mirror of
https://github.com/baldurk/renderdoc.git
synced 2026-08-25 16:06:31 +00:00
Remove some dead code that's no longer needed
* Reported by Coverity Scan
This commit is contained in:
@@ -441,22 +441,6 @@ void RDHeaderView::resizeSectionsWithHints()
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}
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}
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}
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for(int pix = 0; pix < available; pix++)
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{
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int minSection = 0;
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for(int i = 1; i < sizes.count(); i++)
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{
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// don't assign any space to sections with negative hints
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if(i < m_sectionStretchHints.count() && m_sectionStretchHints[i] <= 0)
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continue;
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if(sizes[i] < sizes[minSection])
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minSection = i;
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}
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sizes[minSection]++;
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}
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}
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resizeSections(sizes.toList());
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@@ -824,8 +824,8 @@ void TextureViewer::UI_UpdateStatusText()
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y = qMax(0, y);
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int x = m_CurHoverPixel.x() >> (int)m_TexDisplay.mip;
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float invWidth = mipWidth > 0 ? 1.0f / mipWidth : 0.0f;
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float invHeight = mipHeight > 0 ? 1.0f / mipHeight : 0.0f;
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float invWidth = 1.0f / mipWidth;
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float invHeight = 1.0f / mipHeight;
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QString hoverCoords = QFormatStr("%1, %2 (%3, %4)")
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.arg(x, 4)
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@@ -218,7 +218,6 @@ struct D3D11CounterContext
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{
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uint32_t eventStart;
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vector<GPUTimer> timers;
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int reuseIdx;
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};
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void D3D11DebugManager::FillTimers(D3D11CounterContext &ctx, const DrawcallDescription &drawnode)
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@@ -243,27 +242,20 @@ void D3D11DebugManager::FillTimers(D3D11CounterContext &ctx, const DrawcallDescr
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HRESULT hr = S_OK;
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{
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if(ctx.reuseIdx == -1)
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{
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ctx.timers.push_back(GPUTimer());
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ctx.timers.push_back(GPUTimer());
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timer = &ctx.timers.back();
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timer->eventID = d.eventID;
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timer->before = timer->after = timer->stats = timer->occlusion = NULL;
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timer = &ctx.timers.back();
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timer->eventID = d.eventID;
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timer->before = timer->after = timer->stats = timer->occlusion = NULL;
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hr = m_pDevice->CreateQuery(&qtimedesc, &timer->before);
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RDCASSERTEQUAL(hr, S_OK);
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hr = m_pDevice->CreateQuery(&qtimedesc, &timer->after);
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RDCASSERTEQUAL(hr, S_OK);
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hr = m_pDevice->CreateQuery(&qstatsdesc, &timer->stats);
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RDCASSERTEQUAL(hr, S_OK);
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hr = m_pDevice->CreateQuery(&qoccldesc, &timer->occlusion);
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RDCASSERTEQUAL(hr, S_OK);
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}
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else
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{
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timer = &ctx.timers[ctx.reuseIdx++];
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}
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hr = m_pDevice->CreateQuery(&qtimedesc, &timer->before);
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RDCASSERTEQUAL(hr, S_OK);
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hr = m_pDevice->CreateQuery(&qtimedesc, &timer->after);
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RDCASSERTEQUAL(hr, S_OK);
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hr = m_pDevice->CreateQuery(&qstatsdesc, &timer->stats);
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RDCASSERTEQUAL(hr, S_OK);
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hr = m_pDevice->CreateQuery(&qoccldesc, &timer->occlusion);
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RDCASSERTEQUAL(hr, S_OK);
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}
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m_WrappedDevice->ReplayLog(ctx.eventStart, d.eventID, eReplay_WithoutDraw);
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@@ -498,7 +490,6 @@ vector<CounterResult> D3D11DebugManager::FetchCounters(const vector<GPUCounter>
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D3D11CounterContext ctx;
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for(int loop = 0; loop < 1; loop++)
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{
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{
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m_pImmediateContext->Begin(disjoint);
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@@ -506,7 +497,6 @@ vector<CounterResult> D3D11DebugManager::FetchCounters(const vector<GPUCounter>
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m_pImmediateContext->End(start);
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ctx.eventStart = 0;
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ctx.reuseIdx = loop == 0 ? -1 : 0;
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FillTimers(ctx, m_WrappedContext->GetRootDraw());
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m_pImmediateContext->End(disjoint);
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@@ -190,7 +190,6 @@ struct GLCounterContext
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{
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uint32_t eventStart;
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vector<GPUQueries> queries;
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int reuseIdx;
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};
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GLenum glCounters[] = {
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@@ -227,25 +226,18 @@ void GLReplay::FillTimers(GLCounterContext &ctx, const DrawcallDescription &draw
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GPUQueries *queries = NULL;
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{
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if(ctx.reuseIdx == -1)
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{
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ctx.queries.push_back(GPUQueries());
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ctx.queries.push_back(GPUQueries());
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queries = &ctx.queries.back();
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queries->eventID = d.eventID;
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for(auto q : indices<GPUCounter>())
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queries->obj[q] = 0;
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queries = &ctx.queries.back();
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queries->eventID = d.eventID;
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for(auto q : indices<GPUCounter>())
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queries->obj[q] = 0;
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for(uint32_t c = 0; c < counters.size(); c++)
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{
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m_pDriver->glGenQueries(1, &queries->obj[(uint32_t)counters[c]]);
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if(m_pDriver->glGetError())
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queries->obj[(uint32_t)counters[c]] = 0;
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}
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}
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else
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for(uint32_t c = 0; c < counters.size(); c++)
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{
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queries = &ctx.queries[ctx.reuseIdx++];
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m_pDriver->glGenQueries(1, &queries->obj[(uint32_t)counters[c]]);
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if(m_pDriver->glGetError())
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queries->obj[(uint32_t)counters[c]] = 0;
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}
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}
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@@ -286,55 +278,50 @@ vector<CounterResult> GLReplay::FetchCounters(const vector<GPUCounter> &counters
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MakeCurrentReplayContext(&m_ReplayCtx);
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GLCounterContext ctx;
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ctx.eventStart = 0;
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for(int loop = 0; loop < 1; loop++)
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m_pDriver->SetFetchCounters(true);
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FillTimers(ctx, m_pDriver->GetRootDraw(), counters);
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m_pDriver->SetFetchCounters(false);
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double nanosToSecs = 1.0 / 1000000000.0;
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GLuint prevbind = 0;
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m_pDriver->glGetIntegerv(eGL_QUERY_BUFFER_BINDING, (GLint *)&prevbind);
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m_pDriver->glBindBuffer(eGL_QUERY_BUFFER, 0);
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for(size_t i = 0; i < ctx.queries.size(); i++)
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{
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ctx.eventStart = 0;
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ctx.reuseIdx = loop == 0 ? -1 : 0;
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m_pDriver->SetFetchCounters(true);
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FillTimers(ctx, m_pDriver->GetRootDraw(), counters);
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m_pDriver->SetFetchCounters(false);
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double nanosToSecs = 1.0 / 1000000000.0;
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GLuint prevbind = 0;
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m_pDriver->glGetIntegerv(eGL_QUERY_BUFFER_BINDING, (GLint *)&prevbind);
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m_pDriver->glBindBuffer(eGL_QUERY_BUFFER, 0);
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for(size_t i = 0; i < ctx.queries.size(); i++)
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for(uint32_t c = 0; c < counters.size(); c++)
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{
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for(uint32_t c = 0; c < counters.size(); c++)
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if(ctx.queries[i].obj[(uint32_t)counters[c]])
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{
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if(ctx.queries[i].obj[(uint32_t)counters[c]])
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GLuint64 data = 0;
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m_pDriver->glGetQueryObjectui64v(ctx.queries[i].obj[(uint32_t)counters[c]],
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eGL_QUERY_RESULT, &data);
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double duration = double(data) * nanosToSecs;
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if(m_pDriver->glGetError())
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{
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GLuint64 data = 0;
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m_pDriver->glGetQueryObjectui64v(ctx.queries[i].obj[(uint32_t)counters[c]],
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eGL_QUERY_RESULT, &data);
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data = (uint64_t)-1;
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duration = -1;
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}
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double duration = double(data) * nanosToSecs;
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if(m_pDriver->glGetError())
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{
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data = (uint64_t)-1;
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duration = -1;
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}
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if(counters[c] == GPUCounter::EventGPUDuration)
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{
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ret.push_back(
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CounterResult(ctx.queries[i].eventID, GPUCounter::EventGPUDuration, duration));
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}
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else
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ret.push_back(CounterResult(ctx.queries[i].eventID, counters[c], data));
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if(counters[c] == GPUCounter::EventGPUDuration)
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{
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ret.push_back(CounterResult(ctx.queries[i].eventID, GPUCounter::EventGPUDuration, duration));
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}
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else
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ret.push_back(CounterResult(ctx.queries[i].eventID, counters[c], (uint64_t)-1));
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ret.push_back(CounterResult(ctx.queries[i].eventID, counters[c], data));
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}
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else
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ret.push_back(CounterResult(ctx.queries[i].eventID, counters[c], (uint64_t)-1));
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}
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m_pDriver->glBindBuffer(eGL_QUERY_BUFFER, prevbind);
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}
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m_pDriver->glBindBuffer(eGL_QUERY_BUFFER, prevbind);
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for(size_t i = 0; i < ctx.queries.size(); i++)
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for(uint32_t c = 0; c < counters.size(); c++)
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if(ctx.queries[i].obj[(uint32_t)counters[c]])
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@@ -2216,10 +2216,8 @@ void GLReplay::GetTextureData(ResourceId tex, uint32_t arrayIdx, uint32_t mip,
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if(newtarget == eGL_TEXTURE_3D)
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gl.glFramebufferTexture3D(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0, eGL_TEXTURE_3D, tempTex,
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0, 0);
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else if(newtarget == eGL_TEXTURE_2D || newtarget == eGL_TEXTURE_2D_MULTISAMPLE)
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else if(newtarget == eGL_TEXTURE_2D)
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gl.glFramebufferTexture2D(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0, newtarget, tempTex, 0);
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else
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gl.glFramebufferTexture(eGL_FRAMEBUFFER, eGL_COLOR_ATTACHMENT0, tempTex, 0);
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float col[] = {0.0f, 0.0f, 0.0f, 1.0f};
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gl.glClearBufferfv(eGL_COLOR, 0, col);
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@@ -445,9 +445,6 @@ ReplayStatus CaptureFile::Convert(const char *filename, const char *filetype, fl
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delete reader;
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delete writer;
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if(!success)
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return ReplayStatus::FileIOFailed;
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}
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if(!success)
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@@ -477,9 +474,6 @@ ReplayStatus CaptureFile::Convert(const char *filename, const char *filetype, fl
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return ReplayStatus::FileIOFailed;
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}
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if(!success)
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return ReplayStatus::FileIOFailed;
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return ReplayStatus::Succeeded;
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}
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