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Identify stencil-only GL framebuffer attachments correctly
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@@ -1977,7 +1977,7 @@ void GLPipelineStateViewer::setState()
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}
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QString slot = tr("Depth Only");
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if(i == 1)
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if(dsIdx == 1)
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slot = tr("Stencil Only");
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bool depthstencil = false;
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