Update release notes - mesh preview works

This commit is contained in:
baldurk
2015-11-13 21:48:23 +01:00
parent 1f762f51d0
commit 15ec34d3fd
+2 -1
View File
@@ -18,6 +18,7 @@ Current Support
* The pipeline state will be displayed at each command, showing the data contained in each member of the pipeline createinfo struct, as well as dynamic state.
* Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out.
* Simple display of most 2D textures with mips in the texture viewer.
* You can view mesh input data both as data and a 3D preview
* Drawcall highlight and wireframe overlays
* Threading should be pretty efficient - no heavy locks on common paths (outside of creation/deletion)
@@ -31,7 +32,7 @@ Known Issues
* Debug overlays other than drawcall highlight and wireframe aren't implemented.
* Saving textures is not supported.
* Queue-level API events are not properly listed. API calls between draw-type vkCmd... are listed.
* Meshes are not rendered as a preview.
* No post-transform mesh data is fetched
* No drawcall timings.
Future work, post 1.0