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https://github.com/baldurk/renderdoc.git
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linux compile fixes
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@@ -293,7 +293,7 @@ bool GLResourceManager::Prepare_InitialState(GLResource res)
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GLint maxCount = 0;
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gl.glGetIntegerv(eGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxCount);
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for(int i=0; i < ARRAY_COUNT(data->Buffer) && i < maxCount; i++)
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for(int i=0; i < (int)ARRAY_COUNT(data->Buffer) && i < maxCount; i++)
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{
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GLuint buffer = 0;
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gl.glGetIntegeri_v(eGL_TRANSFORM_FEEDBACK_BUFFER_BINDING, i, (GLint*)&buffer);data->Buffer[i] = GetID(BufferRes(res.Context, buffer));
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@@ -936,7 +936,7 @@ void GLResourceManager::Apply_InitialState(GLResource live, InitialContentData i
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GLint maxCount = 0;
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gl.glGetIntegerv(eGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxCount);
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for(int i=0; i < ARRAY_COUNT(data->Buffer) && i < maxCount; i++)
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for(int i=0; i < (int)ARRAY_COUNT(data->Buffer) && i < maxCount; i++)
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{
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GLuint buffer = data->Buffer[i] == ResourceId() ? 0 : GetLiveResource(data->Buffer[i]).name;
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gl.glBindBufferRange(eGL_TRANSFORM_FEEDBACK_BUFFER, i, buffer, (GLintptr)data->Offset[i], (GLsizei)data->Size[i]);
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