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Fix to actually fetch memory id if it's available
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@@ -1154,6 +1154,8 @@ vector<byte> VulkanReplay::GetBufferData(ResourceId buff, uint32_t offset, uint3
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RDCWARN("Buffer has no memory bound, or no buffer of this ID");
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return vector<byte>();
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}
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memid = it->second;
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}
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VkBuffer srcBuf = m_pDriver->GetResourceManager()->GetCurrentHandle<VkBuffer>(buff);
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