Patch subpass to 0 when fetching tessellation/geometry mesh output

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baldurk committed 2019-04-22 18:39:53 +01:00
1 parent 11e8bdb209
commit 1b8d2113ca
1 file changed
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@@ -2863,6 +2863,7 @@ void VulkanReplay::FetchTessGSOut(uint32_t eventId)
state.graphics.pipeline = GetResID(pipe);
state.framebuffer = GetResID(fb);
state.renderPass = GetResID(rp);
state.subpass = 0;
state.renderArea.offset.x = 0;
state.renderArea.offset.y = 0;
state.renderArea.extent.width = 16;