Skip raw filetype when enumerating texture save formats

This commit is contained in:
baldurk
2017-12-15 12:22:28 +00:00
parent 51cd28b62f
commit 1c9addae52
@@ -55,7 +55,11 @@ TextureSaveDialog::TextureSaveDialog(const TextureDescription &t, bool enableOve
QStringList strs;
for(FileType i : values<FileType>())
{
if(i == FileType::Raw)
continue;
strs << ToQStr(i);
}
ui->fileFormat->addItems(strs);