Move files to the 3rdparty/glslang filter in renderdoc_spirv vcproj

This commit is contained in:
Jake Turner
2024-04-17 07:10:03 +01:00
parent 08ed70e648
commit 218e52d0bb
@@ -146,6 +146,12 @@
<ClCompile Include="spirv_debug_setup.cpp" />
<ClCompile Include="spirv_debug.cpp" />
<ClCompile Include="spirv_debug_glsl450.cpp" />
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\MachineIndependent\SpirvIntrinsics.cpp">
<Filter>3rdparty\glslang</Filter>
</ClCompile>
<ClCompile Include="..\..\..\3rdparty\glslang\glslang\ResourceLimits\ResourceLimits.cpp">
<Filter>3rdparty\glslang</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\3rdparty\glslang\OGLCompilersDLL\InitializeDll.h">
@@ -300,5 +306,20 @@
<ClInclude Include="spirv_processor.h" />
<ClInclude Include="spirv_debug.h" />
<ClInclude Include="var_dispatch_helpers.h" />
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\GLSL.ext.ARM.h">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\NonSemanticDebugPrintf.h">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
<ClInclude Include="..\..\..\3rdparty\glslang\SPIRV\NonSemanticShaderDebugInfo100.h">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\Include\SpirvIntrinsics.h">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
<ClInclude Include="..\..\..\3rdparty\glslang\glslang\Public\ResourceLimits.h">
<Filter>3rdparty\glslang</Filter>
</ClInclude>
</ItemGroup>
</Project>