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Warning fix - don't reuse 'count' variable which could be confusing
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8b8663531a
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+5
-5
@@ -652,13 +652,13 @@ VkResult WrappedVulkan::vkEnumeratePhysicalDevices(VkInstance instance,
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// find the queue with the most bits set and only report that one
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{
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uint32_t count = 0;
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uint32_t queuecount = 0;
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ObjDisp(m_PhysicalDevices[i])
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->GetPhysicalDeviceQueueFamilyProperties(Unwrap(m_PhysicalDevices[i]), &count, NULL);
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->GetPhysicalDeviceQueueFamilyProperties(Unwrap(m_PhysicalDevices[i]), &queuecount, NULL);
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VkQueueFamilyProperties *props = new VkQueueFamilyProperties[count];
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VkQueueFamilyProperties *props = new VkQueueFamilyProperties[queuecount];
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ObjDisp(m_PhysicalDevices[i])
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->GetPhysicalDeviceQueueFamilyProperties(Unwrap(m_PhysicalDevices[i]), &count, props);
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->GetPhysicalDeviceQueueFamilyProperties(Unwrap(m_PhysicalDevices[i]), &queuecount, props);
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uint32_t best = 0;
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@@ -666,7 +666,7 @@ VkResult WrappedVulkan::vkEnumeratePhysicalDevices(VkInstance instance,
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// implies it. We do have to check for compute bit, because there might
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// be a graphics only queue - it just means we have to keep looking
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// to find the grpahics & compute queue family which is guaranteed.
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for(uint32_t q = 1; q < count; q++)
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for(uint32_t q = 1; q < queuecount; q++)
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{
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// compare current against the known best
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VkQueueFamilyProperties ¤tProps = props[q];
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