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We support 3 parameter math ops on the GPU
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@@ -728,7 +728,7 @@ public:
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virtual bool CalculateMathOp(rdcspv::ThreadState &lane, rdcspv::GLSLstd450 op,
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const rdcarray<ShaderVariable> ¶ms, ShaderVariable &output) override
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{
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RDCASSERT(params.size() <= 2, params.size());
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RDCASSERT(params.size() <= 3, params.size());
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if(m_DebugData.MathPipe == VK_NULL_HANDLE)
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{
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