mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-09-26 15:46:08 +00:00
Pass size when fetching cbuffer variables
This commit is contained in:
@@ -104,7 +104,7 @@ void ConstantBufferPreviewer::OnEventChanged(uint32_t eventId)
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{
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BoundCBuffer cb = m_Ctx.CurPipelineState().GetConstantBuffer(m_stage, m_slot, m_arrayIdx);
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m_cbuffer = cb.resourceId;
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uint64_t offs = cb.byteOffset;
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uint64_t offset = cb.byteOffset;
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uint64_t size = cb.byteSize;
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ResourceId prevShader = m_shader;
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@@ -135,8 +135,8 @@ void ConstantBufferPreviewer::OnEventChanged(uint32_t eventId)
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if(!m_formatOverride.type.members.empty())
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{
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m_Ctx.Replay().AsyncInvoke([this, offs, size, wasEmpty](IReplayController *r) {
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bytebuf data = r->GetBufferData(m_cbuffer, offs, size);
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m_Ctx.Replay().AsyncInvoke([this, offset, size, wasEmpty](IReplayController *r) {
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bytebuf data = r->GetBufferData(m_cbuffer, offset, size);
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rdcarray<ShaderVariable> vars = applyFormatOverride(data);
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GUIInvoke::call(this, [this, vars, wasEmpty] {
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RDTreeViewExpansionState state;
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@@ -153,35 +153,36 @@ void ConstantBufferPreviewer::OnEventChanged(uint32_t eventId)
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}
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else
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{
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m_Ctx.Replay().AsyncInvoke([this, prevShader, entryPoint, offs, wasEmpty](IReplayController *r) {
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rdcarray<ShaderVariable> vars = r->GetCBufferVariableContents(
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m_pipe, m_shader, entryPoint.toUtf8().data(), m_slot, m_cbuffer, offs);
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GUIInvoke::call(this, [this, prevShader, vars, wasEmpty] {
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m_Ctx.Replay().AsyncInvoke(
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[this, prevShader, entryPoint, offset, size, wasEmpty](IReplayController *r) {
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rdcarray<ShaderVariable> vars = r->GetCBufferVariableContents(
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m_pipe, m_shader, entryPoint.toUtf8().data(), m_slot, m_cbuffer, offset, size);
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GUIInvoke::call(this, [this, prevShader, vars, wasEmpty] {
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RDTreeViewExpansionState &prevShaderExpansionState =
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ui->variables->getInternalExpansion(qHash(ToQStr(prevShader)));
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RDTreeViewExpansionState &prevShaderExpansionState =
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ui->variables->getInternalExpansion(qHash(ToQStr(prevShader)));
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// stage, slot, and array index are all invariant across a given ConstantBufferPreviewer
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// instance. We only need to use the actual bound shader as a key.
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ui->variables->saveExpansion(prevShaderExpansionState, 0);
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// stage, slot, and array index are all invariant across a given ConstantBufferPreviewer
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// instance. We only need to use the actual bound shader as a key.
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ui->variables->saveExpansion(prevShaderExpansionState, 0);
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setVariables(vars);
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if(wasEmpty)
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{
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for(int i = 0; i < 3; i++)
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ui->variables->resizeColumnToContents(i);
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}
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setVariables(vars);
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if(wasEmpty)
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{
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for(int i = 0; i < 3; i++)
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ui->variables->resizeColumnToContents(i);
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}
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// if we have saved expansion state for the new shader, apply it, otherwise apply the
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// previous one to get any overlap (e.g. two different shaders with very similar or
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// identical constants)
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if(ui->variables->hasInternalExpansion(qHash(ToQStr(m_shader))))
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ui->variables->applyExpansion(
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ui->variables->getInternalExpansion(qHash(ToQStr(m_shader))), 0);
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else
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ui->variables->applyExpansion(prevShaderExpansionState, 0);
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});
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});
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// if we have saved expansion state for the new shader, apply it, otherwise apply the
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// previous one to get any overlap (e.g. two different shaders with very similar or
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// identical constants)
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if(ui->variables->hasInternalExpansion(qHash(ToQStr(m_shader))))
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ui->variables->applyExpansion(
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ui->variables->getInternalExpansion(qHash(ToQStr(m_shader))), 0);
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else
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ui->variables->applyExpansion(prevShaderExpansionState, 0);
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});
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});
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}
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}
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@@ -897,14 +897,16 @@ otherwise.
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:param int cbufslot: The index in the :data:`ShaderReflection.constantBlocks` list to look up.
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:param ResourceId buffer: The id of the buffer to use for data. If
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:data:`ConstantBlock.bufferBacked` is ``False`` this is ignored.
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:param int offs: Retrieve buffer contents starting at this byte offset.
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:param int offset: Retrieve buffer contents starting at this byte offset.
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:param int length: Retrieve this many bytes after :param:`offset`. May be 0 to fetch the rest of the
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buffer.
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:return: The shader variables with their contents.
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:rtype: ``list`` of :class:`ShaderVariable`
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)");
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virtual rdcarray<ShaderVariable> GetCBufferVariableContents(ResourceId pipeline, ResourceId shader,
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const char *entryPoint,
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uint32_t cbufslot, ResourceId buffer,
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uint64_t offs) = 0;
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uint64_t offset, uint64_t length) = 0;
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DOCUMENT(R"(Save a texture to a file on disk, with possible transformation to map a complex
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texture to something compatible with the target file format.
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@@ -1664,7 +1664,7 @@ void ReplayController::FreeTrace(ShaderDebugTrace *trace)
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rdcarray<ShaderVariable> ReplayController::GetCBufferVariableContents(
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ResourceId pipeline, ResourceId shader, const char *entryPoint, uint32_t cbufslot,
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ResourceId buffer, uint64_t offs)
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ResourceId buffer, uint64_t offset, uint64_t length)
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{
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CHECK_REPLAY_THREAD();
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@@ -1673,7 +1673,7 @@ rdcarray<ShaderVariable> ReplayController::GetCBufferVariableContents(
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{
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buffer = m_pDevice->GetLiveID(buffer);
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if(buffer != ResourceId())
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m_pDevice->GetBufferData(buffer, offs, 0, data);
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m_pDevice->GetBufferData(buffer, offset, length, data);
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}
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rdcarray<ShaderVariable> v;
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@@ -202,7 +202,8 @@ public:
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rdcarray<ShaderVariable> GetCBufferVariableContents(ResourceId pipeline, ResourceId shader,
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const char *entryPoint, uint32_t cbufslot,
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ResourceId buffer, uint64_t offs);
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ResourceId buffer, uint64_t offset,
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uint64_t length);
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rdcarray<WindowingSystem> GetSupportedWindowSystems();
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@@ -241,6 +241,7 @@
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<ClCompile Include="vk\vk_spirv_13_shaders.cpp" />
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<ClCompile Include="vk\vk_texture_zoo.cpp" />
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<ClCompile Include="vk\vk_triangle_fan.cpp" />
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<ClCompile Include="vk\vk_truncated_cbuffer.cpp" />
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<ClCompile Include="vk\vk_vertex_attr_zoo.cpp" />
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<ClCompile Include="vk\vk_ext_buffer_address.cpp" />
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<ClCompile Include="vk\vk_cbuffer_zoo.cpp" />
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@@ -400,6 +400,9 @@
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<ClCompile Include="d3d12\d3d12_execute_indirect.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_truncated_cbuffer.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,186 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2020 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Truncated_CBuffer, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Draws using a cbuffer that is truncated by the descriptor range.";
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std::string common = R"EOSHADER(
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#version 420 core
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struct v2f
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{
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vec4 pos;
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vec4 col;
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vec4 uv;
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};
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)EOSHADER";
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const std::string vertex = R"EOSHADER(
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layout(location = 0) in vec3 Position;
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layout(location = 1) in vec4 Color;
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layout(location = 2) in vec2 UV;
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layout(location = 0) out v2f vertOut;
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void main()
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{
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vertOut.pos = vec4(Position.xyz*vec3(1,-1,1), 1);
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gl_Position = vertOut.pos;
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vertOut.col = Color;
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vertOut.uv = vec4(UV.xy, 0, 1);
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}
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)EOSHADER";
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const std::string pixel = R"EOSHADER(
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layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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layout(set = 0, binding = 0, std140) uniform constsbuf
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{
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vec4 padding[16];
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vec4 outcol;
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};
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void main()
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{
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Color = outcol;
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}
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)EOSHADER";
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void Prepare(int argc, char **argv)
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{
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// we don't care what behaviour we get but we don't want to completely crash
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features.robustBufferAccess = VK_TRUE;
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VulkanGraphicsTest::Prepare(argc, argv);
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkDescriptorSetLayout setlayout = createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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}));
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({setlayout}));
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos), vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(common + vertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(common + pixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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AllocatedBuffer vb(
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this, vkh::BufferCreateInfo(sizeof(DefaultTri), VK_BUFFER_USAGE_VERTEX_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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Vec4f data[20];
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data[16] = Vec4f(1.0f, 2.0f, 3.0f, 4.0f);
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AllocatedBuffer cb(
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this, vkh::BufferCreateInfo(sizeof(Vec4f) * 20, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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cb.upload(data);
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VkDescriptorSet descset = allocateDescriptorSet(setlayout);
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vkh::updateDescriptorSets(
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device,
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{
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vkh::WriteDescriptorSet(descset, 0, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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{vkh::DescriptorBufferInfo(cb.buffer, 0, sizeof(Vec4f) * 16)}),
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});
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.4f, 0.5f, 0.6f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -21,7 +21,7 @@ class D3D11_CBuffer_Zoo(rdtest.TestCase):
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self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
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pipe.GetShader(stage),
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pipe.GetShaderEntryPoint(stage), 0,
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cbuf.resourceId, cbuf.byteOffset))
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cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize))
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# For more detailed reference for the below checks, see the commented definition of the cbuffer
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# in the shader source code in the demo itself
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@@ -43,7 +43,7 @@ class D3D12_CBuffer_Zoo(rdtest.TestCase):
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self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
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pipe.GetShader(stage),
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pipe.GetShaderEntryPoint(stage), 0,
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cbuf.resourceId, cbuf.byteOffset))
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cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize))
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# For more detailed reference for the below checks, see the commented definition of the cbuffer
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# in the shader source code in the demo itself
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@@ -396,7 +396,7 @@ class D3D12_CBuffer_Zoo(rdtest.TestCase):
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self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
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pipe.GetShader(stage),
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pipe.GetShaderEntryPoint(stage), 1,
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cbuf.resourceId, cbuf.byteOffset))
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cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize))
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# float4 zero;
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var_check.check('root_zero').rows(1).cols(4).value([0.0, 0.0, 0.0, 0.0])
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@@ -426,7 +426,7 @@ class D3D12_CBuffer_Zoo(rdtest.TestCase):
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self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
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pipe.GetShader(stage),
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pipe.GetShaderEntryPoint(stage), 2,
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cbuf.resourceId, cbuf.byteOffset))
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cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize))
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# float4 huge_val;
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var_check.check('huge_val').rows(1).cols(4).value([64.0, 65.0, 66.0, 67.0])
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@@ -21,7 +21,7 @@ class GL_CBuffer_Zoo(rdtest.TestCase):
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self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
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pipe.GetShader(stage),
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pipe.GetShaderEntryPoint(stage), 0,
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cbuf.resourceId, cbuf.byteOffset))
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cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize))
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# For more detailed reference for the below checks, see the commented definition of the cbuffer
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# in the shader source code in the demo itself
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@@ -421,7 +421,7 @@ class GL_CBuffer_Zoo(rdtest.TestCase):
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self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
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pipe.GetShader(stage),
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pipe.GetShaderEntryPoint(stage), 1,
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cbuf.resourceId, cbuf.byteOffset))
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cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize))
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# For bare uniforms we have partial data - only values used in the shader need to get assigned locations and
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# some drivers are aggressive about stripping any others. Only uniforms with locations get upload values.
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@@ -22,7 +22,7 @@ class VK_Adv_CBuffer_Zoo(rdtest.TestCase):
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self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
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pipe.GetShader(stage),
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pipe.GetShaderEntryPoint(stage), 0,
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cbuf.resourceId, cbuf.byteOffset))
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cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize))
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# For more detailed reference for the below checks, see the commented definition of the cbuffer
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# in the shader source code in the demo itself
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@@ -28,7 +28,7 @@ class VK_CBuffer_Zoo(rdtest.TestCase):
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self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
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pipe.GetShader(stage),
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pipe.GetShaderEntryPoint(stage), 0,
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cbuf.resourceId, cbuf.byteOffset))
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cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize))
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# For more detailed reference for the below checks, see the commented definition of the cbuffer
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# in the shader source code in the demo itself
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@@ -364,7 +364,7 @@ class VK_CBuffer_Zoo(rdtest.TestCase):
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self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
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pipe.GetShader(stage),
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pipe.GetShaderEntryPoint(stage), 1,
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cbuf.resourceId, cbuf.byteOffset))
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cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize))
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||||
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# int A;
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# Default value 10, untouched
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@@ -403,7 +403,7 @@ class VK_CBuffer_Zoo(rdtest.TestCase):
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self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
|
||||
pipe.GetShader(stage),
|
||||
pipe.GetShaderEntryPoint(stage), 0,
|
||||
cbuf.resourceId, cbuf.byteOffset))
|
||||
cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize))
|
||||
|
||||
# For more detailed reference for the below checks, see the commented definition of the cbuffer
|
||||
# in the shader source code in the demo itself
|
||||
|
||||
@@ -36,7 +36,7 @@ class VK_Spec_Constants(rdtest.TestCase):
|
||||
cb_vars = self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
|
||||
pipe.GetShader(rd.ShaderStage.Pixel),
|
||||
pipe.GetShaderEntryPoint(rd.ShaderStage.Pixel), 0,
|
||||
cbuf.resourceId, cbuf.byteOffset)
|
||||
cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize)
|
||||
|
||||
self.check(len(cb_vars) == 1)
|
||||
|
||||
@@ -59,7 +59,7 @@ class VK_Spec_Constants(rdtest.TestCase):
|
||||
cb_vars = self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
|
||||
pipe.GetShader(rd.ShaderStage.Pixel),
|
||||
pipe.GetShaderEntryPoint(rd.ShaderStage.Pixel), 1,
|
||||
cbuf.resourceId, cbuf.byteOffset)
|
||||
cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize)
|
||||
|
||||
self.check(len(cb_vars) == 1)
|
||||
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
import rdtest
|
||||
import renderdoc as rd
|
||||
|
||||
|
||||
class VK_Truncated_CBuffer(rdtest.TestCase):
|
||||
demos_test_name = 'VK_Truncated_CBuffer'
|
||||
|
||||
def check_capture(self):
|
||||
draw = self.find_draw("Draw")
|
||||
|
||||
self.check(draw is not None)
|
||||
|
||||
self.controller.SetFrameEvent(draw.eventId, False)
|
||||
|
||||
pipe: rd.PipeState = self.controller.GetPipelineState()
|
||||
|
||||
stage = rd.ShaderStage.Pixel
|
||||
|
||||
cbuf: rd.BoundCBuffer = pipe.GetConstantBuffer(stage, 0, 0)
|
||||
|
||||
variables = self.controller.GetCBufferVariableContents(pipe.GetGraphicsPipelineObject(),
|
||||
pipe.GetShader(stage),
|
||||
pipe.GetShaderEntryPoint(stage), 0,
|
||||
cbuf.resourceId, cbuf.byteOffset, cbuf.byteSize)
|
||||
|
||||
outcol: rd.ShaderVariable = variables[1]
|
||||
|
||||
self.check(outcol.name == "outcol")
|
||||
if not rdtest.value_compare(outcol.value.fv[0:4], [0.0, 0.0, 0.0, 0.0]):
|
||||
raise rdtest.TestFailureException("expected outcol to be 0s, but got {}".format(outcol.value.fv[0:4]))
|
||||
|
||||
rdtest.log.success("CBuffer value was truncated as expected")
|
||||
Reference in New Issue
Block a user