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https://github.com/baldurk/renderdoc.git
synced 2026-05-06 01:50:38 +00:00
Fix some validation errors in VK_Graphics_Pipeline test
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@@ -82,7 +82,7 @@ layout(location = 0) in v2f vertIn;
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layout(location = 0, index = 0) out vec4 Color;
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layout(location = 1, index = 0) out vec4 Color1;
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layout(set = 2, binding = 0) uniform sampler2D smiley[16];
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layout(set = 1, binding = 0) uniform sampler2D smiley[16];
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layout(constant_id = 1) const int spec_canary = 0;
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@@ -149,14 +149,14 @@ void main()
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layoutFlags = VK_PIPELINE_LAYOUT_CREATE_INDEPENDENT_SETS_BIT_EXT;
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VkPipelineLayout vlayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{vsetlayout, VK_NULL_HANDLE, VK_NULL_HANDLE},
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{vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)}, layoutFlags));
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{vsetlayout, VK_NULL_HANDLE}, {vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)},
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layoutFlags));
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VkPipelineLayout flayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{VK_NULL_HANDLE, VK_NULL_HANDLE, fsetlayout},
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{vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)}, layoutFlags));
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{VK_NULL_HANDLE, fsetlayout}, {vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)},
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layoutFlags));
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VkPipelineLayout fulllayout = createPipelineLayout(vkh::PipelineLayoutCreateInfo(
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{vsetlayout, VK_NULL_HANDLE, fsetlayout},
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{vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)}, layoutFlags));
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{vsetlayout, fsetlayout}, {vkh::PushConstantRange(VK_SHADER_STAGE_FRAGMENT_BIT, 0, 4)},
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layoutFlags));
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vkh::RenderPassCreator renderPassCreateInfo;
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@@ -202,6 +202,7 @@ void main()
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info->pMultisampleState = NULL;
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info->pDepthStencilState = NULL;
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info->pColorBlendState = NULL;
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info->flags = VK_PIPELINE_CREATE_LIBRARY_BIT_KHR;
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libList[0] = createGraphicsPipeline(info);
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pipeCreateInfo.vertexInputState.vertexBindingDescriptions = {};
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@@ -223,8 +224,8 @@ void main()
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libInfo.flags = VK_GRAPHICS_PIPELINE_LIBRARY_PRE_RASTERIZATION_SHADERS_BIT_EXT;
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info = pipeCreateInfo;
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info->pTessellationState = NULL;
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info->pViewportState = NULL;
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info->pMultisampleState = NULL;
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info->flags = VK_PIPELINE_CREATE_LIBRARY_BIT_KHR;
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libList[1] = createGraphicsPipeline(info);
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spirv = ::CompileShaderToSpv(pixel, SPIRVTarget::vulkan12, ShaderLang::glsl, ShaderStage::frag,
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@@ -260,8 +261,8 @@ void main()
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info->pRasterizationState = NULL;
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info->pTessellationState = NULL;
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info->pViewportState = NULL;
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info->pDepthStencilState = NULL;
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info->pColorBlendState = NULL;
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info->flags = VK_PIPELINE_CREATE_LIBRARY_BIT_KHR;
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libList[2] = createGraphicsPipeline(info);
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pipeCreateInfo.stages = {};
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@@ -291,6 +292,7 @@ void main()
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info->pTessellationState = NULL;
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info->pViewportState = NULL;
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info->pRasterizationState = NULL;
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info->flags = VK_PIPELINE_CREATE_LIBRARY_BIT_KHR;
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libList[3] = createGraphicsPipeline(info);
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VkPipelineLibraryCreateInfoKHR libs = {};
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@@ -300,6 +302,7 @@ void main()
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VkGraphicsPipelineCreateInfo linkedPipeInfo = {};
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linkedPipeInfo.sType = VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO;
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linkedPipeInfo.layout = fulllayout;
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linkedPipeInfo.pNext = &libs;
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VkPipeline pipe = createGraphicsPipeline(&linkedPipeInfo);
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@@ -468,7 +471,7 @@ void main()
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vkCmdSetViewport(cmd, 0, 1, &mainWindow->viewport);
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vkCmdSetScissor(cmd, 0, 1, &mainWindow->scissor);
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, fulllayout, 0, {vdescset}, {});
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, fulllayout, 2, {fdescset}, {});
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vkh::cmdBindDescriptorSets(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, fulllayout, 1, {fdescset}, {});
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vkCmdDraw(cmd, 3, 1, 0, 0);
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vkCmdEndRenderPass(cmd);
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