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Fix off-by-one error clamping vertex buffer access
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@@ -1767,7 +1767,7 @@ ShaderDebugTrace *D3D12Replay::DebugVertex(uint32_t eventId, uint32_t vertid, ui
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for(auto it = vertexbuffers.begin(); it != vertexbuffers.end(); ++it)
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{
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UINT i = *it;
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if(rs.vbuffers.size() >= i)
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if(rs.vbuffers.size() > i)
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{
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D3D12RenderState::VertBuffer &vb = rs.vbuffers[i];
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ID3D12Resource *buffer = m_pDevice->GetResourceManager()->GetCurrentAs<ID3D12Resource>(vb.buf);
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