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Don't fetch or use FBO attach params when object is 0
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@@ -306,9 +306,13 @@ bool GLResourceManager::Prepare_InitialState(GLResource res, byte *blob)
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gl.glGetNamedFramebufferAttachmentParameterivEXT(res.name, data->attachmentNames[i], eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, (GLint*)&object);
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gl.glGetNamedFramebufferAttachmentParameterivEXT(res.name, data->attachmentNames[i], eGL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, (GLint*)&type);
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gl.glGetNamedFramebufferAttachmentParameterivEXT(res.name, data->attachmentNames[i], eGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &a.level);
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gl.glGetNamedFramebufferAttachmentParameterivEXT(res.name, data->attachmentNames[i], eGL_FRAMEBUFFER_ATTACHMENT_LAYERED, &layered);
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gl.glGetNamedFramebufferAttachmentParameterivEXT(res.name, data->attachmentNames[i], eGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, &a.layer);
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if(object)
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{
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gl.glGetNamedFramebufferAttachmentParameterivEXT(res.name, data->attachmentNames[i], eGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &a.level);
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gl.glGetNamedFramebufferAttachmentParameterivEXT(res.name, data->attachmentNames[i], eGL_FRAMEBUFFER_ATTACHMENT_LAYERED, &layered);
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gl.glGetNamedFramebufferAttachmentParameterivEXT(res.name, data->attachmentNames[i], eGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, &a.layer);
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}
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a.layered = (layered != 0);
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a.renderbuffer = (type == eGL_RENDERBUFFER);
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@@ -1718,7 +1722,7 @@ void GLResourceManager::Apply_InitialState(GLResource live, InitialContentData i
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}
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else
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{
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gl.glNamedFramebufferTextureEXT(live.name, data->attachmentNames[i], obj, a.level);
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gl.glNamedFramebufferTextureEXT(live.name, data->attachmentNames[i], obj, 0);
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}
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}
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}
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