mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-04 09:00:44 +00:00
Added VK_Custom_Resolve test
RenderPass and Dynamic rendering for MSAA 4x target with a custom resolve shader
This commit is contained in:
@@ -124,6 +124,7 @@ set(VULKAN_SRC
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vk/vk_dynamic_rendering.cpp
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vk/vk_empty_capture.cpp
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vk/vk_ext_buffer_address.cpp
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vk/vk_custom_resolve.cpp
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vk/vk_extended_dyn_state.cpp
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vk/vk_graphics_pipeline.cpp
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vk/vk_groupshared.cpp
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@@ -333,6 +333,7 @@
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<ClCompile Include="vk\vk_dynamic_rendering.cpp" />
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<ClCompile Include="vk\vk_empty_capture.cpp" />
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<ClCompile Include="vk\vk_extended_dyn_state.cpp" />
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<ClCompile Include="vk\vk_custom_resolve.cpp" />
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<ClCompile Include="vk\vk_graphics_pipeline.cpp" />
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<ClCompile Include="vk\vk_groupshared.cpp" />
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<ClCompile Include="vk\vk_khr_buffer_address.cpp" />
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@@ -757,6 +757,9 @@
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<ClCompile Include="d3d12\d3d12_predication.cpp">
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<Filter>D3D12\demos</Filter>
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</ClCompile>
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<ClCompile Include="vk\vk_custom_resolve.cpp">
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<Filter>Vulkan\demos</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="D3D11">
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@@ -0,0 +1,445 @@
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/******************************************************************************
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* The MIT License (MIT)
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*
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* Copyright (c) 2026 Baldur Karlsson
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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******************************************************************************/
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#include "vk_test.h"
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std::string resolveShader = R"EOSHADER(
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#version 460 core
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layout (input_attachment_index = 0, binding = 0) uniform subpassInputMS msaaColour;
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layout(location = 0, index = 0) out vec4 Color;
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void main()
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{
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Color = vec4(0.0, 0.0, 0.0, 0.0);
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vec4 s0 = subpassLoad(msaaColour,0);
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vec4 s1 = subpassLoad(msaaColour,1);
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vec4 s2 = subpassLoad(msaaColour,2);
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vec4 s3 = subpassLoad(msaaColour,3);
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Color = (s0 + s1 + s2 + s3 ) / 16.0;
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if (s0 != s1)
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Color = vec4(1.0, 0.0, 0.0, 1.0);
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if (s0 != s2)
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Color = vec4(0.0, 1.0, 0.0, 1.0);
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if (s0 != s3)
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Color = vec4(0.0, 0.0, 1.0, 1.0);
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Color.a = 1.0;
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}
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)EOSHADER";
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RD_TEST(VK_Custom_Resolve, VulkanGraphicsTest)
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{
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static constexpr const char *Description = "Test capture and replay of VK_EXT_custom_resolve";
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void Prepare(int argc, char **argv)
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{
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devExts.push_back(VK_EXT_CUSTOM_RESOLVE_EXTENSION_NAME);
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devExts.push_back(VK_KHR_DYNAMIC_RENDERING_LOCAL_READ_EXTENSION_NAME);
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VulkanGraphicsTest::Prepare(argc, argv);
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if(!Avail.empty())
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return;
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// Dynamic rendering without using extension
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if(devVersion < VK_MAKE_VERSION(1, 3, 0))
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{
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Avail = "Vulkan device version isn't 1.3+";
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return;
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}
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static VkPhysicalDeviceVulkan13Features vk13feats = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_VULKAN_1_3_FEATURES,
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};
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getPhysFeatures2(&vk13feats);
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if(vk13feats.dynamicRendering == VK_FALSE)
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{
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Avail = "Vulkan device doesn't support dynamicRendering";
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return;
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}
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vk13feats.dynamicRendering = VK_TRUE;
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devInfoNext = &vk13feats;
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static VkPhysicalDeviceCustomResolveFeaturesEXT customResolveFeatures = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_CUSTOM_RESOLVE_FEATURES_EXT};
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getPhysFeatures2(&customResolveFeatures);
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customResolveFeatures.pNext = (void *)devInfoNext;
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customResolveFeatures.customResolve = VK_TRUE;
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devInfoNext = &customResolveFeatures;
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static VkPhysicalDeviceDynamicRenderingLocalReadFeaturesKHR dynRenderLocalReadFeatures = {
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VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DYNAMIC_RENDERING_LOCAL_READ_FEATURES_KHR};
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getPhysFeatures2(&dynRenderLocalReadFeatures);
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dynRenderLocalReadFeatures.pNext = (void *)devInfoNext;
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dynRenderLocalReadFeatures.dynamicRenderingLocalRead = VK_TRUE;
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devInfoNext = &dynRenderLocalReadFeatures;
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}
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int main()
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{
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// initialise, create window, create context, etc
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if(!Init())
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return 3;
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vkh::RenderPassCreator renderPassCreateInfo;
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// MSAA Colour pass
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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mainWindow->format, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_DONT_CARE, VK_SAMPLE_COUNT_4_BIT));
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// Resolve output
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renderPassCreateInfo.attachments.push_back(vkh::AttachmentDescription(
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mainWindow->format, VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_DONT_CARE, VK_ATTACHMENT_STORE_OP_STORE));
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renderPassCreateInfo.addSubpass({VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})},
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VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED);
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// Resolve subpass with VK_SUBPASS_DESCRIPTION_CUSTOM_RESOLVE_BIT_EXT
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// Color attachment 1. Input attachment 0
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renderPassCreateInfo.addSubpass({VkAttachmentReference({1, VK_IMAGE_LAYOUT_GENERAL})},
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VK_ATTACHMENT_UNUSED, VK_IMAGE_LAYOUT_UNDEFINED, {},
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{VkAttachmentReference({0, VK_IMAGE_LAYOUT_GENERAL})});
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renderPassCreateInfo.subpasses.back().flags |= VK_SUBPASS_DESCRIPTION_CUSTOM_RESOLVE_BIT_EXT;
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renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency(
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VK_SUBPASS_EXTERNAL, 0, VK_PIPELINE_STAGE_NONE, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_ACCESS_NONE, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT));
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renderPassCreateInfo.dependencies.push_back(vkh::SubpassDependency(
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0, 1, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
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VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
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VK_ACCESS_COLOR_ATTACHMENT_READ_BIT));
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VkRenderPass msaaRP = createRenderPass(renderPassCreateInfo);
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VkPipelineLayout layout = createPipelineLayout(vkh::PipelineLayoutCreateInfo());
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vkh::GraphicsPipelineCreateInfo colPipeCreateInfo;
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colPipeCreateInfo.layout = layout;
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colPipeCreateInfo.renderPass = msaaRP;
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colPipeCreateInfo.multisampleState.sampleShadingEnable = VK_FALSE;
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colPipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_4_BIT;
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colPipeCreateInfo.vertexInputState.vertexBindingDescriptions = {vkh::vertexBind(0, DefaultA2V)};
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colPipeCreateInfo.vertexInputState.vertexAttributeDescriptions = {
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vkh::vertexAttr(0, 0, DefaultA2V, pos),
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vkh::vertexAttr(1, 0, DefaultA2V, col),
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vkh::vertexAttr(2, 0, DefaultA2V, uv),
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};
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colPipeCreateInfo.stages = {
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CompileShaderModule(VKDefaultVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(VKDefaultPixel, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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VkPipeline pipeCol = createGraphicsPipeline(colPipeCreateInfo);
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VkDescriptorSetLayout resSetlayout =
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createDescriptorSetLayout(vkh::DescriptorSetLayoutCreateInfo({
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{0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT, 1, VK_SHADER_STAGE_FRAGMENT_BIT},
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}));
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VkDescriptorSet resDescset = allocateDescriptorSet(resSetlayout);
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VkDescriptorSet dynResDescset = allocateDescriptorSet(resSetlayout);
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VkPipelineLayout resLayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo({resSetlayout}));
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vkh::GraphicsPipelineCreateInfo resPipeCreateInfo;
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resPipeCreateInfo.layout = resLayout;
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resPipeCreateInfo.renderPass = msaaRP;
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resPipeCreateInfo.multisampleState.sampleShadingEnable = VK_FALSE;
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resPipeCreateInfo.multisampleState.rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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resPipeCreateInfo.inputAssemblyState.topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP;
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resPipeCreateInfo.stages = {
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CompileShaderModule(VKFullscreenQuadVertex, ShaderLang::glsl, ShaderStage::vert, "main"),
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CompileShaderModule(resolveShader, ShaderLang::glsl, ShaderStage::frag, "main"),
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};
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resPipeCreateInfo.subpass = 1;
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VkPipeline pipeRes = createGraphicsPipeline(resPipeCreateInfo);
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VkPipelineRenderingCreateInfoKHR dynPipeRendInfo = {};
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dynPipeRendInfo.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO_KHR;
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dynPipeRendInfo.depthAttachmentFormat = VK_FORMAT_UNDEFINED;
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dynPipeRendInfo.stencilAttachmentFormat = VK_FORMAT_UNDEFINED;
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VkFormat outFormats[] = {mainWindow->format};
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dynPipeRendInfo.pColorAttachmentFormats = outFormats;
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dynPipeRendInfo.colorAttachmentCount = ARRAY_COUNT(outFormats);
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VkCustomResolveCreateInfoEXT customResolveCreateInfo = {};
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customResolveCreateInfo.sType = VK_STRUCTURE_TYPE_CUSTOM_RESOLVE_CREATE_INFO_EXT;
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customResolveCreateInfo.depthAttachmentFormat = VK_FORMAT_UNDEFINED;
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customResolveCreateInfo.stencilAttachmentFormat = VK_FORMAT_UNDEFINED;
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VkFormat colourFormats[] = {mainWindow->format};
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customResolveCreateInfo.pColorAttachmentFormats = colourFormats;
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customResolveCreateInfo.colorAttachmentCount = ARRAY_COUNT(colourFormats);
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dynPipeRendInfo.pNext = &customResolveCreateInfo;
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colPipeCreateInfo.pNext = &dynPipeRendInfo;
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colPipeCreateInfo.renderPass = VK_NULL_HANDLE;
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customResolveCreateInfo.customResolve = VK_FALSE;
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VkPipeline dynColPipe = createGraphicsPipeline(colPipeCreateInfo);
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resPipeCreateInfo.pNext = &dynPipeRendInfo;
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resPipeCreateInfo.renderPass = VK_NULL_HANDLE;
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resPipeCreateInfo.subpass = 0;
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customResolveCreateInfo.customResolve = VK_TRUE;
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VkPipeline dynResPipe = createGraphicsPipeline(resPipeCreateInfo);
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AllocatedImage msaaImg(
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this,
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vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0,
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mainWindow->format,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT |
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VK_IMAGE_USAGE_INPUT_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_DST_BIT,
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1, 1, VK_SAMPLE_COUNT_4_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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VkImageView msaaRTV = createImageView(
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vkh::ImageViewCreateInfo(msaaImg.image, VK_IMAGE_VIEW_TYPE_2D, mainWindow->format));
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setName(msaaImg.image, "MSAA Image");
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AllocatedImage resImg(
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this,
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vkh::ImageCreateInfo(mainWindow->scissor.extent.width, mainWindow->scissor.extent.height, 0,
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mainWindow->format,
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VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
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VK_IMAGE_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_GPU_ONLY}));
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setName(resImg.image, "Resolve Image");
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VkImageView resRTV = createImageView(
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vkh::ImageViewCreateInfo(resImg.image, VK_IMAGE_VIEW_TYPE_2D, mainWindow->format));
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VkRenderingAttachmentInfo colAtt = {
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VK_STRUCTURE_TYPE_RENDERING_ATTACHMENT_INFO_KHR,
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NULL,
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msaaRTV,
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VK_IMAGE_LAYOUT_GENERAL,
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VK_RESOLVE_MODE_CUSTOM_BIT_EXT,
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resRTV,
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VK_IMAGE_LAYOUT_GENERAL,
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VK_ATTACHMENT_LOAD_OP_CLEAR,
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VK_ATTACHMENT_STORE_OP_DONT_CARE,
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vkh::ClearValue(0.6f, 0.2f, 0.2f, 1.0f),
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};
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VkRenderingInfo dynRendInfo = {
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VK_STRUCTURE_TYPE_RENDERING_INFO_KHR,
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NULL,
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VK_RENDERING_CUSTOM_RESOLVE_BIT_EXT,
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mainWindow->scissor,
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1,
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0,
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1,
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&colAtt,
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NULL,
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NULL,
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};
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VkFramebuffer msaaFB = createFramebuffer(vkh::FramebufferCreateInfo(
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msaaRP, {msaaRTV, resRTV},
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{mainWindow->scissor.extent.width, mainWindow->scissor.extent.height}));
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AllocatedBuffer vb(
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this,
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vkh::BufferCreateInfo(sizeof(DefaultTri),
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT),
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VmaAllocationCreateInfo({0, VMA_MEMORY_USAGE_CPU_TO_GPU}));
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vb.upload(DefaultTri);
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vkh::updateDescriptorSets(
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device,
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{
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vkh::WriteDescriptorSet(resDescset, 0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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{
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vkh::DescriptorImageInfo(msaaRTV, VK_IMAGE_LAYOUT_GENERAL),
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}),
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vkh::WriteDescriptorSet(dynResDescset, 0, VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT,
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{
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vkh::DescriptorImageInfo(msaaRTV, VK_IMAGE_LAYOUT_GENERAL),
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}),
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});
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while(Running())
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{
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VkCommandBuffer cmd = GetCommandBuffer();
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vkBeginCommandBuffer(cmd, vkh::CommandBufferBeginInfo());
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VkImage swapimg = StartUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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pushMarker(cmd, "RenderPass");
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pushMarker(cmd, "Clear");
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_GENERAL, resImg.image),
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});
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vkCmdClearColorImage(cmd, resImg.image, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.5f, 0.0f, 0.0f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, resImg.image),
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});
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_GENERAL, msaaImg.image),
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});
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vkCmdClearColorImage(cmd, msaaImg.image, VK_IMAGE_LAYOUT_GENERAL,
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vkh::ClearColorValue(0.2f, 0.5f, 0.2f, 1.0f), 1,
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vkh::ImageSubresourceRange());
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(
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VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_READ_BIT,
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VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, msaaImg.image),
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});
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popMarker(cmd);
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vkCmdBeginRenderPass(cmd, vkh::RenderPassBeginInfo(msaaRP, msaaFB, mainWindow->scissor),
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VK_SUBPASS_CONTENTS_INLINE);
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mainWindow->setViewScissor(cmd);
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vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeCol);
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setMarker(cmd, "MSAA Draw");
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdNextSubpass(cmd, VK_SUBPASS_CONTENTS_INLINE);
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, resLayout, 0, {resDescset},
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{});
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vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeRes);
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setMarker(cmd, "MSAA Resolve");
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vkCmdDraw(cmd, 4, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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popMarker(cmd);
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pushMarker(cmd, "Dynamic");
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pushMarker(cmd, "Clear");
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vkh::cmdPipelineBarrier(
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cmd, {
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vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_GENERAL, resImg.image),
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});
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vkCmdClearColorImage(cmd, resImg.image, VK_IMAGE_LAYOUT_GENERAL,
|
||||
vkh::ClearColorValue(0.0f, 0.0f, 0.5f, 1.0f), 1,
|
||||
vkh::ImageSubresourceRange());
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd, {
|
||||
vkh::ImageMemoryBarrier(
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, resImg.image),
|
||||
});
|
||||
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd, {
|
||||
vkh::ImageMemoryBarrier(0, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_UNDEFINED,
|
||||
VK_IMAGE_LAYOUT_GENERAL, msaaImg.image),
|
||||
});
|
||||
|
||||
vkCmdClearColorImage(cmd, msaaImg.image, VK_IMAGE_LAYOUT_GENERAL,
|
||||
vkh::ClearColorValue(0.2f, 0.2f, 0.5f, 1.0f), 1,
|
||||
vkh::ImageSubresourceRange());
|
||||
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd, {
|
||||
vkh::ImageMemoryBarrier(
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, msaaImg.image),
|
||||
});
|
||||
|
||||
popMarker(cmd);
|
||||
vkCmdBeginRendering(cmd, &dynRendInfo);
|
||||
mainWindow->setViewScissor(cmd);
|
||||
vkh::cmdBindVertexBuffers(cmd, 0, {vb.buffer}, {0});
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, dynColPipe);
|
||||
setMarker(cmd, "MSAA Draw");
|
||||
vkCmdDraw(cmd, 3, 1, 0, 0);
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd,
|
||||
{
|
||||
vkh::ImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT,
|
||||
VK_ACCESS_SHADER_READ_BIT, VK_IMAGE_LAYOUT_GENERAL,
|
||||
VK_IMAGE_LAYOUT_GENERAL, msaaImg.image),
|
||||
},
|
||||
{}, {}, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT,
|
||||
VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT, VK_DEPENDENCY_BY_REGION_BIT);
|
||||
vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, resLayout, 0,
|
||||
{dynResDescset}, {});
|
||||
vkCmdBeginCustomResolveEXT(cmd, NULL);
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, dynResPipe);
|
||||
setMarker(cmd, "MSAA Resolve");
|
||||
vkCmdDraw(cmd, 4, 1, 0, 0);
|
||||
vkCmdEndRendering(cmd);
|
||||
popMarker(cmd);
|
||||
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd, {
|
||||
vkh::ImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, 0,
|
||||
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL,
|
||||
msaaImg.image),
|
||||
});
|
||||
vkh::cmdPipelineBarrier(
|
||||
cmd,
|
||||
{vkh::ImageMemoryBarrier(VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT,
|
||||
VK_IMAGE_LAYOUT_GENERAL, VK_IMAGE_LAYOUT_GENERAL, resImg.image)});
|
||||
|
||||
blitToSwap(cmd, resImg.image, VK_IMAGE_LAYOUT_GENERAL, swapimg,
|
||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
FinishUsingBackbuffer(cmd, VK_ACCESS_TRANSFER_WRITE_BIT, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
|
||||
|
||||
vkEndCommandBuffer(cmd);
|
||||
|
||||
Submit(0, 1, {cmd});
|
||||
|
||||
Present();
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
};
|
||||
|
||||
REGISTER_TEST();
|
||||
@@ -0,0 +1,183 @@
|
||||
import renderdoc as rd
|
||||
import rdtest
|
||||
import rdtest.util
|
||||
|
||||
class VK_Custom_Resolve(rdtest.TestCase):
|
||||
demos_test_name = 'VK_Custom_Resolve'
|
||||
|
||||
def check_triangle_draw(self):
|
||||
pipe: rd.PipeState = self.controller.GetPipelineState()
|
||||
out = pipe.GetOutputTargets()[0].resource
|
||||
# centre
|
||||
green = [0.0, 1.0, 0.0, 1.0]
|
||||
self.check_pixel_value(out, 200, 150, green)
|
||||
|
||||
def check_triangle_resolve(self):
|
||||
pipe: rd.PipeState = self.controller.GetPipelineState()
|
||||
out = pipe.GetOutputTargets()[0].resource
|
||||
# left triangle edge
|
||||
left = [0.0, 0.0, 1.0, 1.0]
|
||||
self.check_pixel_value(out, 150, 149, left)
|
||||
# right triangle edge
|
||||
right = [1.0, 0.0, 0.0, 1.0]
|
||||
self.check_pixel_value(out, 249, 149, right)
|
||||
# centre
|
||||
centre = [0.0, 0.25, 0.0, 1.0]
|
||||
self.check_pixel_value(out, 200, 150, centre)
|
||||
|
||||
def check_resource_usage(self, markerName, expectedUsages=[]):
|
||||
action = self.find_action(markerName)
|
||||
self.controller.SetFrameEvent(action.eventId+1, True)
|
||||
pipe: rd.PipeState = self.controller.GetPipelineState()
|
||||
out = pipe.GetOutputTargets()[0].resource
|
||||
usages = self.controller.GetUsage(out)
|
||||
if len(usages) != len(expectedUsages):
|
||||
raise rdtest.TestFailureException(f"Incorrect resource usages count expected:{len(expectedUsages)} actual:{len(usages)}")
|
||||
for i, u in enumerate(usages):
|
||||
if u.usage != expectedUsages[i]:
|
||||
raise rdtest.TestFailureException(f"EID:{u.eventId} Incorrect resource usage expected:{expectedUsages[i].name} actual:{u.usage.name}")
|
||||
|
||||
# add shader out values to check also
|
||||
def check_pixel_history(self, passed, shaderOut, preMod, postMod):
|
||||
pipe: rd.PipeState = self.controller.GetPipelineState()
|
||||
rt = pipe.GetOutputTargets()[0]
|
||||
tex = rt.resource
|
||||
sub = rd.Subresource()
|
||||
x = 200
|
||||
y = 150
|
||||
modifs = self.controller.PixelHistory(tex, x, y, sub, rt.format.compType)
|
||||
if len(modifs) != len(passed):
|
||||
raise rdtest.TestFailureException(f"Pixel history incorrect modifications count expected:{len(passed)} actual:{len(modifs)}")
|
||||
for i, m in enumerate(modifs):
|
||||
if m.Passed() != passed[i]:
|
||||
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect passed expected:{passed[i]} actual:{m.Passed()}")
|
||||
if m.shaderOut.IsValid() != shaderOut[i]:
|
||||
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect shader output expected:{shaderOut[i]} actual:{m.shaderOut.IsValid()}")
|
||||
if m.shaderOut.IsValid():
|
||||
if not rdtest.util.value_compare(m.preMod.col.floatValue, preMod[i], eps=1.0/255.0):
|
||||
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect pre mod expected:{preMod[i]} actual:{m.preMod.col.floatValue}")
|
||||
if not rdtest.util.value_compare(m.postMod.col.floatValue, postMod[i], eps=1.0/255.0):
|
||||
raise rdtest.TestFailureException(f"EID:{m.eventId} Pixel history incorrect post mod expected:{postMod[i]} actual:{m.postMod.col.floatValue}")
|
||||
rdtest.log.success(f"Pixel History Worked {len(modifs)} modifications found")
|
||||
|
||||
def check_capture(self):
|
||||
markers = ["MSAA Draw", "MSAA Resolve"]
|
||||
msaaTargetUsages = [
|
||||
# RenderPass
|
||||
# Clear
|
||||
rd.ResourceUsage.Barrier,
|
||||
rd.ResourceUsage.Discard,
|
||||
rd.ResourceUsage.Clear,
|
||||
rd.ResourceUsage.Barrier,
|
||||
# Draw
|
||||
rd.ResourceUsage.ColorTarget,
|
||||
# Resolve Draw
|
||||
rd.ResourceUsage.InputTarget,
|
||||
# EndRenderPass
|
||||
rd.ResourceUsage.Discard,
|
||||
# Dynamic
|
||||
# Clear
|
||||
rd.ResourceUsage.Barrier,
|
||||
rd.ResourceUsage.Discard,
|
||||
rd.ResourceUsage.Clear,
|
||||
rd.ResourceUsage.Barrier,
|
||||
# BeginRendering
|
||||
rd.ResourceUsage.Clear,
|
||||
# Draw
|
||||
rd.ResourceUsage.ColorTarget,
|
||||
rd.ResourceUsage.Barrier,
|
||||
# Resolve Draw
|
||||
rd.ResourceUsage.InputTarget,
|
||||
rd.ResourceUsage.Barrier,
|
||||
]
|
||||
|
||||
msaaResolveUsages = [
|
||||
# RenderPass
|
||||
# Clear
|
||||
rd.ResourceUsage.Barrier,
|
||||
rd.ResourceUsage.Discard,
|
||||
rd.ResourceUsage.Clear,
|
||||
rd.ResourceUsage.Barrier,
|
||||
# BeginRenderPass
|
||||
rd.ResourceUsage.Discard,
|
||||
# Resolve Draw
|
||||
rd.ResourceUsage.ResolveDst,
|
||||
|
||||
# Dynamic
|
||||
# Clear
|
||||
rd.ResourceUsage.Barrier,
|
||||
rd.ResourceUsage.Discard,
|
||||
rd.ResourceUsage.Clear,
|
||||
rd.ResourceUsage.Barrier,
|
||||
# BeginCustomResolve
|
||||
rd.ResourceUsage.Discard,
|
||||
# Resolve Draw
|
||||
rd.ResourceUsage.ResolveDst,
|
||||
# BlitImage
|
||||
rd.ResourceUsage.Barrier,
|
||||
rd.ResourceUsage.ResolveSrc,
|
||||
]
|
||||
usages = {}
|
||||
usages["MSAA Draw"] = msaaTargetUsages
|
||||
usages["MSAA Resolve"] = msaaResolveUsages
|
||||
for marker in markers:
|
||||
with rdtest.log.auto_section(marker):
|
||||
self.check_resource_usage(marker,usages[marker])
|
||||
|
||||
sections = ["RenderPass", "Dynamic"]
|
||||
for sectionName in sections:
|
||||
with rdtest.log.auto_section(sectionName):
|
||||
with rdtest.log.auto_section("MSAA Draw"):
|
||||
action = self.find_action(sectionName)
|
||||
action = self.find_action("MSAA Draw", action.eventId)
|
||||
rdtest.log.print(f'MSAA Draw: {self.action_name(action)} EID:{action.eventId}')
|
||||
self.controller.SetFrameEvent(action.eventId+1, True)
|
||||
self.check_triangle_draw()
|
||||
self.check_debug_pixel(200, 150)
|
||||
# Clear : Draw
|
||||
countMods = 2
|
||||
# clear: 0.2,0.5,0.2,1
|
||||
# draw: unknown
|
||||
passed = [True, True]
|
||||
shaderOut = [True, False]
|
||||
preMod = [(0.0,0.0,0.0,0.0), (0,0,0,0)]
|
||||
postMod = [(0.2,0.5,0.2,1), (0,0,0,0)]
|
||||
if sectionName == "Dynamic":
|
||||
# Clear : BeginRendering : Draw
|
||||
countMods += 3
|
||||
# clear 0.2,0.2,0.5,1
|
||||
# begin: rendering 0.6,0.2,0.2,1
|
||||
# draw: 0,1,0.1
|
||||
passed += [True, True, True]
|
||||
shaderOut += [True, True, True]
|
||||
preMod += [(0.0,0.0,0.0,0.0), (0.2,0.2,0.5,1), (0.6,0.2,0.2,1)]
|
||||
postMod += [(0.2,0.2,0.5,1), (0.6,0.2,0.2,1), (0,1,0,1)]
|
||||
self.check_pixel_history(passed, shaderOut, preMod, postMod)
|
||||
|
||||
with rdtest.log.auto_section("MSAA Resolve"):
|
||||
action = self.find_action(sectionName)
|
||||
action = self.find_action("MSAA Resolve", action.eventId)
|
||||
rdtest.log.print(f'MSAA Resolve: {self.action_name(action)} EID:{action.eventId}')
|
||||
self.controller.SetFrameEvent(action.eventId+1, True)
|
||||
self.check_triangle_resolve()
|
||||
self.check_debug_pixel(200, 150)
|
||||
self.check_debug_pixel(150, 149)
|
||||
self.check_debug_pixel(249, 149)
|
||||
# Clear : Draw
|
||||
countMods = 2
|
||||
# clear 0.5,0,0,1
|
||||
# draw unknown
|
||||
passed = [True, True]
|
||||
shaderOut = [True, False]
|
||||
preMod = [(0.0,0.0,0.0,0.0), (0,0,0,0)]
|
||||
postMod = [(0.5,0.0,0.0,1), (0,0,0,0)]
|
||||
if sectionName == "Dynamic":
|
||||
# Clear : Draw
|
||||
countMods = 4
|
||||
# clear 0.0,0.0,0.5,1
|
||||
# draw: 0,0.25,0.1
|
||||
passed += [True, True]
|
||||
shaderOut += [True, True]
|
||||
preMod += [(0.0,0.0,0.0,0), (0.0,0.0,0.0,0)]
|
||||
postMod += [(0.0,0.0,0.5,1), (0,0.25,0,1)]
|
||||
self.check_pixel_history(passed, shaderOut, preMod, postMod)
|
||||
Reference in New Issue
Block a user