Add support for VK_KHR_shader_subgroup_rotate

This commit is contained in:
baldurk
2025-02-13 18:32:22 +00:00
parent 134d01427a
commit 2605a1e5af
6 changed files with 39 additions and 5 deletions
+1 -1
View File
@@ -205,6 +205,7 @@ Maintainers can update this file by updating vk.xml in this folder and running `
* `VK_KHR_shader_quad_control`
* `VK_KHR_shader_relaxed_extended_instruction`
* `VK_KHR_shader_subgroup_extended_types`
* `VK_KHR_shader_subgroup_rotate`
* `VK_KHR_shader_subgroup_uniform_control_flow`
* `VK_KHR_shader_terminate_invocation`
* `VK_KHR_shared_presentable_image`
@@ -260,7 +261,6 @@ KHR extensions will definitely be implemented at some point, though KHR extensio
* `VK_KHR_pipeline_binary`
* `VK_KHR_ray_tracing_maintenance1`
* `VK_KHR_ray_tracing_position_fetch`
* `VK_KHR_shader_subgroup_rotate`
## KHR Portability
+2
View File
@@ -1498,6 +1498,7 @@ DECLARE_REFLECTION_STRUCT(VkPhysicalDeviceShaderObjectPropertiesEXT);
DECLARE_REFLECTION_STRUCT(VkPhysicalDeviceShaderQuadControlFeaturesKHR);
DECLARE_REFLECTION_STRUCT(VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR);
DECLARE_REFLECTION_STRUCT(VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures);
DECLARE_REFLECTION_STRUCT(VkPhysicalDeviceShaderSubgroupRotateFeatures);
DECLARE_REFLECTION_STRUCT(VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR);
DECLARE_REFLECTION_STRUCT(VkPhysicalDeviceShaderTerminateInvocationFeatures);
DECLARE_REFLECTION_STRUCT(VkPhysicalDeviceSparseImageFormatInfo2);
@@ -1946,6 +1947,7 @@ DECLARE_DESERIALISE_TYPE(VkPhysicalDeviceShaderObjectPropertiesEXT);
DECLARE_DESERIALISE_TYPE(VkPhysicalDeviceShaderQuadControlFeaturesKHR);
DECLARE_DESERIALISE_TYPE(VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR);
DECLARE_DESERIALISE_TYPE(VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures);
DECLARE_DESERIALISE_TYPE(VkPhysicalDeviceShaderSubgroupRotateFeatures);
DECLARE_DESERIALISE_TYPE(VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR);
DECLARE_DESERIALISE_TYPE(VkPhysicalDeviceShaderTerminateInvocationFeatures);
DECLARE_DESERIALISE_TYPE(VkPhysicalDeviceSparseImageFormatInfo2);
+4
View File
@@ -1730,6 +1730,10 @@ static const VkExtensionProperties supportedExtensions[] = {
VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_EXTENSION_NAME,
VK_KHR_SHADER_SUBGROUP_EXTENDED_TYPES_SPEC_VERSION,
},
{
VK_KHR_SHADER_SUBGROUP_ROTATE_EXTENSION_NAME,
VK_KHR_SHADER_SUBGROUP_ROTATE_SPEC_VERSION,
},
{
VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_EXTENSION_NAME,
VK_KHR_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_SPEC_VERSION,
+2 -1
View File
@@ -478,6 +478,8 @@ static void AppendModifiedChainedStruct(byte *&tempMem, VkStruct *outputStruct,
VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR); \
COPY_STRUCT(VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES, \
VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures) \
COPY_STRUCT(VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES, \
VkPhysicalDeviceShaderSubgroupRotateFeatures) \
COPY_STRUCT(VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR, \
VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR) \
COPY_STRUCT(VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TERMINATE_INVOCATION_FEATURES, \
@@ -1158,7 +1160,6 @@ static void AppendModifiedChainedStruct(byte *&tempMem, VkStruct *outputStruct,
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_REPLICATED_COMPOSITES_FEATURES_EXT: \
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_FEATURES_NV: \
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SM_BUILTINS_PROPERTIES_NV: \
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES: \
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TILE_IMAGE_FEATURES_EXT: \
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_TILE_IMAGE_PROPERTIES_EXT: \
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADING_RATE_IMAGE_FEATURES_NV: \
+22 -3
View File
@@ -1378,6 +1378,10 @@ SERIALISE_VK_HANDLES();
PNEXT_STRUCT(VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_EXTENDED_TYPES_FEATURES, \
VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures) \
\
/* VK_KHR_shader_subgroup_rotate */ \
PNEXT_STRUCT(VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES, \
VkPhysicalDeviceShaderSubgroupRotateFeatures) \
\
/* VK_KHR_shader_subgroup_uniform_control_flow */ \
PNEXT_STRUCT(VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_UNIFORM_CONTROL_FLOW_FEATURES_KHR, \
VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR) \
@@ -1841,9 +1845,6 @@ SERIALISE_VK_HANDLES();
/* VK_KHR_ray_tracing_position_fetch */ \
PNEXT_UNSUPPORTED(VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_RAY_TRACING_POSITION_FETCH_FEATURES_KHR) \
\
/* VK_KHR_shader_subgroup_rotate */ \
PNEXT_UNSUPPORTED(VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES) \
\
/* VK_KHR_video_decode_av1 */ \
PNEXT_UNSUPPORTED(VK_STRUCTURE_TYPE_VIDEO_DECODE_AV1_CAPABILITIES_KHR) \
PNEXT_UNSUPPORTED(VK_STRUCTURE_TYPE_VIDEO_DECODE_AV1_PICTURE_INFO_KHR) \
@@ -10388,6 +10389,23 @@ void Deserialise(const VkPhysicalDeviceShaderTerminateInvocationFeatures &el)
DeserialiseNext(el.pNext);
}
template <typename SerialiserType>
void DoSerialise(SerialiserType &ser, VkPhysicalDeviceShaderSubgroupRotateFeatures &el)
{
RDCASSERT(ser.IsReading() ||
el.sType == VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES);
SerialiseNext(ser, el.sType, el.pNext);
SERIALISE_MEMBER(shaderSubgroupRotate);
SERIALISE_MEMBER(shaderSubgroupRotateClustered);
}
template <>
void Deserialise(const VkPhysicalDeviceShaderSubgroupRotateFeatures &el)
{
DeserialiseNext(el.pNext);
}
template <typename SerialiserType>
void DoSerialise(SerialiserType &ser, VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures &el)
{
@@ -13048,6 +13066,7 @@ INSTANTIATE_SERIALISE_TYPE(VkPhysicalDeviceShaderObjectFeaturesEXT);
INSTANTIATE_SERIALISE_TYPE(VkPhysicalDeviceShaderObjectPropertiesEXT);
INSTANTIATE_SERIALISE_TYPE(VkPhysicalDeviceShaderQuadControlFeaturesKHR);
INSTANTIATE_SERIALISE_TYPE(VkPhysicalDeviceShaderRelaxedExtendedInstructionFeaturesKHR);
INSTANTIATE_SERIALISE_TYPE(VkPhysicalDeviceShaderSubgroupRotateFeatures);
INSTANTIATE_SERIALISE_TYPE(VkPhysicalDeviceShaderSubgroupExtendedTypesFeatures);
INSTANTIATE_SERIALISE_TYPE(VkPhysicalDeviceShaderSubgroupUniformControlFlowFeaturesKHR);
INSTANTIATE_SERIALISE_TYPE(VkPhysicalDeviceShaderTerminateInvocationFeatures);
@@ -2827,6 +2827,14 @@ bool WrappedVulkan::Serialise_vkCreateDevice(SerialiserType &ser, VkPhysicalDevi
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceShaderSubgroupRotateFeatures,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_SUBGROUP_ROTATE_FEATURES);
{
CHECK_PHYS_EXT_FEATURE(shaderSubgroupRotate);
CHECK_PHYS_EXT_FEATURE(shaderSubgroupRotateClustered);
}
END_PHYS_EXT_CHECK();
BEGIN_PHYS_EXT_CHECK(VkPhysicalDeviceCoherentMemoryFeaturesAMD,
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_COHERENT_MEMORY_FEATURES_AMD);
{