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Restore D3D11 driver bug workaround
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@@ -232,7 +232,6 @@ WrappedID3D11Device::WrappedID3D11Device(ID3D11Device *realDevice, D3D11InitPara
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// ATI workaround - these dlls can get unloaded and cause a crash.
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/*
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if(GetModuleHandleA("aticfx32.dll"))
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LoadLibraryA("aticfx32.dll");
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if(GetModuleHandleA("atiuxpag.dll"))
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@@ -251,7 +250,6 @@ WrappedID3D11Device::WrappedID3D11Device(ID3D11Device *realDevice, D3D11InitPara
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if(GetModuleHandleA("nvwgf2umx.dll"))
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LoadLibraryA("nvwgf2umx.dll");
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*/
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}
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WrappedID3D11Device::~WrappedID3D11Device()
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