Fix checking function pointers in case of GLES

This commit is contained in:
Janos Pantos
2017-04-13 14:13:21 +02:00
committed by Baldur Karlsson
parent faa1b6ced5
commit 25c4123119
+35 -28
View File
@@ -165,6 +165,8 @@ bool ValidateFunctionPointers(const GLHookSet &real)
// these functions should all be present as part of a 3.2 context plus the extensions we require,
// but let's just be extra-careful
// both GL and GLES, some of them are emulated
CHECK_PRESENT(glActiveTexture)
CHECK_PRESENT(glAttachShader)
CHECK_PRESENT(glBeginQuery)
@@ -172,7 +174,6 @@ bool ValidateFunctionPointers(const GLHookSet &real)
CHECK_PRESENT(glBindBuffer)
CHECK_PRESENT(glBindBufferBase)
CHECK_PRESENT(glBindBufferRange)
CHECK_PRESENT(glBindFragDataLocation)
CHECK_PRESENT(glBindFramebuffer)
CHECK_PRESENT(glBindProgramPipeline)
CHECK_PRESENT(glBindSampler)
@@ -192,7 +193,7 @@ bool ValidateFunctionPointers(const GLHookSet &real)
CHECK_PRESENT(glClearBufferiv)
CHECK_PRESENT(glClearBufferuiv)
CHECK_PRESENT(glClearColor)
CHECK_PRESENT(glClearDepth)
CHECK_PRESENT(glClearDepthf)
CHECK_PRESENT(glColorMaski)
CHECK_PRESENT(glCompileShader)
CHECK_PRESENT(glCopyImageSubData)
@@ -223,11 +224,9 @@ bool ValidateFunctionPointers(const GLHookSet &real)
CHECK_PRESENT(glEnable)
CHECK_PRESENT(glEnablei)
CHECK_PRESENT(glEnableVertexAttribArray)
CHECK_PRESENT(glEndConditionalRender)
CHECK_PRESENT(glEndQuery)
CHECK_PRESENT(glFramebufferTexture)
CHECK_PRESENT(glFramebufferTexture2D)
CHECK_PRESENT(glFramebufferTexture3D)
CHECK_PRESENT(glFramebufferTextureLayer)
CHECK_PRESENT(glFrontFace)
CHECK_PRESENT(glGenBuffers)
@@ -243,8 +242,6 @@ bool ValidateFunctionPointers(const GLHookSet &real)
CHECK_PRESENT(glGetBooleanv)
CHECK_PRESENT(glGetBufferParameteriv)
CHECK_PRESENT(glGetBufferSubData)
CHECK_PRESENT(glGetCompressedTexImage)
CHECK_PRESENT(glGetDoublev)
CHECK_PRESENT(glGetError)
CHECK_PRESENT(glGetFloatv)
CHECK_PRESENT(glGetFragDataLocation)
@@ -272,7 +269,6 @@ bool ValidateFunctionPointers(const GLHookSet &real)
CHECK_PRESENT(glGetTexParameterfv)
CHECK_PRESENT(glGetTexParameteriv)
CHECK_PRESENT(glGetUniformBlockIndex)
CHECK_PRESENT(glGetUniformdv)
CHECK_PRESENT(glGetUniformfv)
CHECK_PRESENT(glGetUniformiv)
CHECK_PRESENT(glGetUniformLocation)
@@ -284,53 +280,33 @@ bool ValidateFunctionPointers(const GLHookSet &real)
CHECK_PRESENT(glIsEnabledi)
CHECK_PRESENT(glLineWidth)
CHECK_PRESENT(glLinkProgram)
CHECK_PRESENT(glLogicOp)
CHECK_PRESENT(glMapBufferRange)
CHECK_PRESENT(glPixelStorei)
CHECK_PRESENT(glPointParameterf)
CHECK_PRESENT(glPointParameteri)
CHECK_PRESENT(glPointSize)
CHECK_PRESENT(glPolygonMode)
CHECK_PRESENT(glPolygonOffset)
CHECK_PRESENT(glPrimitiveRestartIndex)
CHECK_PRESENT(glProgramParameteri)
CHECK_PRESENT(glProgramUniform1dv)
CHECK_PRESENT(glProgramUniform1fv)
CHECK_PRESENT(glProgramUniform1iv)
CHECK_PRESENT(glProgramUniform1ui)
CHECK_PRESENT(glProgramUniform1uiv)
CHECK_PRESENT(glProgramUniform2dv)
CHECK_PRESENT(glProgramUniform2fv)
CHECK_PRESENT(glProgramUniform2iv)
CHECK_PRESENT(glProgramUniform2uiv)
CHECK_PRESENT(glProgramUniform3dv)
CHECK_PRESENT(glProgramUniform3fv)
CHECK_PRESENT(glProgramUniform3iv)
CHECK_PRESENT(glProgramUniform3uiv)
CHECK_PRESENT(glProgramUniform4dv)
CHECK_PRESENT(glProgramUniform4fv)
CHECK_PRESENT(glProgramUniform4iv)
CHECK_PRESENT(glProgramUniform4ui)
CHECK_PRESENT(glProgramUniform4uiv)
CHECK_PRESENT(glProgramUniformMatrix2dv)
CHECK_PRESENT(glProgramUniformMatrix2fv)
CHECK_PRESENT(glProgramUniformMatrix2x3dv)
CHECK_PRESENT(glProgramUniformMatrix2x3fv)
CHECK_PRESENT(glProgramUniformMatrix2x4dv)
CHECK_PRESENT(glProgramUniformMatrix2x4fv)
CHECK_PRESENT(glProgramUniformMatrix3dv)
CHECK_PRESENT(glProgramUniformMatrix3fv)
CHECK_PRESENT(glProgramUniformMatrix3x2dv)
CHECK_PRESENT(glProgramUniformMatrix3x2fv)
CHECK_PRESENT(glProgramUniformMatrix3x4dv)
CHECK_PRESENT(glProgramUniformMatrix3x4fv)
CHECK_PRESENT(glProgramUniformMatrix4dv)
CHECK_PRESENT(glProgramUniformMatrix4fv)
CHECK_PRESENT(glProgramUniformMatrix4x2dv)
CHECK_PRESENT(glProgramUniformMatrix4x2fv)
CHECK_PRESENT(glProgramUniformMatrix4x3dv)
CHECK_PRESENT(glProgramUniformMatrix4x3fv)
CHECK_PRESENT(glProvokingVertex)
CHECK_PRESENT(glReadBuffer)
CHECK_PRESENT(glReadPixels)
CHECK_PRESENT(glSampleCoverage)
@@ -357,11 +333,42 @@ bool ValidateFunctionPointers(const GLHookSet &real)
CHECK_PRESENT(glVertexAttribBinding)
CHECK_PRESENT(glVertexAttribFormat)
CHECK_PRESENT(glVertexAttribIFormat)
CHECK_PRESENT(glVertexAttribLFormat)
CHECK_PRESENT(glVertexAttribPointer)
CHECK_PRESENT(glVertexBindingDivisor)
CHECK_PRESENT(glViewport)
// GL only
if(!IsGLES)
{
CHECK_PRESENT(glBindFragDataLocation)
CHECK_PRESENT(glEndConditionalRender)
CHECK_PRESENT(glFramebufferTexture3D)
CHECK_PRESENT(glGetCompressedTexImage)
CHECK_PRESENT(glGetDoublev)
CHECK_PRESENT(glGetUniformdv)
CHECK_PRESENT(glLogicOp)
CHECK_PRESENT(glPointParameterf)
CHECK_PRESENT(glPointParameteri)
CHECK_PRESENT(glPointSize)
CHECK_PRESENT(glPolygonMode)
CHECK_PRESENT(glPrimitiveRestartIndex)
CHECK_PRESENT(glProgramUniform1dv)
CHECK_PRESENT(glProgramUniform2dv)
CHECK_PRESENT(glProgramUniform3dv)
CHECK_PRESENT(glProgramUniform4dv)
CHECK_PRESENT(glProgramUniformMatrix2dv)
CHECK_PRESENT(glProgramUniformMatrix2x3dv)
CHECK_PRESENT(glProgramUniformMatrix2x4dv)
CHECK_PRESENT(glProgramUniformMatrix3dv)
CHECK_PRESENT(glProgramUniformMatrix3x2dv)
CHECK_PRESENT(glProgramUniformMatrix3x4dv)
CHECK_PRESENT(glProgramUniformMatrix4dv)
CHECK_PRESENT(glProgramUniformMatrix4x2dv)
CHECK_PRESENT(glProgramUniformMatrix4x3dv)
CHECK_PRESENT(glProvokingVertex)
CHECK_PRESENT(glVertexAttribLFormat)
}
// other functions are either checked for presence explicitly (like
// depth bounds or polygon offset clamp EXT functions), or they are
// only called when such a call is serialised from the logfile, and