Fix minmax incorrect always sampling from 2D texture (OpenGL)

This commit is contained in:
baldurk
2014-12-17 18:21:40 +00:00
parent 2ffde0988c
commit 194dd16504
+1 -1
View File
@@ -128,7 +128,7 @@ void main()
{
for(uint x=topleft.x; x < min(texDim.x, topleft.x + HGRAM_PIXELS_PER_TILE); x++)
{
vec4 data = SampleTextureFloat4(vec2(x, y), RESTYPE_TEX2D, false,
vec4 data = SampleTextureFloat4(vec2(x, y), texType, false,
HistogramMip, HistogramSlice, HistogramSample, HistogramNumSamples);
if(i == 0)