mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-05-28 21:01:04 +00:00
Treat D3D11 and D3D12 the same around the UI (for naming things, etc)
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@@ -575,6 +575,11 @@ namespace renderdoc
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return Topology_VertexOffset(topology, primitiveIndex);
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}
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public static bool IsD3D(this GraphicsAPI apitype)
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{
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return (apitype == GraphicsAPI.D3D11 || apitype == GraphicsAPI.D3D12);
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}
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public static string Str(this DebugMessageSource source)
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{
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switch (source)
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@@ -693,7 +698,7 @@ namespace renderdoc
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public static string Str(this ResourceUsage usage, GraphicsAPI apitype)
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{
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if (apitype == GraphicsAPI.D3D11)
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if (apitype.IsD3D())
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{
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switch (usage)
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{
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@@ -795,7 +800,7 @@ namespace renderdoc
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public static string Str(this ShaderStageType stage, GraphicsAPI apitype)
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{
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if (apitype == GraphicsAPI.D3D11)
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if (apitype.IsD3D())
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{
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switch (stage)
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{
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@@ -779,7 +779,7 @@ namespace renderdoc
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{
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get
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{
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return pipelineType == GraphicsAPI.D3D11 ? ".hlsl" : ".glsl";
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return pipelineType.IsD3D() ? ".hlsl" : ".glsl";
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}
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}
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};
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@@ -235,7 +235,7 @@ namespace renderdocui.Controls
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string ret = String.Format("{0} {1} {2}",
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Stage.Str(pipeType),
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pipeType == GraphicsAPI.D3D11 ? "CB" : "UBO",
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pipeType.IsD3D() ? "CB" : "UBO",
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Slot);
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if (m_Core != null && m_Core.CurPipelineState.SupportsResourceArrays)
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@@ -259,7 +259,7 @@ namespace renderdocui.Windows
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m_CloseCallback = closeCallback;
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if (m_Core.LogLoaded)
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pointLinearSamplersToolStripMenuItem.Visible = (m_Core.APIProps.pipelineType == GraphicsAPI.D3D11);
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pointLinearSamplersToolStripMenuItem.Visible = m_Core.APIProps.pipelineType.IsD3D();
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DockContent sel = null;
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@@ -481,7 +481,7 @@ namespace renderdocui.Windows
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var disasm = shader != null ? shader.Disassembly : "";
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if (m_Core.Config.ShaderViewer_FriendlyNaming && m_ShaderDetails != null &&
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m_Core.APIProps.pipelineType == GraphicsAPI.D3D11)
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m_Core.APIProps.pipelineType.IsD3D())
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{
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for (int i = 0; i < m_ShaderDetails.ConstantBlocks.Length; i++)
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{
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@@ -1708,7 +1708,7 @@ namespace renderdocui.Windows
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public void OnLogfileLoaded()
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{
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pointLinearSamplersToolStripMenuItem.Visible = (m_Core.APIProps.pipelineType == GraphicsAPI.D3D11);
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pointLinearSamplersToolStripMenuItem.Visible = (m_Core.APIProps.pipelineType.IsD3D());
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}
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public void OnEventSelected(UInt32 eventID)
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@@ -2066,7 +2066,7 @@ namespace renderdocui.Windows
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private int GetPostVersionInsertPosition()
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{
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if (m_Core.APIProps.pipelineType == GraphicsAPI.D3D11)
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if (m_Core.APIProps.pipelineType.IsD3D())
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return 0;
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int ver = CurrentScintilla.Text.IndexOf("#version");
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@@ -2097,7 +2097,7 @@ namespace renderdocui.Windows
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if (CurrentScintilla == null)
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return;
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if (m_Core.APIProps.pipelineType == GraphicsAPI.D3D11)
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if (m_Core.APIProps.pipelineType.IsD3D())
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uint4 RENDERDOC_TexDim; // xyz == width, height, depth. w == # mips" + Environment.NewLine + Environment.NewLine);
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else if (m_Core.APIProps.pipelineType == GraphicsAPI.OpenGL)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uniform uvec4 RENDERDOC_TexDim; // xyz == width, height, depth. w == # mips" + Environment.NewLine + Environment.NewLine);
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@@ -2113,7 +2113,7 @@ namespace renderdocui.Windows
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if (m_Core.APIProps.pipelineType == GraphicsAPI.Vulkan)
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InsertVulkanUBO();
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else if (m_Core.APIProps.pipelineType == GraphicsAPI.D3D11)
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else if (m_Core.APIProps.pipelineType.IsD3D())
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uint RENDERDOC_SelectedMip; // selected mip in UI" + Environment.NewLine + Environment.NewLine);
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else if (m_Core.APIProps.pipelineType == GraphicsAPI.OpenGL)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uniform uint RENDERDOC_SelectedMip; // selected mip in UI" + Environment.NewLine + Environment.NewLine);
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@@ -2127,7 +2127,7 @@ namespace renderdocui.Windows
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if (m_Core.APIProps.pipelineType == GraphicsAPI.Vulkan)
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InsertVulkanUBO();
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else if (m_Core.APIProps.pipelineType == GraphicsAPI.D3D11)
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else if (m_Core.APIProps.pipelineType.IsD3D())
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uint RENDERDOC_SelectedSliceFace; // selected array slice or cubemap face in UI" + Environment.NewLine + Environment.NewLine);
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else if (m_Core.APIProps.pipelineType == GraphicsAPI.OpenGL)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uniform uint RENDERDOC_SelectedSliceFace; // selected array slice or cubemap face in UI" + Environment.NewLine + Environment.NewLine);
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@@ -2141,7 +2141,7 @@ namespace renderdocui.Windows
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if (m_Core.APIProps.pipelineType == GraphicsAPI.Vulkan)
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InsertVulkanUBO();
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else if (m_Core.APIProps.pipelineType == GraphicsAPI.D3D11)
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else if (m_Core.APIProps.pipelineType.IsD3D())
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "int RENDERDOC_SelectedSample; // selected MSAA sample or -numSamples for resolve. See docs" + Environment.NewLine + Environment.NewLine);
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else if (m_Core.APIProps.pipelineType == GraphicsAPI.OpenGL)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uniform int RENDERDOC_SelectedSample; // selected MSAA sample or -numSamples for resolve. See docs" + Environment.NewLine + Environment.NewLine);
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@@ -2153,7 +2153,7 @@ namespace renderdocui.Windows
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if (CurrentScintilla == null)
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return;
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if(m_Core.APIProps.pipelineType == GraphicsAPI.D3D11)
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if(m_Core.APIProps.pipelineType.IsD3D())
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uint RENDERDOC_TextureType; // 1 = 1D, 2 = 2D, 3 = 3D, 4 = Depth, 5 = Depth + Stencil, 6 = Depth (MS), 7 = Depth + Stencil (MS)" + Environment.NewLine + Environment.NewLine);
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else if (m_Core.APIProps.pipelineType == GraphicsAPI.OpenGL)
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "uniform uint RENDERDOC_TextureType; // 1 = 1D, 2 = 2D, 3 = 3D, 4 = Cube, 5 = 1DArray, 6 = 2DArray, 7 = CubeArray, 8 = Rect, 9 = Buffer, 10 = 2DMS" + Environment.NewLine + Environment.NewLine);
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@@ -2167,7 +2167,7 @@ namespace renderdocui.Windows
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if (CurrentScintilla == null)
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return;
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if (m_Core.APIProps.pipelineType == GraphicsAPI.D3D11)
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if (m_Core.APIProps.pipelineType.IsD3D())
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{
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "// Samplers" + Environment.NewLine +
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"SamplerState pointSampler : register(s0);" + Environment.NewLine +
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@@ -2182,7 +2182,7 @@ namespace renderdocui.Windows
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if (CurrentScintilla == null)
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return;
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if (m_Core.APIProps.pipelineType == GraphicsAPI.D3D11)
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if (m_Core.APIProps.pipelineType.IsD3D())
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{
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CurrentScintilla.InsertText(GetPostVersionInsertPosition(), "// Textures" + Environment.NewLine +
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"Texture1DArray<float4> texDisplayTex1DArray : register(t1);" + Environment.NewLine +
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