Rename DXBCDXILDebug shader debugging helpers to DXDebug

This commit is contained in:
Jake Turner
2024-08-27 11:37:55 +01:00
parent 97ea37d64f
commit 1d4cf8fb7b
9 changed files with 43 additions and 44 deletions
+14 -14
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@@ -565,9 +565,9 @@ D3D12Descriptor D3D12ShaderDebug::FindDescriptor(WrappedID3D12Device *device,
ShaderVariable D3D12ShaderDebug::GetResourceInfo(WrappedID3D12Device *device,
D3D12_DESCRIPTOR_RANGE_TYPE descType,
const DXBCDXILDebug::BindingSlot &slot,
uint32_t mipLevel, const DXBC::ShaderType shaderType,
int &dim, bool isDXIL)
const DXDebug::BindingSlot &slot, uint32_t mipLevel,
const DXBC::ShaderType shaderType, int &dim,
bool isDXIL)
{
ShaderVariable result("", 0U, 0U, 0U, 0U);
@@ -845,7 +845,7 @@ ShaderVariable D3D12ShaderDebug::GetResourceInfo(WrappedID3D12Device *device,
ShaderVariable D3D12ShaderDebug::GetSampleInfo(WrappedID3D12Device *device,
D3D12_DESCRIPTOR_RANGE_TYPE descType,
const DXBCDXILDebug::BindingSlot &slot,
const DXDebug::BindingSlot &slot,
const DXBC::ShaderType shaderType,
const char *opString)
{
@@ -933,13 +933,13 @@ public:
uint32_t mipLevel, int &dim);
bool CalculateSampleGather(DXBCBytecode::OpcodeType opcode,
DXBCDXILDebug::SampleGatherResourceData resourceData,
DXBCDXILDebug::SampleGatherSamplerData samplerData,
const ShaderVariable &uv, const ShaderVariable &ddxCalc,
const ShaderVariable &ddyCalc, const int8_t texelOffsets[3],
int multisampleIndex, float lodOrCompareValue,
const uint8_t swizzle[4], DXBCDXILDebug::GatherChannel gatherChannel,
const char *opString, ShaderVariable &output);
DXDebug::SampleGatherResourceData resourceData,
DXDebug::SampleGatherSamplerData samplerData, const ShaderVariable &uv,
const ShaderVariable &ddxCalc, const ShaderVariable &ddyCalc,
const int8_t texelOffsets[3], int multisampleIndex,
float lodOrCompareValue, const uint8_t swizzle[4],
DXDebug::GatherChannel gatherChannel, const char *opString,
ShaderVariable &output);
private:
DXBC::ShaderType GetShaderType() { return m_dxbc ? m_dxbc->m_Type : DXBC::ShaderType::Pixel; }
@@ -1424,11 +1424,11 @@ ShaderVariable D3D12DebugAPIWrapper::GetResourceInfo(DXBCBytecode::OperandType t
}
bool D3D12DebugAPIWrapper::CalculateSampleGather(
DXBCBytecode::OpcodeType opcode, DXBCDXILDebug::SampleGatherResourceData resourceData,
DXBCDXILDebug::SampleGatherSamplerData samplerData, const ShaderVariable &uv,
DXBCBytecode::OpcodeType opcode, DXDebug::SampleGatherResourceData resourceData,
DXDebug::SampleGatherSamplerData samplerData, const ShaderVariable &uv,
const ShaderVariable &ddxCalc, const ShaderVariable &ddyCalc, const int8_t texelOffsets[3],
int multisampleIndex, float lodOrCompareValue, const uint8_t swizzle[4],
DXBCDXILDebug::GatherChannel gatherChannel, const char *opString, ShaderVariable &output)
DXDebug::GatherChannel gatherChannel, const char *opString, ShaderVariable &output)
{
using namespace DXBCBytecode;
+10 -11
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@@ -24,18 +24,18 @@
#pragma once
#include "driver/shaders/dxbc/dx_debug.h"
#include "driver/shaders/dxbc/dxbc_common.h"
#include "driver/shaders/dxbc/dxbcdxil_debug.h"
#include "d3d12_manager.h"
namespace D3D12ShaderDebug
{
using namespace DXBCDXILDebug;
using namespace DXDebug;
typedef DXBCDXILDebug::SampleGatherResourceData SampleGatherResourceData;
typedef DXBCDXILDebug::SampleGatherSamplerData SampleGatherSamplerData;
typedef DXBCDXILDebug::BindingSlot BindingSlot;
typedef DXBCDXILDebug::GatherChannel GatherChannel;
typedef DXDebug::SampleGatherResourceData SampleGatherResourceData;
typedef DXDebug::SampleGatherSamplerData SampleGatherSamplerData;
typedef DXDebug::BindingSlot BindingSlot;
typedef DXDebug::GatherChannel GatherChannel;
typedef DXBCBytecode::SamplerMode SamplerMode;
// Helpers used by DXBC and DXIL debuggers to interact with GPU and resources
@@ -52,16 +52,15 @@ bool CalculateSampleGather(bool dxil, WrappedID3D12Device *device, int sampleOp,
uint32_t instruction, const char *opString, ShaderVariable &output);
D3D12Descriptor FindDescriptor(WrappedID3D12Device *device, D3D12_DESCRIPTOR_RANGE_TYPE descType,
const DXBCDXILDebug::BindingSlot &slot,
const DXBC::ShaderType shaderType);
const DXDebug::BindingSlot &slot, const DXBC::ShaderType shaderType);
ShaderVariable GetResourceInfo(WrappedID3D12Device *device, D3D12_DESCRIPTOR_RANGE_TYPE descType,
const DXBCDXILDebug::BindingSlot &slot, uint32_t mipLevel,
const DXDebug::BindingSlot &slot, uint32_t mipLevel,
const DXBC::ShaderType shaderType, int &dim, bool isDXIL);
ShaderVariable GetSampleInfo(WrappedID3D12Device *device, D3D12_DESCRIPTOR_RANGE_TYPE descType,
const DXBCDXILDebug::BindingSlot &slot,
const DXBC::ShaderType shaderType, const char *opString);
const DXDebug::BindingSlot &slot, const DXBC::ShaderType shaderType,
const char *opString);
ShaderVariable GetRenderTargetSampleInfo(WrappedID3D12Device *device,
const DXBC::ShaderType shaderType, const char *opString);
@@ -22,9 +22,9 @@
* THE SOFTWARE.
******************************************************************************/
#include "dxbcdxil_debug.h"
#include "dx_debug.h"
namespace DXBCDXILDebug
namespace DXDebug
{
// "NaN has special handling. If one source operand is NaN, then the other source operand is
// returned. If both are NaN, any NaN representation is returned."
@@ -187,16 +187,16 @@ void get_sample_position(uint32_t sampleIndex, uint32_t sampleCount, float *posi
#undef _SMP
}
}; // namespace DXBCDXILDebug
}; // namespace DXDebug
#if ENABLED(ENABLE_UNIT_TESTS)
#include <limits>
#include "catch/catch.hpp"
using namespace DXBCDXILDebug;
using namespace DXDebug;
TEST_CASE("DXBCDXIL debugging helpers", "[program]")
TEST_CASE("DXBC DXIL shader debugging helpers", "[program]")
{
const float posinf = std::numeric_limits<float>::infinity();
const float neginf = -std::numeric_limits<float>::infinity();
@@ -35,7 +35,7 @@ enum ResourceDimension;
enum SamplerMode;
};
namespace DXBCDXILDebug
namespace DXDebug
{
typedef DXBC::ResourceRetType ResourceRetType;
typedef DXBCBytecode::ResourceDimension ResourceDimension;
+1 -1
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@@ -29,7 +29,7 @@
#include "api/replay/rdcpair.h"
#include "api/replay/rdcstr.h"
#include "api/replay/shader_types.h"
#include "dxbcdxil_debug.h"
#include "dx_debug.h"
struct DXBCContainerDebugger : public ShaderDebugger
{
+2 -2
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@@ -33,7 +33,7 @@
#include "dxbc_container.h"
using namespace DXBCBytecode;
using namespace DXBCDXILDebug;
using namespace DXDebug;
namespace DXBCDebug
{
@@ -3529,7 +3529,7 @@ void ThreadState::StepNext(ShaderDebugState *state, DebugAPIWrapper *apiWrapper,
"Shader debugging %d: %s\nNon-multisampled texture being passed to sample_pos",
nextInstruction - 1, op.str.c_str()));
}
DXBCDXILDebug::get_sample_position(sampleIndex, sampleCount, result.value.f32v.data());
DXDebug::get_sample_position(sampleIndex, sampleCount, result.value.f32v.data());
}
// apply swizzle
+6 -6
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@@ -26,8 +26,8 @@
#pragma once
#include "common/common.h"
#include "dx_debug.h"
#include "dxbc_bytecode.h"
#include "dxbcdxil_debug.h"
namespace DXBC
{
@@ -48,12 +48,12 @@ enum DXGI_FORMAT;
namespace DXBCDebug
{
using namespace DXBCDXILDebug;
using namespace DXDebug;
typedef DXBCDXILDebug::SampleGatherResourceData SampleGatherResourceData;
typedef DXBCDXILDebug::SampleGatherSamplerData SampleGatherSamplerData;
typedef DXBCDXILDebug::BindingSlot BindingSlot;
typedef DXBCDXILDebug::GatherChannel GatherChannel;
typedef DXDebug::SampleGatherResourceData SampleGatherResourceData;
typedef DXDebug::SampleGatherSamplerData SampleGatherSamplerData;
typedef DXDebug::BindingSlot BindingSlot;
typedef DXDebug::GatherChannel GatherChannel;
BindingSlot GetBindingSlotForDeclaration(const DXBCBytecode::Program &program,
const DXBCBytecode::Declaration &decl);
@@ -101,7 +101,7 @@
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="dxbcdxil_debug.cpp" />
<ClCompile Include="dx_debug.cpp" />
<ClCompile Include="dxbc_bytecode.cpp" />
<ClCompile Include="dxbc_bytecode_editor.cpp" />
<ClCompile Include="dxbc_bytecode_vendorext.cpp" />
@@ -118,7 +118,7 @@
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="dxbcdxil_debug.h" />
<ClInclude Include="dx_debug.h" />
<ClInclude Include="dxbc_bytecode.h" />
<ClInclude Include="dxbc_bytecode_editor.h" />
<ClInclude Include="dxbc_bytecode_ops.h" />
@@ -15,7 +15,7 @@
<ClCompile Include="dxbc_stringise.cpp" />
<ClCompile Include="dxbc_bytecode_vendorext.cpp" />
<ClCompile Include="dxbc_bytecode_editor.cpp" />
<ClCompile Include="dxbcdxil_debug.cpp" />
<ClCompile Include="dx_debug.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="dxbc_debug.h" />
@@ -37,7 +37,7 @@
<ClInclude Include="dxbc_bytecode.h" />
<ClInclude Include="dxbc_bytecode_ops.h" />
<ClInclude Include="dxbc_bytecode_editor.h" />
<ClInclude Include="dxbcdxil_debug.h" />
<ClInclude Include="dx_debug.h" />
</ItemGroup>
<ItemGroup>
<Filter Include="PCH">