Speculative crash fix - ensure prev array slice is in valid range

This commit is contained in:
baldurk
2016-08-26 13:52:46 +02:00
parent 72c4a43875
commit 258da93e94
+1 -1
View File
@@ -1746,7 +1746,7 @@ namespace renderdocui.Windows
}
if (sliceFace.SelectedIndex == -1)
sliceFace.SelectedIndex = prevFirstArraySlice;
sliceFace.SelectedIndex = Helpers.Clamp(prevFirstArraySlice, 0, (int)numSlices - 1);
prevFirstArraySlice = firstArraySlice;
}