mirror of
https://github.com/baldurk/renderdoc.git
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153cd2aa16
* This will allow a UI viewer or consumer of the replay API to more easily query 'all' descriptors for a given store.
3579 lines
116 KiB
C++
3579 lines
116 KiB
C++
/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2024 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "D3D12PipelineStateViewer.h"
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#include <float.h>
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#include <QMenu>
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#include <QMouseEvent>
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#include <QScrollBar>
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#include <QXmlStreamWriter>
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#include "Code/Resources.h"
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#include "Widgets/ComputeDebugSelector.h"
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#include "Widgets/Extended/RDHeaderView.h"
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#include "flowlayout/FlowLayout.h"
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#include "toolwindowmanager/ToolWindowManager.h"
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#include "PipelineStateViewer.h"
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#include "ui_D3D12PipelineStateViewer.h"
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struct D3D12VBIBTag
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{
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D3D12VBIBTag() { offset = 0; }
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D3D12VBIBTag(ResourceId i, uint64_t offs, uint64_t sz, QString f = QString())
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{
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id = i;
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offset = offs;
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size = sz;
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format = f;
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}
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ResourceId id;
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uint64_t offset;
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uint64_t size;
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QString format;
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};
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Q_DECLARE_METATYPE(D3D12VBIBTag);
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struct D3D12CBufTag
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{
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D3D12CBufTag() { index = DescriptorAccess::NoShaderBinding; }
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D3D12CBufTag(uint32_t index, uint32_t arrayElement) : index(index), arrayElement(arrayElement) {}
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D3D12CBufTag(Descriptor descriptor)
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: index(DescriptorAccess::NoShaderBinding), arrayElement(0), descriptor(descriptor)
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{
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}
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Descriptor descriptor;
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uint32_t index, arrayElement;
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};
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Q_DECLARE_METATYPE(D3D12CBufTag);
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struct D3D12ViewTag
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{
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enum ResType
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{
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SRV,
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UAV,
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OMTarget,
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OMDepth,
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};
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D3D12ViewTag() : type(SRV) {}
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D3D12ViewTag(ResType t, const DescriptorAccess &access, const Descriptor &desc)
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: type(t), access(access), descriptor(desc)
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{
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}
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ResType type;
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DescriptorAccess access;
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Descriptor descriptor;
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};
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Q_DECLARE_METATYPE(D3D12ViewTag);
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D3D12PipelineStateViewer::D3D12PipelineStateViewer(ICaptureContext &ctx,
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PipelineStateViewer &common, QWidget *parent)
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: QFrame(parent), ui(new Ui::D3D12PipelineStateViewer), m_Ctx(ctx), m_Common(common)
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{
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ui->setupUi(this);
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m_ComputeDebugSelector = new ComputeDebugSelector(this);
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const QIcon &action = Icons::action();
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const QIcon &action_hover = Icons::action_hover();
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RDLabel *shaderLabels[] = {
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ui->vsShader, ui->hsShader, ui->dsShader, ui->gsShader,
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ui->psShader, ui->csShader, ui->asShader, ui->msShader,
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};
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RDLabel *rootsigLabels[] = {
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ui->vsRootSig, ui->hsRootSig, ui->dsRootSig, ui->gsRootSig,
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ui->psRootSig, ui->csRootSig, ui->asRootSig, ui->msRootSig,
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};
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QToolButton *viewButtons[] = {
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ui->vsShaderViewButton, ui->hsShaderViewButton, ui->dsShaderViewButton,
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ui->gsShaderViewButton, ui->psShaderViewButton, ui->csShaderViewButton,
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ui->asShaderViewButton, ui->msShaderViewButton,
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};
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QToolButton *editButtons[] = {
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ui->vsShaderEditButton, ui->hsShaderEditButton, ui->dsShaderEditButton,
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ui->gsShaderEditButton, ui->psShaderEditButton, ui->csShaderEditButton,
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ui->asShaderEditButton, ui->msShaderEditButton,
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};
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QToolButton *saveButtons[] = {
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ui->vsShaderSaveButton, ui->hsShaderSaveButton, ui->dsShaderSaveButton,
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ui->gsShaderSaveButton, ui->psShaderSaveButton, ui->csShaderSaveButton,
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ui->asShaderSaveButton, ui->msShaderSaveButton,
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};
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RDTreeWidget *resources[] = {
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ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources,
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ui->psResources, ui->csResources, ui->asResources, ui->msResources,
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};
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RDTreeWidget *uavs[] = {
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ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs,
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ui->psUAVs, ui->csUAVs, ui->asUAVs, ui->msUAVs,
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};
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RDTreeWidget *samplers[] = {
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ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers,
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ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers,
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};
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RDTreeWidget *cbuffers[] = {
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ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers,
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ui->psCBuffers, ui->csCBuffers, ui->asCBuffers, ui->msCBuffers,
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};
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// setup FlowLayout for CS shader group, with debugging controls
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{
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QLayout *oldLayout = ui->csShaderGroup->layout();
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QObjectList childs = ui->csShaderGroup->children();
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childs.removeOne((QObject *)oldLayout);
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delete oldLayout;
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FlowLayout *csShaderFlow = new FlowLayout(ui->csShaderGroup, -1, 3, 3);
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for(QObject *o : childs)
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csShaderFlow->addWidget(qobject_cast<QWidget *>(o));
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ui->csShaderGroup->setLayout(csShaderFlow);
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}
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for(QToolButton *b : viewButtons)
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QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderView_clicked);
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for(RDLabel *b : shaderLabels)
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{
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b->setAutoFillBackground(true);
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b->setBackgroundRole(QPalette::ToolTipBase);
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b->setForegroundRole(QPalette::ToolTipText);
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b->setMinimumSizeHint(QSize(250, 0));
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}
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for(RDLabel *b : rootsigLabels)
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{
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b->setAutoFillBackground(true);
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b->setBackgroundRole(QPalette::ToolTipBase);
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b->setForegroundRole(QPalette::ToolTipText);
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b->setMinimumSizeHint(QSize(100, 0));
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}
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QObject::connect(m_ComputeDebugSelector, &ComputeDebugSelector::beginDebug, this,
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&D3D12PipelineStateViewer::computeDebugSelector_beginDebug);
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for(QToolButton *b : editButtons)
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QObject::connect(b, &QToolButton::clicked, &m_Common, &PipelineStateViewer::shaderEdit_clicked);
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for(QToolButton *b : saveButtons)
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QObject::connect(b, &QToolButton::clicked, this, &D3D12PipelineStateViewer::shaderSave_clicked);
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QObject::connect(ui->iaLayouts, &RDTreeWidget::leave, this,
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&D3D12PipelineStateViewer::vertex_leave);
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QObject::connect(ui->iaBuffers, &RDTreeWidget::leave, this,
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&D3D12PipelineStateViewer::vertex_leave);
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QObject::connect(ui->targetOutputs, &RDTreeWidget::itemActivated, this,
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&D3D12PipelineStateViewer::resource_itemActivated);
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QObject::connect(ui->gsStreamOut, &RDTreeWidget::itemActivated, this,
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&D3D12PipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *res : resources)
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QObject::connect(res, &RDTreeWidget::itemActivated, this,
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&D3D12PipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *res : uavs)
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QObject::connect(res, &RDTreeWidget::itemActivated, this,
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&D3D12PipelineStateViewer::resource_itemActivated);
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for(RDTreeWidget *cbuffer : cbuffers)
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QObject::connect(cbuffer, &RDTreeWidget::itemActivated, this,
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&D3D12PipelineStateViewer::cbuffer_itemActivated);
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{
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QMenu *extensionsMenu = new QMenu(this);
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ui->extensions->setMenu(extensionsMenu);
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ui->extensions->setPopupMode(QToolButton::InstantPopup);
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QObject::connect(extensionsMenu, &QMenu::aboutToShow, [this, extensionsMenu]() {
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extensionsMenu->clear();
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m_Ctx.Extensions().MenuDisplaying(PanelMenu::PipelineStateViewer, extensionsMenu,
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ui->extensions, {});
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});
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}
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addGridLines(ui->rasterizerGridLayout, palette().color(QPalette::WindowText));
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addGridLines(ui->blendStateGridLayout, palette().color(QPalette::WindowText));
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addGridLines(ui->depthStateGridLayout, palette().color(QPalette::WindowText));
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->iaLayouts->setHeader(header);
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ui->iaLayouts->setColumns({tr("Slot"), tr("Semantic"), tr("Index"), tr("Format"), tr("Input Slot"),
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tr("Offset"), tr("Class"), tr("Step Rate"), tr("Go")});
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header->setColumnStretchHints({1, 4, 2, 3, 2, 2, 1, 1, -1});
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ui->iaLayouts->setClearSelectionOnFocusLoss(true);
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ui->iaLayouts->setInstantTooltips(true);
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ui->iaLayouts->setHoverIconColumn(8, action, action_hover);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->iaBuffers->setHeader(header);
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ui->iaBuffers->setColumns(
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{tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length"), tr("Go")});
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header->setColumnStretchHints({1, 4, 2, 2, 3, -1});
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ui->iaBuffers->setClearSelectionOnFocusLoss(true);
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ui->iaBuffers->setInstantTooltips(true);
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ui->iaBuffers->setHoverIconColumn(5, action, action_hover);
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m_Common.SetupResourceView(ui->iaBuffers);
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}
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for(RDTreeWidget *res : resources)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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res->setHeader(header);
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header->setResizeContentsPrecision(20);
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res->setColumns({tr("Binding"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
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tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
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header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
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res->setHoverIconColumn(8, action, action_hover);
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res->setClearSelectionOnFocusLoss(true);
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res->setInstantTooltips(true);
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m_Common.SetupResourceView(res);
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}
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for(RDTreeWidget *uav : uavs)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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uav->setHeader(header);
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header->setResizeContentsPrecision(20);
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uav->setColumns({tr("Binding"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
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tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
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header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
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uav->setHoverIconColumn(8, action, action_hover);
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uav->setClearSelectionOnFocusLoss(true);
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uav->setInstantTooltips(true);
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m_Common.SetupResourceView(uav);
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}
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for(RDTreeWidget *samp : samplers)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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samp->setHeader(header);
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header->setResizeContentsPrecision(20);
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samp->setColumns({tr("Binding"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")});
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header->setColumnStretchHints({1, 2, 2, 2, 2});
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samp->setClearSelectionOnFocusLoss(true);
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samp->setInstantTooltips(true);
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m_Common.SetupResourceView(samp);
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}
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for(RDTreeWidget *cbuffer : cbuffers)
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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cbuffer->setHeader(header);
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header->setResizeContentsPrecision(20);
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cbuffer->setColumns({tr("Binding"), tr("Buffer"), tr("Byte Range"), tr("Size"), tr("Go")});
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header->setColumnStretchHints({2, 4, 3, 3, -1});
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cbuffer->setHoverIconColumn(4, action, action_hover);
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cbuffer->setClearSelectionOnFocusLoss(true);
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cbuffer->setInstantTooltips(true);
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m_Common.SetupResourceView(cbuffer);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->gsStreamOut->setHeader(header);
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ui->gsStreamOut->setColumns({tr("Slot"), tr("Buffer"), tr("Byte Offset"), tr("Byte Length"),
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tr("Count Buffer"), tr("Count Byte Offset"), tr("Go")});
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header->setColumnStretchHints({1, 4, 2, 3, 4, 2, -1});
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header->setMinimumSectionSize(40);
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ui->gsStreamOut->setHoverIconColumn(6, action, action_hover);
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ui->gsStreamOut->setClearSelectionOnFocusLoss(true);
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ui->gsStreamOut->setInstantTooltips(true);
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m_Common.SetupResourceView(ui->gsStreamOut);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->viewports->setHeader(header);
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ui->viewports->setColumns(
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{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("MinDepth"), tr("MaxDepth")});
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header->setColumnStretchHints({-1, -1, -1, -1, -1, -1, 1});
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header->setMinimumSectionSize(40);
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ui->viewports->setClearSelectionOnFocusLoss(true);
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ui->viewports->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->scissors->setHeader(header);
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ui->scissors->setColumns({tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")});
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header->setColumnStretchHints({-1, -1, -1, -1, 1});
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header->setMinimumSectionSize(40);
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ui->scissors->setClearSelectionOnFocusLoss(true);
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ui->scissors->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->targetOutputs->setHeader(header);
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ui->targetOutputs->setColumns({tr("Slot"), tr("Resource"), tr("Type"), tr("Width"), tr("Height"),
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tr("Depth"), tr("Array Size"), tr("Format"), tr("Go")});
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header->setColumnStretchHints({2, 4, 2, 1, 1, 1, 1, 3, -1});
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ui->targetOutputs->setHoverIconColumn(8, action, action_hover);
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ui->targetOutputs->setClearSelectionOnFocusLoss(true);
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ui->targetOutputs->setInstantTooltips(true);
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m_Common.SetupResourceView(ui->targetOutputs);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->blends->setHeader(header);
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ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
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tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"),
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tr("Write Mask")});
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ui->blends->setColumns({tr("Slot"), tr("Enabled"), tr("Col Src"), tr("Col Dst"), tr("Col Op"),
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tr("Alpha Src"), tr("Alpha Dst"), tr("Alpha Op"), tr("Logic Op"),
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tr("Write Mask")});
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header->setColumnStretchHints({-1, 1, 2, 2, 2, 2, 2, 2, 2, 1});
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ui->blends->setClearSelectionOnFocusLoss(true);
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ui->blends->setInstantTooltips(true);
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}
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{
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RDHeaderView *header = new RDHeaderView(Qt::Horizontal, this);
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ui->stencils->setHeader(header);
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ui->stencils->setColumns({tr("Face"), tr("Func"), tr("Fail Op"), tr("Depth Fail Op"),
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tr("Pass Op"), tr("Write Mask"), tr("Comp Mask"), tr("Ref")});
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header->setColumnStretchHints({1, 2, 2, 2, 2, 1, 1, 1});
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ui->stencils->setClearSelectionOnFocusLoss(true);
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ui->stencils->setInstantTooltips(true);
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}
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// this is often changed just because we're changing some tab in the designer.
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ui->stagesTabs->setCurrentIndex(0);
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ui->stagesTabs->tabBar()->setVisible(false);
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setOldMeshPipeFlow();
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m_Common.setMeshViewPixmap(ui->meshView);
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ui->iaLayouts->setFont(Formatter::PreferredFont());
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ui->iaBuffers->setFont(Formatter::PreferredFont());
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ui->gsStreamOut->setFont(Formatter::PreferredFont());
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ui->asShader->setFont(Formatter::PreferredFont());
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ui->asResources->setFont(Formatter::PreferredFont());
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ui->asSamplers->setFont(Formatter::PreferredFont());
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ui->asCBuffers->setFont(Formatter::PreferredFont());
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ui->asUAVs->setFont(Formatter::PreferredFont());
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ui->msShader->setFont(Formatter::PreferredFont());
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ui->msResources->setFont(Formatter::PreferredFont());
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ui->msSamplers->setFont(Formatter::PreferredFont());
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ui->msCBuffers->setFont(Formatter::PreferredFont());
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ui->msUAVs->setFont(Formatter::PreferredFont());
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ui->vsShader->setFont(Formatter::PreferredFont());
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ui->vsResources->setFont(Formatter::PreferredFont());
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ui->vsSamplers->setFont(Formatter::PreferredFont());
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ui->vsCBuffers->setFont(Formatter::PreferredFont());
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ui->vsUAVs->setFont(Formatter::PreferredFont());
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ui->gsShader->setFont(Formatter::PreferredFont());
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ui->gsResources->setFont(Formatter::PreferredFont());
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ui->gsSamplers->setFont(Formatter::PreferredFont());
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ui->gsCBuffers->setFont(Formatter::PreferredFont());
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ui->gsUAVs->setFont(Formatter::PreferredFont());
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ui->hsShader->setFont(Formatter::PreferredFont());
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ui->hsResources->setFont(Formatter::PreferredFont());
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ui->hsSamplers->setFont(Formatter::PreferredFont());
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ui->hsCBuffers->setFont(Formatter::PreferredFont());
|
|
ui->hsUAVs->setFont(Formatter::PreferredFont());
|
|
ui->dsShader->setFont(Formatter::PreferredFont());
|
|
ui->dsResources->setFont(Formatter::PreferredFont());
|
|
ui->dsSamplers->setFont(Formatter::PreferredFont());
|
|
ui->dsCBuffers->setFont(Formatter::PreferredFont());
|
|
ui->dsUAVs->setFont(Formatter::PreferredFont());
|
|
ui->psShader->setFont(Formatter::PreferredFont());
|
|
ui->psResources->setFont(Formatter::PreferredFont());
|
|
ui->psSamplers->setFont(Formatter::PreferredFont());
|
|
ui->psCBuffers->setFont(Formatter::PreferredFont());
|
|
ui->psUAVs->setFont(Formatter::PreferredFont());
|
|
ui->csShader->setFont(Formatter::PreferredFont());
|
|
ui->csResources->setFont(Formatter::PreferredFont());
|
|
ui->csSamplers->setFont(Formatter::PreferredFont());
|
|
ui->csCBuffers->setFont(Formatter::PreferredFont());
|
|
ui->csUAVs->setFont(Formatter::PreferredFont());
|
|
ui->viewports->setFont(Formatter::PreferredFont());
|
|
ui->scissors->setFont(Formatter::PreferredFont());
|
|
ui->targetOutputs->setFont(Formatter::PreferredFont());
|
|
ui->blends->setFont(Formatter::PreferredFont());
|
|
|
|
// reset everything back to defaults
|
|
clearState();
|
|
}
|
|
|
|
D3D12PipelineStateViewer::~D3D12PipelineStateViewer()
|
|
{
|
|
delete ui;
|
|
delete m_ComputeDebugSelector;
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::OnCaptureLoaded()
|
|
{
|
|
OnEventChanged(m_Ctx.CurEvent());
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::OnCaptureClosed()
|
|
{
|
|
setOldMeshPipeFlow();
|
|
|
|
clearState();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::OnEventChanged(uint32_t eventId)
|
|
{
|
|
m_Ctx.Replay().AsyncInvoke([this](IReplayController *r) {
|
|
rdcarray<DescriptorAccess> access = m_Ctx.CurPipelineState().GetDescriptorAccess();
|
|
|
|
ResourceId descriptorStore;
|
|
rdcarray<DescriptorRange> ranges;
|
|
|
|
rdcarray<DescriptorLogicalLocation> locations;
|
|
|
|
for(const DescriptorAccess &acc : access)
|
|
{
|
|
if(acc.descriptorStore != descriptorStore)
|
|
{
|
|
if(descriptorStore != ResourceId())
|
|
locations.append(r->GetDescriptorLocations(descriptorStore, ranges));
|
|
|
|
descriptorStore = acc.descriptorStore;
|
|
ranges.clear();
|
|
}
|
|
|
|
// if the last range is contiguous with this access, append this access as a new range to query
|
|
if(!ranges.empty() && ranges.back().descriptorSize == acc.byteSize &&
|
|
ranges.back().offset + ranges.back().descriptorSize == acc.byteOffset)
|
|
{
|
|
ranges.back().count++;
|
|
continue;
|
|
}
|
|
|
|
DescriptorRange range;
|
|
range.offset = acc.byteOffset;
|
|
range.descriptorSize = acc.byteSize;
|
|
ranges.push_back(range);
|
|
}
|
|
|
|
if(descriptorStore != ResourceId())
|
|
locations.append(r->GetDescriptorLocations(descriptorStore, ranges));
|
|
|
|
// we only write to m_Locations etc on the GUI thread so we know there's no race here.
|
|
GUIInvoke::call(this, [this, access = std::move(access), locations = std::move(locations)]() {
|
|
m_Locations.clear();
|
|
|
|
for(size_t i = 0; i < qMin(access.size(), locations.size()); i++)
|
|
{
|
|
m_Locations[{access[i].descriptorStore, access[i].byteOffset}] = locations[i];
|
|
}
|
|
|
|
setState();
|
|
});
|
|
});
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::SelectPipelineStage(PipelineStage stage)
|
|
{
|
|
if(stage == PipelineStage::SampleMask)
|
|
ui->pipeFlow->setSelectedStage((int)PipelineStage::ColorDepthOutput);
|
|
else
|
|
ui->pipeFlow->setSelectedStage((int)stage);
|
|
}
|
|
|
|
ResourceId D3D12PipelineStateViewer::GetResource(RDTreeWidgetItem *item)
|
|
{
|
|
QVariant tag = item->tag();
|
|
|
|
if(tag.canConvert<ResourceId>())
|
|
{
|
|
return tag.value<ResourceId>();
|
|
}
|
|
else if(tag.canConvert<D3D12ViewTag>())
|
|
{
|
|
D3D12ViewTag viewTag = tag.value<D3D12ViewTag>();
|
|
return viewTag.descriptor.resource;
|
|
}
|
|
else if(tag.canConvert<D3D12VBIBTag>())
|
|
{
|
|
D3D12VBIBTag buf = tag.value<D3D12VBIBTag>();
|
|
return buf.id;
|
|
}
|
|
else if(tag.canConvert<D3D12CBufTag>())
|
|
{
|
|
const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return ResourceId();
|
|
|
|
D3D12CBufTag cb = tag.value<D3D12CBufTag>();
|
|
|
|
if(cb.index == DescriptorAccess::NoShaderBinding)
|
|
return cb.descriptor.resource;
|
|
|
|
return m_Ctx.CurPipelineState()
|
|
.GetConstantBlock(stage->stage, cb.index, cb.arrayElement)
|
|
.descriptor.resource;
|
|
}
|
|
|
|
return ResourceId();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_showUnused_toggled(bool checked)
|
|
{
|
|
setState();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_showEmpty_toggled(bool checked)
|
|
{
|
|
setState();
|
|
}
|
|
void D3D12PipelineStateViewer::setInactiveRow(RDTreeWidgetItem *node)
|
|
{
|
|
node->setItalic(true);
|
|
}
|
|
void D3D12PipelineStateViewer::setEmptyRow(RDTreeWidgetItem *node)
|
|
{
|
|
node->setBackgroundColor(QColor(255, 70, 70));
|
|
node->setForegroundColor(QColor(0, 0, 0));
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view,
|
|
TextureDescription *tex)
|
|
{
|
|
if(tex == NULL)
|
|
return;
|
|
|
|
QString text;
|
|
|
|
const Descriptor &res = view.descriptor;
|
|
|
|
bool viewdetails = false;
|
|
|
|
for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState()->resourceStates)
|
|
{
|
|
if(im.resourceId == tex->resourceId)
|
|
{
|
|
text += tr("Texture is in the '%1' state\n\n").arg(im.states[0].name);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(res.format.compType != CompType::Typeless && res.format != tex->format)
|
|
{
|
|
text += tr("The texture is format %1, the view treats it as %2.\n")
|
|
.arg(tex->format.Name())
|
|
.arg(res.format.Name());
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
if(view.type == D3D12ViewTag::OMDepth)
|
|
{
|
|
if(m_Ctx.CurD3D12PipelineState()->outputMerger.depthReadOnly)
|
|
text += tr("Depth component is read-only\n");
|
|
if(m_Ctx.CurD3D12PipelineState()->outputMerger.stencilReadOnly)
|
|
text += tr("Stencil component is read-only\n");
|
|
}
|
|
|
|
if(tex->mips > 1 && (tex->mips != res.numMips || res.firstMip > 0))
|
|
{
|
|
if(res.numMips == 1)
|
|
text +=
|
|
tr("The texture has %1 mips, the view covers mip %2.\n").arg(tex->mips).arg(res.firstMip);
|
|
else
|
|
text += tr("The texture has %1 mips, the view covers mips %2-%3.\n")
|
|
.arg(tex->mips)
|
|
.arg(res.firstMip)
|
|
.arg(res.firstMip + res.numMips - 1);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
if(tex->arraysize > 1 && (tex->arraysize != res.numSlices || res.firstSlice > 0))
|
|
{
|
|
if(res.numSlices == 1)
|
|
text += tr("The texture has %1 array slices, the view covers slice %2.\n")
|
|
.arg(tex->arraysize)
|
|
.arg(res.firstSlice);
|
|
else
|
|
text += tr("The texture has %1 array slices, the view covers slices %2-%3.\n")
|
|
.arg(tex->arraysize)
|
|
.arg(res.firstSlice)
|
|
.arg(res.firstSlice + res.numSlices - 1);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
if(view.descriptor.minLODClamp != 0.0f)
|
|
{
|
|
text += tr("The texture has a ResourceMinLODClamp of %1.\n").arg(view.descriptor.minLODClamp);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
text = text.trimmed();
|
|
|
|
node->setToolTip(text);
|
|
|
|
if(viewdetails)
|
|
node->setBackgroundColor(m_Common.GetViewDetailsColor());
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::setViewDetails(RDTreeWidgetItem *node, const D3D12ViewTag &view,
|
|
BufferDescription *buf)
|
|
{
|
|
if(buf == NULL)
|
|
return;
|
|
|
|
QString text;
|
|
|
|
const Descriptor &res = view.descriptor;
|
|
|
|
for(const D3D12Pipe::ResourceData &im : m_Ctx.CurD3D12PipelineState()->resourceStates)
|
|
{
|
|
if(im.resourceId == buf->resourceId)
|
|
{
|
|
text += tr("Buffer is in the '%1' state\n\n").arg(im.states[0].name);
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool viewdetails = false;
|
|
|
|
if(res.byteOffset > 0 || res.byteSize < buf->length)
|
|
{
|
|
text += tr("The view covers bytes %1-%2 (%3 elements).\nThe buffer is %4 bytes in length (%5 "
|
|
"elements).\n")
|
|
.arg(res.byteOffset)
|
|
.arg(res.byteOffset + res.byteSize)
|
|
.arg(res.byteSize / res.elementByteSize)
|
|
.arg(buf->length)
|
|
.arg(buf->length / res.elementByteSize);
|
|
|
|
viewdetails = true;
|
|
}
|
|
|
|
text = text.trimmed();
|
|
|
|
node->setToolTip(text);
|
|
|
|
if(viewdetails)
|
|
node->setBackgroundColor(m_Common.GetViewDetailsColor());
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::addResourceRow(const D3D12ViewTag &view,
|
|
const ShaderResource *shaderInput, bool spacesUsed,
|
|
RDTreeWidget *resources)
|
|
{
|
|
const Descriptor &descriptor = view.descriptor;
|
|
bool uav = view.type == D3D12ViewTag::UAV;
|
|
|
|
bool filledSlot = (descriptor.resource != ResourceId());
|
|
// D3D12 does not report unused elements at all because we enumerate exclusively from the
|
|
// perspective of which descriptors are used
|
|
bool usedSlot = true;
|
|
|
|
// if a target is set to RTVs or DSV, it is implicitly used
|
|
if(filledSlot)
|
|
usedSlot = usedSlot || view.type == D3D12ViewTag::OMTarget || view.type == D3D12ViewTag::OMDepth;
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString regname;
|
|
|
|
if(view.type == D3D12ViewTag::OMDepth || view.type == D3D12ViewTag::OMTarget)
|
|
{
|
|
// regname unused
|
|
}
|
|
else if(shaderInput)
|
|
{
|
|
if(!spacesUsed)
|
|
regname = QFormatStr("%1").arg(shaderInput->fixedBindNumber);
|
|
else
|
|
regname = QFormatStr("space%1, %2")
|
|
.arg(shaderInput->fixedBindSetOrSpace)
|
|
.arg(shaderInput->fixedBindNumber);
|
|
|
|
if(!shaderInput->name.empty())
|
|
regname += lit(": ") + shaderInput->name;
|
|
|
|
if(shaderInput->bindArraySize > 1)
|
|
regname += QFormatStr("[%1]").arg(view.access.arrayElement);
|
|
}
|
|
else if(view.access.index == DescriptorAccess::NoShaderBinding)
|
|
{
|
|
regname = m_Locations[{view.access.descriptorStore, view.access.byteOffset}].logicalBindName;
|
|
}
|
|
|
|
uint32_t w = 1, h = 1, d = 1;
|
|
uint32_t a = 1;
|
|
QString format = tr("Unknown");
|
|
QString typeName = tr("Unknown");
|
|
|
|
if(!filledSlot)
|
|
{
|
|
format = lit("-");
|
|
typeName = lit("-");
|
|
w = h = d = a = 0;
|
|
}
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
|
|
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = tex->format.Name();
|
|
typeName = ToQStr(tex->type);
|
|
|
|
if(descriptor.swizzle.red != TextureSwizzle::Red ||
|
|
descriptor.swizzle.green != TextureSwizzle::Green ||
|
|
descriptor.swizzle.blue != TextureSwizzle::Blue ||
|
|
descriptor.swizzle.alpha != TextureSwizzle::Alpha)
|
|
{
|
|
format += tr(" swizzle[%1%2%3%4]")
|
|
.arg(ToQStr(descriptor.swizzle.red))
|
|
.arg(ToQStr(descriptor.swizzle.green))
|
|
.arg(ToQStr(descriptor.swizzle.blue))
|
|
.arg(ToQStr(descriptor.swizzle.alpha));
|
|
}
|
|
|
|
if(tex->type == TextureType::Texture2DMS || tex->type == TextureType::Texture2DMSArray)
|
|
{
|
|
typeName += QFormatStr(" %1x").arg(tex->msSamp);
|
|
}
|
|
|
|
if(tex->format != descriptor.format)
|
|
format = tr("Viewed as %1").arg(descriptor.format.Name());
|
|
}
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
|
|
|
|
if(buf)
|
|
{
|
|
w = buf->length;
|
|
h = 0;
|
|
d = 0;
|
|
a = 0;
|
|
format = QString();
|
|
typeName = QFormatStr("%1Buffer").arg(uav ? lit("RW") : QString());
|
|
|
|
if(isByteAddress(descriptor, shaderInput))
|
|
{
|
|
typeName = QFormatStr("%1ByteAddressBuffer").arg(uav ? lit("RW") : QString());
|
|
}
|
|
else if(descriptor.elementByteSize > 0 &&
|
|
descriptor.format.type == ResourceFormatType::Undefined)
|
|
{
|
|
// for structured buffers, display how many 'elements' there are in the buffer
|
|
a = buf->length / descriptor.elementByteSize;
|
|
typeName = QFormatStr("%1StructuredBuffer[%2]").arg(uav ? lit("RW") : QString()).arg(a);
|
|
}
|
|
|
|
if(descriptor.secondary != ResourceId())
|
|
{
|
|
typeName +=
|
|
tr(" (Counter %1: %2)").arg(ToQStr(descriptor.secondary)).arg(descriptor.bufferStructCount);
|
|
}
|
|
|
|
// get the buffer type, whether it's just a basic type or a complex struct
|
|
if(shaderInput && !shaderInput->isTexture)
|
|
{
|
|
if(shaderInput->variableType.baseType == VarType::Struct)
|
|
format = lit("struct ") + shaderInput->variableType.name;
|
|
else if(descriptor.format.compType == CompType::Typeless)
|
|
format = shaderInput->variableType.name;
|
|
else
|
|
format = descriptor.format.Name();
|
|
}
|
|
}
|
|
|
|
RDTreeWidgetItem *node = NULL;
|
|
|
|
if(view.type == D3D12ViewTag::OMTarget)
|
|
{
|
|
node = new RDTreeWidgetItem(
|
|
{view.access.index, descriptor.resource, typeName, w, h, d, a, format, QString()});
|
|
}
|
|
else if(view.type == D3D12ViewTag::OMDepth)
|
|
{
|
|
node = new RDTreeWidgetItem(
|
|
{tr("Depth"), descriptor.resource, typeName, w, h, d, a, format, QString()});
|
|
}
|
|
else
|
|
{
|
|
node = new RDTreeWidgetItem(
|
|
{regname, descriptor.resource, typeName, w, h, d, a, format, QString()});
|
|
}
|
|
|
|
node->setTag(QVariant::fromValue(view));
|
|
|
|
if(tex)
|
|
setViewDetails(node, view, tex);
|
|
else if(buf)
|
|
setViewDetails(node, view, buf);
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
resources->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
bool D3D12PipelineStateViewer::showNode(bool usedSlot, bool filledSlot)
|
|
{
|
|
// show if it's referenced by the shader - regardless of empty or not
|
|
if(usedSlot)
|
|
return true;
|
|
|
|
// it's not referenced, but if it's bound and we have "show unused" then show it
|
|
if(m_ShowUnused && filledSlot)
|
|
return true;
|
|
|
|
// it's empty, and we have "show empty"
|
|
if(m_ShowEmpty && !filledSlot)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
const D3D12Pipe::Shader *D3D12PipelineStateViewer::stageForSender(QWidget *widget)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return NULL;
|
|
|
|
while(widget)
|
|
{
|
|
if(widget == ui->stagesTabs->widget(0))
|
|
return &m_Ctx.CurD3D12PipelineState()->vertexShader;
|
|
if(widget == ui->stagesTabs->widget(1))
|
|
return &m_Ctx.CurD3D12PipelineState()->vertexShader;
|
|
if(widget == ui->stagesTabs->widget(2))
|
|
return &m_Ctx.CurD3D12PipelineState()->hullShader;
|
|
if(widget == ui->stagesTabs->widget(3))
|
|
return &m_Ctx.CurD3D12PipelineState()->domainShader;
|
|
if(widget == ui->stagesTabs->widget(4))
|
|
return &m_Ctx.CurD3D12PipelineState()->geometryShader;
|
|
if(widget == ui->stagesTabs->widget(5))
|
|
return &m_Ctx.CurD3D12PipelineState()->pixelShader;
|
|
if(widget == ui->stagesTabs->widget(6))
|
|
return &m_Ctx.CurD3D12PipelineState()->pixelShader;
|
|
if(widget == ui->stagesTabs->widget(7))
|
|
return &m_Ctx.CurD3D12PipelineState()->pixelShader;
|
|
if(widget == ui->stagesTabs->widget(8))
|
|
return &m_Ctx.CurD3D12PipelineState()->computeShader;
|
|
if(widget == ui->stagesTabs->widget(9))
|
|
return &m_Ctx.CurD3D12PipelineState()->ampShader;
|
|
if(widget == ui->stagesTabs->widget(10))
|
|
return &m_Ctx.CurD3D12PipelineState()->meshShader;
|
|
|
|
widget = widget->parentWidget();
|
|
}
|
|
|
|
qCritical() << "Unrecognised control calling event handler";
|
|
|
|
return NULL;
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::setOldMeshPipeFlow()
|
|
{
|
|
m_MeshPipe = false;
|
|
|
|
ui->pipeFlow->setStages(
|
|
{
|
|
lit("IA"),
|
|
lit("VS"),
|
|
lit("HS"),
|
|
lit("DS"),
|
|
lit("GS"),
|
|
lit("RS"),
|
|
lit("PS"),
|
|
lit("OM"),
|
|
lit("CS"),
|
|
},
|
|
{
|
|
tr("Input Assembler"),
|
|
tr("Vertex Shader"),
|
|
tr("Hull Shader"),
|
|
tr("Domain Shader"),
|
|
tr("Geometry Shader"),
|
|
tr("Rasterizer"),
|
|
tr("Pixel Shader"),
|
|
tr("Output Merger"),
|
|
tr("Compute Shader"),
|
|
});
|
|
|
|
ui->pipeFlow->setIsolatedStage(8); // compute shader isolated
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::setNewMeshPipeFlow()
|
|
{
|
|
m_MeshPipe = true;
|
|
|
|
ui->pipeFlow->setStages(
|
|
{
|
|
lit("AS"),
|
|
lit("MS"),
|
|
lit("RS"),
|
|
lit("PS"),
|
|
lit("OM"),
|
|
lit("CS"),
|
|
},
|
|
{
|
|
tr("Amp. Shader"),
|
|
tr("Mesh Shader"),
|
|
tr("Rasterizer"),
|
|
tr("Pixel Shader"),
|
|
tr("Output Merger"),
|
|
tr("Compute Shader"),
|
|
});
|
|
|
|
ui->pipeFlow->setIsolatedStage(5); // compute shader isolated
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::clearShaderState(RDLabel *shader, RDLabel *rootSig,
|
|
RDTreeWidget *tex, RDTreeWidget *samp,
|
|
RDTreeWidget *cbuffer, RDTreeWidget *sub)
|
|
{
|
|
rootSig->setText(ToQStr(ResourceId()));
|
|
shader->setText(ToQStr(ResourceId()));
|
|
tex->clear();
|
|
samp->clear();
|
|
sub->clear();
|
|
cbuffer->clear();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::clearState()
|
|
{
|
|
m_VBNodes.clear();
|
|
m_EmptyNodes.clear();
|
|
|
|
ui->iaLayouts->clear();
|
|
ui->iaBuffers->clear();
|
|
ui->topology->setText(QString());
|
|
ui->topologyDiagram->setPixmap(QPixmap());
|
|
|
|
clearShaderState(ui->asShader, ui->asRootSig, ui->asResources, ui->asSamplers, ui->asCBuffers,
|
|
ui->asUAVs);
|
|
clearShaderState(ui->msShader, ui->msRootSig, ui->msResources, ui->msSamplers, ui->msCBuffers,
|
|
ui->msUAVs);
|
|
clearShaderState(ui->vsShader, ui->vsRootSig, ui->vsResources, ui->vsSamplers, ui->vsCBuffers,
|
|
ui->vsUAVs);
|
|
clearShaderState(ui->gsShader, ui->gsRootSig, ui->gsResources, ui->gsSamplers, ui->gsCBuffers,
|
|
ui->gsUAVs);
|
|
clearShaderState(ui->hsShader, ui->hsRootSig, ui->hsResources, ui->hsSamplers, ui->hsCBuffers,
|
|
ui->hsUAVs);
|
|
clearShaderState(ui->dsShader, ui->dsRootSig, ui->dsResources, ui->dsSamplers, ui->dsCBuffers,
|
|
ui->dsUAVs);
|
|
clearShaderState(ui->psShader, ui->psRootSig, ui->psResources, ui->psSamplers, ui->psCBuffers,
|
|
ui->psUAVs);
|
|
clearShaderState(ui->csShader, ui->csRootSig, ui->csResources, ui->csSamplers, ui->csCBuffers,
|
|
ui->csUAVs);
|
|
|
|
ui->gsStreamOut->clear();
|
|
|
|
QToolButton *shaderButtons[] = {
|
|
// view buttons
|
|
ui->asShaderViewButton,
|
|
ui->msShaderViewButton,
|
|
ui->vsShaderViewButton,
|
|
ui->hsShaderViewButton,
|
|
ui->dsShaderViewButton,
|
|
ui->gsShaderViewButton,
|
|
ui->psShaderViewButton,
|
|
ui->csShaderViewButton,
|
|
// edit buttons
|
|
ui->asShaderEditButton,
|
|
ui->msShaderEditButton,
|
|
ui->vsShaderEditButton,
|
|
ui->hsShaderEditButton,
|
|
ui->dsShaderEditButton,
|
|
ui->gsShaderEditButton,
|
|
ui->psShaderEditButton,
|
|
ui->csShaderEditButton,
|
|
// save buttons
|
|
ui->asShaderSaveButton,
|
|
ui->msShaderSaveButton,
|
|
ui->vsShaderSaveButton,
|
|
ui->hsShaderSaveButton,
|
|
ui->dsShaderSaveButton,
|
|
ui->gsShaderSaveButton,
|
|
ui->psShaderSaveButton,
|
|
ui->csShaderSaveButton,
|
|
};
|
|
|
|
for(QToolButton *b : shaderButtons)
|
|
b->setEnabled(false);
|
|
|
|
const QPixmap &tick = Pixmaps::tick(this);
|
|
const QPixmap &cross = Pixmaps::cross(this);
|
|
|
|
ui->fillMode->setText(tr("Solid", "Fill Mode"));
|
|
ui->cullMode->setText(tr("Front", "Cull Mode"));
|
|
ui->frontCCW->setPixmap(tick);
|
|
ui->conservativeRaster->setPixmap(cross);
|
|
|
|
ui->baseShadingRate->setText(lit("1x1"));
|
|
ui->shadingRateCombiners->setText(lit("Passthrough, Passthrough"));
|
|
ui->shadingRateImage->setText(ToQStr(ResourceId()));
|
|
|
|
ui->depthBias->setText(lit("0.0"));
|
|
ui->depthBiasClamp->setText(lit("0.0"));
|
|
ui->slopeScaledBias->setText(lit("0.0"));
|
|
ui->forcedSampleCount->setText(lit("0"));
|
|
|
|
ui->depthClip->setPixmap(tick);
|
|
ui->lineAA->setText(lit("-"));
|
|
ui->sampleMask->setText(lit("FFFFFFFF"));
|
|
|
|
ui->independentBlend->setPixmap(cross);
|
|
ui->alphaToCoverage->setPixmap(tick);
|
|
|
|
ui->blendFactor->setText(lit("0.00, 0.00, 0.00, 0.00"));
|
|
|
|
ui->viewports->clear();
|
|
ui->scissors->clear();
|
|
|
|
ui->targetOutputs->clear();
|
|
ui->blends->clear();
|
|
|
|
ui->depthEnabled->setPixmap(tick);
|
|
ui->depthFunc->setText(lit("GREATER_EQUAL"));
|
|
ui->depthWrite->setPixmap(tick);
|
|
|
|
ui->depthBounds->setPixmap(QPixmap());
|
|
ui->depthBounds->setText(lit("0.0-1.0"));
|
|
|
|
ui->stencils->clear();
|
|
|
|
ui->computeDebugSelector->setEnabled(false);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::setShaderState(const D3D12Pipe::Shader &stage, RDLabel *shader,
|
|
RDLabel *rootSig)
|
|
{
|
|
ShaderReflection *shaderDetails = stage.reflection;
|
|
const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState();
|
|
|
|
rootSig->setText(ToQStr(state.rootSignature.resourceId));
|
|
|
|
QString shText = ToQStr(stage.resourceId);
|
|
|
|
if(stage.resourceId != ResourceId())
|
|
shText = tr("%1 - %2 Shader")
|
|
.arg(ToQStr(state.pipelineResourceId))
|
|
.arg(ToQStr(stage.stage, GraphicsAPI::D3D12));
|
|
|
|
if(shaderDetails && !shaderDetails->debugInfo.files.empty())
|
|
{
|
|
const ShaderDebugInfo &dbg = shaderDetails->debugInfo;
|
|
int entryFile = qMax(0, dbg.entryLocation.fileIndex);
|
|
|
|
shText += QFormatStr(": %1() - %2")
|
|
.arg(shaderDetails->entryPoint)
|
|
.arg(QFileInfo(dbg.files[entryFile].filename).fileName());
|
|
}
|
|
shader->setText(shText);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::setState()
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
{
|
|
clearState();
|
|
return;
|
|
}
|
|
|
|
// cache latest state of these checkboxes
|
|
m_ShowUnused = ui->showUnused->isChecked();
|
|
m_ShowEmpty = ui->showEmpty->isChecked();
|
|
|
|
const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState();
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
const QPixmap &tick = Pixmaps::tick(this);
|
|
const QPixmap &cross = Pixmaps::cross(this);
|
|
|
|
// highlight the appropriate stages in the flowchart
|
|
if(action == NULL)
|
|
{
|
|
QList<bool> allOn;
|
|
for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++)
|
|
allOn.append(true);
|
|
ui->pipeFlow->setStagesEnabled(allOn);
|
|
}
|
|
else if(action->flags & ActionFlags::Dispatch)
|
|
{
|
|
QList<bool> computeOnly;
|
|
for(int i = 0; i < ui->pipeFlow->stageNames().count(); i++)
|
|
computeOnly.append(false);
|
|
computeOnly.back() = true;
|
|
ui->pipeFlow->setStagesEnabled(computeOnly);
|
|
}
|
|
else if(action->flags & ActionFlags::MeshDispatch)
|
|
{
|
|
setNewMeshPipeFlow();
|
|
ui->pipeFlow->setStagesEnabled(
|
|
{state.ampShader.resourceId != ResourceId(), true, true, true, true, false});
|
|
}
|
|
else
|
|
{
|
|
bool streamOutActive = false;
|
|
|
|
for(const D3D12Pipe::StreamOutBind &o : state.streamOut.outputs)
|
|
{
|
|
if(o.resourceId != ResourceId())
|
|
{
|
|
streamOutActive = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(state.geometryShader.resourceId == ResourceId() && streamOutActive)
|
|
{
|
|
ui->pipeFlow->setStageName(4, lit("SO"), tr("Stream Out"));
|
|
}
|
|
else
|
|
{
|
|
ui->pipeFlow->setStageName(4, lit("GS"), tr("Geometry Shader"));
|
|
}
|
|
|
|
setOldMeshPipeFlow();
|
|
ui->pipeFlow->setStagesEnabled(
|
|
{true, true, state.hullShader.resourceId != ResourceId(),
|
|
state.domainShader.resourceId != ResourceId(),
|
|
state.geometryShader.resourceId != ResourceId() || streamOutActive, true,
|
|
state.pixelShader.resourceId != ResourceId(), true, false});
|
|
}
|
|
|
|
////////////////////////////////////////////////
|
|
// Vertex Input
|
|
|
|
int vs = 0;
|
|
|
|
bool usedVBuffers[128] = {};
|
|
uint32_t layoutOffs[128] = {};
|
|
|
|
if(m_MeshPipe)
|
|
{
|
|
setShaderState(state.ampShader, ui->asShader, ui->asRootSig);
|
|
setShaderState(state.meshShader, ui->msShader, ui->msRootSig);
|
|
|
|
if(state.meshShader.reflection)
|
|
ui->msTopology->setText(ToQStr(state.meshShader.reflection->outputTopology));
|
|
else
|
|
ui->msTopology->setText(QString());
|
|
}
|
|
else
|
|
{
|
|
vs = ui->iaLayouts->verticalScrollBar()->value();
|
|
ui->iaLayouts->beginUpdate();
|
|
ui->iaLayouts->clear();
|
|
{
|
|
int i = 0;
|
|
for(const D3D12Pipe::Layout &l : state.inputAssembly.layouts)
|
|
{
|
|
QString byteOffs = Formatter::HumanFormat(l.byteOffset, Formatter::OffsetSize);
|
|
|
|
// D3D12 specific value
|
|
if(l.byteOffset == ~0U)
|
|
{
|
|
byteOffs = lit("APPEND_ALIGNED (%1)").arg(layoutOffs[l.inputSlot]);
|
|
}
|
|
else
|
|
{
|
|
layoutOffs[l.inputSlot] = l.byteOffset;
|
|
}
|
|
|
|
layoutOffs[l.inputSlot] += l.format.compByteWidth * l.format.compCount;
|
|
|
|
bool filledSlot = true;
|
|
bool usedSlot = false;
|
|
|
|
for(int ia = 0; state.vertexShader.reflection &&
|
|
ia < state.vertexShader.reflection->inputSignature.count();
|
|
ia++)
|
|
{
|
|
if(!QString(state.vertexShader.reflection->inputSignature[ia].semanticName)
|
|
.compare(l.semanticName, Qt::CaseInsensitive) &&
|
|
state.vertexShader.reflection->inputSignature[ia].semanticIndex == l.semanticIndex)
|
|
{
|
|
usedSlot = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot, byteOffs,
|
|
l.perInstance ? lit("PER_INSTANCE") : lit("PER_VERTEX"), l.instanceDataStepRate,
|
|
QString()});
|
|
|
|
node->setTag(i);
|
|
|
|
if(usedSlot)
|
|
usedVBuffers[l.inputSlot] = true;
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->iaLayouts->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
ui->iaLayouts->clearSelection();
|
|
ui->iaLayouts->endUpdate();
|
|
ui->iaLayouts->verticalScrollBar()->setValue(vs);
|
|
|
|
int numCPs = PatchList_Count(state.inputAssembly.topology);
|
|
if(numCPs > 0)
|
|
{
|
|
ui->topology->setText(tr("PatchList (%1 Control Points)").arg(numCPs));
|
|
}
|
|
else
|
|
{
|
|
ui->topology->setText(ToQStr(state.inputAssembly.topology));
|
|
}
|
|
|
|
m_Common.setTopologyDiagram(ui->topologyDiagram, state.inputAssembly.topology);
|
|
|
|
bool ibufferUsed = action && (action->flags & ActionFlags::Indexed);
|
|
|
|
m_VBNodes.clear();
|
|
m_EmptyNodes.clear();
|
|
|
|
vs = ui->iaBuffers->verticalScrollBar()->value();
|
|
ui->iaBuffers->beginUpdate();
|
|
ui->iaBuffers->clear();
|
|
|
|
if(state.inputAssembly.indexBuffer.resourceId != ResourceId())
|
|
{
|
|
if(ibufferUsed || m_ShowUnused)
|
|
{
|
|
uint64_t length = state.inputAssembly.indexBuffer.byteSize;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(state.inputAssembly.indexBuffer.resourceId);
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{tr("Index"), state.inputAssembly.indexBuffer.resourceId,
|
|
(qulonglong)state.inputAssembly.indexBuffer.byteStride,
|
|
(qulonglong)state.inputAssembly.indexBuffer.byteOffset, (qulonglong)length, QString()});
|
|
|
|
QString iformat;
|
|
|
|
if(state.inputAssembly.indexBuffer.byteStride == 1)
|
|
iformat = lit("ubyte");
|
|
else if(state.inputAssembly.indexBuffer.byteStride == 2)
|
|
iformat = lit("ushort");
|
|
else if(state.inputAssembly.indexBuffer.byteStride == 4)
|
|
iformat = lit("uint");
|
|
|
|
iformat +=
|
|
lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology));
|
|
|
|
uint32_t drawOffset =
|
|
(action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0);
|
|
|
|
node->setTag(QVariant::fromValue(
|
|
D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId,
|
|
state.inputAssembly.indexBuffer.byteOffset + drawOffset,
|
|
drawOffset > state.inputAssembly.indexBuffer.byteSize
|
|
? 0
|
|
: state.inputAssembly.indexBuffer.byteSize - drawOffset,
|
|
iformat)));
|
|
|
|
for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates)
|
|
{
|
|
if(res.resourceId == state.inputAssembly.indexBuffer.resourceId)
|
|
{
|
|
node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!ibufferUsed)
|
|
setInactiveRow(node);
|
|
|
|
if(state.inputAssembly.indexBuffer.resourceId == ResourceId())
|
|
{
|
|
setEmptyRow(node);
|
|
m_EmptyNodes.push_back(node);
|
|
}
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if(ibufferUsed || m_ShowEmpty)
|
|
{
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem(
|
|
{tr("Index"), tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
|
|
|
|
QString iformat;
|
|
|
|
if(state.inputAssembly.indexBuffer.byteStride == 1)
|
|
iformat = lit("ubyte");
|
|
else if(state.inputAssembly.indexBuffer.byteStride == 2)
|
|
iformat = lit("ushort");
|
|
else if(state.inputAssembly.indexBuffer.byteStride == 4)
|
|
iformat = lit("uint");
|
|
|
|
iformat +=
|
|
lit(" indices[%1]").arg(RENDERDOC_NumVerticesPerPrimitive(state.inputAssembly.topology));
|
|
|
|
uint32_t drawOffset =
|
|
(action ? action->indexOffset * state.inputAssembly.indexBuffer.byteStride : 0);
|
|
|
|
node->setTag(QVariant::fromValue(
|
|
D3D12VBIBTag(state.inputAssembly.indexBuffer.resourceId,
|
|
state.inputAssembly.indexBuffer.byteOffset + drawOffset,
|
|
drawOffset > state.inputAssembly.indexBuffer.byteSize
|
|
? 0
|
|
: state.inputAssembly.indexBuffer.byteSize - drawOffset,
|
|
iformat)));
|
|
|
|
for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates)
|
|
{
|
|
if(res.resourceId == state.inputAssembly.indexBuffer.resourceId)
|
|
{
|
|
node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name));
|
|
break;
|
|
}
|
|
}
|
|
|
|
setEmptyRow(node);
|
|
m_EmptyNodes.push_back(node);
|
|
|
|
if(!ibufferUsed)
|
|
setInactiveRow(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < 128; i++)
|
|
{
|
|
if(i >= state.inputAssembly.vertexBuffers.count())
|
|
{
|
|
// for vbuffers that are referenced but not bound, make sure we add an empty row
|
|
if(usedVBuffers[i])
|
|
{
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
|
|
node->setTag(QVariant::fromValue(D3D12VBIBTag(ResourceId(), 0, 0)));
|
|
|
|
setEmptyRow(node);
|
|
m_EmptyNodes.push_back(node);
|
|
|
|
m_VBNodes.push_back(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
else
|
|
{
|
|
m_VBNodes.push_back(NULL);
|
|
}
|
|
|
|
continue;
|
|
}
|
|
|
|
const D3D12Pipe::VertexBuffer &v = state.inputAssembly.vertexBuffers[i];
|
|
|
|
bool filledSlot = (v.resourceId != ResourceId());
|
|
bool usedSlot = (usedVBuffers[i]);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
qulonglong length = v.byteSize;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(v.resourceId);
|
|
|
|
RDTreeWidgetItem *node = NULL;
|
|
|
|
if(filledSlot)
|
|
node = new RDTreeWidgetItem(
|
|
{i, v.resourceId, v.byteStride, (qulonglong)v.byteOffset, length, QString()});
|
|
else
|
|
node =
|
|
new RDTreeWidgetItem({i, tr("No Buffer Set"), lit("-"), lit("-"), lit("-"), QString()});
|
|
|
|
node->setTag(QVariant::fromValue(D3D12VBIBTag(v.resourceId, v.byteOffset, v.byteSize,
|
|
m_Common.GetVBufferFormatString(i))));
|
|
|
|
for(const D3D12Pipe::ResourceData &res : m_Ctx.CurD3D12PipelineState()->resourceStates)
|
|
{
|
|
if(res.resourceId == v.resourceId)
|
|
{
|
|
node->setToolTip(tr("Buffer is in the '%1' state").arg(res.states[0].name));
|
|
break;
|
|
}
|
|
}
|
|
|
|
if(!filledSlot)
|
|
{
|
|
setEmptyRow(node);
|
|
m_EmptyNodes.push_back(node);
|
|
}
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
m_VBNodes.push_back(node);
|
|
|
|
ui->iaBuffers->addTopLevelItem(node);
|
|
}
|
|
else
|
|
{
|
|
m_VBNodes.push_back(NULL);
|
|
}
|
|
}
|
|
ui->iaBuffers->clearSelection();
|
|
ui->iaBuffers->endUpdate();
|
|
ui->iaBuffers->verticalScrollBar()->setValue(vs);
|
|
|
|
setShaderState(state.vertexShader, ui->vsShader, ui->vsRootSig);
|
|
setShaderState(state.geometryShader, ui->gsShader, ui->gsRootSig);
|
|
setShaderState(state.hullShader, ui->hsShader, ui->hsRootSig);
|
|
setShaderState(state.domainShader, ui->dsShader, ui->dsRootSig);
|
|
}
|
|
|
|
setShaderState(state.pixelShader, ui->psShader, ui->psRootSig);
|
|
setShaderState(state.computeShader, ui->csShader, ui->csRootSig);
|
|
|
|
// fill in descriptor access
|
|
{
|
|
RDTreeWidget *resources[] = {
|
|
ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources,
|
|
ui->psResources, ui->csResources, ui->asResources, ui->msResources,
|
|
};
|
|
|
|
RDTreeWidget *uavs[] = {
|
|
ui->vsUAVs, ui->hsUAVs, ui->dsUAVs, ui->gsUAVs,
|
|
ui->psUAVs, ui->csUAVs, ui->asUAVs, ui->msUAVs,
|
|
};
|
|
|
|
RDTreeWidget *samplers[] = {
|
|
ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers,
|
|
ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers,
|
|
};
|
|
|
|
RDTreeWidget *cbuffers[] = {
|
|
ui->vsCBuffers, ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers,
|
|
ui->psCBuffers, ui->csCBuffers, ui->asCBuffers, ui->msCBuffers,
|
|
};
|
|
|
|
ScopedTreeUpdater restorers[] = {
|
|
ui->vsResources, ui->hsResources, ui->dsResources, ui->gsResources, ui->psResources,
|
|
ui->csResources, ui->asResources, ui->msResources, ui->vsUAVs, ui->hsUAVs,
|
|
ui->dsUAVs, ui->gsUAVs, ui->psUAVs, ui->csUAVs, ui->asUAVs,
|
|
ui->msUAVs, ui->vsSamplers, ui->hsSamplers, ui->dsSamplers, ui->gsSamplers,
|
|
ui->psSamplers, ui->csSamplers, ui->asSamplers, ui->msSamplers, ui->vsCBuffers,
|
|
ui->hsCBuffers, ui->dsCBuffers, ui->gsCBuffers, ui->psCBuffers, ui->csCBuffers,
|
|
ui->asCBuffers, ui->msCBuffers,
|
|
};
|
|
|
|
const ShaderReflection *shaderRefls[NumShaderStages];
|
|
// this is a simple flag to see if any non-zero spaces are used. If not, we can be more concise
|
|
// and omit the space when listing the binding for a particular register.
|
|
bool spacesUsed[NumShaderStages] = {};
|
|
|
|
for(ShaderStage stage : values<ShaderStage>())
|
|
{
|
|
shaderRefls[(uint32_t)stage] = m_Ctx.CurPipelineState().GetShaderReflection(stage);
|
|
|
|
if(!shaderRefls[(uint32_t)stage])
|
|
continue;
|
|
|
|
for(const ConstantBlock &bind : shaderRefls[(uint32_t)stage]->constantBlocks)
|
|
spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
|
|
for(const ShaderSampler &bind : shaderRefls[(uint32_t)stage]->samplers)
|
|
spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
|
|
for(const ShaderResource &bind : shaderRefls[(uint32_t)stage]->readOnlyResources)
|
|
spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
|
|
for(const ShaderResource &bind : shaderRefls[(uint32_t)stage]->readWriteResources)
|
|
spacesUsed[(uint32_t)stage] |= bind.fixedBindSetOrSpace > 0;
|
|
}
|
|
|
|
rdcarray<UsedDescriptor> descriptors = m_Ctx.CurPipelineState().GetAllUsedDescriptors();
|
|
|
|
std::sort(descriptors.begin(), descriptors.end(),
|
|
[](const UsedDescriptor &a, const UsedDescriptor &b) {
|
|
// sort by declared shader interface resource order
|
|
if(a.access.index != b.access.index)
|
|
return a.access.index < b.access.index;
|
|
|
|
return a.access.arrayElement < b.access.arrayElement;
|
|
});
|
|
|
|
for(const UsedDescriptor &used : descriptors)
|
|
{
|
|
const ShaderReflection *refl = shaderRefls[(uint32_t)used.access.stage];
|
|
|
|
if(IsConstantBlockDescriptor(used.access.type))
|
|
{
|
|
const Descriptor &descriptor = used.descriptor;
|
|
|
|
QVariant cbuftag;
|
|
|
|
const ConstantBlock *shaderBind = NULL;
|
|
|
|
if(used.access.index == DescriptorAccess::NoShaderBinding)
|
|
{
|
|
cbuftag = QVariant::fromValue(D3D12CBufTag(descriptor));
|
|
}
|
|
else
|
|
{
|
|
if(refl && used.access.index < refl->constantBlocks.size())
|
|
shaderBind = &refl->constantBlocks[used.access.index];
|
|
|
|
cbuftag = QVariant::fromValue(D3D12CBufTag(used.access.index, used.access.arrayElement));
|
|
}
|
|
|
|
bool filledSlot = (descriptor.resource != ResourceId());
|
|
// D3D12 does not report unused elements at all because we enumerate exclusively from the
|
|
// perspective of which descriptors are used
|
|
bool usedSlot = true;
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
ulong length = descriptor.byteSize;
|
|
uint64_t offset = descriptor.byteOffset;
|
|
int numvars = shaderBind ? shaderBind->variables.count() : 0;
|
|
uint32_t bytesize = shaderBind ? shaderBind->byteSize : 0;
|
|
|
|
QString regname;
|
|
if(used.access.index == DescriptorAccess::NoShaderBinding)
|
|
{
|
|
regname =
|
|
m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
|
|
}
|
|
else if(shaderBind)
|
|
{
|
|
if(!spacesUsed[(uint32_t)used.access.stage])
|
|
regname = QFormatStr("%1").arg(shaderBind->fixedBindNumber);
|
|
else
|
|
regname = QFormatStr("space%1, %2")
|
|
.arg(shaderBind->fixedBindSetOrSpace)
|
|
.arg(shaderBind->fixedBindNumber);
|
|
|
|
if(!shaderBind->name.empty())
|
|
regname += lit(": ") + shaderBind->name;
|
|
|
|
if(shaderBind->bindArraySize > 1)
|
|
regname += QFormatStr("[%1]").arg(used.access.arrayElement);
|
|
}
|
|
|
|
QString sizestr;
|
|
if(bytesize == (uint32_t)length)
|
|
sizestr = tr("%1 Variables, %2 bytes")
|
|
.arg(numvars)
|
|
.arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
|
|
else
|
|
sizestr = tr("%1 Variables, %2 bytes needed, %3 provided")
|
|
.arg(numvars)
|
|
.arg(Formatter::HumanFormat(bytesize, Formatter::OffsetSize))
|
|
.arg(Formatter::HumanFormat(length, Formatter::OffsetSize));
|
|
|
|
if(length < bytesize)
|
|
filledSlot = false;
|
|
|
|
// ignore offset into virtualised data storage on root constants, display as 0-based
|
|
if(descriptor.flags & DescriptorFlags::InlineData)
|
|
offset = 0;
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({
|
|
regname,
|
|
(descriptor.flags & DescriptorFlags::InlineData) ? ResourceId() : descriptor.resource,
|
|
QFormatStr("%1 - %2")
|
|
.arg(Formatter::HumanFormat(offset, Formatter::OffsetSize))
|
|
.arg(Formatter::HumanFormat(offset + bytesize, Formatter::OffsetSize)),
|
|
sizestr,
|
|
QString(),
|
|
});
|
|
|
|
node->setTag(cbuftag);
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
cbuffers[(uint32_t)used.access.stage]->addTopLevelItem(node);
|
|
}
|
|
}
|
|
else if(IsSamplerDescriptor(used.access.type))
|
|
{
|
|
const SamplerDescriptor &samplerDescriptor = used.sampler;
|
|
|
|
const ShaderSampler *shaderBind = NULL;
|
|
|
|
if(refl && used.access.index < refl->samplers.size())
|
|
shaderBind = &refl->samplers[used.access.index];
|
|
|
|
bool filledSlot = samplerDescriptor.filter.minify != FilterMode::NoFilter;
|
|
// D3D12 does not report unused elements at all because we enumerate exclusively from the
|
|
// perspective of which descriptors are used
|
|
bool usedSlot = true;
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
QString regname;
|
|
if(used.access.index == DescriptorAccess::NoShaderBinding)
|
|
{
|
|
regname =
|
|
m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
|
|
}
|
|
else if(shaderBind)
|
|
{
|
|
if(!spacesUsed[(uint32_t)used.access.stage])
|
|
regname = QFormatStr("%1").arg(shaderBind->fixedBindNumber);
|
|
else
|
|
regname = QFormatStr("space%1, %2")
|
|
.arg(shaderBind->fixedBindSetOrSpace)
|
|
.arg(shaderBind->fixedBindNumber);
|
|
|
|
if(!shaderBind->name.empty())
|
|
regname += lit(": ") + shaderBind->name;
|
|
|
|
if(shaderBind->bindArraySize > 1)
|
|
regname += QFormatStr("[%1]").arg(used.access.arrayElement);
|
|
}
|
|
|
|
QString borderColor;
|
|
|
|
if(samplerDescriptor.borderColorType == CompType::Float)
|
|
borderColor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[0])
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[1])
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[2])
|
|
.arg(samplerDescriptor.borderColorValue.floatValue[3]);
|
|
else
|
|
borderColor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(samplerDescriptor.borderColorValue.uintValue[0])
|
|
.arg(samplerDescriptor.borderColorValue.uintValue[1])
|
|
.arg(samplerDescriptor.borderColorValue.uintValue[2])
|
|
.arg(samplerDescriptor.borderColorValue.uintValue[3]);
|
|
|
|
QString addressing;
|
|
|
|
QString addPrefix;
|
|
QString addVal;
|
|
|
|
QString addr[] = {ToQStr(samplerDescriptor.addressU, GraphicsAPI::D3D12),
|
|
ToQStr(samplerDescriptor.addressV, GraphicsAPI::D3D12),
|
|
ToQStr(samplerDescriptor.addressW, GraphicsAPI::D3D12)};
|
|
|
|
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
|
|
for(int a = 0; a < 3; a++)
|
|
{
|
|
const QString str[] = {lit("U"), lit("V"), lit("W")};
|
|
QString prefix = str[a];
|
|
|
|
if(a == 0 || addr[a] == addr[a - 1])
|
|
{
|
|
addPrefix += prefix;
|
|
}
|
|
else
|
|
{
|
|
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
|
|
|
|
addPrefix = prefix;
|
|
}
|
|
addVal = addr[a];
|
|
}
|
|
|
|
addressing += addPrefix + lit(": ") + addVal;
|
|
|
|
if(samplerDescriptor.UseBorder())
|
|
addressing += QFormatStr("<%1>").arg(borderColor);
|
|
|
|
if(samplerDescriptor.unnormalized)
|
|
addressing += lit(" (Non-norm)");
|
|
|
|
QString filter = ToQStr(samplerDescriptor.filter);
|
|
|
|
if(samplerDescriptor.maxAnisotropy > 1)
|
|
filter += QFormatStr(" %1x").arg(samplerDescriptor.maxAnisotropy);
|
|
|
|
if(samplerDescriptor.filter.filter == FilterFunction::Comparison)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.compareFunction));
|
|
else if(samplerDescriptor.filter.filter != FilterFunction::Normal)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(samplerDescriptor.filter.filter));
|
|
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({regname, addressing, filter,
|
|
QFormatStr("%1 - %2")
|
|
.arg(samplerDescriptor.minLOD == -FLT_MAX
|
|
? lit("0")
|
|
: QString::number(samplerDescriptor.minLOD))
|
|
.arg(samplerDescriptor.maxLOD == FLT_MAX
|
|
? lit("FLT_MAX")
|
|
: QString::number(samplerDescriptor.maxLOD)),
|
|
samplerDescriptor.mipBias});
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
samplers[(uint32_t)used.access.stage]->addTopLevelItem(node);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const bool srv = IsReadOnlyDescriptor(used.access.type);
|
|
|
|
RDTreeWidget *tree =
|
|
srv ? resources[(uint32_t)used.access.stage] : uavs[(uint32_t)used.access.stage];
|
|
|
|
const Descriptor &view = used.descriptor;
|
|
|
|
D3D12ViewTag tag;
|
|
tag.type = srv ? D3D12ViewTag::SRV : D3D12ViewTag::UAV;
|
|
tag.access = used.access;
|
|
tag.descriptor = view;
|
|
|
|
const rdcarray<ShaderResource> &resArray =
|
|
srv ? refl->readOnlyResources : refl->readWriteResources;
|
|
|
|
const ShaderResource *shaderBind = NULL;
|
|
|
|
if(refl && used.access.index < resArray.size())
|
|
shaderBind = &resArray[used.access.index];
|
|
|
|
bool filledSlot = view.resource != ResourceId();
|
|
// D3D12 does not report unused elements at all because we enumerate exclusively from the
|
|
// perspective of which descriptors are used
|
|
bool usedSlot = true;
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
addResourceRow(tag, shaderBind, spacesUsed[(uint32_t)used.access.stage], tree);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
QToolButton *shaderButtons[] = {
|
|
// view buttons
|
|
ui->asShaderViewButton,
|
|
ui->msShaderViewButton,
|
|
ui->vsShaderViewButton,
|
|
ui->hsShaderViewButton,
|
|
ui->dsShaderViewButton,
|
|
ui->gsShaderViewButton,
|
|
ui->psShaderViewButton,
|
|
ui->csShaderViewButton,
|
|
// edit buttons
|
|
ui->asShaderEditButton,
|
|
ui->msShaderEditButton,
|
|
ui->vsShaderEditButton,
|
|
ui->hsShaderEditButton,
|
|
ui->dsShaderEditButton,
|
|
ui->gsShaderEditButton,
|
|
ui->psShaderEditButton,
|
|
ui->csShaderEditButton,
|
|
// save buttons
|
|
ui->asShaderSaveButton,
|
|
ui->msShaderSaveButton,
|
|
ui->vsShaderSaveButton,
|
|
ui->hsShaderSaveButton,
|
|
ui->dsShaderSaveButton,
|
|
ui->gsShaderSaveButton,
|
|
ui->psShaderSaveButton,
|
|
ui->csShaderSaveButton,
|
|
};
|
|
|
|
for(QToolButton *b : shaderButtons)
|
|
{
|
|
const D3D12Pipe::Shader *stage = stageForSender(b);
|
|
|
|
if(stage == NULL || stage->resourceId == ResourceId())
|
|
continue;
|
|
|
|
b->setEnabled(stage->reflection && state.pipelineResourceId != ResourceId());
|
|
|
|
m_Common.SetupShaderEditButton(b, state.pipelineResourceId, stage->resourceId, stage->reflection);
|
|
}
|
|
|
|
bool streamoutSet = false;
|
|
vs = ui->gsStreamOut->verticalScrollBar()->value();
|
|
ui->gsStreamOut->beginUpdate();
|
|
ui->gsStreamOut->clear();
|
|
for(int i = 0; i < state.streamOut.outputs.count(); i++)
|
|
{
|
|
const D3D12Pipe::StreamOutBind &s = state.streamOut.outputs[i];
|
|
|
|
bool filledSlot = (s.resourceId != ResourceId());
|
|
bool usedSlot = (filledSlot);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
qulonglong length = s.byteSize;
|
|
|
|
BufferDescription *buf = m_Ctx.GetBuffer(s.resourceId);
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({
|
|
i,
|
|
s.resourceId,
|
|
Formatter::HumanFormat(s.byteOffset, Formatter::OffsetSize),
|
|
Formatter::HumanFormat(length, Formatter::OffsetSize),
|
|
s.writtenCountResourceId,
|
|
Formatter::HumanFormat(s.writtenCountByteOffset, Formatter::OffsetSize),
|
|
QString(),
|
|
});
|
|
|
|
node->setTag(QVariant::fromValue(s.resourceId));
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
streamoutSet = true;
|
|
|
|
ui->gsStreamOut->addTopLevelItem(node);
|
|
}
|
|
}
|
|
ui->gsStreamOut->verticalScrollBar()->setValue(vs);
|
|
ui->gsStreamOut->clearSelection();
|
|
ui->gsStreamOut->endUpdate();
|
|
|
|
ui->gsStreamOut->setVisible(streamoutSet);
|
|
ui->soGroup->setVisible(streamoutSet);
|
|
|
|
////////////////////////////////////////////////
|
|
// Rasterizer
|
|
|
|
vs = ui->viewports->verticalScrollBar()->value();
|
|
ui->viewports->beginUpdate();
|
|
ui->viewports->clear();
|
|
for(int i = 0; i < state.rasterizer.viewports.count(); i++)
|
|
{
|
|
const Viewport &v = state.rasterizer.viewports[i];
|
|
|
|
RDTreeWidgetItem *node =
|
|
new RDTreeWidgetItem({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth});
|
|
|
|
if(v.width == 0 || v.height == 0 || v.minDepth == v.maxDepth)
|
|
setEmptyRow(node);
|
|
|
|
ui->viewports->addTopLevelItem(node);
|
|
}
|
|
ui->viewports->verticalScrollBar()->setValue(vs);
|
|
ui->viewports->clearSelection();
|
|
ui->viewports->endUpdate();
|
|
|
|
vs = ui->scissors->verticalScrollBar()->value();
|
|
ui->scissors->beginUpdate();
|
|
ui->scissors->clear();
|
|
for(int i = 0; i < state.rasterizer.scissors.count(); i++)
|
|
{
|
|
const Scissor &s = state.rasterizer.scissors[i];
|
|
|
|
RDTreeWidgetItem *node = new RDTreeWidgetItem({i, s.x, s.y, s.width, s.height});
|
|
|
|
if(s.width == 0 || s.height == 0)
|
|
setEmptyRow(node);
|
|
|
|
ui->scissors->addTopLevelItem(node);
|
|
}
|
|
ui->scissors->clearSelection();
|
|
ui->scissors->verticalScrollBar()->setValue(vs);
|
|
ui->scissors->endUpdate();
|
|
|
|
ui->fillMode->setText(ToQStr(state.rasterizer.state.fillMode));
|
|
ui->cullMode->setText(ToQStr(state.rasterizer.state.cullMode));
|
|
ui->frontCCW->setPixmap(state.rasterizer.state.frontCCW ? tick : cross);
|
|
|
|
switch(state.rasterizer.state.lineRasterMode)
|
|
{
|
|
case LineRaster::Default: ui->lineAA->setText(lit("Default")); break;
|
|
case LineRaster::Bresenham: ui->lineAA->setText(lit("Aliased")); break;
|
|
case LineRaster::RectangularSmooth: ui->lineAA->setText(lit("Alpha antialiased")); break;
|
|
case LineRaster::Rectangular: ui->lineAA->setText(lit("Quadrilateral (narrow)")); break;
|
|
case LineRaster::RectangularD3D: ui->lineAA->setText(lit("Quadrilateral")); break;
|
|
}
|
|
ui->sampleMask->setText(Formatter::Format(state.rasterizer.sampleMask, true));
|
|
|
|
ui->depthClip->setPixmap(state.rasterizer.state.depthClip ? tick : cross);
|
|
ui->depthBias->setText(Formatter::Format(state.rasterizer.state.depthBias));
|
|
ui->depthBiasClamp->setText(Formatter::Format(state.rasterizer.state.depthBiasClamp));
|
|
ui->slopeScaledBias->setText(Formatter::Format(state.rasterizer.state.slopeScaledDepthBias));
|
|
ui->forcedSampleCount->setText(QString::number(state.rasterizer.state.forcedSampleCount));
|
|
ui->conservativeRaster->setPixmap(
|
|
state.rasterizer.state.conservativeRasterization != ConservativeRaster::Disabled ? tick
|
|
: cross);
|
|
|
|
ui->baseShadingRate->setText(QFormatStr("%1x%2")
|
|
.arg(state.rasterizer.state.baseShadingRate.first)
|
|
.arg(state.rasterizer.state.baseShadingRate.second));
|
|
ui->shadingRateCombiners->setText(
|
|
QFormatStr("%1, %2")
|
|
.arg(ToQStr(state.rasterizer.state.shadingRateCombiners.first, GraphicsAPI::D3D12))
|
|
.arg(ToQStr(state.rasterizer.state.shadingRateCombiners.second, GraphicsAPI::D3D12)));
|
|
ui->shadingRateImage->setText(ToQStr(state.rasterizer.state.shadingRateImage));
|
|
|
|
////////////////////////////////////////////////
|
|
// Output Merger
|
|
|
|
bool targets[32] = {};
|
|
|
|
vs = ui->targetOutputs->verticalScrollBar()->value();
|
|
ui->targetOutputs->beginUpdate();
|
|
ui->targetOutputs->clear();
|
|
{
|
|
rdcarray<Descriptor> rts = m_Ctx.CurPipelineState().GetOutputTargets();
|
|
for(uint32_t i = 0; i < rts.size(); i++)
|
|
{
|
|
DescriptorAccess access;
|
|
access.index = i;
|
|
addResourceRow(D3D12ViewTag(D3D12ViewTag::OMTarget, access, rts[i]), NULL, false,
|
|
ui->targetOutputs);
|
|
|
|
if(rts[i].resource != ResourceId())
|
|
targets[i] = true;
|
|
}
|
|
|
|
Descriptor depth = m_Ctx.CurPipelineState().GetDepthTarget();
|
|
addResourceRow(D3D12ViewTag(D3D12ViewTag::OMDepth, DescriptorAccess(), depth), NULL, false,
|
|
ui->targetOutputs);
|
|
}
|
|
ui->targetOutputs->clearSelection();
|
|
ui->targetOutputs->endUpdate();
|
|
ui->targetOutputs->verticalScrollBar()->setValue(vs);
|
|
|
|
vs = ui->blends->verticalScrollBar()->value();
|
|
ui->blends->beginUpdate();
|
|
ui->blends->clear();
|
|
{
|
|
int i = 0;
|
|
for(const ColorBlend &blend : state.outputMerger.blendState.blends)
|
|
{
|
|
bool filledSlot = (blend.enabled || targets[i]);
|
|
bool usedSlot = (targets[i]);
|
|
|
|
if(showNode(usedSlot, filledSlot))
|
|
{
|
|
RDTreeWidgetItem *node = NULL;
|
|
|
|
node = new RDTreeWidgetItem(
|
|
{i, blend.enabled ? tr("True") : tr("False"),
|
|
|
|
ToQStr(blend.colorBlend.source), ToQStr(blend.colorBlend.destination),
|
|
ToQStr(blend.colorBlend.operation),
|
|
|
|
ToQStr(blend.alphaBlend.source), ToQStr(blend.alphaBlend.destination),
|
|
ToQStr(blend.alphaBlend.operation),
|
|
|
|
blend.logicOperationEnabled ? ToQStr(blend.logicOperation) : tr("Disabled"),
|
|
|
|
QFormatStr("%1%2%3%4")
|
|
.arg((blend.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
|
|
.arg((blend.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
|
|
.arg((blend.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
|
|
.arg((blend.writeMask & 0x8) == 0 ? lit("_") : lit("A"))});
|
|
|
|
if(!filledSlot)
|
|
setEmptyRow(node);
|
|
|
|
if(!usedSlot)
|
|
setInactiveRow(node);
|
|
|
|
ui->blends->addTopLevelItem(node);
|
|
}
|
|
|
|
i++;
|
|
}
|
|
}
|
|
ui->blends->clearSelection();
|
|
ui->blends->endUpdate();
|
|
ui->blends->verticalScrollBar()->setValue(vs);
|
|
|
|
ui->alphaToCoverage->setPixmap(state.outputMerger.blendState.alphaToCoverage ? tick : cross);
|
|
ui->independentBlend->setPixmap(state.outputMerger.blendState.independentBlend ? tick : cross);
|
|
|
|
ui->blendFactor->setText(QFormatStr("%1, %2, %3, %4")
|
|
.arg(state.outputMerger.blendState.blendFactor[0], 0, 'f', 2)
|
|
.arg(state.outputMerger.blendState.blendFactor[1], 0, 'f', 2)
|
|
.arg(state.outputMerger.blendState.blendFactor[2], 0, 'f', 2)
|
|
.arg(state.outputMerger.blendState.blendFactor[3], 0, 'f', 2));
|
|
|
|
if(state.outputMerger.depthStencilState.depthEnable)
|
|
{
|
|
ui->depthEnabled->setPixmap(tick);
|
|
ui->depthFunc->setText(ToQStr(state.outputMerger.depthStencilState.depthFunction));
|
|
ui->depthWrite->setPixmap(state.outputMerger.depthStencilState.depthWrites ? tick : cross);
|
|
ui->depthWrite->setText(QString());
|
|
}
|
|
else
|
|
{
|
|
ui->depthEnabled->setPixmap(cross);
|
|
ui->depthFunc->setText(tr("Disabled"));
|
|
ui->depthWrite->setPixmap(QPixmap());
|
|
ui->depthWrite->setText(tr("Disabled"));
|
|
}
|
|
|
|
if(state.outputMerger.depthStencilState.depthBoundsEnable)
|
|
{
|
|
ui->depthBounds->setPixmap(QPixmap());
|
|
ui->depthBounds->setText(Formatter::Format(state.outputMerger.depthStencilState.minDepthBounds) +
|
|
lit("-") +
|
|
Formatter::Format(state.outputMerger.depthStencilState.maxDepthBounds));
|
|
}
|
|
else
|
|
{
|
|
ui->depthBounds->setText(QString());
|
|
ui->depthBounds->setPixmap(cross);
|
|
}
|
|
|
|
ui->stencils->beginUpdate();
|
|
ui->stencils->clear();
|
|
if(state.outputMerger.depthStencilState.stencilEnable)
|
|
{
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem({
|
|
tr("Front"),
|
|
ToQStr(state.outputMerger.depthStencilState.frontFace.function),
|
|
ToQStr(state.outputMerger.depthStencilState.frontFace.failOperation),
|
|
ToQStr(state.outputMerger.depthStencilState.frontFace.depthFailOperation),
|
|
ToQStr(state.outputMerger.depthStencilState.frontFace.passOperation),
|
|
QVariant(),
|
|
QVariant(),
|
|
QVariant(),
|
|
}));
|
|
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 5,
|
|
state.outputMerger.depthStencilState.frontFace.writeMask);
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 6,
|
|
state.outputMerger.depthStencilState.frontFace.compareMask);
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(0), 7,
|
|
state.outputMerger.depthStencilState.frontFace.reference);
|
|
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem({
|
|
tr("Back"),
|
|
ToQStr(state.outputMerger.depthStencilState.backFace.function),
|
|
ToQStr(state.outputMerger.depthStencilState.backFace.failOperation),
|
|
ToQStr(state.outputMerger.depthStencilState.backFace.depthFailOperation),
|
|
ToQStr(state.outputMerger.depthStencilState.backFace.passOperation),
|
|
QVariant(),
|
|
QVariant(),
|
|
QVariant(),
|
|
}));
|
|
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 5,
|
|
state.outputMerger.depthStencilState.backFace.writeMask);
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 6,
|
|
state.outputMerger.depthStencilState.backFace.compareMask);
|
|
m_Common.SetStencilTreeItemValue(ui->stencils->topLevelItem(1), 7,
|
|
state.outputMerger.depthStencilState.backFace.reference);
|
|
}
|
|
else
|
|
{
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
|
|
{tr("Front"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
|
|
ui->stencils->addTopLevelItem(new RDTreeWidgetItem(
|
|
{tr("Back"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-"), lit("-")}));
|
|
}
|
|
ui->stencils->clearSelection();
|
|
ui->stencils->endUpdate();
|
|
|
|
// set up thread debugging inputs
|
|
bool enableDebug = m_Ctx.APIProps().shaderDebugging && state.computeShader.reflection &&
|
|
state.computeShader.reflection->debugInfo.debuggable && action &&
|
|
(action->flags & ActionFlags::Dispatch);
|
|
if(enableDebug)
|
|
{
|
|
// Validate dispatch/threadgroup dimensions
|
|
enableDebug &= action->dispatchDimension[0] > 0;
|
|
enableDebug &= action->dispatchDimension[1] > 0;
|
|
enableDebug &= action->dispatchDimension[2] > 0;
|
|
|
|
const rdcfixedarray<uint32_t, 3> &threadDims =
|
|
(action->dispatchThreadsDimension[0] == 0)
|
|
? state.computeShader.reflection->dispatchThreadsDimension
|
|
: action->dispatchThreadsDimension;
|
|
enableDebug &= threadDims[0] > 0;
|
|
enableDebug &= threadDims[1] > 0;
|
|
enableDebug &= threadDims[2] > 0;
|
|
}
|
|
|
|
if(enableDebug)
|
|
{
|
|
ui->computeDebugSelector->setEnabled(true);
|
|
|
|
// set maximums for CS debugging
|
|
m_ComputeDebugSelector->SetThreadBounds(
|
|
action->dispatchDimension, (action->dispatchThreadsDimension[0] == 0)
|
|
? state.computeShader.reflection->dispatchThreadsDimension
|
|
: action->dispatchThreadsDimension);
|
|
|
|
ui->computeDebugSelector->setToolTip(
|
|
tr("Debug this compute shader by specifying group/thread ID or dispatch ID"));
|
|
}
|
|
else
|
|
{
|
|
ui->computeDebugSelector->setEnabled(false);
|
|
|
|
if(!m_Ctx.APIProps().shaderDebugging)
|
|
ui->computeDebugSelector->setToolTip(tr("This API does not support shader debugging"));
|
|
else if(!action || !(action->flags & ActionFlags::Dispatch))
|
|
ui->computeDebugSelector->setToolTip(tr("No dispatch selected"));
|
|
else if(!state.computeShader.reflection)
|
|
ui->computeDebugSelector->setToolTip(tr("No compute shader bound"));
|
|
else if(!state.computeShader.reflection->debugInfo.debuggable)
|
|
ui->computeDebugSelector->setToolTip(
|
|
tr("This shader doesn't support debugging: %1")
|
|
.arg(state.computeShader.reflection->debugInfo.debugStatus));
|
|
else
|
|
ui->computeDebugSelector->setToolTip(tr("Invalid dispatch/threadgroup dimensions."));
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::resource_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
QVariant tag = item->tag();
|
|
|
|
TextureDescription *tex = NULL;
|
|
BufferDescription *buf = NULL;
|
|
CompType typeCast = CompType::Typeless;
|
|
|
|
if(tag.canConvert<ResourceId>())
|
|
{
|
|
ResourceId id = tag.value<ResourceId>();
|
|
tex = m_Ctx.GetTexture(id);
|
|
buf = m_Ctx.GetBuffer(id);
|
|
}
|
|
else if(tag.canConvert<D3D12ViewTag>())
|
|
{
|
|
D3D12ViewTag view = tag.value<D3D12ViewTag>();
|
|
tex = m_Ctx.GetTexture(view.descriptor.resource);
|
|
buf = m_Ctx.GetBuffer(view.descriptor.resource);
|
|
typeCast = view.descriptor.format.compType;
|
|
}
|
|
|
|
if(tex)
|
|
{
|
|
if(tex->type == TextureType::Buffer)
|
|
{
|
|
IBufferViewer *viewer = m_Ctx.ViewTextureAsBuffer(
|
|
tex->resourceId, Subresource(), BufferFormatter::GetTextureFormatString(*tex));
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
else
|
|
{
|
|
if(!m_Ctx.HasTextureViewer())
|
|
m_Ctx.ShowTextureViewer();
|
|
ITextureViewer *viewer = m_Ctx.GetTextureViewer();
|
|
viewer->ViewTexture(tex->resourceId, typeCast, true);
|
|
}
|
|
|
|
return;
|
|
}
|
|
else if(buf)
|
|
{
|
|
D3D12ViewTag view;
|
|
|
|
view.descriptor.resource = buf->resourceId;
|
|
|
|
if(tag.canConvert<D3D12ViewTag>())
|
|
view = tag.value<D3D12ViewTag>();
|
|
|
|
uint64_t offs = 0;
|
|
uint64_t size = buf->length;
|
|
|
|
if(view.descriptor.resource != ResourceId())
|
|
{
|
|
offs = view.descriptor.byteOffset;
|
|
size = view.descriptor.byteSize;
|
|
}
|
|
else
|
|
{
|
|
// last thing, see if it's a streamout buffer
|
|
|
|
if(stage == &m_Ctx.CurD3D12PipelineState()->geometryShader)
|
|
{
|
|
for(int i = 0; i < m_Ctx.CurD3D12PipelineState()->streamOut.outputs.count(); i++)
|
|
{
|
|
if(buf->resourceId == m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].resourceId)
|
|
{
|
|
size = m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].byteSize;
|
|
offs += m_Ctx.CurD3D12PipelineState()->streamOut.outputs[i].byteOffset;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
QString format;
|
|
|
|
const ShaderResource *shaderRes = NULL;
|
|
|
|
if(stage->reflection)
|
|
{
|
|
const rdcarray<ShaderResource> &resArray = view.type == D3D12ViewTag::SRV
|
|
? stage->reflection->readOnlyResources
|
|
: stage->reflection->readWriteResources;
|
|
|
|
if(view.access.index < resArray.size())
|
|
shaderRes = &resArray[view.access.index];
|
|
}
|
|
|
|
if(shaderRes)
|
|
{
|
|
format = BufferFormatter::GetBufferFormatString(Packing::D3DUAV, stage->resourceId,
|
|
*shaderRes, view.descriptor.format);
|
|
|
|
if(view.descriptor.flags & DescriptorFlags::RawBuffer)
|
|
format = lit("xint");
|
|
}
|
|
|
|
IBufferViewer *viewer = m_Ctx.ViewBuffer(offs, size, view.descriptor.resource, format);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::cbuffer_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
const D3D12Pipe::Shader *stage = stageForSender(item->treeWidget());
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
QVariant tag = item->tag();
|
|
|
|
if(!tag.canConvert<D3D12CBufTag>())
|
|
return;
|
|
|
|
D3D12CBufTag cb = tag.value<D3D12CBufTag>();
|
|
|
|
if(cb.index == DescriptorAccess::NoShaderBinding)
|
|
{
|
|
if(cb.descriptor.resource != ResourceId())
|
|
{
|
|
IBufferViewer *viewer =
|
|
m_Ctx.ViewBuffer(cb.descriptor.byteOffset, cb.descriptor.byteSize, cb.descriptor.resource);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
IBufferViewer *prev = m_Ctx.ViewConstantBuffer(stage->stage, cb.index, cb.arrayElement);
|
|
|
|
m_Ctx.AddDockWindow(prev->Widget(), DockReference::TransientPopupArea, this, 0.3f);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_iaLayouts_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
on_meshView_clicked();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_iaBuffers_itemActivated(RDTreeWidgetItem *item, int column)
|
|
{
|
|
QVariant tag = item->tag();
|
|
|
|
if(tag.canConvert<D3D12VBIBTag>())
|
|
{
|
|
D3D12VBIBTag buf = tag.value<D3D12VBIBTag>();
|
|
|
|
if(buf.id != ResourceId())
|
|
{
|
|
IBufferViewer *viewer = m_Ctx.ViewBuffer(buf.offset, buf.size, buf.id, buf.format);
|
|
|
|
m_Ctx.AddDockWindow(viewer->Widget(), DockReference::AddTo, this);
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::highlightIABind(int slot)
|
|
{
|
|
int idx = ((slot + 1) * 21) % 32; // space neighbouring colours reasonably distinctly
|
|
|
|
const D3D12Pipe::InputAssembly &IA = m_Ctx.CurD3D12PipelineState()->inputAssembly;
|
|
|
|
QColor col = QColor::fromHslF(float(idx) / 32.0f, 1.0f,
|
|
qBound(0.05, palette().color(QPalette::Base).lightnessF(), 0.95));
|
|
|
|
ui->iaLayouts->beginUpdate();
|
|
ui->iaBuffers->beginUpdate();
|
|
|
|
if(slot < m_VBNodes.count())
|
|
{
|
|
if(m_VBNodes[slot] && !m_EmptyNodes.contains(m_VBNodes[slot]))
|
|
{
|
|
m_VBNodes[slot]->setBackgroundColor(col);
|
|
m_VBNodes[slot]->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
|
|
for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);
|
|
|
|
if((int)IA.layouts[item->tag().toUInt()].inputSlot != slot)
|
|
{
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
else
|
|
{
|
|
item->setBackgroundColor(col);
|
|
item->setForegroundColor(contrastingColor(col, QColor(0, 0, 0)));
|
|
}
|
|
}
|
|
|
|
ui->iaLayouts->endUpdate();
|
|
ui->iaBuffers->endUpdate();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_iaLayouts_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
RDTreeWidgetItem *item = ui->iaLayouts->itemAt(e->pos());
|
|
|
|
vertex_leave(NULL);
|
|
|
|
const D3D12Pipe::InputAssembly &IA = m_Ctx.CurD3D12PipelineState()->inputAssembly;
|
|
|
|
if(item)
|
|
{
|
|
uint32_t buffer = IA.layouts[item->tag().toUInt()].inputSlot;
|
|
|
|
highlightIABind((int)buffer);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_iaBuffers_mouseMove(QMouseEvent *e)
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
RDTreeWidgetItem *item = ui->iaBuffers->itemAt(e->pos());
|
|
|
|
vertex_leave(NULL);
|
|
|
|
if(item)
|
|
{
|
|
int idx = m_VBNodes.indexOf(item);
|
|
if(idx >= 0)
|
|
{
|
|
highlightIABind(idx);
|
|
}
|
|
else
|
|
{
|
|
if(!m_EmptyNodes.contains(item))
|
|
{
|
|
item->setBackground(ui->iaBuffers->palette().brush(QPalette::Window));
|
|
item->setForeground(ui->iaBuffers->palette().brush(QPalette::WindowText));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::vertex_leave(QEvent *e)
|
|
{
|
|
ui->iaLayouts->beginUpdate();
|
|
ui->iaBuffers->beginUpdate();
|
|
|
|
for(int i = 0; i < ui->iaLayouts->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->iaLayouts->topLevelItem(i);
|
|
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
|
|
for(int i = 0; i < ui->iaBuffers->topLevelItemCount(); i++)
|
|
{
|
|
RDTreeWidgetItem *item = ui->iaBuffers->topLevelItem(i);
|
|
|
|
if(m_EmptyNodes.contains(item))
|
|
continue;
|
|
|
|
item->setBackground(QBrush());
|
|
item->setForeground(QBrush());
|
|
}
|
|
|
|
ui->iaLayouts->endUpdate();
|
|
ui->iaBuffers->endUpdate();
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_pipeFlow_stageSelected(int index)
|
|
{
|
|
if(m_MeshPipe)
|
|
{
|
|
// remap since AS/MS are the last tabs but appear first in the flow
|
|
switch(index)
|
|
{
|
|
// AS
|
|
case 0: ui->stagesTabs->setCurrentIndex(9); break;
|
|
// MS
|
|
case 1: ui->stagesTabs->setCurrentIndex(10); break;
|
|
// raster onwards are the same, just skipping VTX,VS,HS,DS,GS
|
|
case 2: ui->stagesTabs->setCurrentIndex(5); break;
|
|
case 3: ui->stagesTabs->setCurrentIndex(6); break;
|
|
case 4: ui->stagesTabs->setCurrentIndex(7); break;
|
|
case 5: ui->stagesTabs->setCurrentIndex(8); break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ui->stagesTabs->setCurrentIndex(index);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::shaderView_clicked()
|
|
{
|
|
QWidget *sender = qobject_cast<QWidget *>(QObject::sender());
|
|
const D3D12Pipe::Shader *stage = stageForSender(sender);
|
|
|
|
if(stage == NULL || stage->resourceId == ResourceId())
|
|
return;
|
|
|
|
if(!stage->reflection)
|
|
return;
|
|
|
|
IShaderViewer *shad =
|
|
m_Ctx.ViewShader(stage->reflection, m_Ctx.CurD3D12PipelineState()->pipelineResourceId);
|
|
|
|
m_Ctx.AddDockWindow(shad->Widget(), DockReference::AddTo, this);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::shaderSave_clicked()
|
|
{
|
|
const D3D12Pipe::Shader *stage = stageForSender(qobject_cast<QWidget *>(QObject::sender()));
|
|
|
|
if(stage == NULL)
|
|
return;
|
|
|
|
ShaderReflection *shaderDetails = stage->reflection;
|
|
|
|
if(stage->resourceId == ResourceId())
|
|
return;
|
|
|
|
m_Common.SaveShaderFile(shaderDetails);
|
|
}
|
|
|
|
QVariantList D3D12PipelineStateViewer::exportViewHTML(const Descriptor &descriptor, bool rw,
|
|
const ShaderResource *shaderInput,
|
|
const QString &extraParams)
|
|
{
|
|
QString name = descriptor.resource == ResourceId()
|
|
? tr("Empty")
|
|
: QString(m_Ctx.GetResourceName(descriptor.resource));
|
|
QString viewType = tr("Unknown");
|
|
QString typeName = tr("Unknown");
|
|
QString format = tr("Unknown");
|
|
uint64_t w = 1;
|
|
uint32_t h = 1, d = 1;
|
|
uint32_t a = 0;
|
|
|
|
QString viewFormat = descriptor.format.Name();
|
|
|
|
TextureDescription *tex = m_Ctx.GetTexture(descriptor.resource);
|
|
BufferDescription *buf = m_Ctx.GetBuffer(descriptor.resource);
|
|
|
|
QString viewParams;
|
|
|
|
// check to see if it's a texture
|
|
if(tex)
|
|
{
|
|
w = tex->width;
|
|
h = tex->height;
|
|
d = tex->depth;
|
|
a = tex->arraysize;
|
|
format = tex->format.Name();
|
|
viewType = ToQStr(descriptor.type);
|
|
typeName = ToQStr(tex->type);
|
|
|
|
if(descriptor.swizzle.red != TextureSwizzle::Red ||
|
|
descriptor.swizzle.green != TextureSwizzle::Green ||
|
|
descriptor.swizzle.blue != TextureSwizzle::Blue ||
|
|
descriptor.swizzle.alpha != TextureSwizzle::Alpha)
|
|
{
|
|
format += tr(" swizzle[%1%2%3%4]")
|
|
.arg(ToQStr(descriptor.swizzle.red))
|
|
.arg(ToQStr(descriptor.swizzle.green))
|
|
.arg(ToQStr(descriptor.swizzle.blue))
|
|
.arg(ToQStr(descriptor.swizzle.alpha));
|
|
}
|
|
|
|
if(tex->mips > 1)
|
|
viewParams =
|
|
tr("Highest Mip: %1, Num Mips: %2").arg(descriptor.firstMip).arg(descriptor.numMips);
|
|
|
|
if(tex->arraysize > 1)
|
|
{
|
|
if(!viewParams.isEmpty())
|
|
viewParams += lit(", ");
|
|
viewParams +=
|
|
tr("First Slice: %1, Array Size: %2").arg(descriptor.firstSlice).arg(descriptor.numSlices);
|
|
}
|
|
|
|
if(descriptor.minLODClamp != 0.0f)
|
|
{
|
|
if(!viewParams.isEmpty())
|
|
viewParams += lit(", ");
|
|
viewParams += tr("MinLODClamp: %1").arg(descriptor.minLODClamp);
|
|
}
|
|
}
|
|
|
|
// if not a texture, it must be a buffer
|
|
if(buf)
|
|
{
|
|
w = buf->length;
|
|
h = 0;
|
|
d = 0;
|
|
a = 0;
|
|
format = descriptor.format.Name();
|
|
viewType = ToQStr(descriptor.type);
|
|
typeName = lit("Buffer");
|
|
|
|
if(isByteAddress(descriptor, shaderInput))
|
|
{
|
|
typeName = rw ? lit("RWByteAddressBuffer") : lit("ByteAddressBuffer");
|
|
}
|
|
else if(descriptor.elementByteSize > 0)
|
|
{
|
|
// for structured buffers, display how many 'elements' there are in the buffer
|
|
typeName = QFormatStr("%1[%2]")
|
|
.arg(rw ? lit("RWStructuredBuffer") : lit("StructuredBuffer"))
|
|
.arg(buf->length / descriptor.elementByteSize);
|
|
}
|
|
|
|
if(descriptor.flags & DescriptorFlags::AppendBuffer ||
|
|
descriptor.flags & DescriptorFlags::CounterBuffer)
|
|
{
|
|
typeName += tr(" (Count: %1)").arg(descriptor.bufferStructCount);
|
|
}
|
|
|
|
if(shaderInput && !shaderInput->isTexture)
|
|
{
|
|
if(descriptor.format.compType == CompType::Typeless)
|
|
{
|
|
if(shaderInput->variableType.baseType == VarType::Struct)
|
|
viewFormat = format = lit("struct ") + shaderInput->variableType.name;
|
|
else
|
|
viewFormat = format = shaderInput->variableType.name;
|
|
}
|
|
else
|
|
{
|
|
format = descriptor.format.Name();
|
|
}
|
|
}
|
|
|
|
viewParams = tr("Byte Offset: %1, Byte Size %2, Flags %3")
|
|
.arg(descriptor.byteOffset)
|
|
.arg(descriptor.byteSize)
|
|
.arg(ToQStr(descriptor.flags));
|
|
|
|
if(descriptor.secondary != ResourceId())
|
|
{
|
|
viewParams += tr(", Counter in %1 at %2 bytes")
|
|
.arg(m_Ctx.GetResourceName(descriptor.secondary))
|
|
.arg(descriptor.counterByteOffset);
|
|
}
|
|
}
|
|
|
|
if(viewParams.isEmpty())
|
|
viewParams = extraParams;
|
|
else
|
|
viewParams += lit(", ") + extraParams;
|
|
|
|
return {name, viewType, typeName, (qulonglong)w, h, d, a, viewFormat, format, viewParams};
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::InputAssembly &ia)
|
|
{
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Input Layouts"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D12Pipe::Layout &l : ia.layouts)
|
|
{
|
|
rows.push_back({i, l.semanticName, l.semanticIndex, l.format.Name(), l.inputSlot,
|
|
l.byteOffset, (bool)l.perInstance, l.instanceDataStepRate});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Slot"), tr("Semantic Name"), tr("Semantic Index"), tr("Format"), tr("Input Slot"),
|
|
tr("Byte Offset"), tr("Per Instance"), tr("Instance Data Step Rate")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Vertex Buffers"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D12Pipe::VertexBuffer &vb : ia.vertexBuffers)
|
|
{
|
|
QString name = m_Ctx.GetResourceName(vb.resourceId);
|
|
uint64_t length = 0;
|
|
|
|
if(vb.resourceId == ResourceId())
|
|
{
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(vb.resourceId);
|
|
if(buf)
|
|
length = buf->length;
|
|
}
|
|
|
|
length = qMin(length, (uint64_t)vb.byteSize);
|
|
|
|
rows.push_back({i, name, vb.byteStride, (qulonglong)vb.byteOffset, (qulonglong)length});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Slot"), tr("Buffer"), tr("Stride"), tr("Offset"), tr("Byte Length")}, rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Index Buffer"));
|
|
xml.writeEndElement();
|
|
|
|
QString name = m_Ctx.GetResourceName(ia.indexBuffer.resourceId);
|
|
uint64_t length = 0;
|
|
|
|
if(ia.indexBuffer.resourceId == ResourceId())
|
|
{
|
|
name = tr("Empty");
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(ia.indexBuffer.resourceId);
|
|
if(buf)
|
|
length = buf->length;
|
|
}
|
|
|
|
length = qMin(length, (uint64_t)ia.indexBuffer.byteSize);
|
|
|
|
QString ifmt = lit("UNKNOWN");
|
|
|
|
if(ia.indexBuffer.byteStride == 2)
|
|
ifmt = lit("R16_UINT");
|
|
if(ia.indexBuffer.byteStride == 4)
|
|
ifmt = lit("R32_UINT");
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Buffer"), tr("Format"), tr("Offset"), tr("Byte Length")},
|
|
{name, ifmt, (qulonglong)ia.indexBuffer.byteOffset, (qulonglong)length});
|
|
}
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Primitive Topology")}, {ToQStr(ia.topology)});
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::Shader &sh)
|
|
{
|
|
ShaderReflection *shaderDetails = sh.reflection;
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Shader"));
|
|
xml.writeEndElement();
|
|
|
|
QString shadername = tr("Unknown");
|
|
|
|
const D3D12Pipe::State &state = *m_Ctx.CurD3D12PipelineState();
|
|
|
|
if(sh.resourceId == ResourceId())
|
|
shadername = tr("Unbound");
|
|
else
|
|
shadername = tr("%1 - %2 Shader")
|
|
.arg(m_Ctx.GetResourceName(state.pipelineResourceId))
|
|
.arg(ToQStr(sh.stage, GraphicsAPI::D3D12));
|
|
|
|
if(shaderDetails && !shaderDetails->debugInfo.files.empty())
|
|
{
|
|
const ShaderDebugInfo &dbg = shaderDetails->debugInfo;
|
|
int entryFile = qMax(0, dbg.entryLocation.fileIndex);
|
|
|
|
shadername = QFormatStr("%1() - %2")
|
|
.arg(shaderDetails->entryPoint)
|
|
.arg(QFileInfo(dbg.files[entryFile].filename).fileName());
|
|
}
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeCharacters(shadername);
|
|
xml.writeEndElement();
|
|
|
|
if(sh.resourceId == ResourceId())
|
|
return;
|
|
}
|
|
|
|
bool spacesUsed = false;
|
|
|
|
for(ShaderStage stage : values<ShaderStage>())
|
|
{
|
|
for(const ConstantBlock &bind : shaderDetails->constantBlocks)
|
|
spacesUsed |= bind.fixedBindSetOrSpace > 0;
|
|
for(const ShaderSampler &bind : shaderDetails->samplers)
|
|
spacesUsed |= bind.fixedBindSetOrSpace > 0;
|
|
for(const ShaderResource &bind : shaderDetails->readOnlyResources)
|
|
spacesUsed |= bind.fixedBindSetOrSpace > 0;
|
|
for(const ShaderResource &bind : shaderDetails->readWriteResources)
|
|
spacesUsed |= bind.fixedBindSetOrSpace > 0;
|
|
}
|
|
|
|
QList<QVariantList> rowsRO;
|
|
QList<QVariantList> rowsRW;
|
|
QList<QVariantList> rowsSampler;
|
|
QList<QVariantList> rowsCB;
|
|
|
|
for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetConstantBlocks(sh.stage))
|
|
{
|
|
if(used.access.stage != sh.stage)
|
|
continue;
|
|
|
|
const Descriptor &descriptor = used.descriptor;
|
|
const ConstantBlock *shaderCBuf = NULL;
|
|
|
|
if(used.access.index < sh.reflection->constantBlocks.size())
|
|
shaderCBuf = &sh.reflection->constantBlocks[used.access.index];
|
|
|
|
QString name;
|
|
uint64_t length = descriptor.byteSize;
|
|
uint64_t offset = descriptor.byteOffset;
|
|
int numvars = shaderCBuf ? shaderCBuf->variables.count() : 0;
|
|
uint32_t bytesize = shaderCBuf ? shaderCBuf->byteSize : 0;
|
|
|
|
if(descriptor.resource != ResourceId())
|
|
name = m_Ctx.GetResourceName(descriptor.resource);
|
|
else
|
|
name = tr("Empty");
|
|
|
|
QString regname;
|
|
if(used.access.index == DescriptorAccess::NoShaderBinding)
|
|
{
|
|
regname = m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
|
|
}
|
|
else if(shaderCBuf)
|
|
{
|
|
if(!spacesUsed)
|
|
regname = QFormatStr("%1").arg(shaderCBuf->fixedBindNumber);
|
|
else
|
|
regname = QFormatStr("space%1, %2")
|
|
.arg(shaderCBuf->fixedBindSetOrSpace)
|
|
.arg(shaderCBuf->fixedBindNumber);
|
|
|
|
if(!shaderCBuf->name.empty())
|
|
regname += lit(": ") + shaderCBuf->name;
|
|
|
|
if(shaderCBuf->bindArraySize > 1)
|
|
regname += QFormatStr("[%1]").arg(used.access.arrayElement);
|
|
}
|
|
|
|
length = qMin(length, (uint64_t)bytesize);
|
|
|
|
rowsCB.push_back({regname, name, (qulonglong)offset, (qulonglong)length, numvars});
|
|
}
|
|
|
|
for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetSamplers(sh.stage))
|
|
{
|
|
if(used.access.stage != sh.stage)
|
|
continue;
|
|
|
|
const SamplerDescriptor &descriptor = used.sampler;
|
|
const ShaderSampler *shaderSamp = NULL;
|
|
|
|
if(used.access.index < sh.reflection->samplers.size())
|
|
shaderSamp = &sh.reflection->samplers[used.access.index];
|
|
|
|
{
|
|
QString borderColor;
|
|
|
|
if(descriptor.borderColorType == CompType::Float)
|
|
borderColor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(descriptor.borderColorValue.floatValue[0])
|
|
.arg(descriptor.borderColorValue.floatValue[1])
|
|
.arg(descriptor.borderColorValue.floatValue[2])
|
|
.arg(descriptor.borderColorValue.floatValue[3]);
|
|
else
|
|
borderColor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(descriptor.borderColorValue.uintValue[0])
|
|
.arg(descriptor.borderColorValue.uintValue[1])
|
|
.arg(descriptor.borderColorValue.uintValue[2])
|
|
.arg(descriptor.borderColorValue.uintValue[3]);
|
|
|
|
QString addressing;
|
|
|
|
QString addPrefix;
|
|
QString addVal;
|
|
|
|
QString addr[] = {ToQStr(descriptor.addressU, GraphicsAPI::D3D12),
|
|
ToQStr(descriptor.addressV, GraphicsAPI::D3D12),
|
|
ToQStr(descriptor.addressW, GraphicsAPI::D3D12)};
|
|
|
|
// arrange like either UVW: WRAP or UV: WRAP, W: CLAMP
|
|
for(int a = 0; a < 3; a++)
|
|
{
|
|
const QString str[] = {lit("U"), lit("V"), lit("W")};
|
|
QString prefix = str[a];
|
|
|
|
if(a == 0 || addr[a] == addr[a - 1])
|
|
{
|
|
addPrefix += prefix;
|
|
}
|
|
else
|
|
{
|
|
addressing += QFormatStr("%1: %2, ").arg(addPrefix).arg(addVal);
|
|
|
|
addPrefix = prefix;
|
|
}
|
|
addVal = addr[a];
|
|
}
|
|
|
|
addressing += addPrefix + lit(": ") + addVal;
|
|
|
|
if(descriptor.UseBorder())
|
|
addressing += QFormatStr("<%1>").arg(borderColor);
|
|
|
|
if(descriptor.unnormalized)
|
|
addressing += lit(" (Un-norm)");
|
|
|
|
QString filter = ToQStr(descriptor.filter);
|
|
|
|
if(descriptor.maxAnisotropy > 1)
|
|
filter += QFormatStr(" %1x").arg(descriptor.maxAnisotropy);
|
|
|
|
if(descriptor.filter.filter == FilterFunction::Comparison)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.compareFunction));
|
|
else if(descriptor.filter.filter != FilterFunction::Normal)
|
|
filter += QFormatStr(" (%1)").arg(ToQStr(descriptor.filter.filter));
|
|
|
|
QString regname;
|
|
if(used.access.index == DescriptorAccess::NoShaderBinding)
|
|
{
|
|
regname = m_Locations[{used.access.descriptorStore, used.access.byteOffset}].logicalBindName;
|
|
}
|
|
else if(shaderSamp)
|
|
{
|
|
if(!spacesUsed)
|
|
regname = QFormatStr("%1").arg(shaderSamp->fixedBindNumber);
|
|
else
|
|
regname = QFormatStr("space%1, %2")
|
|
.arg(shaderSamp->fixedBindSetOrSpace)
|
|
.arg(shaderSamp->fixedBindNumber);
|
|
|
|
if(!shaderSamp->name.empty())
|
|
regname += lit(": ") + shaderSamp->name;
|
|
|
|
if(shaderSamp->bindArraySize > 1)
|
|
regname += QFormatStr("[%1]").arg(used.access.arrayElement);
|
|
}
|
|
|
|
rowsSampler.push_back(
|
|
{regname, addressing, filter,
|
|
QFormatStr("%1 - %2")
|
|
.arg(descriptor.minLOD == -FLT_MAX ? lit("0") : QString::number(descriptor.minLOD))
|
|
.arg(descriptor.maxLOD == FLT_MAX ? lit("FLT_MAX")
|
|
: QString::number(descriptor.maxLOD)),
|
|
descriptor.mipBias});
|
|
}
|
|
}
|
|
|
|
for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetReadOnlyResources(sh.stage))
|
|
{
|
|
if(used.access.stage != sh.stage)
|
|
continue;
|
|
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
if(used.access.index < sh.reflection->readOnlyResources.size())
|
|
shaderInput = &sh.reflection->readOnlyResources[used.access.index];
|
|
|
|
QVariantList row = exportViewHTML(used.descriptor, false, shaderInput, QString());
|
|
|
|
rowsRO.push_back(row);
|
|
}
|
|
|
|
for(const UsedDescriptor &used : m_Ctx.CurPipelineState().GetReadWriteResources(sh.stage))
|
|
{
|
|
if(used.access.stage != sh.stage)
|
|
continue;
|
|
|
|
const ShaderResource *shaderInput = NULL;
|
|
|
|
if(used.access.index < sh.reflection->readWriteResources.size())
|
|
shaderInput = &sh.reflection->readWriteResources[used.access.index];
|
|
|
|
QVariantList row = exportViewHTML(used.descriptor, true, shaderInput, QString());
|
|
|
|
rowsRW.push_back(row);
|
|
}
|
|
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Shader Resource Views"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Binding"), tr("Resource"), tr("View Type"), tr("Resource Type"),
|
|
tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"),
|
|
tr("View Format"), tr("Resource Format"), tr("View Parameters")},
|
|
rowsRO);
|
|
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Unordered Access Views"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Binding"), tr("Resource"), tr("View Type"), tr("Resource Type"),
|
|
tr("Width"), tr("Height"), tr("Depth"), tr("Array Size"),
|
|
tr("View Format"), tr("Resource Format"), tr("View Parameters")},
|
|
rowsRW);
|
|
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Samplers"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Binding"), tr("Addressing"), tr("Filter"), tr("LOD Clamp"), tr("LOD Bias")},
|
|
rowsSampler);
|
|
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Constant Buffers"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Binding"), tr("Buffer"), tr("Byte Offset"), tr("Byte Size"), tr("Number of Variables")},
|
|
rowsCB);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::StreamOut &so)
|
|
{
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Stream Out Targets"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const D3D12Pipe::StreamOutBind &o : so.outputs)
|
|
{
|
|
QString name = m_Ctx.GetResourceName(o.resourceId);
|
|
uint64_t length = 0;
|
|
QString counterName = m_Ctx.GetResourceName(o.writtenCountResourceId);
|
|
uint64_t counterLength = 0;
|
|
|
|
if(o.resourceId == ResourceId())
|
|
{
|
|
name = tr("Empty");
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(o.resourceId);
|
|
if(buf)
|
|
length = buf->length;
|
|
}
|
|
|
|
if(o.writtenCountResourceId == ResourceId())
|
|
{
|
|
counterName = tr("Empty");
|
|
}
|
|
else
|
|
{
|
|
BufferDescription *buf = m_Ctx.GetBuffer(o.writtenCountResourceId);
|
|
if(buf)
|
|
counterLength = buf->length;
|
|
}
|
|
|
|
length = qMin(length, o.byteSize);
|
|
|
|
rows.push_back({i, name, (qulonglong)o.byteOffset, (qulonglong)length, counterName,
|
|
(qulonglong)o.writtenCountByteOffset, (qulonglong)counterLength});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Slot"), tr("Buffer"), tr("Offset"), tr("Byte Length"),
|
|
tr("Counter Buffer"), tr("Counter Offset"), tr("Counter Byte Length")},
|
|
rows);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::Rasterizer &rs)
|
|
{
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("States"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Fill Mode"), tr("Cull Mode"), tr("Front CCW")},
|
|
{ToQStr(rs.state.fillMode), ToQStr(rs.state.cullMode),
|
|
rs.state.frontCCW ? tr("Yes") : tr("No")});
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Line Rasteriztion"), tr("Forced Sample Count"), tr("Conservative Raster"),
|
|
tr("Sample Mask")},
|
|
{ToQStr(rs.state.lineRasterMode), rs.state.forcedSampleCount,
|
|
rs.state.conservativeRasterization != ConservativeRaster::Disabled ? tr("Yes") : tr("No"),
|
|
Formatter::Format(rs.sampleMask, true)});
|
|
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml, {tr("Depth Clip"), tr("Depth Bias"), tr("Depth Bias Clamp"), tr("Slope Scaled Bias")},
|
|
{rs.state.depthClip ? tr("Yes") : tr("No"), rs.state.depthBias,
|
|
Formatter::Format(rs.state.depthBiasClamp),
|
|
Formatter::Format(rs.state.slopeScaledDepthBias)});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Viewports"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const Viewport &v : rs.viewports)
|
|
{
|
|
rows.push_back({i, v.x, v.y, v.width, v.height, v.minDepth, v.maxDepth});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height"), tr("Min Depth"), tr("Max Depth")},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Scissors"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const Scissor &s : rs.scissors)
|
|
{
|
|
rows.push_back({i, s.x, s.y, s.width, s.height});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml, {tr("Slot"), tr("X"), tr("Y"), tr("Width"), tr("Height")}, rows);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::exportHTML(QXmlStreamWriter &xml, const D3D12Pipe::OM &om)
|
|
{
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Blend State"));
|
|
xml.writeEndElement();
|
|
|
|
QString blendFactor = QFormatStr("%1, %2, %3, %4")
|
|
.arg(om.blendState.blendFactor[0], 0, 'f', 2)
|
|
.arg(om.blendState.blendFactor[1], 0, 'f', 2)
|
|
.arg(om.blendState.blendFactor[2], 0, 'f', 2)
|
|
.arg(om.blendState.blendFactor[3], 0, 'f', 2);
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Independent Blend Enable"), tr("Alpha to Coverage"),
|
|
tr("Blend Factor"), tr("Multisampling Rate")},
|
|
{om.blendState.independentBlend ? tr("Yes") : tr("No"),
|
|
om.blendState.alphaToCoverage ? tr("Yes") : tr("No"), blendFactor,
|
|
tr("%1x %2 qual").arg(om.multiSampleCount).arg(om.multiSampleQuality)});
|
|
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Target Blends"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
int i = 0;
|
|
for(const ColorBlend &b : om.blendState.blends)
|
|
{
|
|
if(i >= om.renderTargets.count())
|
|
continue;
|
|
|
|
QString mask = QFormatStr("%1%2%3%4")
|
|
.arg((b.writeMask & 0x1) == 0 ? lit("_") : lit("R"))
|
|
.arg((b.writeMask & 0x2) == 0 ? lit("_") : lit("G"))
|
|
.arg((b.writeMask & 0x4) == 0 ? lit("_") : lit("B"))
|
|
.arg((b.writeMask & 0x8) == 0 ? lit("_") : lit("A"));
|
|
|
|
rows.push_back({i, b.enabled ? tr("Yes") : tr("No"),
|
|
b.logicOperationEnabled ? tr("Yes") : tr("No"), ToQStr(b.colorBlend.source),
|
|
ToQStr(b.colorBlend.destination), ToQStr(b.colorBlend.operation),
|
|
ToQStr(b.alphaBlend.source), ToQStr(b.alphaBlend.destination),
|
|
ToQStr(b.alphaBlend.operation), ToQStr(b.logicOperation), mask});
|
|
|
|
i++;
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Blend Enable"),
|
|
tr("Logic Enable"),
|
|
tr("Blend Source"),
|
|
tr("Blend Destination"),
|
|
tr("Blend Operation"),
|
|
tr("Alpha Blend Source"),
|
|
tr("Alpha Blend Destination"),
|
|
tr("Alpha Blend Operation"),
|
|
tr("Logic Operation"),
|
|
tr("Write Mask"),
|
|
},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Depth State"));
|
|
xml.writeEndElement();
|
|
|
|
m_Common.exportHTMLTable(
|
|
xml,
|
|
{
|
|
tr("Depth Test Enable"),
|
|
tr("Depth Writes Enable"),
|
|
tr("Depth Function"),
|
|
tr("Depth Bounds"),
|
|
},
|
|
{
|
|
om.depthStencilState.depthEnable ? tr("Yes") : tr("No"),
|
|
om.depthStencilState.depthWrites ? tr("Yes") : tr("No"),
|
|
ToQStr(om.depthStencilState.depthFunction),
|
|
om.depthStencilState.depthBoundsEnable
|
|
? QFormatStr("%1 - %2")
|
|
.arg(Formatter::Format(om.depthStencilState.minDepthBounds))
|
|
.arg(Formatter::Format(om.depthStencilState.maxDepthBounds))
|
|
: tr("Disabled"),
|
|
});
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Stencil State"));
|
|
xml.writeEndElement();
|
|
|
|
if(om.depthStencilState.stencilEnable)
|
|
{
|
|
QList<QVariantList> rows;
|
|
|
|
rows.push_back({
|
|
tr("Front"),
|
|
Formatter::Format(om.depthStencilState.frontFace.reference, true),
|
|
Formatter::Format(om.depthStencilState.frontFace.compareMask, true),
|
|
Formatter::Format(om.depthStencilState.frontFace.writeMask, true),
|
|
ToQStr(om.depthStencilState.frontFace.function),
|
|
ToQStr(om.depthStencilState.frontFace.passOperation),
|
|
ToQStr(om.depthStencilState.frontFace.failOperation),
|
|
ToQStr(om.depthStencilState.frontFace.depthFailOperation),
|
|
});
|
|
|
|
rows.push_back({
|
|
tr("back"),
|
|
Formatter::Format(om.depthStencilState.backFace.reference, true),
|
|
Formatter::Format(om.depthStencilState.backFace.compareMask, true),
|
|
Formatter::Format(om.depthStencilState.backFace.writeMask, true),
|
|
ToQStr(om.depthStencilState.backFace.function),
|
|
ToQStr(om.depthStencilState.backFace.passOperation),
|
|
ToQStr(om.depthStencilState.backFace.failOperation),
|
|
ToQStr(om.depthStencilState.backFace.depthFailOperation),
|
|
});
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{tr("Face"), tr("Ref"), tr("Compare Mask"), tr("Write Mask"),
|
|
tr("Function"), tr("Pass Op"), tr("Fail Op"), tr("Depth Fail Op")},
|
|
rows);
|
|
}
|
|
else
|
|
{
|
|
xml.writeStartElement(lit("p"));
|
|
xml.writeCharacters(tr("Disabled"));
|
|
xml.writeEndElement();
|
|
}
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Render targets"));
|
|
xml.writeEndElement();
|
|
|
|
QList<QVariantList> rows;
|
|
|
|
rdcarray<Descriptor> rts = m_Ctx.CurPipelineState().GetOutputTargets();
|
|
for(uint32_t i = 0; i < rts.size(); i++)
|
|
{
|
|
if(rts[i].resource == ResourceId())
|
|
continue;
|
|
|
|
QVariantList row = exportViewHTML(rts[i], false, NULL, QString());
|
|
row.push_front(i);
|
|
|
|
rows.push_back(row);
|
|
}
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Slot"),
|
|
tr("Name"),
|
|
tr("View Type"),
|
|
tr("Resource Type"),
|
|
tr("Width"),
|
|
tr("Height"),
|
|
tr("Depth"),
|
|
tr("Array Size"),
|
|
tr("View Format"),
|
|
tr("Resource Format"),
|
|
tr("View Parameters"),
|
|
},
|
|
rows);
|
|
}
|
|
|
|
{
|
|
xml.writeStartElement(lit("h3"));
|
|
xml.writeCharacters(tr("Depth target"));
|
|
xml.writeEndElement();
|
|
|
|
QString extra;
|
|
|
|
if(om.depthReadOnly && om.stencilReadOnly)
|
|
extra = tr("Depth & Stencil Read-Only");
|
|
else if(om.depthReadOnly)
|
|
extra = tr("Depth Read-Only");
|
|
else if(om.stencilReadOnly)
|
|
extra = tr("Stencil Read-Only");
|
|
|
|
Descriptor depth = m_Ctx.CurPipelineState().GetDepthTarget();
|
|
|
|
m_Common.exportHTMLTable(xml,
|
|
{
|
|
tr("Name"),
|
|
tr("View Type"),
|
|
tr("Resource Type"),
|
|
tr("Width"),
|
|
tr("Height"),
|
|
tr("Depth"),
|
|
tr("Array Size"),
|
|
tr("View Format"),
|
|
tr("Resource Format"),
|
|
tr("View Parameters"),
|
|
},
|
|
{exportViewHTML(depth, false, NULL, extra)});
|
|
}
|
|
}
|
|
|
|
bool D3D12PipelineStateViewer::isByteAddress(const Descriptor &descriptor,
|
|
const ShaderResource *shaderInput)
|
|
{
|
|
if(descriptor.flags & DescriptorFlags::RawBuffer)
|
|
return true;
|
|
|
|
if(descriptor.format.type == ResourceFormatType::Undefined && descriptor.elementByteSize == 4 &&
|
|
shaderInput && shaderInput->variableType.baseType == VarType::UByte &&
|
|
shaderInput->variableType.rows == 1 && shaderInput->variableType.columns == 1)
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_exportHTML_clicked()
|
|
{
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
QXmlStreamWriter *xmlptr = m_Common.beginHTMLExport();
|
|
|
|
if(xmlptr)
|
|
{
|
|
QXmlStreamWriter &xml = *xmlptr;
|
|
|
|
const QStringList &stageNames = ui->pipeFlow->stageNames();
|
|
const QStringList &stageAbbrevs = ui->pipeFlow->stageAbbreviations();
|
|
|
|
int stage = 0;
|
|
for(const QString &sn : stageNames)
|
|
{
|
|
xml.writeStartElement(lit("div"));
|
|
xml.writeStartElement(lit("a"));
|
|
xml.writeAttribute(lit("name"), stageAbbrevs[stage]);
|
|
xml.writeEndElement();
|
|
xml.writeEndElement();
|
|
|
|
xml.writeStartElement(lit("div"));
|
|
xml.writeAttribute(lit("class"), lit("stage"));
|
|
|
|
xml.writeStartElement(lit("h1"));
|
|
xml.writeCharacters(sn);
|
|
xml.writeEndElement();
|
|
|
|
if(m_MeshPipe)
|
|
{
|
|
switch(stage)
|
|
{
|
|
case 0: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->ampShader); break;
|
|
case 1: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->meshShader); break;
|
|
case 2: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->rasterizer); break;
|
|
case 3: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->pixelShader); break;
|
|
case 4: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->outputMerger); break;
|
|
case 5: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->computeShader); break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch(stage)
|
|
{
|
|
case 0: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->inputAssembly); break;
|
|
case 1: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->vertexShader); break;
|
|
case 2: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->hullShader); break;
|
|
case 3: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->domainShader); break;
|
|
case 4:
|
|
exportHTML(xml, m_Ctx.CurD3D12PipelineState()->geometryShader);
|
|
exportHTML(xml, m_Ctx.CurD3D12PipelineState()->streamOut);
|
|
break;
|
|
case 5: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->rasterizer); break;
|
|
case 6: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->pixelShader); break;
|
|
case 7: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->outputMerger); break;
|
|
case 8: exportHTML(xml, m_Ctx.CurD3D12PipelineState()->computeShader); break;
|
|
}
|
|
}
|
|
|
|
xml.writeEndElement();
|
|
|
|
stage++;
|
|
}
|
|
|
|
m_Common.endHTMLExport(xmlptr);
|
|
}
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_msMeshButton_clicked()
|
|
{
|
|
if(!m_Ctx.HasMeshPreview())
|
|
m_Ctx.ShowMeshPreview();
|
|
ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_meshView_clicked()
|
|
{
|
|
if(!m_Ctx.HasMeshPreview())
|
|
m_Ctx.ShowMeshPreview();
|
|
ToolWindowManager::raiseToolWindow(m_Ctx.GetMeshPreview()->Widget());
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::on_computeDebugSelector_clicked()
|
|
{
|
|
// Check whether debugging is valid for this event before showing the dialog
|
|
if(!m_Ctx.APIProps().shaderDebugging)
|
|
return;
|
|
|
|
if(!m_Ctx.IsCaptureLoaded())
|
|
return;
|
|
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
if(!action)
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails =
|
|
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);
|
|
|
|
if(!shaderDetails)
|
|
return;
|
|
|
|
RDDialog::show(m_ComputeDebugSelector);
|
|
}
|
|
|
|
void D3D12PipelineStateViewer::computeDebugSelector_beginDebug(
|
|
const rdcfixedarray<uint32_t, 3> &group, const rdcfixedarray<uint32_t, 3> &thread)
|
|
{
|
|
const ActionDescription *action = m_Ctx.CurAction();
|
|
|
|
if(!action)
|
|
return;
|
|
|
|
const ShaderReflection *shaderDetails =
|
|
m_Ctx.CurPipelineState().GetShaderReflection(ShaderStage::Compute);
|
|
|
|
if(!shaderDetails)
|
|
return;
|
|
|
|
struct threadSelect
|
|
{
|
|
rdcfixedarray<uint32_t, 3> g;
|
|
rdcfixedarray<uint32_t, 3> t;
|
|
} debugThread = {
|
|
// g[]
|
|
{group[0], group[1], group[2]},
|
|
// t[]
|
|
{thread[0], thread[1], thread[2]},
|
|
};
|
|
|
|
bool done = false;
|
|
ShaderDebugTrace *trace = NULL;
|
|
|
|
m_Ctx.Replay().AsyncInvoke([&trace, &done, debugThread](IReplayController *r) {
|
|
trace = r->DebugThread(debugThread.g, debugThread.t);
|
|
|
|
if(trace->debugger == NULL)
|
|
{
|
|
r->FreeTrace(trace);
|
|
trace = NULL;
|
|
}
|
|
|
|
done = true;
|
|
});
|
|
|
|
QString debugContext = lit("Group [%1,%2,%3] Thread [%4,%5,%6]")
|
|
.arg(group[0])
|
|
.arg(group[1])
|
|
.arg(group[2])
|
|
.arg(thread[0])
|
|
.arg(thread[1])
|
|
.arg(thread[2]);
|
|
|
|
// wait a short while before displaying the progress dialog (which won't show if we're already
|
|
// done by the time we reach it)
|
|
for(int i = 0; !done && i < 100; i++)
|
|
QThread::msleep(5);
|
|
|
|
ShowProgressDialog(this, tr("Debugging %1").arg(debugContext), [&done]() { return done; });
|
|
|
|
if(!trace)
|
|
{
|
|
RDDialog::critical(
|
|
this, tr("Error debugging"),
|
|
tr("Error debugging thread - make sure a valid group and thread is selected"));
|
|
return;
|
|
}
|
|
|
|
// viewer takes ownership of the trace
|
|
IShaderViewer *s = m_Ctx.DebugShader(
|
|
shaderDetails, m_Ctx.CurPipelineState().GetComputePipelineObject(), trace, debugContext);
|
|
|
|
m_Ctx.AddDockWindow(s->Widget(), DockReference::AddTo, this);
|
|
}
|