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Don't require depthClamp in vulkan tests unnecessarily
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@@ -155,7 +155,7 @@ GraphicsPipelineCreateInfo::GraphicsPipelineCreateInfo()
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rasterizationState = VkPipelineRasterizationStateCreateInfo();
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rasterizationState.sType = VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO;
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rasterizationState.depthClampEnable = VK_TRUE;
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rasterizationState.depthClampEnable = VK_FALSE;
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rasterizationState.polygonMode = VK_POLYGON_MODE_FILL;
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rasterizationState.cullMode = VK_CULL_MODE_NONE;
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rasterizationState.frontFace = VK_FRONT_FACE_CLOCKWISE;
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@@ -56,7 +56,6 @@ static VkBool32 VKAPI_PTR vulkanCallback(VkDebugUtilsMessageSeverityFlagBitsEXT
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VulkanGraphicsTest::VulkanGraphicsTest()
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{
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features.depthClamp = true;
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}
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namespace
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