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Fix compilation on 32-bit
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@@ -572,7 +572,7 @@ void DoSerialise(SerialiserType &ser, D3D12_CACHED_PIPELINE_STATE &el)
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ser.Serialise("CachedBlobSizeInBytes", CachedBlobSizeInBytes);
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if(ser.IsReading())
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el.CachedBlobSizeInBytes = CachedBlobSizeInBytes;
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el.CachedBlobSizeInBytes = (SIZE_T)CachedBlobSizeInBytes;
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}
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template <class SerialiserType>
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