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Don't render overlay if it wasn't created
* This can happen e.g. on Vulkan if a non-draw is selected.
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@@ -786,9 +786,8 @@ void ReplayOutput::DisplayTex()
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if(m_RenderData.texDisplay.overlay != DebugOverlay::NoOverlay && draw &&
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m_pDevice->IsRenderOutput(m_RenderData.texDisplay.resourceId) &&
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m_RenderData.texDisplay.overlay != DebugOverlay::NaN &&
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m_RenderData.texDisplay.overlay != DebugOverlay::Clipping)
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m_RenderData.texDisplay.overlay != DebugOverlay::Clipping && m_OverlayResourceId != ResourceId())
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{
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RDCASSERT(m_OverlayResourceId != ResourceId());
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texDisplay.resourceId = m_pDevice->GetLiveID(m_OverlayResourceId);
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texDisplay.red = texDisplay.green = texDisplay.blue = texDisplay.alpha = true;
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texDisplay.rawOutput = false;
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