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https://github.com/baldurk/renderdoc.git
synced 2026-05-29 13:20:54 +00:00
Add a test of callstack collection
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@@ -44,6 +44,7 @@ set(OPENGL_SRC
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gl/gl_test_linux.cpp
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gl/gl_buffer_spam.cpp
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gl/gl_buffer_updates.cpp
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gl/gl_callstacks.cpp
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gl/gl_cbuffer_zoo.cpp
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gl/gl_depthstencil_fbo.cpp
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gl/gl_entry_points.cpp
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@@ -180,6 +180,7 @@
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<ClCompile Include="3rdparty\glad\glad_wgl.c" />
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<ClCompile Include="gl\gl_buffer_spam.cpp" />
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<ClCompile Include="gl\gl_buffer_updates.cpp" />
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<ClCompile Include="gl\gl_callstacks.cpp" />
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<ClCompile Include="gl\gl_cbuffer_zoo.cpp" />
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<ClCompile Include="gl\gl_depthstencil_fbo.cpp" />
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<ClCompile Include="gl\gl_dx_interop.cpp" />
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@@ -373,6 +373,9 @@
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<ClCompile Include="d3d12\d3d12_shader_editing.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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<ClCompile Include="gl\gl_callstacks.cpp">
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<Filter>OpenGL\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,127 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "gl_test.h"
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RD_TEST(GL_Callstacks, OpenGLGraphicsTest)
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{
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static constexpr const char *Description =
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"This test isn't strictly GL related but tests that callstacks resolve correctly.";
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std::string common = R"EOSHADER(
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#version 420 core
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#define v2f v2f_block \
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{ \
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vec4 pos; \
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vec4 col; \
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vec4 uv; \
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}
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)EOSHADER";
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std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz, 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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std::string pixel = R"EOSHADER(
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in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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Color = vertIn.col;
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}
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)EOSHADER";
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void testFunction()
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{
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#line 7000
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glDrawArrays(GL_TRIANGLES, 0, 3);
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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GLuint vao = MakeVAO();
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glBindVertexArray(vao);
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GLuint vb = MakeBuffer();
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glBindBuffer(GL_ARRAY_BUFFER, vb);
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glBufferStorage(GL_ARRAY_BUFFER, sizeof(DefaultTri), DefaultTri, 0);
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glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(0));
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glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V), (void *)(sizeof(Vec3f)));
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glVertexAttribPointer(2, 2, GL_FLOAT, GL_FALSE, sizeof(DefaultA2V),
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(void *)(sizeof(Vec3f) + sizeof(Vec4f)));
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glEnableVertexAttribArray(0);
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glEnableVertexAttribArray(1);
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glEnableVertexAttribArray(2);
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GLuint program = MakeProgram(common + vertex, common + pixel);
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while(Running())
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{
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float col[] = {0.4f, 0.5f, 0.6f, 1.0f};
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glClearBufferfv(GL_COLOR, 0, col);
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glBindVertexArray(vao);
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glUseProgram(program);
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glViewport(0, 0, GLsizei(screenWidth), GLsizei(screenHeight));
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#line 8000
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testFunction();
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -0,0 +1,61 @@
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import renderdoc as rd
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import rdtest
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class GL_Callstacks(rdtest.TestCase):
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demos_test_name = 'GL_Callstacks'
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def get_capture_options(self):
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ret = rd.CaptureOptions()
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ret.captureCallstacks = True
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return ret
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def check_capture(self):
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# Need capture access. Rather than trying to keep the original around, we just open a new one
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cap = rd.OpenCaptureFile()
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# Open a particular file
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status = cap.OpenFile(self.capture_filename, '', None)
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# Make sure the file opened successfully
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if status != rd.ReplayStatus.Succeeded:
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cap.Shutdown()
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raise rdtest.TestFailureException("Couldn't open capture for access: {}".format(self.capture_filename, str(status)))
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if not cap.HasCallstacks():
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raise rdtest.TestFailureException("Capture does not report having callstacks")
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if not cap.InitResolver(False, None):
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raise rdtest.TestFailureException("Failed to initialise callstack resolver")
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draw = self.find_draw("Draw")
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event: rd.APIEvent = draw.events[-1]
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expected_funcs = [
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"GL_Callstacks::testFunction",
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"GL_Callstacks::main",
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]
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expected_lines = [
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7001,
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8002
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]
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callstack = cap.GetResolve(list(event.callstack))
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if len(callstack) < len(expected_funcs):
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raise rdtest.TestFailureException("Resolved callstack isn't long enough ({} stack frames), expected at least {}".format(len(event.callstack), len(expected_funcs)))
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for i in range(len(expected_funcs)):
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stack: str = callstack[i]
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if expected_funcs[i] not in stack:
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raise rdtest.TestFailureException("Expected '{}' in '{}'".format(expected_funcs[i], stack))
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idx = callstack[i].find("line")
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if idx < 0:
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raise rdtest.TestFailureException("Expected a line number in '{}'".format(stack))
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if int(stack[idx+5:]) != expected_lines[i]:
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raise rdtest.TestFailureException("Expected line number {} in '{}'".format(expected_lines[i], stack))
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rdtest.log.success("Callstacks are as expected")
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