Added VK_Custom_Resolve test

RenderPass and Dynamic rendering for MSAA 4x target with a custom resolve shader
This commit is contained in:
Jake Turner
2026-02-12 12:01:31 +00:00
parent bb4baec204
commit 1cd63c2d6c
5 changed files with 633 additions and 0 deletions
+1
View File
@@ -124,6 +124,7 @@ set(VULKAN_SRC
vk/vk_dynamic_rendering.cpp
vk/vk_empty_capture.cpp
vk/vk_ext_buffer_address.cpp
vk/vk_custom_resolve.cpp
vk/vk_extended_dyn_state.cpp
vk/vk_graphics_pipeline.cpp
vk/vk_groupshared.cpp
+1
View File
@@ -333,6 +333,7 @@
<ClCompile Include="vk\vk_dynamic_rendering.cpp" />
<ClCompile Include="vk\vk_empty_capture.cpp" />
<ClCompile Include="vk\vk_extended_dyn_state.cpp" />
<ClCompile Include="vk\vk_custom_resolve.cpp" />
<ClCompile Include="vk\vk_graphics_pipeline.cpp" />
<ClCompile Include="vk\vk_groupshared.cpp" />
<ClCompile Include="vk\vk_khr_buffer_address.cpp" />
+3
View File
@@ -757,6 +757,9 @@
<ClCompile Include="d3d12\d3d12_predication.cpp">
<Filter>D3D12\demos</Filter>
</ClCompile>
<ClCompile Include="vk\vk_custom_resolve.cpp">
<Filter>Vulkan\demos</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="D3D11">
+445
View File
@@ -0,0 +1,445 @@
/******************************************************************************
* The MIT License (MIT)
*
* Copyright (c) 2026 Baldur Karlsson
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
******************************************************************************/
#include "vk_test.h"
std::string resolveShader = R"EOSHADER(
#version 460 core
layout (input_attachment_index = 0, binding = 0) uniform subpassInputMS msaaColour;
layout(location = 0, index = 0) out vec4 Color;
void main()
{
Color = vec4(0.0, 0.0, 0.0, 0.0);
vec4 s0 = subpassLoad(msaaColour,0);
vec4 s1 = subpassLoad(msaaColour,1);
vec4 s2 = subpassLoad(msaaColour,2);
vec4 s3 = subpassLoad(msaaColour,3);
Color = (s0 + s1 + s2 + s3 ) / 16.0;
if (s0 != s1)
Color = vec4(1.0, 0.0, 0.0, 1.0);
if (s0 != s2)
Color = vec4(0.0, 1.0, 0.0, 1.0);
if (s0 != s3)
Color = vec4(0.0, 0.0, 1.0, 1.0);
Color.a = 1.0;
}
)EOSHADER";
RD_TEST(VK_Custom_Resolve, VulkanGraphicsTest)
{
static constexpr const char *Description = "Test capture and replay of VK_EXT_custom_resolve";
void Prepare(int argc, char **argv)
{
devExts.push_back(VK_EXT_CUSTOM_RESOLVE_EXTENSION_NAME);
devExts.push_back(VK_KHR_DYNAMIC_RENDERING_LOCAL_READ_EXTENSION_NAME);
VulkanGraphicsTest::Prepare(argc, argv);
if(!Avail.empty())
return;
// Dynamic rendering without using extension
if(devVersion < VK_MAKE_VERSION(1, 3, 0))
{
Avail = "Vulkan device version isn't 1.3+";
return;
}
static VkPhysicalDeviceVulkan13Features vk13feats = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
};
getPhysFeatures2(&vk13feats);
if(vk13feats.dynamicRendering == VK_FALSE)
{
Avail = "Vulkan device doesn't support dynamicRendering";
return;
}
vk13feats.dynamicRendering = VK_TRUE;
devInfoNext = &vk13feats;
static VkPhysicalDeviceCustomResolveFeaturesEXT customResolveFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_RESOLVE_FEATURES_EXT};
getPhysFeatures2(&customResolveFeatures);
customResolveFeatures.pNext = (void *)devInfoNext;
customResolveFeatures.customResolve = VK_TRUE;
devInfoNext = &customResolveFeatures;
static VkPhysicalDeviceDynamicRenderingLocalReadFeaturesKHR dynRenderLocalReadFeatures = {
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_LOCAL_READ_FEATURES_KHR};
getPhysFeatures2(&dynRenderLocalReadFeatures);
dynRenderLocalReadFeatures.pNext = (void *)devInfoNext;
dynRenderLocalReadFeatures.dynamicRenderingLocalRead = VK_TRUE;
devInfoNext = &dynRenderLocalReadFeatures;
}
int main()
{
// initialise, create window, create context, etc
if(!Init())
return 3;
vkh::RenderPassCreator renderPassCreateInfo;
// MSAA Colour pass
renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
mainWindow->format, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_SAMPLE_COUNT_4_BIT));
// Resolve output
renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
mainWindow->format, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_STORE));
renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})},
VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED);
// Resolve subpass with VK_SUBPASS_DESCRIPTION_CUSTOM_RESOLVE_BIT_EXT
// Color attachment 1. Input attachment 0
renderPassCreateInfo.addSubpass({VkAttachmentReference({1, VK_IMAGE_LAYOUT_GENERAL})},
VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED, {},
{VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})});
renderPassCreateInfo.subpasses.back().flags |= VK_SUBPASS_DESCRIPTION_CUSTOM_RESOLVE_BIT_EXT;
renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency(
VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_NONE, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_ACCESS_NONE, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT));
renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency(
0, 1, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT));
VkRenderPass msaaRP = createRenderPass(renderPassCreateInfo);
VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
vkh::GraphicsPipelineCreateInfo colPipeCreateInfo;
colPipeCreateInfo.layout = layout;
colPipeCreateInfo.renderPass = msaaRP;
colPipeCreateInfo.multisampleState.sampleShadingEnable = VK_FALSE;
colPipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
colPipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
colPipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
vkh::vertexAttr(0, 0, DefaultA2V, pos),
vkh::vertexAttr(1, 0, DefaultA2V, col),
vkh::vertexAttr(2, 0, DefaultA2V, uv),
};
colPipeCreateInfo.stages = {
CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
};
VkPipeline pipeCol = createGraphicsPipeline(colPipeCreateInfo);
VkDescriptorSetLayout resSetlayout =
createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
{0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
}));
VkDescriptorSet resDescset = allocateDescriptorSet(resSetlayout);
VkDescriptorSet dynResDescset = allocateDescriptorSet(resSetlayout);
VkPipelineLayout resLayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({resSetlayout}));
vkh::GraphicsPipelineCreateInfo resPipeCreateInfo;
resPipeCreateInfo.layout = resLayout;
resPipeCreateInfo.renderPass = msaaRP;
resPipeCreateInfo.multisampleState.sampleShadingEnable = VK_FALSE;
resPipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
resPipeCreateInfo.inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
resPipeCreateInfo.stages = {
CompileShaderModule(VKFullscreenQuadVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
CompileShaderModule(resolveShader, ShaderLang::glsl, ShaderStage::frag, "main"),
};
resPipeCreateInfo.subpass = 1;
VkPipeline pipeRes = createGraphicsPipeline(resPipeCreateInfo);
VkPipelineRenderingCreateInfoKHR dynPipeRendInfo = {};
dynPipeRendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
dynPipeRendInfo.depthAttachmentFormat = VK_FORMAT_UNDEFINED;
dynPipeRendInfo.stencilAttachmentFormat = VK_FORMAT_UNDEFINED;
VkFormat outFormats[] = {mainWindow->format};
dynPipeRendInfo.pColorAttachmentFormats = outFormats;
dynPipeRendInfo.colorAttachmentCount = ARRAY_COUNT(outFormats);
VkCustomResolveCreateInfoEXT customResolveCreateInfo = {};
customResolveCreateInfo.sType = VK_STRUCTURE_TYPE_CUSTOM_RESOLVE_CREATE_INFO_EXT;
customResolveCreateInfo.depthAttachmentFormat = VK_FORMAT_UNDEFINED;
customResolveCreateInfo.stencilAttachmentFormat = VK_FORMAT_UNDEFINED;
VkFormat colourFormats[] = {mainWindow->format};
customResolveCreateInfo.pColorAttachmentFormats = colourFormats;
customResolveCreateInfo.colorAttachmentCount = ARRAY_COUNT(colourFormats);
dynPipeRendInfo.pNext = &customResolveCreateInfo;
colPipeCreateInfo.pNext = &dynPipeRendInfo;
colPipeCreateInfo.renderPass = VK_NULL_HANDLE;
customResolveCreateInfo.customResolve = VK_FALSE;
VkPipeline dynColPipe = createGraphicsPipeline(colPipeCreateInfo);
resPipeCreateInfo.pNext = &dynPipeRendInfo;
resPipeCreateInfo.renderPass = VK_NULL_HANDLE;
resPipeCreateInfo.subpass = 0;
customResolveCreateInfo.customResolve = VK_TRUE;
VkPipeline dynResPipe = createGraphicsPipeline(resPipeCreateInfo);
AllocatedImage msaaImg(
this,
vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0,
mainWindow->format,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
1, 1, VK_SAMPLE_COUNT_4_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
VkImageView msaaRTV = createImageView(
vkh::ImageViewCreateInfo(msaaImg.image, VK_IMAGE_VIEW_TYPE_2D, mainWindow->format));
setName(msaaImg.image, "MSAA Image");
AllocatedImage resImg(
this,
vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0,
mainWindow->format,
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
VK_IMAGE_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
setName(resImg.image, "Resolve Image");
VkImageView resRTV = createImageView(
vkh::ImageViewCreateInfo(resImg.image, VK_IMAGE_VIEW_TYPE_2D, mainWindow->format));
VkRenderingAttachmentInfo colAtt = {
VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,
NULL,
msaaRTV,
VK_IMAGE_LAYOUT_GENERAL,
VK_RESOLVE_MODE_CUSTOM_BIT_EXT,
resRTV,
VK_IMAGE_LAYOUT_GENERAL,
VK_ATTACHMENT_LOAD_OP_CLEAR,
VK_ATTACHMENT_STORE_OP_DONT_CARE,
vkh::ClearValue(0.6f, 0.2f, 0.2f, 1.0f),
};
VkRenderingInfo dynRendInfo = {
VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,
NULL,
VK_RENDERING_CUSTOM_RESOLVE_BIT_EXT,
mainWindow->scissor,
1,
0,
1,
&colAtt,
NULL,
NULL,
};
VkFramebuffer msaaFB = createFramebuffer(vkh::FramebufferCreateInfo(
msaaRP, {msaaRTV, resRTV},
{mainWindow->scissor.extent.width, mainWindow->scissor.extent.height}));
AllocatedBuffer vb(
this,
vkh::BufferCreateInfo(sizeof(DefaultTri),
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
vb.upload(DefaultTri);
vkh::updateDescriptorSets(
device,
{
vkh::WriteDescriptorSet(resDescset, 0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
{
vkh::DescriptorImageInfo(msaaRTV, VK_IMAGE_LAYOUT_GENERAL),
}),
vkh::WriteDescriptorSet(dynResDescset, 0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
{
vkh::DescriptorImageInfo(msaaRTV, VK_IMAGE_LAYOUT_GENERAL),
}),
});
while(Running())
{
VkCommandBuffer cmd = GetCommandBuffer();
vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
VkImage swapimg = StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
pushMarker(cmd, "RenderPass");
pushMarker(cmd, "Clear");
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, resImg.image),
});
vkCmdClearColorImage(cmd, resImg.image, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.5f, 0.0f, 0.0f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, resImg.image),
});
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, msaaImg.image),
});
vkCmdClearColorImage(cmd, msaaImg.image, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.5f, 0.2f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, msaaImg.image),
});
popMarker(cmd);
vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(msaaRP, msaaFB, mainWindow->scissor),
VK_SUBPASS_CONTENTS_INLINE);
mainWindow->setViewScissor(cmd);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeCol);
setMarker(cmd, "MSAA Draw");
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdNextSubpass(cmd, VK_SUBPASS_CONTENTS_INLINE);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, resLayout, 0, {resDescset},
{});
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeRes);
setMarker(cmd, "MSAA Resolve");
vkCmdDraw(cmd, 4, 1, 0, 0);
vkCmdEndRenderPass(cmd);
popMarker(cmd);
pushMarker(cmd, "Dynamic");
pushMarker(cmd, "Clear");
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, resImg.image),
});
vkCmdClearColorImage(cmd, resImg.image, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.0f, 0.0f, 0.5f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, resImg.image),
});
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_GENERAL, msaaImg.image),
});
vkCmdClearColorImage(cmd, msaaImg.image, VK_IMAGE_LAYOUT_GENERAL,
vkh::ClearColorValue(0.2f, 0.2f, 0.5f, 1.0f), 1,
vkh::ImageSubresourceRange());
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, msaaImg.image),
});
popMarker(cmd);
vkCmdBeginRendering(cmd, &dynRendInfo);
mainWindow->setViewScissor(cmd);
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, dynColPipe);
setMarker(cmd, "MSAA Draw");
vkCmdDraw(cmd, 3, 1, 0, 0);
vkh::cmdPipelineBarrier(
cmd,
{
vkh::ImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL,
VK_IMAGE_LAYOUT_GENERAL, msaaImg.image),
},
{}, {}, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_DEPENDENCY_BY_REGION_BIT);
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, resLayout, 0,
{dynResDescset}, {});
vkCmdBeginCustomResolveEXT(cmd, NULL);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, dynResPipe);
setMarker(cmd, "MSAA Resolve");
vkCmdDraw(cmd, 4, 1, 0, 0);
vkCmdEndRendering(cmd);
popMarker(cmd);
vkh::cmdPipelineBarrier(
cmd, {
vkh::ImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, 0,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
msaaImg.image),
});
vkh::cmdPipelineBarrier(
cmd,
{vkh::ImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, resImg.image)});
blitToSwap(cmd, resImg.image, VK_IMAGE_LAYOUT_GENERAL, swapimg,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
vkEndCommandBuffer(cmd);
Submit(0, 1, {cmd});
Present();
}
return 0;
}
};
REGISTER_TEST();
+183
View File
@@ -0,0 +1,183 @@
import renderdoc as rd
import rdtest
import rdtest.util
class VK_Custom_Resolve(rdtest.TestCase):
demos_test_name = 'VK_Custom_Resolve'
def check_triangle_draw(self):
pipe: rd.PipeState = self.controller.GetPipelineState()
out = pipe.GetOutputTargets()[0].resource
# centre
green = [0.0, 1.0, 0.0, 1.0]
self.check_pixel_value(out, 200, 150, green)
def check_triangle_resolve(self):
pipe: rd.PipeState = self.controller.GetPipelineState()
out = pipe.GetOutputTargets()[0].resource
# left triangle edge
left = [0.0, 0.0, 1.0, 1.0]
self.check_pixel_value(out, 150, 149, left)
# right triangle edge
right = [1.0, 0.0, 0.0, 1.0]
self.check_pixel_value(out, 249, 149, right)
# centre
centre = [0.0, 0.25, 0.0, 1.0]
self.check_pixel_value(out, 200, 150, centre)
def check_resource_usage(self, markerName, expectedUsages=[]):
action = self.find_action(markerName)
self.controller.SetFrameEvent(action.eventId+1, True)
pipe: rd.PipeState = self.controller.GetPipelineState()
out = pipe.GetOutputTargets()[0].resource
usages = self.controller.GetUsage(out)
if len(usages) != len(expectedUsages):
raise rdtest.TestFailureException(f"Incorrect resource usages count expected:{len(expectedUsages)} actual:{len(usages)}")
for i, u in enumerate(usages):
if u.usage != expectedUsages[i]:
raise rdtest.TestFailureException(f"EID:{u.eventId} Incorrect resource usage expected:{expectedUsages[i].name} actual:{u.usage.name}")
# add shader out values to check also
def check_pixel_history(self, passed, shaderOut, preMod, postMod):
pipe: rd.PipeState = self.controller.GetPipelineState()
rt = pipe.GetOutputTargets()[0]
tex = rt.resource
sub = rd.Subresource()
x = 200
y = 150
modifs = self.controller.PixelHistory(tex, x, y, sub, rt.format.compType)
if len(modifs) != len(passed):
raise rdtest.TestFailureException(f"Pixel history incorrect modifications count expected:{len(passed)} actual:{len(modifs)}")
for i, m in enumerate(modifs):
if m.Passed() != passed[i]:
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect passed expected:{passed[i]} actual:{m.Passed()}")
if m.shaderOut.IsValid() != shaderOut[i]:
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect shader output expected:{shaderOut[i]} actual:{m.shaderOut.IsValid()}")
if m.shaderOut.IsValid():
if not rdtest.util.value_compare(m.preMod.col.floatValue, preMod[i], eps=1.0/255.0):
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect pre mod expected:{preMod[i]} actual:{m.preMod.col.floatValue}")
if not rdtest.util.value_compare(m.postMod.col.floatValue, postMod[i], eps=1.0/255.0):
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect post mod expected:{postMod[i]} actual:{m.postMod.col.floatValue}")
rdtest.log.success(f"Pixel History Worked {len(modifs)} modifications found")
def check_capture(self):
markers = ["MSAA Draw", "MSAA Resolve"]
msaaTargetUsages = [
# RenderPass
# Clear
rd.ResourceUsage.Barrier,
rd.ResourceUsage.Discard,
rd.ResourceUsage.Clear,
rd.ResourceUsage.Barrier,
# Draw
rd.ResourceUsage.ColorTarget,
# Resolve Draw
rd.ResourceUsage.InputTarget,
# EndRenderPass
rd.ResourceUsage.Discard,
# Dynamic
# Clear
rd.ResourceUsage.Barrier,
rd.ResourceUsage.Discard,
rd.ResourceUsage.Clear,
rd.ResourceUsage.Barrier,
# BeginRendering
rd.ResourceUsage.Clear,
# Draw
rd.ResourceUsage.ColorTarget,
rd.ResourceUsage.Barrier,
# Resolve Draw
rd.ResourceUsage.InputTarget,
rd.ResourceUsage.Barrier,
]
msaaResolveUsages = [
# RenderPass
# Clear
rd.ResourceUsage.Barrier,
rd.ResourceUsage.Discard,
rd.ResourceUsage.Clear,
rd.ResourceUsage.Barrier,
# BeginRenderPass
rd.ResourceUsage.Discard,
# Resolve Draw
rd.ResourceUsage.ResolveDst,
# Dynamic
# Clear
rd.ResourceUsage.Barrier,
rd.ResourceUsage.Discard,
rd.ResourceUsage.Clear,
rd.ResourceUsage.Barrier,
# BeginCustomResolve
rd.ResourceUsage.Discard,
# Resolve Draw
rd.ResourceUsage.ResolveDst,
# BlitImage
rd.ResourceUsage.Barrier,
rd.ResourceUsage.ResolveSrc,
]
usages = {}
usages["MSAA Draw"] = msaaTargetUsages
usages["MSAA Resolve"] = msaaResolveUsages
for marker in markers:
with rdtest.log.auto_section(marker):
self.check_resource_usage(marker,usages[marker])
sections = ["RenderPass", "Dynamic"]
for sectionName in sections:
with rdtest.log.auto_section(sectionName):
with rdtest.log.auto_section("MSAA Draw"):
action = self.find_action(sectionName)
action = self.find_action("MSAA Draw", action.eventId)
rdtest.log.print(f'MSAA Draw: {self.action_name(action)} EID:{action.eventId}')
self.controller.SetFrameEvent(action.eventId+1, True)
self.check_triangle_draw()
self.check_debug_pixel(200, 150)
# Clear : Draw
countMods = 2
# clear: 0.2,0.5,0.2,1
# draw: unknown
passed = [True, True]
shaderOut = [True, False]
preMod = [(0.0,0.0,0.0,0.0), (0,0,0,0)]
postMod = [(0.2,0.5,0.2,1), (0,0,0,0)]
if sectionName == "Dynamic":
# Clear : BeginRendering : Draw
countMods += 3
# clear 0.2,0.2,0.5,1
# begin: rendering 0.6,0.2,0.2,1
# draw: 0,1,0.1
passed += [True, True, True]
shaderOut += [True, True, True]
preMod += [(0.0,0.0,0.0,0.0), (0.2,0.2,0.5,1), (0.6,0.2,0.2,1)]
postMod += [(0.2,0.2,0.5,1), (0.6,0.2,0.2,1), (0,1,0,1)]
self.check_pixel_history(passed, shaderOut, preMod, postMod)
with rdtest.log.auto_section("MSAA Resolve"):
action = self.find_action(sectionName)
action = self.find_action("MSAA Resolve", action.eventId)
rdtest.log.print(f'MSAA Resolve: {self.action_name(action)} EID:{action.eventId}')
self.controller.SetFrameEvent(action.eventId+1, True)
self.check_triangle_resolve()
self.check_debug_pixel(200, 150)
self.check_debug_pixel(150, 149)
self.check_debug_pixel(249, 149)
# Clear : Draw
countMods = 2
# clear 0.5,0,0,1
# draw unknown
passed = [True, True]
shaderOut = [True, False]
preMod = [(0.0,0.0,0.0,0.0), (0,0,0,0)]
postMod = [(0.5,0.0,0.0,1), (0,0,0,0)]
if sectionName == "Dynamic":
# Clear : Draw
countMods = 4
# clear 0.0,0.0,0.5,1
# draw: 0,0.25,0.1
passed += [True, True]
shaderOut += [True, True]
preMod += [(0.0,0.0,0.0,0), (0.0,0.0,0.0,0)]
postMod += [(0.0,0.0,0.5,1), (0,0.25,0,1)]
self.check_pixel_history(passed, shaderOut, preMod, postMod)