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Only eliminate redundant buffer parent variable when it exists
* SSBOs declared without an instance name don't have this parent variable added.
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1 file changed
+5
-1
@@ -1708,7 +1708,11 @@ void MakeShaderReflection(GLenum shadType, GLuint sepProg, ShaderReflection &ref
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{
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sort(members[ssbo]);
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std::swap(rwresources[ssbos[ssbo]].variableType.members, members[ssbo][0].type.members);
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if(rwresources[ssbos[ssbo]].name == members[ssbo][0].name &&
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members[ssbo][0].type.descriptor.arrayByteStride == 0)
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std::swap(rwresources[ssbos[ssbo]].variableType.members, members[ssbo][0].type.members);
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else
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std::swap(rwresources[ssbos[ssbo]].variableType.members, members[ssbo]);
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}
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// patch-up reflection data. For top-level arrays use the stride & rough size to calculate the
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