Reset zoom level to 100% when resetting texture viewer

* Prevents weird behaviour if the zoom gets set to 0
This commit is contained in:
baldurk
2018-03-02 14:39:54 +00:00
parent 9548f74f16
commit 169604ea05
+2 -1
View File
@@ -2544,10 +2544,11 @@ void TextureViewer::Reset()
ui->statusText->setText(QString());
ui->renderContainer->setWindowTitle(tr("Current"));
ui->zoomOption->setCurrentText(QString());
ui->mipLevel->clear();
ui->sliceFace->clear();
UI_SetScale(1.0f);
ui->channels->setCurrentIndex(0);
ui->overlay->setCurrentIndex(0);