Identify stencil-only GL framebuffer attachments correctly

This commit is contained in:
baldurk
2021-02-15 10:30:37 +00:00
parent 9f6eda6e12
commit 218078f75f
@@ -1977,7 +1977,7 @@ void GLPipelineStateViewer::setState()
}
QString slot = tr("Depth Only");
if(i == 1)
if(dsIdx == 1)
slot = tr("Stencil Only");
bool depthstencil = false;