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Fix accidentally removed subobject case
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@@ -2153,6 +2153,12 @@ void Deserialise(const D3D12_STATE_OBJECT_DESC &el)
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delete temp;
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break;
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}
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case D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE:
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{
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D3D12_LOCAL_ROOT_SIGNATURE *temp = (D3D12_LOCAL_ROOT_SIGNATURE *)el.pSubobjects[i].pDesc;
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delete temp;
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break;
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}
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case D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_SERIALIZED_ROOT_SIGNATURE:
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{
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D3D12_GLOBAL_SERIALIZED_ROOT_SIGNATURE *temp =
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