Don't try to present on D3D12On7 for headless outputs

This commit is contained in:
baldurk
2020-01-21 11:59:32 +00:00
parent ba9f0c0e89
commit 1ff3879815
@@ -639,7 +639,7 @@ void D3D12Replay::FlipOutputWindow(uint64_t id)
if(bbbarrier.Transition.pResource)
list->ResourceBarrier(1, &bbbarrier);
if(m_D3D12On7)
if(m_D3D12On7 && outw.wnd)
{
ID3D12Resource *res = outw.colResolve ? outw.colResolve : outw.col;