %2").arg(descriptor.firstMip).arg(descriptor.numMips);
if(tex->arraysize > 1)
{
if(!viewParams.isEmpty())
viewParams += lit(", ");
viewParams +=
tr("First Slice: %1, Array Size: %2").arg(descriptor.firstSlice).arg(descriptor.numSlices);
}
if(descriptor.minLODClamp != 0.0f)
{
if(!viewParams.isEmpty())
viewParams += lit(", ");
viewParams += tr("MinLODClamp: %1").arg(descriptor.minLODClamp);
}
}
// if not a texture, it must be a buffer
if(buf)
{
w = buf->length;
h = 0;
d = 0;
a = 0;
format = descriptor.format.Name();
viewType = ToQStr(descriptor.type);
typeName = lit("Buffer");
if(isByteAddress(descriptor, shaderInput))
{
typeName = rw ? lit("RWByteAddressBuffer") : lit("ByteAddressBuffer");
}
else if(descriptor.elementByteSize > 0)
{
// for structured buffers, display how many 'elements' there are in the buffer
typeName = QFormatStr("%1[%2]")
.arg(rw ? lit("RWStructuredBuffer") : lit("StructuredBuffer"))
.arg(buf->length / descriptor.elementByteSize);
}
if(descriptor.flags & DescriptorFlags::AppendBuffer ||
descriptor.flags & DescriptorFlags::CounterBuffer)
{
typeName += tr(" (Count: %1)").arg(descriptor.bufferStructCount);
}
if(shaderInput && !shaderInput->isTexture)
{
if(descriptor.format.compType == CompType::Typeless)
{
if(shaderInput->variableType.baseType == VarType::Struct)
viewFormat = format = lit("struct ") + shaderInput->variableType.name;
else
viewFormat = format = shaderInput->variableType.name;
}
else
{
format = descriptor.format.Name();
}
}
viewParams = tr("Byte Offset: %1, Byte Size %2, Flags %3")
.arg(descriptor.byteOffset)
.arg(descriptor.byteSize)
.arg(ToQStr(descriptor.flags));
if(descriptor.secondary != ResourceId())
{
viewParams += tr(", Counter in %1 at %2 bytes")
.arg(m_Ctx.GetResourceName(descriptor.secondary))
.arg(descriptor.counterByteOffset);
}
}
if(viewParams.isEmpty())
viewParams = extraParams;
else
viewParams += lit(", ") + extraParams;
return {name, viewType, typeName, (qulonglong)w, h, d, a, viewFormat, format, viewParams};
}
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::InputAssembly &ia)
{
const ActionDescription *action = m_Ctx.CurAction();
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Input Layouts"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const D3D12Pipe::Layout &l : ia.layouts)
{
rows.push_back({i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot,
l.byteOffset, (bool)l.perInstance, l.instanceDataStepRate});
i++;
}
m_Common.exportHTMLTable(
xml,
{tr("Slot"), tr("Semantic Name"), tr("Semantic Index"), tr("Format"), tr("Input Slot"),
tr("Byte Offset"), tr("Per Instance"), tr("Instance Data Step Rate")},
rows);
}
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Vertex Buffers"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const D3D12Pipe::VertexBuffer &vb : ia.vertexBuffers)
{
QString name = m_Ctx.GetResourceName(vb.resourceId);
uint64_t length = 0;
if(vb.resourceId == ResourceId())
{
continue;
}
else
{
BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId);
if(buf)
length = buf->length;
}
length = qMin(length, (uint64_t)vb.byteSize);
rows.push_back({i, name, vb.byteStride, (qulonglong)vb.byteOffset, (qulonglong)length});
i++;
}
m_Common.exportHTMLTable(
xml, {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length")}, rows);
}
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Index Buffer"));
xml.writeEndElement();
QString name = m_Ctx.GetResourceName(ia.indexBuffer.resourceId);
uint64_t length = 0;
if(ia.indexBuffer.resourceId == ResourceId())
{
name = tr("Empty");
}
else
{
BufferDescription *buf = m_Ctx.GetBuffer(ia.indexBuffer.resourceId);
if(buf)
length = buf->length;
}
length = qMin(length, (uint64_t)ia.indexBuffer.byteSize);
QString ifmt = lit("UNKNOWN");
if(ia.indexBuffer.byteStride == 2)
ifmt = lit("R16_UINT");
if(ia.indexBuffer.byteStride == 4)
ifmt = lit("R32_UINT");
m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Offset"), tr("Byte Length")},
{name, ifmt, (qulonglong)ia.indexBuffer.byteOffset, (qulonglong)length});
}
xml.writeStartElement(lit("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Primitive Topology")}, {ToQStr(ia.topology)});
}
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::Shader &sh)
{
ShaderReflection *shaderDetails = sh.reflection;
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Shader"));
xml.writeEndElement();
QString shadername = tr("Unknown");
const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState();
if(sh.resourceId == ResourceId())
shadername = tr("Unbound");
else
shadername = tr("%1 - %2 Shader")
.arg(m_Ctx.GetResourceName(state.pipelineResourceId))
.arg(ToQStr(sh.stage, GraphicsAPI::D3D12));
if(shaderDetails && !shaderDetails->debugInfo.files.empty())
{
const ShaderDebugInfo &dbg = shaderDetails->debugInfo;
int entryFile = qMax(0, dbg.entryLocation.fileIndex);
shadername = QFormatStr("%1() - %2")
.arg(shaderDetails->entryPoint)
.arg(QFileInfo(dbg.files[entryFile].filename).fileName());
}
xml.writeStartElement(lit("p"));
xml.writeCharacters(shadername);
xml.writeEndElement();
if(sh.resourceId == ResourceId())
return;
}
bool spacesUsed = false;
for(ShaderStage stage : values<ShaderStage>())
{
for(const ConstantBlock &bind : shaderDetails->constantBlocks)
spacesUsed |= bind.fixedBindSetOrSpace > 0;
for(const ShaderSampler &bind : shaderDetails->samplers)
spacesUsed |= bind.fixedBindSetOrSpace > 0;
for(const ShaderResource &bind : shaderDetails->readOnlyResources)
spacesUsed |= bind.fixedBindSetOrSpace > 0;
for(const ShaderResource &bind : shaderDetails->readWriteResources)
spacesUsed |= bind.fixedBindSetOrSpace > 0;
}
QList<QVariantList> rowsRO;
QList<QVariantList> rowsRW;
QList<QVariantList> rowsSampler;
QList<QVariantList> rowsCB;
for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetConstantBlocks(sh.stage))
{
if(used.access.stage != sh.stage)
continue;
const Descriptor &descriptor = used.descriptor;
const ConstantBlock *shaderCBuf = NULL;
if(used.access.index < sh.reflection->constantBlocks.size())
shaderCBuf = &sh.reflection->constantBlocks[used.access.index];
QString name;
uint64_t length = descriptor.byteSize;
uint64_t offset = descriptor.byteOffset;
int numvars = shaderCBuf ? shaderCBuf->variables.count() : 0;
uint32_t bytesize = shaderCBuf ? shaderCBuf->byteSize : 0;
if(descriptor.resource != ResourceId())
name = m_Ctx.GetResourceName(descriptor.resource);
else
name = tr("Empty");
QString regname;
if(used.access.index == DescriptorAccess::NoShaderBinding)
{
regname = m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
}
else if(shaderCBuf)
{
if(!spacesUsed)
regname = QFormatStr("%1").arg(shaderCBuf->fixedBindNumber);
else
regname = QFormatStr("space%1, %2")
.arg(shaderCBuf->fixedBindSetOrSpace)
.arg(shaderCBuf->fixedBindNumber);
if(!shaderCBuf->name.empty())
regname += lit(": ") + shaderCBuf->name;
if(shaderCBuf->bindArraySize > 1)
regname += QFormatStr("[%1]").arg(used.access.arrayElement);
}
length = qMin(length, (uint64_t)bytesize);
rowsCB.push_back({regname, name, (qulonglong)offset, (qulonglong)length, numvars});
}
for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetSamplers(sh.stage))
{
if(used.access.stage != sh.stage)
continue;
const SamplerDescriptor &descriptor = used.sampler;
const ShaderSampler *shaderSamp = NULL;
if(used.access.index < sh.reflection->samplers.size())
shaderSamp = &sh.reflection->samplers[used.access.index];
{
QString borderColor;
if(descriptor.borderColorType == CompType::Float)
borderColor = QFormatStr("%1, %2, %3, %4")
.arg(descriptor.borderColorValue.floatValue[0])
.arg(descriptor.borderColorValue.floatValue[1])
.arg(descriptor.borderColorValue.floatValue[2])
.arg(descriptor.borderColorValue.floatValue[3]);
else
borderColor = QFormatStr("%1, %2, %3, %4")
.arg(descriptor.borderColorValue.uintValue[0])
.arg(descriptor.borderColorValue.uintValue[1])
.arg(descriptor.borderColorValue.uintValue[2])
.arg(descriptor.borderColorValue.uintValue[3]);
QString addressing;
QString addPrefix;
QString addVal;
QString addr[] = {ToQStr(descriptor.addressU, GraphicsAPI::D3D12),
ToQStr(descriptor.addressV, GraphicsAPI::D3D12),
ToQStr(descriptor.addressW, GraphicsAPI::D3D12)};
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
for(int a = 0; a < 3; a++)
{
const QString str[] = {lit("U"), lit("V"), lit("W")};
QString prefix = str[a];
if(a == 0 || addr[a] == addr[a - 1])
{
addPrefix += prefix;
}
else
{
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
addPrefix = prefix;
}
addVal = addr[a];
}
addressing += addPrefix + lit(": ") + addVal;
if(descriptor.UseBorder())
addressing += QFormatStr("<%1>").arg(borderColor);
if(descriptor.unnormalized)
addressing += lit(" (Un-norm)");
QString filter = ToQStr(descriptor.filter);
if(descriptor.maxAnisotropy > 1)
filter += QFormatStr(" %1x").arg(descriptor.maxAnisotropy);
if(descriptor.filter.filter == FilterFunction::Comparison)
filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.compareFunction));
else if(descriptor.filter.filter != FilterFunction::Normal)
filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.filter.filter));
QString regname;
if(used.access.index == DescriptorAccess::NoShaderBinding)
{
regname = m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
}
else if(shaderSamp)
{
if(!spacesUsed)
regname = QFormatStr("%1").arg(shaderSamp->fixedBindNumber);
else
regname = QFormatStr("space%1, %2")
.arg(shaderSamp->fixedBindSetOrSpace)
.arg(shaderSamp->fixedBindNumber);
if(!shaderSamp->name.empty())
regname += lit(": ") + shaderSamp->name;
if(shaderSamp->bindArraySize > 1)
regname += QFormatStr("[%1]").arg(used.access.arrayElement);
}
rowsSampler.push_back(
{regname, addressing, filter,
QFormatStr("%1 - %2")
.arg(descriptor.minLOD == -FLT_MAX ? lit("0") : QString::number(descriptor.minLOD))
.arg(descriptor.maxLOD == FLT_MAX ? lit("FLT_MAX")
: QString::number(descriptor.maxLOD)),
descriptor.mipBias});
}
}
for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetReadOnlyResources(sh.stage))
{
if(used.access.stage != sh.stage)
continue;
const ShaderResource *shaderInput = NULL;
if(used.access.index < sh.reflection->readOnlyResources.size())
shaderInput = &sh.reflection->readOnlyResources[used.access.index];
QVariantList row = exportViewHTML(used.descriptor, false, shaderInput, QString());
rowsRO.push_back(row);
}
for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetReadWriteResources(sh.stage))
{
if(used.access.stage != sh.stage)
continue;
const ShaderResource *shaderInput = NULL;
if(used.access.index < sh.reflection->readWriteResources.size())
shaderInput = &sh.reflection->readWriteResources[used.access.index];
QVariantList row = exportViewHTML(used.descriptor, true, shaderInput, QString());
rowsRW.push_back(row);
}
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Shader Resource Views"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml,
{tr("Binding"), tr("Resource"), tr("View Type"), tr("Resource Type"),
tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"),
tr("View Format"), tr("Resource Format"), tr("View Parameters")},
rowsRO);
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Unordered Access Views"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml,
{tr("Binding"), tr("Resource"), tr("View Type"), tr("Resource Type"),
tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"),
tr("View Format"), tr("Resource Format"), tr("View Parameters")},
rowsRW);
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Samplers"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Binding"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")},
rowsSampler);
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Constant Buffers"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{tr("Binding"), tr("Buffer"), tr("Byte Offset"), tr("Byte Size"), tr("Number of Variables")},
rowsCB);
}
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::StreamOut &so)
{
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Stream Out Targets"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const D3D12Pipe::StreamOutBind &o : so.outputs)
{
QString name = m_Ctx.GetResourceName(o.resourceId);
uint64_t length = 0;
QString counterName = m_Ctx.GetResourceName(o.writtenCountResourceId);
uint64_t counterLength = 0;
if(o.resourceId == ResourceId())
{
name = tr("Empty");
}
else
{
BufferDescription *buf = m_Ctx.GetBuffer(o.resourceId);
if(buf)
length = buf->length;
}
if(o.writtenCountResourceId == ResourceId())
{
counterName = tr("Empty");
}
else
{
BufferDescription *buf = m_Ctx.GetBuffer(o.writtenCountResourceId);
if(buf)
counterLength = buf->length;
}
length = qMin(length, o.byteSize);
rows.push_back({i, name, (qulonglong)o.byteOffset, (qulonglong)length, counterName,
(qulonglong)o.writtenCountByteOffset, (qulonglong)counterLength});
i++;
}
m_Common.exportHTMLTable(xml,
{tr("Slot"), tr("Buffer"), tr("Offset"), tr("Byte Length"),
tr("Counter Buffer"), tr("Counter Offset"), tr("Counter Byte Length")},
rows);
}
}
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::Rasterizer &rs)
{
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("States"));
xml.writeEndElement();
m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")},
{ToQStr(rs.state.fillMode), ToQStr(rs.state.cullMode),
rs.state.frontCCW ? tr("Yes") : tr("No")});
xml.writeStartElement(lit("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{tr("Line Rasteriztion"), tr("Forced Sample Count"), tr("Conservative Raster"),
tr("Sample Mask")},
{ToQStr(rs.state.lineRasterMode), rs.state.forcedSampleCount,
rs.state.conservativeRasterization != ConservativeRaster::Disabled ? tr("Yes") : tr("No"),
Formatter::Format(rs.sampleMask, true)});
xml.writeStartElement(lit("p"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml, {tr("Depth Clip"), tr("Depth Bias"), tr("Depth Bias Clamp"), tr("Slope Scaled Bias")},
{rs.state.depthClip ? tr("Yes") : tr("No"), rs.state.depthBias,
Formatter::Format(rs.state.depthBiasClamp),
Formatter::Format(rs.state.slopeScaledDepthBias)});
}
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Viewports"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const Viewport &v : rs.viewports)
{
rows.push_back({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth});
i++;
}
m_Common.exportHTMLTable(
xml,
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Min Depth"), tr("Max Depth")},
rows);
}
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Scissors"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const Scissor &s : rs.scissors)
{
rows.push_back({i, s.x, s.y, s.width, s.height});
i++;
}
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}, rows);
}
}
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::OM &om)
{
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Blend State"));
xml.writeEndElement();
QString blendFactor = QFormatStr("%1, %2, %3, %4")
.arg(om.blendState.blendFactor[0], 0, 'f', 2)
.arg(om.blendState.blendFactor[1], 0, 'f', 2)
.arg(om.blendState.blendFactor[2], 0, 'f', 2)
.arg(om.blendState.blendFactor[3], 0, 'f', 2);
m_Common.exportHTMLTable(xml,
{tr("Independent Blend Enable"), tr("Alpha to Coverage"),
tr("Blend Factor"), tr("Multisampling Rate")},
{om.blendState.independentBlend ? tr("Yes") : tr("No"),
om.blendState.alphaToCoverage ? tr("Yes") : tr("No"), blendFactor,
tr("%1x %2 qual").arg(om.multiSampleCount).arg(om.multiSampleQuality)});
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Target Blends"));
xml.writeEndElement();
QList<QVariantList> rows;
int i = 0;
for(const ColorBlend &b : om.blendState.blends)
{
if(i >= om.renderTargets.count())
continue;
QString mask = QFormatStr("%1%2%3%4")
.arg((b.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
.arg((b.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
.arg((b.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
.arg((b.writeMask & 0x8) == 0 ? lit("_") : lit("A"));
rows.push_back({i, b.enabled ? tr("Yes") : tr("No"),
b.logicOperationEnabled ? tr("Yes") : tr("No"), ToQStr(b.colorBlend.source),
ToQStr(b.colorBlend.destination), ToQStr(b.colorBlend.operation),
ToQStr(b.alphaBlend.source), ToQStr(b.alphaBlend.destination),
ToQStr(b.alphaBlend.operation), ToQStr(b.logicOperation), mask});
i++;
}
m_Common.exportHTMLTable(xml,
{
tr("Slot"),
tr("Blend Enable"),
tr("Logic Enable"),
tr("Blend Source"),
tr("Blend Destination"),
tr("Blend Operation"),
tr("Alpha Blend Source"),
tr("Alpha Blend Destination"),
tr("Alpha Blend Operation"),
tr("Logic Operation"),
tr("Write Mask"),
},
rows);
}
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Depth State"));
xml.writeEndElement();
m_Common.exportHTMLTable(
xml,
{
tr("Depth Test Enable"),
tr("Depth Writes Enable"),
tr("Depth Function"),
tr("Depth Bounds"),
},
{
om.depthStencilState.depthEnable ? tr("Yes") : tr("No"),
om.depthStencilState.depthWrites ? tr("Yes") : tr("No"),
ToQStr(om.depthStencilState.depthFunction),
om.depthStencilState.depthBoundsEnable
? QFormatStr("%1 - %2")
.arg(Formatter::Format(om.depthStencilState.minDepthBounds))
.arg(Formatter::Format(om.depthStencilState.maxDepthBounds))
: tr("Disabled"),
});
}
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Stencil State"));
xml.writeEndElement();
if(om.depthStencilState.stencilEnable)
{
QList<QVariantList> rows;
rows.push_back({
tr("Front"),
Formatter::Format(om.depthStencilState.frontFace.reference, true),
Formatter::Format(om.depthStencilState.frontFace.compareMask, true),
Formatter::Format(om.depthStencilState.frontFace.writeMask, true),
ToQStr(om.depthStencilState.frontFace.function),
ToQStr(om.depthStencilState.frontFace.passOperation),
ToQStr(om.depthStencilState.frontFace.failOperation),
ToQStr(om.depthStencilState.frontFace.depthFailOperation),
});
rows.push_back({
tr("back"),
Formatter::Format(om.depthStencilState.backFace.reference, true),
Formatter::Format(om.depthStencilState.backFace.compareMask, true),
Formatter::Format(om.depthStencilState.backFace.writeMask, true),
ToQStr(om.depthStencilState.backFace.function),
ToQStr(om.depthStencilState.backFace.passOperation),
ToQStr(om.depthStencilState.backFace.failOperation),
ToQStr(om.depthStencilState.backFace.depthFailOperation),
});
m_Common.exportHTMLTable(xml,
{tr("Face"), tr("Ref"), tr("Compare Mask"), tr("Write Mask"),
tr("Function"), tr("Pass Op"), tr("Fail Op"), tr("Depth Fail Op")},
rows);
}
else
{
xml.writeStartElement(lit("p"));
xml.writeCharacters(tr("Disabled"));
xml.writeEndElement();
}
}
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Render targets"));
xml.writeEndElement();
QList<QVariantList> rows;
rdcarray<Descriptor> rts = m_Ctx.CurPipelineState().GetOutputTargets();
for(uint32_t i = 0; i < rts.size(); i++)
{
if(rts[i].resource == ResourceId())
continue;
QVariantList row = exportViewHTML(rts[i], false, NULL, QString());
row.push_front(i);
rows.push_back(row);
}
m_Common.exportHTMLTable(xml,
{
tr("Slot"),
tr("Name"),
tr("View Type"),
tr("Resource Type"),
tr("Width"),
tr("Height"),
tr("Depth"),
tr("Array Size"),
tr("View Format"),
tr("Resource Format"),
tr("View Parameters"),
},
rows);
}
{
xml.writeStartElement(lit("h3"));
xml.writeCharacters(tr("Depth target"));
xml.writeEndElement();
QString extra;
if(om.depthReadOnly && om.stencilReadOnly)
extra = tr("Depth & Stencil Read-Only");
else if(om.depthReadOnly)
extra = tr("Depth Read-Only");
else if(om.stencilReadOnly)
extra = tr("Stencil Read-Only");
Descriptor depth = m_Ctx.CurPipelineState().GetDepthTarget();
m_Common.exportHTMLTable(xml,
{
tr("Name"),
tr("View Type"),
tr("Resource Type"),
tr("Width"),
tr("Height"),
tr("Depth"),
tr("Array Size"),
tr("View Format"),
tr("Resource Format"),
tr("View Parameters"),
},
{exportViewHTML(depth, false, NULL, extra)});
}
}
bool D3D12PipelineStateViewer::isByteAddress(const Descriptor &descriptor,
const ShaderResource *shaderInput)
{
if(descriptor.flags & DescriptorFlags::RawBuffer)
return true;
if(descriptor.format.type == ResourceFormatType::Undefined && descriptor.elementByteSize == 4 &&
shaderInput && shaderInput->variableType.baseType == VarType::UByte &&
shaderInput->variableType.rows == 1 && shaderInput->variableType.columns == 1)
return true;
return false;
}
void D3D12PipelineStateViewer::on_exportHTML_clicked()
{
if(!m_Ctx.IsCaptureLoaded())
return;
QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport();
if(xmlptr)
{
QXmlStreamWriter &xml = *xmlptr;
const QStringList &stageNames = ui->pipeFlow->stageNames();
const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations();
int stage = 0;
for(const QString &sn : stageNames)
{
xml.writeStartElement(lit("div"));
xml.writeStartElement(lit("a"));
xml.writeAttribute(lit("name"), stageAbbrevs[stage]);
xml.writeEndElement();
xml.writeEndElement();
xml.writeStartElement(lit("div"));
xml.writeAttribute(lit("class"), lit("stage"));
xml.writeStartElement(lit("h1"));
xml.writeCharacters(sn);
xml.writeEndElement();
if(m_MeshPipe)
{
switch(stage)
{
case 0: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->ampShader); break;
case 1: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->meshShader); break;
case 2: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->rasterizer); break;
case 3: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->pixelShader); break;
case 4: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->outputMerger); break;
case 5: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->computeShader); break;
}
}
else
{
switch(stage)
{
case 0: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->inputAssembly); break;
case 1: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->vertexShader); break;
case 2: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->hullShader); break;
case 3: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->domainShader); break;
case 4:
exportHTML(xml, m_Ctx.CurD3D12PipelineState()->geometryShader);
exportHTML(xml, m_Ctx.CurD3D12PipelineState()->streamOut);
break;
case 5: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->rasterizer); break;
case 6: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->pixelShader); break;
case 7: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->outputMerger); break;
case 8: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->computeShader); break;
}
}
xml.writeEndElement();
stage++;
}
m_Common.endHTMLExport(xmlptr);
}
}
void D3D12PipelineStateViewer::on_msMeshButton_clicked()
{
if(!m_Ctx.HasMeshPreview())
m_Ctx.ShowMeshPreview();
ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
}
void D3D12PipelineStateViewer::on_meshView_clicked()
{
if(!m_Ctx.HasMeshPreview())
m_Ctx.ShowMeshPreview();
ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
}
void D3D12PipelineStateViewer::on_computeDebugSelector_clicked()
{
// Check whether debugging is valid for this event before showing the dialog
if(!m_Ctx.APIProps().shaderDebugging)
return;
if(!m_Ctx.IsCaptureLoaded())
return;
const ActionDescription *action = m_Ctx.CurAction();
if(!action)
return;
const ShaderReflection *shaderDetails =
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);
if(!shaderDetails)
return;
RDDialog::show(m_ComputeDebugSelector);
}
void D3D12PipelineStateViewer::computeDebugSelector_beginDebug(
const rdcfixedarray<uint32_t, 3> &group, const rdcfixedarray<uint32_t, 3> &thread)
{
const ActionDescription *action = m_Ctx.CurAction();
if(!action)
return;
const ShaderReflection *shaderDetails =
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);
if(!shaderDetails)
return;
struct threadSelect
{
rdcfixedarray<uint32_t, 3> g;
rdcfixedarray<uint32_t, 3> t;
} debugThread = {
// g[]
{group[0], group[1], group[2]},
// t[]
{thread[0], thread[1], thread[2]},
};
bool done = false;
ShaderDebugTrace *trace = NULL;
m_Ctx.Replay().AsyncInvoke([&trace, &done, debugThread](IReplayController *r) {
trace = r->DebugThread(debugThread.g, debugThread.t);
if(trace->debugger == NULL)
{
r->FreeTrace(trace);
trace = NULL;
}
done = true;
});
QString debugContext = lit("Group [%1,%2,%3] Thread [%4,%5,%6]")
.arg(group[0])
.arg(group[1])
.arg(group[2])
.arg(thread[0])
.arg(thread[1])
.arg(thread[2]);
// wait a short while before displaying the progress dialog (which won't show if we're already
// done by the time we reach it)
for(int i = 0; !done && i < 100; i++)
QThread::msleep(5);
ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; });
if(!trace)
{
RDDialog::critical(
this, tr("Error debugging"),
tr("Error debugging thread - make sure a valid group and thread is selected"));
return;
}
// viewer takes ownership of the trace
IShaderViewer *s = m_Ctx.DebugShader(
shaderDetails, m_Ctx.CurPipelineState().GetComputePipelineObject(), trace, debugContext);
m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this);
}