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Fix D3D12 EI action callback loop when selecting the EI pop marker
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@@ -4424,6 +4424,9 @@ bool WrappedID3D12GraphicsCommandList::Serialise_ExecuteIndirect(
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const uint32_t execidx = argidx / comSig->sig.arguments.count();
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argOffset += comSig->sig.ByteStride * execidx;
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if(argidx == maxCommands)
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countToReplay = 0;
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}
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for(uint32_t i = 0; i < countToReplay; i++)
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