Fix D3D12 EI action callback loop when selecting the EI pop marker

This commit is contained in:
Jake Turner committed 2026-05-20 09:58:02 +01:00
1 parent c6037d19e4
commit 2795df7dd1
1 file changed
+3
@@ -4424,6 +4424,9 @@ bool WrappedID3D12GraphicsCommandList::Serialise_ExecuteIndirect(
const uint32_t execidx = argidx / comSig->sig.arguments.count();
argOffset += comSig->sig.ByteStride * execidx;
if(argidx == maxCommands)
countToReplay = 0;
}
for(uint32_t i = 0; i < countToReplay; i++)