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Update release notes - mesh preview works
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@@ -18,6 +18,7 @@ Current Support
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* The pipeline state will be displayed at each command, showing the data contained in each member of the pipeline createinfo struct, as well as dynamic state.
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* Simple disassembly/reflection of SPIR-V to determine which descriptors to read for read-only resources and uniform buffers. The uniform buffers will be listed separately and the member variables filled out.
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* Simple display of most 2D textures with mips in the texture viewer.
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* You can view mesh input data both as data and a 3D preview
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* Drawcall highlight and wireframe overlays
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* Threading should be pretty efficient - no heavy locks on common paths (outside of creation/deletion)
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@@ -31,7 +32,7 @@ Known Issues
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* Debug overlays other than drawcall highlight and wireframe aren't implemented.
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* Saving textures is not supported.
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* Queue-level API events are not properly listed. API calls between draw-type vkCmd... are listed.
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* Meshes are not rendered as a preview.
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* No post-transform mesh data is fetched
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* No drawcall timings.
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Future work, post 1.0
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