mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-11-08 15:04:21 +00:00
Silence some warnings about casting from one enum type to another
* Reported by Coverity Scan - I don't think any of these were actually a problem since the enum definitions all matched.
This commit is contained in:
15 files changed
+81
-79
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@@ -61,6 +61,16 @@ QString ToQStr(const ResourceUsage usage, const GraphicsAPI apitype);
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// overload for a couple of things that need to know the pipeline type when converting
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QString ToQStr(const ShaderStage stage, const GraphicsAPI apitype);
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inline QMetaType::Type GetVariantMetatype(const QVariant &v)
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{
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// this is explicitly called out by the documentation as the recommended process:
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// "Although this function is declared as returning QVariant::Type, the return value should be
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// interpreted as QMetaType::Type."
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// Suppress static analysis complaints about the enums mismatching:
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// coverity[mixed_enums]
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return (QMetaType::Type)v.type();
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}
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struct FormatElement
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{
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Q_DECLARE_TR_FUNCTIONS(FormatElement);
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@@ -31,6 +31,7 @@
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#include <QScrollBar>
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#include <QTimer>
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#include <QtMath>
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#include "Code/QRDUtils.h"
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#include "Code/Resources.h"
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#include "ui_BufferViewer.h"
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@@ -527,7 +528,7 @@ public:
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if(!list.isEmpty())
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{
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QMetaType::Type vt = (QMetaType::Type)list[0].type();
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QMetaType::Type vt = GetVariantMetatype(list[0]);
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QColor rgb;
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@@ -875,7 +876,7 @@ private:
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{
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QString ret;
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QMetaType::Type vt = (QMetaType::Type)v.type();
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QMetaType::Type vt = GetVariantMetatype(v);
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if(vt == QMetaType::Double)
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{
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@@ -1885,7 +1886,7 @@ void BufferViewer::calcBoundingData(CalcBoundingBoxData &bbox)
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{
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const QVariant &v = list[comp];
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QMetaType::Type vt = (QMetaType::Type)v.type();
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QMetaType::Type vt = GetVariantMetatype(v);
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float fval = 0.0f;
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@@ -384,9 +384,7 @@ void PipelineStateViewer::exportHTMLTable(QXmlStreamWriter &xml, const QStringLi
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{
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xml.writeStartElement(lit("td"));
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QMetaType::Type type = (QMetaType::Type)el.type();
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if(type == QMetaType::Bool)
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if(el.canConvert<bool>())
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xml.writeCharacters(el.toBool() ? tr("True") : tr("False"));
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else
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xml.writeCharacters(el.toString());
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@@ -849,19 +849,18 @@ void D3D11DebugManager::CreateShaderGlobalState(ShaderDebug::GlobalState &global
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for(const DXBC::ShaderInputBind &bind : dxbc->m_SRVs)
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{
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if(bind.reg == (uint32_t)i && bind.dimension == DXBC::ShaderInputBind::DIM_BUFFER &&
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bind.retType < DXBC::ShaderInputBind::RETTYPE_MIXED &&
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bind.retType != DXBC::ShaderInputBind::RETTYPE_UNKNOWN)
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bind.retType < DXBC::RETURN_TYPE_MIXED && bind.retType != DXBC::RETURN_TYPE_UNKNOWN)
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{
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global.srvs[i].format.byteWidth = 4;
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global.srvs[i].format.numComps = bind.numSamples;
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if(bind.retType == DXBC::ShaderInputBind::RETTYPE_UNORM)
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if(bind.retType == DXBC::RETURN_TYPE_UNORM)
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global.srvs[i].format.fmt = CompType::UNorm;
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else if(bind.retType == DXBC::ShaderInputBind::RETTYPE_SNORM)
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else if(bind.retType == DXBC::RETURN_TYPE_SNORM)
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global.srvs[i].format.fmt = CompType::SNorm;
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else if(bind.retType == DXBC::ShaderInputBind::RETTYPE_UINT)
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else if(bind.retType == DXBC::RETURN_TYPE_UINT)
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global.srvs[i].format.fmt = CompType::UInt;
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else if(bind.retType == DXBC::ShaderInputBind::RETTYPE_SINT)
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else if(bind.retType == DXBC::RETURN_TYPE_SINT)
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global.srvs[i].format.fmt = CompType::SInt;
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else
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global.srvs[i].format.fmt = CompType::Float;
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@@ -4716,7 +4716,7 @@ void D3D11DebugManager::InitPostVSBuffers(uint32_t eventID)
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if(decl.declaration == DXBC::OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY)
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{
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topo = (D3D11_PRIMITIVE_TOPOLOGY) int(decl.outTopology); // enums match
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topo = decl.outTopology;
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break;
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}
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}
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@@ -298,6 +298,26 @@ TextureFilter MakeFilter(D3D12_FILTER filter)
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return ret;
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}
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D3DBufferViewFlags MakeBufferFlags(D3D12_BUFFER_SRV_FLAGS flags)
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{
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D3DBufferViewFlags ret = D3DBufferViewFlags::NoFlags;
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if(flags & D3D12_BUFFER_SRV_FLAG_RAW)
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ret |= D3DBufferViewFlags::Raw;
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return ret;
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}
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D3DBufferViewFlags MakeBufferFlags(D3D12_BUFFER_UAV_FLAGS flags)
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{
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D3DBufferViewFlags ret = D3DBufferViewFlags::NoFlags;
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if(flags & D3D12_BUFFER_UAV_FLAG_RAW)
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ret |= D3DBufferViewFlags::Raw;
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return ret;
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}
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LogicOp MakeLogicOp(D3D12_LOGIC_OP op)
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{
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switch(op)
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@@ -64,6 +64,8 @@ TextureDim MakeTextureDim(D3D12_UAV_DIMENSION dim);
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AddressMode MakeAddressMode(D3D12_TEXTURE_ADDRESS_MODE addr);
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CompareFunc MakeCompareFunc(D3D12_COMPARISON_FUNC func);
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TextureFilter MakeFilter(D3D12_FILTER filter);
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D3DBufferViewFlags MakeBufferFlags(D3D12_BUFFER_SRV_FLAGS flags);
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D3DBufferViewFlags MakeBufferFlags(D3D12_BUFFER_UAV_FLAGS flags);
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LogicOp MakeLogicOp(D3D12_LOGIC_OP op);
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BlendMultiplier MakeBlendMultiplier(D3D12_BLEND blend, bool alpha);
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BlendOp MakeBlendOp(D3D12_BLEND_OP op);
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@@ -4908,7 +4908,7 @@ void D3D12DebugManager::InitPostVSBuffers(uint32_t eventID)
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if(decl.declaration == DXBC::OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY)
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{
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topo = (D3D_PRIMITIVE_TOPOLOGY) int(decl.outTopology); // enums match
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topo = decl.outTopology;
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break;
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}
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}
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@@ -415,7 +415,7 @@ void D3D12Descriptor::Create(D3D12_DESCRIPTOR_HEAP_TYPE heapType, WrappedID3D12D
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D3D12_UNORDERED_ACCESS_VIEW_DESC uavdesc = nonsamp.uav.desc.AsDesc();
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D3D12_UNORDERED_ACCESS_VIEW_DESC *desc = &uavdesc;
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if(uavdesc.ViewDimension == D3D12_SRV_DIMENSION_UNKNOWN)
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if(uavdesc.ViewDimension == D3D12_UAV_DIMENSION_UNKNOWN)
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{
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desc = nonsamp.resource ? NULL : defaultUAV();
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@@ -438,7 +438,7 @@ void D3D12Replay::FillResourceView(D3D12Pipe::View &view, D3D12Descriptor *desc)
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view.FirstElement = desc->nonsamp.srv.Buffer.FirstElement;
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view.NumElements = desc->nonsamp.srv.Buffer.NumElements;
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view.BufferFlags = D3DBufferViewFlags(desc->nonsamp.srv.Buffer.Flags);
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view.BufferFlags = MakeBufferFlags(desc->nonsamp.srv.Buffer.Flags);
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if(desc->nonsamp.srv.Buffer.StructureByteStride > 0)
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view.ElementSize = desc->nonsamp.srv.Buffer.StructureByteStride;
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}
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@@ -498,7 +498,7 @@ void D3D12Replay::FillResourceView(D3D12Pipe::View &view, D3D12Descriptor *desc)
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view.FirstElement = uav.Buffer.FirstElement;
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view.NumElements = uav.Buffer.NumElements;
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view.BufferFlags = D3DBufferViewFlags(uav.Buffer.Flags);
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view.BufferFlags = MakeBufferFlags(uav.Buffer.Flags);
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if(uav.Buffer.StructureByteStride > 0)
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view.ElementSize = uav.Buffer.StructureByteStride;
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@@ -172,7 +172,7 @@ static MaskedElement<TessellatorPartitioning, 0x00003800> TessPartitioning;
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static MaskedElement<PrimitiveType, 0x0001F800> InputPrimitive;
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// OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY
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static MaskedElement<PrimitiveTopology, 0x0001F800> OutputPrimitiveTopology;
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static MaskedElement<D3D_PRIMITIVE_TOPOLOGY, 0x0001F800> OutputPrimitiveTopology;
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// OPCODE_DCL_TESS_OUTPUT_PRIMITIVE
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static MaskedElement<TessellatorOutputPrimitive, 0x00003800> OutputPrimitive;
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@@ -1979,23 +1979,23 @@ bool DXBCFile::ExtractDecl(uint32_t *&tokenStream, ASMDecl &retDecl, bool friend
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retDecl.outTopology = Declaration::OutputPrimitiveTopology.Get(OpcodeToken0);
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retDecl.str += " ";
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if(retDecl.outTopology == TOPOLOGY_POINTLIST)
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if(retDecl.outTopology == D3D_PRIMITIVE_TOPOLOGY_POINTLIST)
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retDecl.str += "point";
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else if(retDecl.outTopology == TOPOLOGY_LINELIST)
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else if(retDecl.outTopology == D3D_PRIMITIVE_TOPOLOGY_LINELIST)
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retDecl.str += "linelist";
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else if(retDecl.outTopology == TOPOLOGY_LINESTRIP)
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else if(retDecl.outTopology == D3D_PRIMITIVE_TOPOLOGY_LINESTRIP)
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retDecl.str += "linestrip";
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else if(retDecl.outTopology == TOPOLOGY_TRIANGLELIST)
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else if(retDecl.outTopology == D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST)
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retDecl.str += "trianglelist";
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else if(retDecl.outTopology == TOPOLOGY_TRIANGLESTRIP)
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else if(retDecl.outTopology == D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP)
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retDecl.str += "trianglestrip";
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else if(retDecl.outTopology == TOPOLOGY_LINELIST_ADJ)
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else if(retDecl.outTopology == D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ)
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retDecl.str += "linelist_adj";
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else if(retDecl.outTopology == TOPOLOGY_LINESTRIP_ADJ)
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else if(retDecl.outTopology == D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ)
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retDecl.str += "linestrip_adj";
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else if(retDecl.outTopology == TOPOLOGY_TRIANGLELIST_ADJ)
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else if(retDecl.outTopology == D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ)
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retDecl.str += "trianglelist_adj";
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else if(retDecl.outTopology == TOPOLOGY_TRIANGLESTRIP_ADJ)
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else if(retDecl.outTopology == D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ)
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retDecl.str += "trianglestrip_adj";
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else
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RDCERR("Unexpected primitive topology");
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@@ -29,6 +29,7 @@
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#include <string>
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#include <vector>
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#include "api/replay/renderdoc_replay.h"
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#include "driver/dx/official/d3dcommon.h"
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using std::vector;
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using std::string;
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@@ -562,22 +563,6 @@ enum InterpolationMode
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NUM_INTERPOLATIONS,
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};
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enum PrimitiveTopology
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{
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TOPOLOGY_UNDEFINED = 0,
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TOPOLOGY_POINTLIST,
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TOPOLOGY_LINELIST,
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TOPOLOGY_LINESTRIP,
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TOPOLOGY_TRIANGLELIST,
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TOPOLOGY_TRIANGLESTRIP,
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TOPOLOGY_LINELIST_ADJ,
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TOPOLOGY_LINESTRIP_ADJ,
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TOPOLOGY_TRIANGLELIST_ADJ,
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TOPOLOGY_TRIANGLESTRIP_ADJ,
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NUM_TOPOLOGYS,
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};
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enum PrimitiveType
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{
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PRIMITIVE_UNDEFINED = 0,
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@@ -672,6 +657,7 @@ enum ResourceDimension
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enum ResourceRetType
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{
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RETURN_TYPE_UNKNOWN = 0,
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RETURN_TYPE_UNORM = 1,
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RETURN_TYPE_SNORM,
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RETURN_TYPE_SINT,
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@@ -845,7 +831,7 @@ struct ASMDecl
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partition = PARTITIONING_UNDEFINED;
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outPrim = OUTPUT_PRIMITIVE_UNDEFINED;
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inPrim = PRIMITIVE_UNDEFINED;
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outTopology = TOPOLOGY_UNDEFINED;
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outTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
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instanceCount = 0;
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indexRange = 0;
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maxTessFactor = 0.0f;
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@@ -938,7 +924,7 @@ struct ASMDecl
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PrimitiveType inPrim;
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// OPCODE_DCL_GS_OUTPUT_PRIMITIVE_TOPOLOGY
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PrimitiveTopology outTopology;
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D3D_PRIMITIVE_TOPOLOGY outTopology;
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// OPCODE_DCL_HS_FORK_PHASE_INSTANCE_COUNT
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// OPCODE_DCL_HS_JOIN_PHASE_INSTANCE_COUNT
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@@ -1006,4 +992,4 @@ struct ASMOperation
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vector<ASMOperand> operands;
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};
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}; // DXBC
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}; // DXBC
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@@ -631,13 +631,12 @@ DXBCFile::DXBCFile(const void *ByteCode, size_t ByteCodeLength)
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desc.reg = res->bindPoint;
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desc.bindCount = res->bindCount;
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desc.flags = res->flags;
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desc.retType = (ShaderInputBind::RetType)res->retType;
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desc.retType = (ResourceRetType)res->retType;
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desc.dimension = (ShaderInputBind::Dimension)res->dimension;
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desc.numSamples = res->sampleCount;
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if(desc.numSamples == ~0 && desc.retType != ShaderInputBind::RETTYPE_MIXED &&
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desc.retType != ShaderInputBind::RETTYPE_UNKNOWN &&
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desc.retType != ShaderInputBind::RETTYPE_CONTINUED)
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if(desc.numSamples == ~0 && desc.retType != RETURN_TYPE_MIXED &&
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desc.retType != RETURN_TYPE_UNKNOWN && desc.retType != RETURN_TYPE_CONTINUED)
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{
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// uint, uint2, uint3, uint4 seem to be in these bits of flags.
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desc.numSamples = 1 + ((desc.flags & 0xC) >> 2);
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@@ -1093,7 +1092,7 @@ void DXBCFile::GuessResources()
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desc.reg = idx;
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desc.bindCount = 1;
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desc.flags = dcl.samplerMode == SAMPLER_MODE_COMPARISON ? 2 : 0;
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desc.retType = ShaderInputBind::RETTYPE_UNKNOWN;
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desc.retType = RETURN_TYPE_UNKNOWN;
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desc.dimension = ShaderInputBind::DIM_UNKNOWN;
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desc.numSamples = 0;
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@@ -1126,7 +1125,7 @@ void DXBCFile::GuessResources()
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desc.reg = idx;
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desc.bindCount = 1;
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desc.flags = 0;
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desc.retType = (ShaderInputBind::RetType)dcl.resType[0];
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desc.retType = dcl.resType[0];
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switch(dcl.dim)
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{
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@@ -1195,7 +1194,7 @@ void DXBCFile::GuessResources()
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desc.reg = idx;
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desc.bindCount = 1;
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desc.flags = 0;
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desc.retType = ShaderInputBind::RETTYPE_MIXED;
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desc.retType = RETURN_TYPE_MIXED;
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desc.dimension = ShaderInputBind::DIM_BUFFER;
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desc.numSamples = 0;
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@@ -1231,7 +1230,7 @@ void DXBCFile::GuessResources()
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desc.reg = idx;
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desc.bindCount = 1;
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desc.flags = 0;
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desc.retType = ShaderInputBind::RETTYPE_MIXED;
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desc.retType = RETURN_TYPE_MIXED;
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desc.dimension = ShaderInputBind::DIM_BUFFER;
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desc.numSamples = dcl.stride;
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@@ -1268,7 +1267,7 @@ void DXBCFile::GuessResources()
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desc.reg = idx;
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desc.bindCount = 1;
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desc.flags = 0;
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desc.retType = ShaderInputBind::RETTYPE_MIXED;
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desc.retType = RETURN_TYPE_MIXED;
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desc.dimension = ShaderInputBind::DIM_BUFFER;
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desc.numSamples = dcl.stride;
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@@ -1301,7 +1300,7 @@ void DXBCFile::GuessResources()
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desc.reg = idx;
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desc.bindCount = 1;
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desc.flags = 0;
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desc.retType = (ShaderInputBind::RetType) int(dcl.resType[0]); // enums match
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desc.retType = dcl.resType[0];
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switch(dcl.dim)
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{
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@@ -1361,7 +1360,7 @@ void DXBCFile::GuessResources()
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desc.reg = idx;
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desc.bindCount = 1;
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desc.flags = 1;
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desc.retType = ShaderInputBind::RETTYPE_UNKNOWN;
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desc.retType = RETURN_TYPE_UNKNOWN;
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desc.dimension = ShaderInputBind::DIM_UNKNOWN;
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desc.numSamples = 0;
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@@ -156,19 +156,7 @@ struct ShaderInputBind
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uint32_t bindCount;
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uint32_t flags;
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enum RetType
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{
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RETTYPE_UNKNOWN = 0,
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RETTYPE_UNORM = 1,
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RETTYPE_SNORM,
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RETTYPE_SINT,
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RETTYPE_UINT,
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RETTYPE_FLOAT,
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RETTYPE_MIXED,
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RETTYPE_DOUBLE,
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RETTYPE_CONTINUED,
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} retType;
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ResourceRetType retType;
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||||
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enum Dimension
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{
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@@ -147,9 +147,8 @@ static void MakeResourceList(bool srv, DXBC::DXBCFile *dxbc, const vector<DXBC::
|
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break;
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}
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if(r.retType != DXBC::ShaderInputBind::RETTYPE_UNKNOWN &&
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||||
r.retType != DXBC::ShaderInputBind::RETTYPE_MIXED &&
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||||
r.retType != DXBC::ShaderInputBind::RETTYPE_CONTINUED)
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||||
if(r.retType != DXBC::RETURN_TYPE_UNKNOWN && r.retType != DXBC::RETURN_TYPE_MIXED &&
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||||
r.retType != DXBC::RETURN_TYPE_CONTINUED)
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||||
{
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||||
res.variableType.descriptor.rows = 1;
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||||
res.variableType.descriptor.cols = (uint8_t)r.numSamples;
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||||
@@ -159,12 +158,12 @@ static void MakeResourceList(bool srv, DXBC::DXBCFile *dxbc, const vector<DXBC::
|
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|
||||
switch(r.retType)
|
||||
{
|
||||
case DXBC::ShaderInputBind::RETTYPE_UNORM: name = "unorm float"; break;
|
||||
case DXBC::ShaderInputBind::RETTYPE_SNORM: name = "snorm float"; break;
|
||||
case DXBC::ShaderInputBind::RETTYPE_SINT: name = "int"; break;
|
||||
case DXBC::ShaderInputBind::RETTYPE_UINT: name = "uint"; break;
|
||||
case DXBC::ShaderInputBind::RETTYPE_FLOAT: name = "float"; break;
|
||||
case DXBC::ShaderInputBind::RETTYPE_DOUBLE: name = "double"; break;
|
||||
case DXBC::RETURN_TYPE_UNORM: name = "unorm float"; break;
|
||||
case DXBC::RETURN_TYPE_SNORM: name = "snorm float"; break;
|
||||
case DXBC::RETURN_TYPE_SINT: name = "int"; break;
|
||||
case DXBC::RETURN_TYPE_UINT: name = "uint"; break;
|
||||
case DXBC::RETURN_TYPE_FLOAT: name = "float"; break;
|
||||
case DXBC::RETURN_TYPE_DOUBLE: name = "double"; break;
|
||||
default: name = "unknown"; break;
|
||||
}
|
||||
|
||||
|
||||
Reference in new issue
Block a user