Add test of secondary command buffer dynamic rendering

This commit is contained in:
baldurk
2022-10-07 11:20:06 +01:00
parent 5fa549ea8b
commit 18f41c6fb6
2 changed files with 110 additions and 55 deletions
+35 -1
View File
@@ -272,15 +272,49 @@ void main()
vkCmdPushConstants(cmd, layout, VK_SHADER_STAGE_ALL, 0, 4, &ssboIdx);
setMarker(cmd, "Draw 0");
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderingKHR(cmd);
VkCommandBuffer cmd2 = GetCommandBuffer(VK_COMMAND_BUFFER_LEVEL_SECONDARY);
{
VkCommandBufferInheritanceInfo inherit = {VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO};
vkBeginCommandBuffer(cmd2, vkh::CommandBufferBeginInfo(0, &inherit));
vkCmdBeginRenderingKHR(cmd2, &rendInfo);
VkViewport v = mainWindow->viewport;
v.width /= 2;
v.height /= 2;
vkCmdBindPipeline(cmd2, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
vkCmdSetViewport(cmd2, 0, 1, &v);
vkCmdSetScissor(cmd2, 0, 1, &mainWindow->scissor);
vkh::cmdBindVertexBuffers(cmd2, 0, {vb.buffer}, {0});
vkh::cmdBindDescriptorSets(cmd2, VK_PIPELINE_BIND_POINT_GRAPHICS, layout, 0, {descset}, {});
vkCmdPushConstants(cmd2, layout, VK_SHADER_STAGE_ALL, 0, 4, &ssboIdx);
setMarker(cmd2, "Draw 1");
vkCmdDraw(cmd2, 3, 1, 0, 0);
vkCmdEndRenderingKHR(cmd2);
vkEndCommandBuffer(cmd2);
}
vkCmdExecuteCommands(cmd, 1, &cmd2);
FinishUsingBackbuffer(cmd, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Submit(0, 1, {cmd}, {cmd2});
Present();
}
+75 -54
View File
@@ -7,75 +7,96 @@ class VK_Dynamic_Rendering(rdtest.TestCase):
demos_test_name = 'VK_Dynamic_Rendering'
def check_capture(self):
action = self.find_action("Draw")
out: rd.ReplayOutput = self.controller.CreateOutput(rd.CreateHeadlessWindowingData(100, 100),
rd.ReplayOutputType.Texture)
self.check(action is not None)
for cmdLevel in [0,1]:
action = self.find_action("Draw {}".format(cmdLevel)).next
self.controller.SetFrameEvent(action.eventId, False)
self.check(action is not None)
postgs_data = self.get_postvs(action, rd.MeshDataStage.GSOut, 0, action.numIndices)
self.controller.SetFrameEvent(action.eventId, False)
postgs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_PerVertex_var.gl_Position': [-0.5, 0.5, 0.0, 1.0],
'gout.pos': [-0.5, 0.5, 0.0, 1.0],
'gout.col': [0.0, 1.0, 0.0, 1.0],
'gout.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_PerVertex_var.gl_Position': [0.0, -0.5, 0.0, 1.0],
'gout.pos': [0.0, -0.5, 0.0, 1.0],
'gout.col': [0.0, 1.0, 0.0, 1.0],
'gout.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_PerVertex_var.gl_Position': [0.5, 0.5, 0.0, 1.0],
'gout.pos': [0.5, 0.5, 0.0, 1.0],
'gout.col': [0.0, 1.0, 0.0, 1.0],
'gout.uv': [1.0, 0.0, 0.0, 1.0],
},
}
postgs_data = self.get_postvs(action, rd.MeshDataStage.GSOut, 0, action.numIndices)
self.check_mesh_data(postgs_ref, postgs_data)
postgs_ref = {
0: {
'vtx': 0,
'idx': 0,
'gl_PerVertex_var.gl_Position': [-0.5, 0.5, 0.0, 1.0],
'gout.pos': [-0.5, 0.5, 0.0, 1.0],
'gout.col': [0.0, 1.0, 0.0, 1.0],
'gout.uv': [0.0, 0.0, 0.0, 1.0],
},
1: {
'vtx': 1,
'idx': 1,
'gl_PerVertex_var.gl_Position': [0.0, -0.5, 0.0, 1.0],
'gout.pos': [0.0, -0.5, 0.0, 1.0],
'gout.col': [0.0, 1.0, 0.0, 1.0],
'gout.uv': [0.0, 1.0, 0.0, 1.0],
},
2: {
'vtx': 2,
'idx': 2,
'gl_PerVertex_var.gl_Position': [0.5, 0.5, 0.0, 1.0],
'gout.pos': [0.5, 0.5, 0.0, 1.0],
'gout.col': [0.0, 1.0, 0.0, 1.0],
'gout.uv': [1.0, 0.0, 0.0, 1.0],
},
}
rdtest.log.success('Mesh data is as expected')
self.check_mesh_data(postgs_ref, postgs_data)
self.check_triangle()
rdtest.log.success('Mesh data is as expected')
rdtest.log.success('Triangle is as expected')
self.check_triangle()
pipe: rd.VKState = self.controller.GetVulkanPipelineState()
rdtest.log.success('Triangle is as expected')
if len(pipe.graphics.descriptorSets) != 1:
raise rdtest.TestFailureException("Wrong number of sets is bound: {}, not 1"
.format(len(pipe.graphics.descriptorSets)))
pipe: rd.VKState = self.controller.GetVulkanPipelineState()
desc_set: rd.VKDescriptorSet = pipe.graphics.descriptorSets[0]
if len(pipe.graphics.descriptorSets) != 1:
raise rdtest.TestFailureException("Wrong number of sets is bound: {}, not 1"
.format(len(pipe.graphics.descriptorSets)))
if len(desc_set.bindings) != 1:
raise rdtest.TestFailureException("Wrong number of bindings: {}, not 1"
.format(len(desc_set.bindings)))
desc_set: rd.VKDescriptorSet = pipe.graphics.descriptorSets[0]
binding = desc_set.bindings[0]
if binding.dynamicallyUsedCount != 1:
raise rdtest.TestFailureException("Bind doesn't have the right used count. {} is not the expected count of {}"
.format(binding.dynamicallyUsedCount, 1))
if len(desc_set.bindings) != 1:
raise rdtest.TestFailureException("Wrong number of bindings: {}, not 1"
.format(len(desc_set.bindings)))
for idx, el in enumerate(binding.binds):
expected_used = idx == 17
actually_used = el.dynamicallyUsed
binding = desc_set.bindings[0]
if binding.dynamicallyUsedCount != 1:
raise rdtest.TestFailureException("Bind doesn't have the right used count. {} is not the expected count of {}"
.format(binding.dynamicallyUsedCount, 1))
if expected_used and not actually_used:
raise rdtest.TestFailureException("Bind {} element {} expected to be used, but isn't.".format(bind, idx))
for idx, el in enumerate(binding.binds):
expected_used = idx == 17
actually_used = el.dynamicallyUsed
if not expected_used and actually_used:
raise rdtest.TestFailureException("Bind {} element {} expected to be unused, but is.".format(bind, idx))
if expected_used and not actually_used:
raise rdtest.TestFailureException("Bind {} element {} expected to be used, but isn't.".format(bind, idx))
rdtest.log.success("Dynamic usage is as expected")
if not expected_used and actually_used:
raise rdtest.TestFailureException("Bind {} element {} expected to be unused, but is.".format(bind, idx))
rdtest.log.success("Dynamic usage is as expected")
tex = rd.TextureDisplay()
tex.overlay = rd.DebugOverlay.Drawcall
tex.resourceId = pipe.currentPass.framebuffer.attachments[0].imageResourceId
out.SetTextureDisplay(tex)
out.Display()
overlay_id = out.GetDebugOverlayTexID()
x = int(pipe.viewportScissor.viewportScissors[0].vp.width/2)
y = int(pipe.viewportScissor.viewportScissors[0].vp.height/2)
self.check_pixel_value(overlay_id, x, y, [0.8, 0.1, 0.8, 1.0], eps=1.0 / 256.0)
self.check_pixel_value(overlay_id, x//10, y//10, [0.0, 0.0, 0.0, 0.5], eps=1.0 / 256.0)
out.Shutdown()