Don't require depthClamp in vulkan tests unnecessarily

This commit is contained in:
baldurk
2019-08-14 11:03:58 +01:00
parent 7c1d4189cc
commit 24107ce4ce
2 changed files with 1 additions and 2 deletions
+1 -1
View File
@@ -155,7 +155,7 @@ GraphicsPipelineCreateInfo::GraphicsPipelineCreateInfo()
rasterizationState = VkPipelineRasterizationStateCreateInfo();
rasterizationState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
rasterizationState.depthClampEnable = VK_TRUE;
rasterizationState.depthClampEnable = VK_FALSE;
rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
rasterizationState.cullMode = VK_CULL_MODE_NONE;
rasterizationState.frontFace = VK_FRONT_FACE_CLOCKWISE;
-1
View File
@@ -56,7 +56,6 @@ static VkBool32 VKAPI_PTR vulkanCallback(VkDebugUtilsMessageSeverityFlagBitsEXT
VulkanGraphicsTest::VulkanGraphicsTest()
{
features.depthClamp = true;
}
namespace