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Update window title after fetching shader stage
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@@ -297,7 +297,6 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
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if(!shader || !bind)
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m_Trace = NULL;
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updateWindowTitle();
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if(shader)
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{
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@@ -339,6 +338,8 @@ void ShaderViewer::debugShader(const ShaderBindpointMapping *bind, const ShaderR
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});
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}
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updateWindowTitle();
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// we always want to highlight words/registers
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QObject::connect(m_DisassemblyView, &ScintillaEdit::buttonReleased, this,
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&ShaderViewer::disassembly_buttonReleased);
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