Fix glVertexAttribI3iv serialization

This commit is contained in:
Timo Wiren
2016-09-11 19:49:41 +03:00
parent 3695d7de6d
commit 15b27c7a67
@@ -4392,7 +4392,7 @@ bool WrappedOpenGL::Serialise_glVertexAttrib(GLuint index, int count, GLenum typ
else if(attr == Attrib_GLuint)
m_Real.glVertexAttribI2uiv(idx, (GLuint *)value);
}
else if(Count == 2)
else if(Count == 3)
{
if(attr == Attrib_GLint)
m_Real.glVertexAttribI3iv(idx, (GLint *)value);