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https://github.com/baldurk/renderdoc.git
synced 2026-05-29 21:30:53 +00:00
Add dedicated test for VK_Counters so GPU duration isn't degenerate
* Some cards run it so fast that the triangle takes "0" microseconds
This commit is contained in:
@@ -91,6 +91,7 @@ set(VULKAN_SRC
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vk/vk_buffer_truncation.cpp
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vk/vk_cbuffer_zoo.cpp
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vk/vk_compute_only.cpp
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vk/vk_counters.cpp
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vk/vk_custom_border_color.cpp
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vk/vk_dedicated_allocation.cpp
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vk/vk_descriptor_index.cpp
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@@ -298,6 +298,7 @@
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<ClCompile Include="texture_zoo.cpp" />
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<ClCompile Include="vk\vk_blend.cpp" />
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<ClCompile Include="vk\vk_compute_only.cpp" />
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<ClCompile Include="vk\vk_counters.cpp" />
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<ClCompile Include="vk\vk_custom_border_color.cpp" />
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<ClCompile Include="vk\vk_dedicated_allocation.cpp" />
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<ClCompile Include="vk\vk_descriptor_reuse.cpp" />
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@@ -676,6 +676,9 @@
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<ClCompile Include="vk\vk_blend.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_counters.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,138 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2019-2023 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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RD_TEST(VK_Counters, VulkanGraphicsTest)
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{
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static constexpr const char *Description =
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"Draws a triangle, but with a complex enough shader that it takes enough GPU time to render "
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"to measure.";
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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vkh::GraphicsPipelineCreateInfo pipeCreateInfo;
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pipeCreateInfo.layout = layout;
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pipeCreateInfo.renderPass = mainWindow->rp;
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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pipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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pipeCreateInfo.stages = {
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CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipe = createGraphicsPipeline(pipeCreateInfo);
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AllocatedBuffer vb(
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this,
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vkh::BufferCreateInfo(sizeof(DefaultTri),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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AllocatedImage offimg(this,
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vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R32G32B32A32_SFLOAT,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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AllocatedImage offimgMS(
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this,
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vkh::ImageCreateInfo(4, 4, 0, VK_FORMAT_R16G16B16A16_SFLOAT,
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VK_IMAGE_USAGE_TRANSFER_DST_BIT, 1, 1, VK_SAMPLE_COUNT_4_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg =
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StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkCmdClearColorImage(cmd, swapimg, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_GENERAL, offimg.image),
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});
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vkCmdClearColorImage(cmd, offimg.image, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_GENERAL, offimgMS.image),
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});
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vkCmdClearColorImage(cmd, offimgMS.image, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.2f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkCmdBeginRenderPass(
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cmd, vkh::RenderPassBeginInfo(mainWindow->rp, mainWindow->GetFB(), mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipe);
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdDraw(cmd, 3, 1234, 0, 0);
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vkCmdEndRenderPass(cmd);
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FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_GENERAL);
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vkEndCommandBuffer(cmd);
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Submit(0, 1, {cmd});
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Present();
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}
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return 0;
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}
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};
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REGISTER_TEST();
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@@ -3,7 +3,7 @@ import rdtest
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class VK_Counters(rdtest.TestCase):
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demos_test_name = 'VK_Simple_Triangle'
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demos_test_name = 'VK_Counters'
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def check_capture(self):
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avail = self.controller.EnumerateCounters()
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@@ -20,66 +20,70 @@ class VK_Counters(rdtest.TestCase):
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descs[c] = self.controller.DescribeCounter(c)
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action = self.find_action("Draw")
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durationAction = action.next
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# filter to only results from the draw
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results = [r for r in results if r.eventId == action.eventId]
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results = [r for r in results if r.eventId == action.eventId or r.eventId == durationAction.eventId]
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ps = samp = None
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for r in results:
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desc: rd.CounterDescription = descs[r.counter]
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if r.counter == rd.GPUCounter.EventGPUDuration:
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val = 0.0
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if desc.resultByteWidth == 8:
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val = r.value.d
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elif desc.resultByteWidth == 4:
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val = r.value.f
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# should not be smaller than 0.1 microseconds, and should not be more than 10 milliseconds
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if val < 1.0e-7 or val > 0.01:
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raise rdtest.TestFailureException("{} of draw {}s is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {}s is expected".format(desc.name, val))
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elif (r.counter == rd.GPUCounter.IAPrimitives or r.counter == rd.GPUCounter.RasterizedPrimitives or
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r.counter == rd.GPUCounter.RasterizerInvocations):
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val = 0
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if desc.resultByteWidth == 8:
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val = r.value.u64
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elif desc.resultByteWidth == 4:
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val = r.value.u32
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if r.eventId == durationAction.eventId:
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if r.counter == rd.GPUCounter.EventGPUDuration:
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val = 0.0
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if desc.resultByteWidth == 8:
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val = r.value.d
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elif desc.resultByteWidth == 4:
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val = r.value.f
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if val != 1:
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raise rdtest.TestFailureException("{} of draw {} is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {} is expected".format(desc.name, val))
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elif r.counter == rd.GPUCounter.VSInvocations:
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val = 0
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if desc.resultByteWidth == 8:
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val = r.value.u64
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elif desc.resultByteWidth == 4:
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val = r.value.u32
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# should not be smaller than 0.1 microseconds, and should not be more than 10 milliseconds
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if val < 1.0e-7 or val > 0.01:
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raise rdtest.TestFailureException("{} of draw {}s is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {}s is expected".format(desc.name, val))
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else:
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if (r.counter == rd.GPUCounter.IAPrimitives or r.counter == rd.GPUCounter.RasterizedPrimitives or
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r.counter == rd.GPUCounter.RasterizerInvocations):
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val = 0
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if desc.resultByteWidth == 8:
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val = r.value.u64
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elif desc.resultByteWidth == 4:
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val = r.value.u32
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if val != 3:
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raise rdtest.TestFailureException("{} of draw {} is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {} is expected".format(desc.name, val))
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elif r.counter == rd.GPUCounter.PSInvocations or r.counter == rd.GPUCounter.SamplesPassed:
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val = 0
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if desc.resultByteWidth == 8:
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val = r.value.u64
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elif desc.resultByteWidth == 4:
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val = r.value.u32
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if val != 1:
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raise rdtest.TestFailureException("{} of draw {} is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {} is expected".format(desc.name, val))
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elif r.counter == rd.GPUCounter.VSInvocations:
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val = 0
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if desc.resultByteWidth == 8:
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val = r.value.u64
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elif desc.resultByteWidth == 4:
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val = r.value.u32
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if r.counter == rd.GPUCounter.PSInvocations:
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ps = val
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else:
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samp = val
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if val != 3:
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raise rdtest.TestFailureException("{} of draw {} is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {} is expected".format(desc.name, val))
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elif r.counter == rd.GPUCounter.PSInvocations or r.counter == rd.GPUCounter.SamplesPassed:
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val = 0
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if desc.resultByteWidth == 8:
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val = r.value.u64
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elif desc.resultByteWidth == 4:
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val = r.value.u32
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# should be around 15000 pixels, but allow for slight rasterization differences
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if val < 14500 or val > 15500:
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raise rdtest.TestFailureException("{} of draw {} is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {} is expected".format(desc.name, val))
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if r.counter == rd.GPUCounter.PSInvocations:
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ps = val
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else:
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samp = val
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# should be around 15000 pixels, but allow for slight rasterization differences
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if val < 14500 or val > 15500:
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raise rdtest.TestFailureException("{} of draw {} is unexpected".format(desc.name, val))
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else:
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rdtest.log.success("{} of draw {} is expected".format(desc.name, val))
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if ps is not None and samp is not None:
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# allow 500 difference for overshading counting
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